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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Another Haitch
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.05.03 05:15:00 -
[61] - Quote
The meta colouring of some launchers seems to be screwy on some ships. Notably the Arbalest torps on the Manticore, they should be mostly black with some red highlights ala Kaalakiota, but seem to be brown camo ala Dread Guristas. |

Joyitii
Imperial Academy Amarr Empire
7
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Posted - 2012.05.03 05:23:00 -
[62] - Quote
Ganthrithor wrote:Missiles look badass, the Nemesis and Manticore look fantastic, but the other two bombers (although obviously unfinished) don't look too promising-- the Hound looks just like a breacher without the top fin and the Purifier just looks... silly?
Unfortunate side effect of how cool missiles look now: lots of gun effects look bad in comparison, capital blasters in particular.
What's the ETA on minmatar v3ing? Also, will you be V3ing pirate ships (the ones that have custom models rather than being re-skinned T1 hulls)? I disagree and believe that the new Purifier model looks wonderful, a lot of the Minmatar hulls have already been V3'd, also have you not seen the new Macharel hull? |

Tarn Kugisa
Space Mongolian Pinked
75
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Posted - 2012.05.03 05:36:00 -
[63] - Quote
Leviathans look badass with the Citadel Torps
Y U NO USE CITADEL CRUISE LAUNCHERS I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |

Aglais
Liberation Army BricK sQuAD.
58
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Posted - 2012.05.03 05:44:00 -
[64] - Quote
Explosive damage explosion effects are beautiful. So are thermal and EM.
Kinetic type explosions are lackluster, and honestly just look like a whole bunch of dust radiating out from a point. They start ok, but then they just turn into bright greyish yellow masses of stuff, and it's not that great.
Just thought I'd throw that out here. |

MotherMoon
Native Freshfood Minmatar Republic
593
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Posted - 2012.05.03 06:40:00 -
[65] - Quote
Shish Tukay wrote:Maximus Aerelius wrote:On a Drake the missiles only fire from the Left Hand Side launchers. Nothing is coming from the right   Right Hand Side launchers have kicked in when I went onto the right flank! That's how pretty much all modules have always worked -- when you install one weapon module, you get two (or three?) weapon models attached to your ship, and then only those that are pointing in the correct direction at the time are fired
This is how unfinished eve has been :/
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Joyitii
Imperial Academy Amarr Empire
7
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Posted - 2012.05.03 06:44:00 -
[66] - Quote
I'm sorry but why can't I open my cargo bay any more in space? |

Funless Saisima
Strange Energy Gentlemen's Agreement
12
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Posted - 2012.05.03 06:48:00 -
[67] - Quote
Bombs need to launch, not just disappear from the ship. As in, drop the bomb and it head towards its target. |

Talon SilverHawk
Patria o Muerte
53
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Posted - 2012.05.03 07:15:00 -
[68] - Quote
Dont know if it was my screen (i.e to dark) but could not see missiles being fired from a Tengu or a Knighthawk when zoomed out just 20k.
Tal
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Galphii
Sileo In Pacis THE SPACE P0LICE
42
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Posted - 2012.05.03 07:49:00 -
[69] - Quote
I had to turn off AA and bloom to see anything, as when I fired large yellow oblong shapes covered the screen. Sounds could use a little more bass if you ask me, but EvE has always been easy on my subwoofer 
Otherwise it's all looking spectacular! The stealth bombers look great; as to the Hound, I think it needed the least amount of work to look decent, whereas the others were lacking (fixed).
Man, gun* effects sure look like crap compared to missiles now 
* blasters, artillery and even AC's look very lacklustre. Rails and lasers are fine.
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Mashie Saldana
Veto. Veto Corp
495
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Posted - 2012.05.03 08:13:00 -
[70] - Quote
Bombs randomly fails to detonate. Out of five launches only two detonated at the expected range, the remaining three slowly left the grid.
I don't know if it's just me but the two hangar buttons at the bottom left are missing in my client. I had to use the merge with station services option to see my ships and items in station. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
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Denuo Secus
47
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Posted - 2012.05.03 08:16:00 -
[71] - Quote
Talon SilverHawk wrote:Dont know if it was my screen (i.e to dark) but could not see missiles being fired from a Tengu or a Knighthawk when zoomed out just 20k.
Tal
Same here.
As soon as I zoom out a bit I see no missiles or effects in space. Tho I really like the new missile effects the old ones were better in that regard.
In addition: the new missiles just don't feel 'powerful'. I guess this is because they have no impact sound anymore. Imho this impact sound is really important to make them feel massive. Please CCP, could you just re-add the old sound to the new effects?
The Drake looks kinda strange with missile launchers placed on top of missile launchers  |

k4rpa
Chaotic Makers Legion of xXDEATHXx
0
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Posted - 2012.05.03 09:13:00 -
[72] - Quote
Awsome Job, as usual..
I didn't manage to read all the pages but i think that nemesis graphically counts 2 pairs of torps..
can't find the third pair of them..
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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
835
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Posted - 2012.05.03 09:36:00 -
[73] - Quote
Quite a lot of the launchers don't have the correct faction colouration when you mount them on your ship. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Boggy B'me
Order of the Encephalitic Melinae
0
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Posted - 2012.05.03 09:47:00 -
[74] - Quote
Missile: Possible bug on MacOS?
Ships fitted with heavy missile launchers "don't appear" in space. As if never loaded. the UI just centres over empty space. Ships become visible again when the launchers are removed.
Tried this with a Drake and a Raven, only seems to happen with heavy missile launchers.
Could just be my client but I thought i'd mention it. Bug was persistant though client restarts, several dock/undock cycles and ship swapping cycles.
Awesome work! Thanks. |

Severian Carnifex
176
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Posted - 2012.05.03 10:14:00 -
[75] - Quote
Some problems found:
No launch animation for bombs at all. (it just appear in front of ship and bomb is always under the ship like it never launched)
Sometimes missiles (torps in this case) just disappear before hitting the target (all at the same distance).
Missiles sometimes don't come from launchers (missile and lunch animations are shifted in regard to launcher)
Explosions are just underwhelming (they are too small and hard to see) and for some weapons (big ones) people expect really nice explosions but there is almost none. |
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CCP TerrorShark
C C P C C P Alliance
7

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Posted - 2012.05.03 10:28:00 -
[76] - Quote
Thanks for all your quick feedback people! Sorry it took some time to get the server up it took a while to get the build all hooked up correctly.
I'm gonna take a sort through this thread and the submitted bugs, will speak to the guys this afternoon. I see a lot of things we know about and a lot of new stuff so keep it coming. Sound hookup is very work in progress right now as is the kinks in performance, they are a focus right now!
Remember and be specific about ship/launcher/ammo |
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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
836
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Posted - 2012.05.03 10:35:00 -
[77] - Quote
Haha, hey CCP, I found a really awesome bug that I'm kind of depressed is actually a bug and not a feature. I already submitted a bug report on it but I'll make a post here too. All of you test server pilots out there, try this as well! It's funny!
Whenever you're in space and shooting missiles (or getting missiles shot at you - it works both ways), open a preview window on a turret, launcher or ship. You'll be able to see those missiles in the preview window as well, at angles and velocities accurate to the actual position of the ships that you are firing at or are firing at you. For maximum lulz, do this while flying a ship that fires very large missiles, and preview a Hulk.
Suicide gankers, watch out! It's the Hulk's revenge! Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Steve Ronuken
Fuzzwork Enterprises
392
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Posted - 2012.05.03 10:45:00 -
[78] - Quote
Boggy B'me wrote:Missile: Possible bug on MacOS?
Ships fitted with heavy missile launchers "don't appear" in space. As if never loaded. the UI just centres over empty space. Ships become visible again when the launchers are removed.
Tried this with a Drake and a Raven, only seems to happen with heavy missile launchers.
Could just be my client but I thought i'd mention it. Bug was persistant though client restarts, several dock/undock cycles and ship swapping cycles.
Awesome work! Thanks.
Got the same with Windows 7.
Hurricane and Tempest (didn't try any others).
Take off the launchers and they show up. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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CCP Choloepus
C C P C C P Alliance
96

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Posted - 2012.05.03 11:12:00 -
[79] - Quote
Andreus Ixiris wrote:Haha, hey CCP, I found a really awesome bug that I'm kind of depressed is actually a bug and not a feature. I already submitted a bug report on it but I'll make a post here too. All of you test server pilots out there, try this as well! It's funny!
I'm sorry, this one's been internally fixed already. I was in favour of leaving it as a feature! |
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Blue Harrier
50
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Posted - 2012.05.03 11:18:00 -
[80] - Quote
Test on my laptop; Dell Inspiron CPU Intel Dual Core T4500 GPU ATI Radeon HD 4330 4 Gigs RAM
Patched fine with a nearly 1 Gig download. Logged in fine as normal.
Tested with my Drake, launchers looked odd while in dock, as like others, I thought the protrusions on the side were the launches and not it seems some sort of ram scoops. Could you make the new launchers fit or blend with them it would look so much better.
Undocked and no ship, the station rendered fine as did everything in space but the ship did not appear, it was like flying cloaked without a cloak.
Tried firing the missiles but without a ship everything looked odd so re-docked.
Changed to my Nighthawk, what a contrast, the launchers looked awesome, it bristled with armament and really looked the business, if the Drake looked half as good as this it would be superb.
I love the new Inventory system even if the GÇÿCargoGÇÖ button also opens it (took me by surprise). The layout is super, and itGÇÖs a real GÇÿOne Stop ShopGÇÖ for everything I need to know. I could even look at my Corpmates hangers and see what was in them (I assume this only applies to the station I am in, (have not checked this yet), and CEOGÇÖs and Directors with the correct rolls).
So, itGÇÖs looking good, will test on my main gaming machine later today, well done so far.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
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Jake Maverick
InterSun Freelance Moon Warriors
3
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Posted - 2012.05.03 11:36:00 -
[81] - Quote
Blue Harrier wrote:Test on my laptop;
Changed to my Nighthawk, what a contrast, the launchers looked awesome, it bristled with armament and really looked the business.
My Nighthawk did indeed "Look the business" with all those HAL II's Thank you for this phrase, I almost fell out of my seat laughing. |

Severian Carnifex
176
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Posted - 2012.05.03 11:39:00 -
[82] - Quote
Some people started one more thread with this subject, and there are some gooood responses and defects listed, so i am writing here to show it to DEVs: https://forums.eveonline.com/default.aspx?g=posts&t=104224&find=unread |

bornaa
GRiD.
219
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Posted - 2012.05.03 11:47:00 -
[83] - Quote
You zoom out a little and you cant see anything, no trails and no missiles.  That Ain't Right |

Duchess Starbuckington
Starbuckington Manor
185
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Posted - 2012.05.03 12:44:00 -
[84] - Quote
The citadel torp launchers fire 4 missiles each. That's it, I don't care how bad it is, I'm getting a Phoenix. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1317
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Posted - 2012.05.03 12:45:00 -
[85] - Quote
With missile effects turned off, there is no indication of missiles in space at all.
With missile effects turned on, my laptop freezes before I can finish clearing the first room of "Smuggler Interception" L4 vs Angel Cartel. Of course it took me a while to realise what had happened, I was too busy drooling over the effects and explosions.
I guess it really is time to upgrade to that new computer with the better video card ;)
Current laptop is a Medion MD96970 with nVidia GeForce 9300M G.
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Milo Caman
Anshar Incorporated
34
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Posted - 2012.05.03 13:33:00 -
[86] - Quote
Markus Reese wrote: All missile launchers have the red highlights
Also picked up on this, WTB Missile launchers with blue lights.
Also Rockets look fantastic. Are there plans for missiles to peter out or explode prematurely when they don't hit? |
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CCP Choloepus
C C P C C P Alliance
96

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Posted - 2012.05.03 13:41:00 -
[87] - Quote
Mara Rinn wrote:With missile effects turned off, there is no indication of missiles in space at all.
With missile effects turned on, my laptop freezes before I can finish clearing the first room of "Smuggler Interception" L4 vs Angel Cartel. Of course it took me a while to realise what had happened, I was too busy drooling over the effects and explosions.
I guess it really is time to upgrade to that new computer with the better video card ;)
Current laptop is a Medion MD96970 with nVidia GeForce 9300M G.
This might actually be due to a bug that was causing absurd peak memory usage in some circumstances, which should be fixed in the next Singularity build.
Although the new effect do exercise the hardware a bit more, please let us know if things are a bit better after the new build goes up. |
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Bloodpetal
Mimidae Risk Solutions
616
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Posted - 2012.05.03 14:06:00 -
[88] - Quote
Launching a bomb didn't "Despawn" it after it exploded. It kept going and going and going and going.
Is the bomb supposed to come off the launcher when deployed? It hangs statically on the bomb launcher ( I imagined it's supposed to launch off).
 Mimidae Risk Solutions Recruiting |

Maurck
Hellion Evolution
0
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Posted - 2012.05.03 14:25:00 -
[89] - Quote
Hey, I noticed on the hound that when you launch torps, the animation of the missiles being fired are moving in the hull before ejecting from the launcher. Don't know if that's just client side on my end. Currently running with an i7 alienware M15X. |

Talon SilverHawk
Patria o Muerte
55
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Posted - 2012.05.03 14:48:00 -
[90] - Quote
Maurck wrote:Hey, I noticed on the hound that when you launch torps, the animation of the missiles being fired are moving in the hull before ejecting from the launcher. Don't know if that's just client side on my end. Currently running with an i7 alienware M15X.
I noticed when flying the Tengu at speed and firing missiles there was a disconnect between the the missile launcher animations and the ship as well,
Tal
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