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Thread Statistics | Show CCP posts - 12 post(s) |

Polinus
Caldari State War Academy
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Posted - 2009.04.02 11:55:00 -
[1]
The boost to agility had a HUGE bennefit. They allowed fleets to warp of when titans were seen in field more easily.
Now you reduce them again. And that just move the whole game again to the EVERYONE warp out always in 10 seconds regardless of speed because of the MWD cycle trick.
Not a good change CCP. This just makes agility irrelevant again.
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Polinus
Caldari State War Academy
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Posted - 2009.04.02 12:09:00 -
[2]
Originally by: Fossil Wolf So no more fleet stabbers with 0.9 align time? 
nope.. now they will take 1.003 seconds to align.....
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Polinus
Caldari State War Academy
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Posted - 2009.04.02 15:00:00 -
[3]
Originally by: Caldari Citizen4714 What about pods and shuttles?
I was solocamping the highsec side of a dead end gate from lowsec into highsec (trying to catch red flashies going into empire) in an interceptor with over 3k scan res (.8s lock on a pod) and never caught a single a frigate, shuttle, or pod before it was in warp. A couple of times I control+clicked ten or 15 times before they went invulnerable due to warp and still never got a lock.
You are not supposed to catch pods and shuttles without a bubble. That is quite on purpose.
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Polinus
Caldari State War Academy
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Posted - 2009.04.02 15:07:00 -
[4]
The major problems that arise is that MWD trick will again set in stone the warp speed for all big ships. Typhoon shield tanker or abaddon with 7 plates? both warp out in same time...
Also makes a tiny bit harder to avoid titans again.
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Polinus
Caldari State War Academy
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Posted - 2009.04.02 19:07:00 -
[5]
Originally by: Ephemeron
Originally by: Polinus The boost to agility had a HUGE bennefit. They allowed fleets to warp of when titans were seen in field more easily.
Now you reduce them again. And that just move the whole game again to the EVERYONE warp out always in 10 seconds regardless of speed because of the MWD cycle trick.
Not a good change CCP. This just makes agility irrelevant again.
Why are you complaining about lost ability to warp out quickly, when you yourself pointed out the MWD trick? you are concerned that the extra effort of activating MWD and deactivating it makes the game too hard?
I don't see a problem aside from pure lack of skill or laziness. And game balance shouldn't be centered around those
The whole Great Speed Nerf was a horrible mistake, now the devs finally undo some of the damage done. How can that be a bad change? This is good.
Because the normal warp out involve 1 command. MWD trick warpout involves 3 commands.That means lag and module activation failure have 3 tiems more chance to Frack you.
Also the MWD makes all BS equal nad makes the minmatar agility advatnage WORTHLESS
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Polinus
Caldari State War Academy
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Posted - 2009.04.06 10:09:00 -
[6]
Originally by: Zhula Guixgrixks
Originally by: CCP Nozh Update - Should be on Singularity now: Frigates - Assault Ships - 0.8 (This brings them down to around a 4 - 4.5 second align time)
Has anybody tried AFs on Sisi ? I would like to get some feedback from somebody who actually fly those ships on TQ. Are they bricks (or half-bricks) again, or still feels like frigates ?
thx
Feel like a frigate with a small plate. Not really bad. But i suspect you won't evade fast lock gate campers anymore.
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Polinus
Caldari State War Academy
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Posted - 2009.04.06 15:12:00 -
[7]
Originally by: Aylara Normally, for a predator to have 25% success ratio (1 of 4 chased prays) is a very high achievement. Shifting the advantage towards the predators, leads, most of the time, to a very poor ecosystem.
I'm very curious about how this change will shape the combat and how dense the player population inhabiting the low-sec will be.
You know.. that is the SMARTEST thing anyone ever said about low sec!
CCP.. hire a BIOLOGIST to balance low sec!
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