
source
Beyond Divinity Inc
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Posted - 2009.04.02 07:07:00 -
[1]
Edited by: source on 02/04/2009 07:07:51 Thanks CCP, changes appreciated.
Vamp totally beat me to it. These are all comments about PVE... This does help pvp a little, as you can continue to track down a single target with IDs but...
Unfortunately we still need a way to reduce time with combat probing. I would personally KILL for the following suggestions:
1) Shortcuts that actually move your probes for you. How so? Tighten and loosen their distance.
With the current system let's say you have probes set at 4 au and have a good idea where the target is (a reasonable percentage single red dot). To narrow your probes range and set them up to overlap it takes too much time to shift click to select all four, reduce scan range, grab one, drag it closer (tighen the distance), grab # 2, etc etc etc. I suggest that they give us a "Narrow/expand by x au" option. The client would calculate a central point between all the probes selected and bring them closer to the central point by that many au. Then you could simply shift drag this new overlapping tighter group of probes to its new location in 1/10th the time.
An alternate way to implement this might be "Mimic setup at next distance down/up" option. So now all selected probes would maintain their same relation to each other, but at the smaller radius. The client would automatically reduce the size and adjust positions of the probes so the layout would look identical, but at a smaller radius.
2) Allow probe grouping with corresponding assignable hotkeys. At times I have 6-8 probes active but only need to move my group of four 0.5au narrow probes to get a direct hit. I have to click click click to deselect the probes I dont want to move, then shift click click click click to make sure the 0.5 au probes are grouped and active, then move them over, analyze. If I need to reuse those three or four inactive probes its click click click again, adjust, etc.
If you could group probes and make hotkeys to activate or deactivate a specific group or even just shift drag a specific group while leaving the others active this would very much reduce the time it takes for combat probing as well.
These two changes seem like they reduce seconds at a time, but they have to be repeated often and imho are repeated more often than any other task in probing. In the course of probing down an object, I forsee this could literally shave the times in half and help us probers not want to jab our eyeballs out.
Also, is there no pleasing you guys? CCP finally listens to the complaints about probes and now people are complaining about them listening? Give me a break, I have millions of SP in probing skills on multiple characters and I don't feel like basic UI options should be skill or equipment limited.
You say you want exploration a career worth investing time into. Probing is a difficult system to learn and this new system helps separate those who know how to probe and those who are good at probing. Spend the IRL time mastering the system, you'll be ahead of those who newly pick it up.
Again, CCP please consider some of the UI limitations for pvpers and give us some more love =)
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