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Thread Statistics | Show CCP posts - 12 post(s) |

Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.04.03 23:35:00 -
[1]
Originally by: Ephemeron
Then there's the argument of excessive speed being "game breaking". I seen Crows fly at 15 km/s, Vagabonds do 10 km/s, and the game didn't crash, server didn't crash. The movement of those ships on my screen remained smooth, frame rate not dropping under 15 fps. All my modules could still activate. There wasn't a single instance of where those speeds have caused anything "game breaking" - that I am aware of.
crows doing under 27km/s = slow back then
What I understood about the need for the balance was that CCP does not own a game engine that can deal with things moving at those speeds. The Physics of the engine no longer followed the rules they set. Effectively, breaking the game. If they did own an engine where physics didn't fall away, all they would have had to do was make missiles move x10 faster.
How they fixed it, well thats a point of contention, but there aren't any cruisers acting like interceptors anymore for one thing.
effectively, the game is now working as designed (where each class is supposed to have a defined role, not doable by a different class).
What we remember is how it evolved over time adding more and more non-stacking modules and rigs. I too trained up for nano, enjoyed flying vagas back then. Not flown one since, because to be honest, I like the fact I don't have to fly one. Its not mandatory anymore.
Hope this helps you understand this is an actual reason why CCP had to do it that wasn't fueled by people whining. CCP actually applied method to fix the madness.
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.04.03 23:41:00 -
[2]
the issue with lag and locking things is often worse than that.
I've have my pod locked and destroyed before I even saw my ship explode lol.
Not all clients are equal :(
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.04.03 23:44:00 -
[3]
actually goatface, many cruisers can after jumping into your system.
they appear on your overview and are lockable for less than a second before they warp at the moment. Thats today, on TQ
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.04.04 02:52:00 -
[4]
Originally by: Ephemeron
Quote: crows doing under 27km/s = slow back then
Come on, even you wouldn't seriously believe in that.
I practically lived in 0.0 for last 5 years. I have seen Crows doing 15km a couple times. I have heard of 25km crows, but haven't seen.
There's more chance of getting Draclira of Chelm officer spawn than seeing one of those in battle. (I had 6 of those)
Do I think 25+ km/s frig is excessive? yes Do I think we need massive sweeping nerfs to all the speed modules in game? no
There had to be a better solution. Even 100km/s Crow can't be used to justify the horrible nerfs that followed
Alas, I'm correct :-/ It was as silly as it reads and real. T2 polys and faction everything = speed. Certainly not much to fear in a fight with that speed other than lag :)
The only way I can accept the speed rebalance is the justification that CCP witnessed their game engine going bonkers. Being a nano-spec'ed pilot (I've evolved, started the second I got wiff of the nerf) I certainly enjoyed the speed.
Just, not missing it though either. |
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