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Author |
Thread Statistics | Show CCP posts - 40 post(s) |
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CCP Guard
C C P C C P Alliance
2179

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Posted - 2012.05.02 13:33:00 -
[1] - Quote
Jita burning probably didn't pass anyone's attention and I'm sure many of you are interested in knowing more about the technical side of how it all went down behind the scenes and under the hood.
Here to tell you all about it in a whopper of a dev blog is CCP Explorer our Software Director, joined by CCP Atlas, CCP Veritas and CCP Manifest.
Enjoy! CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Explorer
C C P C C P Alliance
351

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Posted - 2012.05.02 13:33:00 -
[2] - Quote
1st!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Paradox
211

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Posted - 2012.05.02 13:38:00 -
[3] - Quote
Ooooh. Graphs.  CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
1897

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Posted - 2012.05.02 13:47:00 -
[4] - Quote
it's full of graphs!!!:3 CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Manifest
C C P C C P Alliance
386

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Posted - 2012.05.02 14:01:00 -
[5] - Quote
Shinzhi Xadi wrote:You CCP jerks act like goons are heroes... cheering them, and quoting them in a dev blog?? I really have no respect for you anymore, but we all know, you don't give a damn about what a high sec player thinks of you.
If your so hell bent on EVE being a game of pirates and griefers, why do you even have concord and high sec??
Yeah, yeah, now the low/null dorks are all going to flame me, go ahead, I don't care.
The point isn't to praise the Goons, you see, it's to praise the fact that players can do things like the Goons choose to do... At least that's my thought. ======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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CCP Explorer
C C P C C P Alliance
353

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Posted - 2012.05.02 14:02:00 -
[6] - Quote
Shinzhi Xadi wrote:You CCP jerks act like goons are heroes... cheering them, and quoting them in a dev blog?? I really have no respect for you anymore, but we all know, you don't give a damn about what a high sec player thinks of you.
If your so hell bent on EVE being a game of pirates and griefers, why do you even have concord and high sec??
Yeah, yeah, now the low/null dorks are all going to flame me, go ahead, I don't care. We are not taking any sides here; this was a player-driven event in accordance with game mechanics and we try to support all such events to the best of our abilities. These are your stories. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Masterplan
C C P C C P Alliance
290

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Posted - 2012.05.02 14:10:00 -
[7] - Quote
Wow, what a weekend! "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Explorer
C C P C C P Alliance
355

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Posted - 2012.05.02 14:20:00 -
[8] - Quote
Anvil44 wrote:Well done CCP. Both on the technical side of course, but more on the game side. You created rules (or a lack thereof) that allows this to happen. And it did.
I have almost no time right now for Eve due to RL but I did log on with an alt that was in Jita itself, just so I could float outside of 4-4 and watch. Awesome.
This is what makes an awesome game! Thank you for those kind words!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Guard
C C P C C P Alliance
2183

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Posted - 2012.05.02 14:20:00 -
[9] - Quote
BeanBagKing wrote:Shinzhi Xadi wrote:why do you even have concord and high sec?? Concord exists to punish, not protect, there's a very important distinction there. Also, good work keeping the server from catching fire along with the solar system CCP :) IRC even went down to have a little (unplanned) intervention, it was fun seeing ourselves on player run live streams.
Precisely. I find consequences to be so much more interesting than immunity ;) CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Explorer
C C P C C P Alliance
355

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Posted - 2012.05.02 14:22:00 -
[10] - Quote
Nomad I wrote:I'm playing since 2006 when it was crazy to jump into Jita with more than 300 pilots and when we had at least 3 unexpected downtimes each week. At that time the database was mysql. OMG that must had been terrible . I was part of huge fleets in 0.0 and saw the blackscreen many times and couldn't stop a gun. Nevertheless this game was always best in his class.
But in the last 12months eve became awesome as it should be. Thx for all the nights devs you didn't wanted anyway. We have actually always used Microsoft SQL Server, but we have upgraded versions and hardware multiple times. Performance and stability has been a key focus for us in the last two years now. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
355

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Posted - 2012.05.02 14:23:00 -
[11] - Quote
Zhentar wrote:Any chance we could also get the list of dead ships in Jita from Friday - Sunday? I'll ask around and see if CCP Diagoras can provide details. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
355

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Posted - 2012.05.02 14:25:00 -
[12] - Quote
Mr Bigwinky wrote:CCP Explorer wrote:We are not taking any sides here; this was a player-driven event in accordance with game mechanics and we try to support all such events to the best of our abilities. These are your stories. I realise this is your stance (as it should be) but that is not how your blog reads. "Led by Goonswarm...jaw-dropping...stood in awe..." etc. etc." Just sayin'  Very clear; we are not taking sides. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Veritas
C C P C C P Alliance
471

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Posted - 2012.05.02 14:25:00 -
[13] - Quote
Aryth wrote:TIDI makes the Blackscreening issue much worse. We've tracked down a likely cause for this, and it's related to how the emergency hot-patch was done. Did you guys continue to experience this problem after Saturday's downtime? CCP Veritas - Senior Programmer - EVE Software |
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CCP karkur
C C P C C P Alliance
901

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Posted - 2012.05.02 14:30:00 -
[14] - Quote
Louis deGuerre wrote:Congratulations on a successfull weekend...
..but..."and not being able to make a war target only overview." CCP broke this over a year ago (petitioned and acknowledged as defect) and seriously, why isn't this getting fixed ? It's just insanely inconvenient for doing anything war-related thing in highsec.
P.S. Same bug prevents a blue-only overview I have not seen that defect... could you please explain better? If would also be excellent if you could file a bugreport from within the client, because then we get your settings so it will be easier for us to figure out if there is some problem with the settings.
The first thing that comes to mind is whether you have the "neutral" unchecked, and those guys are neutral (and since the overview settings are the way they are, iirc, if you have some category a character belongs to unchecked it will not display him/her in the overview). I am not saying you don't know what you are doing, just the only thing that comes to mind right now  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Tuxford
C C P C C P Alliance
309

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Posted - 2012.05.02 14:31:00 -
[15] - Quote
Aryth wrote: Wardecs not being able to be fired upon. This results when a wardec is in place in only one direction. From what I understand, this is a quite old bug. Perhaps it can be fixed with the wardec revamp.
As far as I understand this defect it has been fixed with the new wardecs. We'll likely put in some additional (more sane) checks though.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Explorer
C C P C C P Alliance
361

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Posted - 2012.05.02 14:32:00 -
[16] - Quote
Drago Palermus wrote:CCP Explorer wrote:We are not taking any sides here; this was a player-driven event in accordance with game mechanics and we try to support all such events to the best of our abilities. These are your stories. And we thank CCP for creating an environment where almost anything is possible, giving enough time and effort. When things started getting wonky on Friday you all could have simply said "screw it, it's the weekend!" and went home. Instead there were fixes to Crimewatch, reinforcing of nodes, and a perfect execution of TiDi. It is great to know that after nine years this game still receives so much support from the the developers. Thanks for the feedback! 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Veritas
C C P C C P Alliance
472

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Posted - 2012.05.02 14:39:00 -
[17] - Quote
Aryth wrote:CCP Veritas wrote:Aryth wrote:TIDI makes the Blackscreening issue much worse. We've tracked down a likely cause for this, and it's related to how the emergency hot-patch was done. Did you guys continue to experience this problem after Saturday's downtime? Yes. It was an issue the entire weekend. Very similar to the old 0.0 issues where you never load grid and are dead before you do. Well damn, time to keep up the search then. If you happen to have any known instances with char names and times please eve-mail me.
Vile rat wrote:If you want to smug it up in this thread you go right ahead ok? Got most of that out of my system at Fanfest  CCP Veritas - Senior Programmer - EVE Software |
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CCP Diagoras
C C P C C P Alliance
841

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Posted - 2012.05.02 14:46:00 -
[18] - Quote
So, kill totals!
Jita solarsystem, April 26th, 27th, 28th, 29th.
NOTE: Lost to NPCs is for losses where *only* NPCs were involved in destroying the ship.
5,319 different characters lost at least one ship. 4,037 lost at least one ship to another player and 2,695 lost at least one to NPCs.
Killed by NPCs (including police): 5,363 Killed by players: 10,880
Alliances scoring most final blows: Goonswarm Federation2188 Test Alliance Please Ignore450 Moar Tears223 Against ALL Authorities189 Noir. Mercenary Group163 Push Interstellar Network154 Tactical Narcotics Team153 Blue Nation151 Valkyrie Coalition130 THORN Alliance126
Alliances who lost the most ships: Goonswarm Federation3998 Test Alliance Please Ignore1548 Fatal Ascension661 Red-Frog397 Tactical Narcotics Team376 Fidelas Constans254 SpaceMonkey's Alliance201 Gentlemen's Agreement140 Test Friends Please Ignore115 C0NVICTED108
Ships lost total, by type: Thrasher4453 Capsule2595 Ibis1912 Tornado1546 Velator628 Impairor519 Reaper478 Rifter410 Catalyst276 Condor203 Cormorant193 Executioner124 Merlin108 Typhoon101 Kestrel98 Atron91 Rupture89 Dominix85 Caldari Shuttle83 Hurricane80
Ships lost total, by group: Destroyer4995 Rookie ship3537 Capsule2595 Battlecruiser1832 Frigate1734 Battleship328 Cruiser256 Industrial225 Shuttle220 Interceptor127
Ships lost to other players, by type: Capsule2595 Thrasher2366 Tornado1297 Ibis899 Velator318 Impairor300 Reaper254 Rifter208 Catalyst144 Cormorant116 Condor100 Typhoon96 Dominix84 Hurricane75 Drake72 Executioner70 Merlin66 Rupture62 Atron55 Heron51
Ships lost to other players, by group: Destroyer2664 Capsule2595 Rookie ship1771 Battlecruiser1560 Frigate1017 Battleship312 Industrial206 Cruiser174 Shuttle150 Interceptor98
Ships lost to NPCs, by type: Thrasher2087 Ibis1013 Velator310 Tornado249 Reaper224 Impairor219 Rifter202 Catalyst132 Condor103 Cormorant77 Executioner54 Kestrel49 Merlin42 Atron36 Caldari Shuttle35 Coercer35 Incursus30 Rupture27 Slasher24 Vigil24
Ships lost to NPCs, by group: Destroyer2331 Rookie ship1766 Frigate717 Battlecruiser272 Cruiser82 Shuttle70 Stealth Bomber38 Interceptor29 Assault Ship19 Industrial19
Characters who scored the most final blows: Neshirana151 Lord Xander144 shood9988142 Vermona109 Shuyen Kyuu108 Meltmind2100 Biced86 Gordane78 Zatler66 Hosha64
I can come up with more on request :) CCP Diagoras - Like EVE stats? Follow me on twitter! |
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CCP Veritas
C C P C C P Alliance
474

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Posted - 2012.05.02 14:54:00 -
[19] - Quote
Thomas Kreshant wrote:Just a few questions if you don't mind.
So we obviously had the population cap on the system as mentioned in the blog this as I doubt a whole lot of market trade was happening that day was it still needed due to crimewatch not really scaling well in highsec ?
Given the server needed a population cap if high sec players had filled the system with warm bodies then Burn Jita wouldn't have happened at all?
If that's the case will the reworking of Crimewatch that is occuring improve it's performance enough to rid highsec of population caps? The majority of the ambient load in Jita on a normal day is due to player movements - jumping in/out, docking/undocking and switching ships (voluntarily or otherwise). These are fairly expensive actions, and since they were still happening in large number during the event, I'm fairly safe assuming that they were a bulk of the ambient load in this event as well. We have a project in the pipe for solving this load.
The refactoring of Crimewatch should help the spikes come down a fair bit as well, so I suspect that a similar event done in, say, a year from now should have a very different performance characteristic. CCP Veritas - Senior Programmer - EVE Software |
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CCP Explorer
C C P C C P Alliance
366

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Posted - 2012.05.02 14:54:00 -
[20] - Quote
CCP Explorer wrote:Zhentar wrote:Any chance we could also get the list of dead ships in Jita from Friday - Sunday? I'll ask around and see if CCP Diagoras can provide details. And he posted, see above. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Veritas
C C P C C P Alliance
478

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Posted - 2012.05.02 15:07:00 -
[21] - Quote
Aebe Amraen wrote:Quote:We wanted to keep things fairly low at this point as we had found a few bugs in how Crime Watch worked under Time Dilation. Can we get some details on this bug? Specifically, Friday morning (EVE time) I was hanging out in Jita killing GCC folks, and somehow got concorded without receiving a warning popup before shooting. The person I got concorded for supposedly killing (sec status drops for both aggression and killing) doesn't show up on my kill log. I petitioned it but haven't yet received a reply. Any chance this is related? Quite possible. Petitioning is the right route, the GMs are aware of what was going on. I'm sure their queue is mildly impressive after all this  CCP Veritas - Senior Programmer - EVE Software |
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CCP Diagoras
C C P C C P Alliance
847

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Posted - 2012.05.02 15:25:00 -
[22] - Quote
Mr Bigwinky wrote:CCP Diagoras wrote:Lightning fast statistics.. Incredible amount of carnage. As for requests, how about: GÇó Freighters lost, by type GÇó Alliance who lost the most industrial ships GÇó People that lost the most ships GÇó People that lost the most capsules Thanks!
I won't go into individual people for losses, sorry! But the others (Jita only, the previous post with kill links included neighbouring systems):
Freighters: 37 Obelisk17 Charon14 Fenrir4 Providence2
Jump Freighters: 9 Rhea6 Nomad1 Anshar1 Ark1
Of the 337 "industrial" ships lost (I expanded it to be not just industrials but freighters, jump freighters, transport ships, exhumers, mining barges and industrial command ships), alliances who lost the most:
Goonswarm Federation28 Test Alliance Please Ignore5 Loosely Affiliated Pirates Alliance4 Fatal Ascension4 Tactical Narcotics Team3
On the SP lost front, I'll take a look but will probably take a while before I can get to that. CCP Diagoras - Like EVE stats? Follow me on twitter! |
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CCP Masterplan
C C P C C P Alliance
293

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Posted - 2012.05.02 15:28:00 -
[23] - Quote
Aebe Amraen wrote:Quote:We wanted to keep things fairly low at this point as we had found a few bugs in how Crime Watch worked under Time Dilation. Can we get some details on this bug? Specifically, Friday morning (EVE time) I was hanging out in Jita killing GCC folks, and somehow got concorded without receiving a warning popup before shooting. The person I got concorded for supposedly killing (sec status drops for both aggression and killing) doesn't show up on my kill log. I petitioned it but haven't yet received a reply. Any chance this is related?
This issue originally came up in this thread. Because the Jita node was running dilated, it effectively meant neighbouring systems on other nodes were running at a sped-up rate (relatively speaking). This caused some issues with clients - specifically a client in Jita believing that a bad guy had 15 minutes of 'Jita-time' GCC. However if that bad guy had left Jita, spent his GCC time elsewhere, and then returned (so from the PoV of Jita he had fast-forwarded through time), the server would happily accept that he was now innocent (having served his time). But your client (running dilated due to Jita-time) might think he had maybe 7 minutes of GCC left. Hence why he appears red to you. When you try to fire on him, your client sees the (incorrect) red flag, and so doesn't give the usual "Are you sure - CONCORDOKKEN?" warning. The server receives your open-fire request, and happily follows it. It then happily bring in CONCORD to kill you for attacking an innocent person. (This is now reminding me of studying Special Relativity and the Twin Paradox )
The server had the full information and did the right thing. The client had incomplete and incorrect information and did the wrong thing. These kind of 'incomplete information' trade-offs are absolutely essential to obtaining any kind of scalability. Normally you make certain assumptions (such as "15 minutes here is the same as 15 minutes there") in order to bring down client-server interactions to a sane level.
On Friday evening, we live-fixed a solution for this on to the Jita node. This fix was then rolled out to all nodes during the Saturday-morning downtime.
The GMs are aware of the particularities of this defect, and are working through a number of related cases. If someone has petitioned a loss like this, then it will get looked at as they get through the queue. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Explorer
C C P C C P Alliance
369

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Posted - 2012.05.02 16:16:00 -
[24] - Quote
Katrina Bekers wrote:CCP smugness in the devblog and in these posts is very well deserved.
The dilemma: is CFC happy that CCP finally delivered an environment where Burn Jita is not only possible, but actually enjoyable; or is CCP happy that CFC gave them the chance to showoff their best server-fu?
In the end, everyone is happy that the sandbox works as intended, both technically and as player-driven content. We're happy to be able to provide good service to anyone that wants to make a splash. 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
369

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Posted - 2012.05.02 16:17:00 -
[25] - Quote
corestwo wrote:Katrina Bekers wrote:CCP smugness in the devblog and in these posts is very well deserved.
The dilemma: is CFC happy that CCP finally delivered an environment where Burn Jita is not only possible, but actually enjoyable; or is CCP happy that CFC gave them the chance to showoff their best server-fu?
In the end, everyone is happy that the sandbox works as intended, both technically and as player-driven content. Can't it be both? I mean CCP did ask for more extensive tests of TiDi at fanfest...  And we sure got that testing. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
369

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Posted - 2012.05.02 16:18:00 -
[26] - Quote
Imuran wrote:Been in Eve a fair time now and the fact that the Jita node supported this type of activity and numbers shows how far CCP have come in addressing the lag monster with both hardware and software solutions. Very well done to all those invovled over the years in this process. Thank you!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
369

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Posted - 2012.05.02 16:34:00 -
[27] - Quote
Vincent Athena wrote:CCP Masterplan wrote:.......... Description of the crimewatch bug............. What happens now? What was the fix? I could see: Inform all clients of the correct time GCC time when someone jumps into system; Make the 15 minute timer not subject to TiDi; Something else...? What was the fix? The issue was the following: When player A acquired GCC then Jita was informed and everyone cached the timer. Then player A left Jita, served the GCC on another node not under TiDi and came back to Jita. The Jita server cleared the GCC but the clients in Jita still had the old timer cached; therefore player A was blinking red as legitimate target but if someone actually shot then the server would activate CONCORD.
The fix was to not rely on cached timers from the last time but rather have player A's client inform the solarsystem on arrival about the GCC having run out on a different node (that was not under TiDi) and have everyone clear their local cache. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
369

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Posted - 2012.05.02 16:45:00 -
[28] - Quote
Bagehi wrote:Graph pron. Excellent dev blog! Thank you, gladed you liked it!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
369

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Posted - 2012.05.02 16:49:00 -
[29] - Quote
Zastrow wrote:This dev blog owns. Burn jita was fun as hell and (almost)everything worked!
Also i was quoted woot Nice to hear that you liked it (and that stuff worked). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
369

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Posted - 2012.05.02 16:57:00 -
[30] - Quote
Alexandra Delarge wrote:A big thank you to CCP for making this possible and all the players who attended this event. This is why we love Eve.   Thank you, deeply appreciated!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Masterplan
C C P C C P Alliance
295

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Posted - 2012.05.02 17:05:00 -
[31] - Quote
Vincent Athena wrote:CCP Masterplan wrote:.......... Description of the crimewatch bug............. What happens now? What was the fix? I could see: Inform all clients of the correct time GCC time when someone jumps into system; Make the 15 minute timer not subject to TiDi; Something else...? What was the fix? You pretty much got it with your first idea. A critical part of the bug was if someone entered a system with no GCC timer, then nothing happened (a pretty reasonable thing to do, but ultimately wrong if they previously had a GCC timer that some clients think might still exists due to dilation).
Now if someone enters with no GCC, but had the incoming node has memory of them having a GCC recently, then an explicit "This person has no aggression, so he is innocent" update is sent to clients. This ensures they aren't operating under a false assumption. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Masterplan
C C P C C P Alliance
299

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Posted - 2012.05.02 18:08:00 -
[32] - Quote
Lyron-Baktos wrote:lots of tin foil hat wearing players in this thread It's almost like we secretly have shares in the leading headwear and aluminium foil companies... "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Explorer
C C P C C P Alliance
381

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Posted - 2012.05.02 18:31:00 -
[33] - Quote
Amy Garzan wrote:One of the best blogs ever! \o/ 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Veritas
C C P C C P Alliance
495

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Posted - 2012.05.02 22:08:00 -
[34] - Quote
malaire wrote:What about a case where person coming back to system still has some GCC time left, but less than what is cached in other clients? That case was already properly handled by sending out an updated time to everyone. It was only the case where the time had been burned off completely that wasn't being handled properly. CCP Veritas - Senior Programmer - EVE Software |
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CCP Explorer
C C P C C P Alliance
429

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Posted - 2012.05.03 08:47:00 -
[35] - Quote
Utremi Fasolasi wrote:"Jita, Amarr, Rens and more..." hmph. No love for Dodixie, Oursulaert or Stacmon - they are relegated to "more".. Gallente get no respect no mo  Fair comment; most days then the order of top solarsystems by total transaction value is Jita, Amarr, Dodixie, Rens. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
429

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Posted - 2012.05.03 08:49:00 -
[36] - Quote
pashared wrote:I was able to get in and out of jita pretty easy. I grabbed a few wrecks then got to OOO and AHHH
TBH: I thought it was gonna be worse, but impressive none the less. after looking at the stats thou I wonder what was kills isk totals vs isk lost.
great job ccp for making this run smooth and awesome DEVBLOG Thank you; glad you enjoyed it. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
429

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Posted - 2012.05.03 08:54:00 -
[37] - Quote
Feligast wrote:You can just feel the pride coming out in the dev blog, and CCP should damn well be proud of this event. I experienced the blackscreening on Friday night, but after the hotfix, I never had that problem again.
Well done to all the staff at CCP that put in the time and effort on a weekend for this! Yeah, we were very happy how well Jita coped with this event and it was nice to see how all the improvements we have made in the last two years (and last few months client-side) all came together. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
429

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Posted - 2012.05.03 08:59:00 -
[38] - Quote
Dorn Val wrote:Thanks for all the hard work you've been putting into the game CCP! I've never played any game for more than a few months and I've been logging in almost daily for well over two years now, and the game just keeps getting better and better (especially since Crucible). Thank you. Nice to hear that you are enjoying the world we have built together! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
441

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Posted - 2012.05.03 15:49:00 -
[39] - Quote
tasman devil wrote:CCP Guard wrote:Jita burning probably didn't pass anyone's attention and I'm sure many of you are interested in knowing more about the technical side of how it all went down behind the scenes and under the hood. Here to tell you all about it in a whopper of a dev blog is CCP Explorer our Software Director, joined by CCP Atlas, CCP Veritas and CCP Manifest. Enjoy! Ok. And what about the broken crimewatch mechanics? I'd like to see a BIG blog about that too. What was broken and why? For example: 1: why were people killed by concord while shooting at agressors? 2: Why were people left with 3h aggro timer (!?) see here: http://i.imgur.com/g53mW.jpg - 3 HOURS of aggro left!?!3: Also: how many goons were banned while burning Jita? Don't tell me there were NONE!? // TINFOIL HAT! I believe we covered the first two questions in these replies I don't know who, if any, got banned. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
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Posted - 2012.05.05 12:09:00 -
[40] - Quote
Lady Zarrina wrote:Congrats to CCP for building a game that allows game play such as this. Player driven. Congrats to the null-sec'rs. They backed their words with ships and ammo (I have called them whiners in the past, but no whining here, just explosions).
I must admit, mostly being a small time trader, I avoided Jita for a few days, but these kinds of occurances are great for eve and its players. Keeps things fun and interesting.
And awesome to see the game performance was acceptable to great. Nice summary.  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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