Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Silly Slot
Phoenix Evolved Part Duo
1
|
Posted - 2012.05.02 22:43:00 -
[31] - Quote
ya its sorta like bleed through from the shields , but theres no skill to prevent it lol |
Talon SilverHawk
Patria o Muerte
53
|
Posted - 2012.05.02 23:15:00 -
[32] - Quote
Just logged on and had a quick go with missiles before bed. Loving your work.
The Missile trails though from the cruise launchers need to be scaled down a little bit IMHO, and I like the blue light when the cruise launched but again maybe dial it down a little seemed to be a bit too cartoony.
Tengu and launchers look great,
P.S Is that the Golem's new colours if so great.
Tal
|
Nathaliee
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.05.02 23:36:00 -
[33] - Quote
AMAZING EXPANSION GJ EVERYONE AT CCP love absolutely everything in this expansion
Missile launcher effects problems ? (very early observations while under influence of alcohol): - when you are almost max zoomed in on the target you are hitting with missiles , gpu melts down (ATI 5870, max settings ,not zoomed in on the target - gpu usage = 37% , zoomed in jumps to 90% and fps drops from constant 60 to even 10fps) , fps is fine (60 fps)if camera is more than 1 000 m away from target. I can't imagine what will happen if there will be fleet fight with missile smapage and someone zooms in on the target a bit too much :P - cruise missiles when hitting target closer than about 2000m don't explode when they should hit the target (tested on jettisoned can), torps in comparison work fine at this range.
|
Steve Ronuken
Fuzzwork Enterprises
392
|
Posted - 2012.05.02 23:40:00 -
[34] - Quote
Having some problems with some ships not displaying when I undock. They show up fine when docked.
With the Tempest: If I have heavy missile launchers in slots 1 and 8 (or just 1 and 2 with nothing else fitted. haven't tried any others), the ship doesn't show up. If I take them off, it does. If I jump while the ship doesn't show up, the 'cloak' shader shows up
Hurricane does the same with the hmls in the last two slots.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Missile War
Vita Aequitas Veritas The Paganism Alliance
26
|
Posted - 2012.05.02 23:58:00 -
[35] - Quote
i tested all the missile kinds(mostly T1 tho) exept capital cruise.
all missiles look quite great, especially EM/expl damage, therm/kin not so much in my eyes. torps i love the most capitals torps are crap, they lag the **** out of my laptop(GT 555m 2gb nvidia 8gb ram quad core i7...) altho their effects are cool. |
Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 00:01:00 -
[36] - Quote
just tested the new manticore, with 3 torpedoes lanchers and a bomb launcher.
I just target the station I was on and fired the torpedoes, nice effect, they hit the structure in the place closest to me intead of looking to the center of the station that was nice to see. Trails are good. Impact explosion effect not good, I was disapointed , I expect more since that was a torpedo but just looked like a small missile impacting a hull and that is it, I was expecting a big hull explosion since that is a big missile, a TORPEDO.
Next I tried the bomb, first problem, no trail at all, nothing, you just see the tag following the torpedo, nothing more, then the explosion, small like any other missile, I was expecting something huge, an effect even bigger than a smart bomb were we can see a wave going ftom the center to the limit of the blast,... disapointed.... sorry
launchers are good in the ship, but the manticore we barelly can see its details in 0.0, they are so dark, my settings were all max and all ON, and I barelly could see the launchers mounted in the ship.
Resume: impact explosions doesn't seem to be has big and epic has the type of ammo used, at least I was expecting more. Bombs trail effect missing. ...
Another problem I've seen, I used a target painter on the station and first problem is that if you inside the docking radius of the station but not close to the hull, instead of painting the hull it paints the station docking radius, so the red beam goes in the other direction of the station hull and hits the point were the station docking radius ends!
Then the effect starts a couple meters above the manticore instead of the hull of the manticore and crosses the hull if necessary to hit something in the other side instead of starting in the other side.... you really have to make a special turrent just for target painters, that is a bad effect. |
Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 00:03:00 -
[37] - Quote
double post ignore... |
jonny330
Ivy Mike's Munitions Expulsion Services
13
|
Posted - 2012.05.03 00:13:00 -
[38] - Quote
So far everything looks pretty good. A couple of things I have noticed:
-When you fire the heavy missiles (on my drake at least) the missile comes out of one of the 'barrels' but the smoke effects appear on the other one.
-The explosion effects for the torpedoes seem to have been drastically reduced in size. I thought the 40km wide shockwave from torps was pretty cool myself |
Shish Tukay
Caldari Provisions Caldari State
2
|
Posted - 2012.05.03 00:14:00 -
[39] - Quote
Bug with new inventory system: it's so nice, going back to regular old TQ makes me sad |
Maximus Aerelius
PROPHET OF ENIGMA
18
|
Posted - 2012.05.03 00:34:00 -
[40] - Quote
On a Drake the missiles only fire from the Left Hand Side launchers. Nothing is coming from the right
Right Hand Side launchers have kicked in when I went onto the right flank!
Fantastic effects though!!! Maximus Aerelius Chief Executive Officer Prophet of Enigma
|
|
Kai LienChow
PREDATORS S E D I T I O N
1
|
Posted - 2012.05.03 00:38:00 -
[41] - Quote
So far so good -
1. some target side damage not occuring, and sometimes it works. 2. the launchers on the DRAKE are all wrong - sorry - it was a missile boat already. I am not sure what the effects on the side of the ship have been for all this time but I ASSUMED they were "missile" launchers. Apparently not ...apparently they are airconditioning vents because the launchers are randomly placed on top of my ship. Honestly not a very integrated solution for the one ship that should have had it. 3. Integrated on the Raven is so nice....love the ICBM like effects
4. I LOVE the new ship inventory menu.
|
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
80
|
Posted - 2012.05.03 00:40:00 -
[42] - Quote
missile hardpoints are graphically too small on many ships. |
Shish Tukay
Caldari Provisions Caldari State
2
|
Posted - 2012.05.03 00:49:00 -
[43] - Quote
Maximus Aerelius wrote:On a Drake the missiles only fire from the Left Hand Side launchers. Nothing is coming from the right Right Hand Side launchers have kicked in when I went onto the right flank!
That's how pretty much all modules have always worked -- when you install one weapon module, you get two (or three?) weapon models attached to your ship, and then only those that are pointing in the correct direction at the time are fired |
Maximus Aerelius
PROPHET OF ENIGMA
18
|
Posted - 2012.05.03 00:51:00 -
[44] - Quote
Shish Tukay wrote:Maximus Aerelius wrote:On a Drake the missiles only fire from the Left Hand Side launchers. Nothing is coming from the right Right Hand Side launchers have kicked in when I went onto the right flank! That's how pretty much all modules have always worked -- when you install one weapon module, you get two (or three?) weapon models attached to your ship, and then only those that are pointing in the correct direction at the time are fired
I knew that but never having missiles launchers visually it all got confusing with the excitement of the trails...the explosions...the launchers!!! lol. Maximus Aerelius Chief Executive Officer Prophet of Enigma
|
iSwissMiss
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.03 00:57:00 -
[45] - Quote
well done CCP its looking very promising. anyone else think that the missile trails should be lighter/brighter i.e. white smoke and trails? would be easier to see and more epic IMO (especially when flying towards your own ship).
also maybe have the trails stay for a bit (not long) go from white to grey to black and disappear so you can see where they came from, if its not too much to do/ask :) |
Lapine Davion
Outer Ring Applied Logistics
333
|
Posted - 2012.05.03 01:07:00 -
[46] - Quote
Some feedbacks. Missile launcher effects are generally really good. I'm not seeing any complaints on my end with the visuals. But... On shooting a station, the missiles don't want to connect with the station model itself. Instead it only goes so far as the hit box, then disappears. Not sure if that is a bug or what. Secondly, the sounds. They just don't seem up to snuff for what a spaceship missile launcher should be.
Another thing. I've had a few times where a bomb launched from a Bomber didn't go off. Have duds been programmed in? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
DeltaPhalanx
Hordes Of Belial
0
|
Posted - 2012.05.03 01:08:00 -
[47] - Quote
The Drake seems to use different mounting points for HAM and HML launchers. HAM launchers wind up placed on the Drakes 'mandibles' and along its spine, vs HML launchers over top the... eh... pre-modeled launchers I guess?
Seems to me they should mount in the same locations. |
Kai LienChow
PREDATORS S E D I T I O N
1
|
Posted - 2012.05.03 01:08:00 -
[48] - Quote
In space there is no smoke |
Culmen
Culmenation
57
|
Posted - 2012.05.03 01:16:00 -
[49] - Quote
This might be a major one.
I noticed that Mjolnir Citadel Torps do not have any firing animation. IE you press fire, and you get a damage notificiation and nothing else.
All the other citadel torps fire fine.
Also is it intentional that the Torpedo Launcher only fires one missile?
Rockets and Citadel Torps all fire multiple missiles. And i see three missile in the model There is a fine line between a post and a signature. |
HARD STEEL
Caldari Capital Construction Company
12
|
Posted - 2012.05.03 01:28:00 -
[50] - Quote
the 3d view in my fitting window and any info 3d views i have open seem to launch missiles as well if my current ship is shooting ONLY THE HARD.-á ONLY THE STRONG. |
|
Ampoliros
Aperture Harmonics K162
46
|
Posted - 2012.05.03 01:34:00 -
[51] - Quote
-The bomb effects are a bit small and underwhelming right now, it could use a bit more 'boom'
- the launchers on the bottom of the phoenix appear to be linked in the reverse order; firing on a ship to your right causes the left launcher to fire (along with the two right side launchers), whereas firing on a ship to the left causes the right side turret to fire. This causes the missiles to clip through the ship sometimes. Might not be that clear, so let me know if you need pics (too lazy right now) :P
- Hit effects look nice, although they need sound effects as well. I assume that's WiP though.
Nice job all around, though. Zipping around in my 100MN tengu was pretty awesome, watching the missiles peel off and seek after the target was excellent. The citadel torpedo barrages look amazing as well, props. |
Lapine Davion
Outer Ring Applied Logistics
334
|
Posted - 2012.05.03 01:40:00 -
[52] - Quote
Another thing, too. BOmbs still launch from the middle of a ship. They fly off, and only then does the launcher actually have the bomb disappear and it brings out another one. No firing animation or anything like that. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Derth Ramir
Blue Republic RvB - BLUE Republic
23
|
Posted - 2012.05.03 02:19:00 -
[53] - Quote
Maximus Aerelius wrote:On a Drake the missiles only fire from the Left Hand Side launchers. Nothing is coming from the right Right Hand Side launchers have kicked in when I went onto the right flank! Fantastic effects though!!!
Did they remodel the drake? |
Jake Maverick
InterSun Freelance Moon Warriors
2
|
Posted - 2012.05.03 02:25:00 -
[54] - Quote
First let me say ...oh my god... the missiles and Amarr ships look amazing, and the little knight rider trace light on the prophecy and variants is SICK. Thank you for giving my Damnation and NightHawk a reason to come out of the station again
Second oh oh oh I found a bug! I found a bug! ::jumps up and down:: there's a bug with the layer Missiles are rendered on :D (sorry I'm a Software QA IRL so these things excite me)
Ok SO,
Steps:
1.) Get in a ship with lots of missile Launchers ( I used the Night Hawk and Heavy assault Launcher II's) 2.) GO somewhere (I went to an asteroid Belt) 3.) Fire the pretty missiles at all the things (I shot asteroid because F*** space rocks) 4.) Open a Ship item description and click the thumbnail to open the Ship Model Viewer (I picked the Drake duhh missile expansion) 5.) Expand the item viewer the full size of the screen
Expected results: Item View Window will be the topmost rendered on screen asset for the players gawking..err "viewing" pleasure
Actual Results: The Missile Effects are rendered a layer above the Item Viewer occluding the players view of the item/ship/player/npc etc
Not that I have any desire to cover up the gorgeous new missile effects in the first place.
Thx for letting us play with it early ^_^ <3 |
Ganthrithor
GoonWaffe Goonswarm Federation
282
|
Posted - 2012.05.03 02:45:00 -
[55] - Quote
Missiles look badass, the Nemesis and Manticore look fantastic, but the other two bombers (although obviously unfinished) don't look too promising-- the Hound looks just like a breacher without the top fin and the Purifier just looks... silly?
Unfortunate side effect of how cool missiles look now: lots of gun effects look bad in comparison, capital blasters in particular.
What's the ETA on minmatar v3ing? Also, will you be V3ing pirate ships (the ones that have custom models rather than being re-skinned T1 hulls)? |
Karl Hobb
Imperial Margarine
141
|
Posted - 2012.05.03 03:08:00 -
[56] - Quote
Heavy launchers on the Stabber seem to be just a *bit* too big. They clip each other when two are placed in the mid mounts. Well, they seem a bit too big on pretty much any cruiser... +1 in local |
Ferria
Among the Shadows Ex umbra.
7
|
Posted - 2012.05.03 03:08:00 -
[57] - Quote
The seems to be an error with the cruise launchers, as they don't actually launch a missile they look like they spawn then fly off |
Orlacc
Pator Tech School Minmatar Republic
133
|
Posted - 2012.05.03 04:17:00 -
[58] - Quote
My Rattler cruise launchers show up and fire. |
Culmen
Culmenation
62
|
Posted - 2012.05.03 04:46:00 -
[59] - Quote
I noticed that there are no models for the missiles. Is this intentional, unfinished or broken? There is a fine line between a post and a signature. |
Atapine
Capital Industries Research And Development Fidelas Constans
2
|
Posted - 2012.05.03 05:03:00 -
[60] - Quote
Unable to blow up wrecks.
The removal of the inventory and ship button is totally unnerving.
Location of launchers on raven is illogical. On top of each other on the wing tip facing up and down.. would not fit in the ship.
Tengu looks great.
Drake... wth!!! Are all of those launcher looking modules on the side of the drake just scoops for gathering extra helium atoms as you zoom through space? Placing launchers all over the drake makes the side modules look totally dumb and duplicitous. The drake is a very streamlined tight warfighting platform. Now it looks all Sanford and Son.
Missiles look awesome in flight. Groups and streaming singles.
Ata |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |