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Cutter John
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Posted - 2004.08.26 02:27:00 -
[31]
Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time My Idea Thread
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Cutter John
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Posted - 2004.08.26 02:27:00 -
[32]
Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time My Idea Thread
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Ly'sol
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Posted - 2004.08.26 07:07:00 -
[33]
100% insurance coverage?
Damn....I guess I could fly around without total worry of loss.. -------------------------- Vist the Jericho Fraction Forums
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Ly'sol
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Posted - 2004.08.26 07:07:00 -
[34]
100% insurance coverage?
Damn....I guess I could fly around without total worry of loss.. -------------------------- Vist the Jericho Fraction Forums
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BoNeck
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Posted - 2004.08.26 10:37:00 -
[35]
Originally by: Cutter John Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time
Man, i nearly give up...
Ok, that would be a money sinkhole. But to summon ships and mods out of nowhere isn't a good solution imo.
What is so difficult to understand about premiums increases? Have you never had a self caused car accident and were payed by the insurence? Please, tell me about that insurence company, which hasnt increased its premiums after that. Please, tell me! I change my insurence immediately. And now think of someone who crashes his car every day...
Wars will bring more loss and suffering to the parties. That is what war is about.
The problem I might see about that, people might loose their fun in wars and begin to sit still. But I don't think so. To many show offs and braggarts in this game, who provocate wars.
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

BoNeck
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Posted - 2004.08.26 10:37:00 -
[36]
Originally by: Cutter John Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time
Man, i nearly give up...
Ok, that would be a money sinkhole. But to summon ships and mods out of nowhere isn't a good solution imo.
What is so difficult to understand about premiums increases? Have you never had a self caused car accident and were payed by the insurence? Please, tell me about that insurence company, which hasnt increased its premiums after that. Please, tell me! I change my insurence immediately. And now think of someone who crashes his car every day...
Wars will bring more loss and suffering to the parties. That is what war is about.
The problem I might see about that, people might loose their fun in wars and begin to sit still. But I don't think so. To many show offs and braggarts in this game, who provocate wars.
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

ActiveX
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Posted - 2004.08.26 11:37:00 -
[37]
Imagine if you had to use a Cap injector to charge your cap, now that would be fuel.
More efficient of course and no exceptions for warping. Makes no sense that the fleet coming 14 jumps uses as much fuel as the fleet waiting for them.
Make it dependent on mass too, so that more mobile ships arent guzzlers.
And the best part: Make Afterburners use fuel more efficiently, and mwds guzzle it down. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.08.26 11:37:00 -
[38]
Imagine if you had to use a Cap injector to charge your cap, now that would be fuel.
More efficient of course and no exceptions for warping. Makes no sense that the fleet coming 14 jumps uses as much fuel as the fleet waiting for them.
Make it dependent on mass too, so that more mobile ships arent guzzlers.
And the best part: Make Afterburners use fuel more efficiently, and mwds guzzle it down. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Cutter John
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Posted - 2004.08.26 19:24:00 -
[39]
Originally by: BoNeck
Originally by: Cutter John Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time
Man, i nearly give up...
Ok, that would be a money sinkhole. But to summon ships and mods out of nowhere isn't a good solution imo.
What is so difficult to understand about premiums increases? Have you never had a self caused car accident and were payed by the insurence? Please, tell me about that insurence company, which hasnt increased its premiums after that. Please, tell me! I change my insurence immediately. And now think of someone who crashes his car every day...
Wars will bring more loss and suffering to the parties. That is what war is about.
The problem I might see about that, people might loose their fun in wars and begin to sit still. But I don't think so. To many show offs and braggarts in this game, who provocate wars.
i had an accident a few years ago.. completely my fault, and my insurance company(geico) only raised my rates by $10 a month. not bad i think .
btw, increased premiums for people who lose their ships all the time is NOT in any way a money sink. it is less of a money creator in this game, true, but if i had to pay 50mil for 100% on my mega, then i'd still get 50mil in insurance.. only way it would be a money sink and remove cash from the game is if the cost of the policy was more than the payout, which would be pointless, as noone would do it. My Idea Thread
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Cutter John
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Posted - 2004.08.26 19:24:00 -
[40]
Originally by: BoNeck
Originally by: Cutter John Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time
Man, i nearly give up...
Ok, that would be a money sinkhole. But to summon ships and mods out of nowhere isn't a good solution imo.
What is so difficult to understand about premiums increases? Have you never had a self caused car accident and were payed by the insurence? Please, tell me about that insurence company, which hasnt increased its premiums after that. Please, tell me! I change my insurence immediately. And now think of someone who crashes his car every day...
Wars will bring more loss and suffering to the parties. That is what war is about.
The problem I might see about that, people might loose their fun in wars and begin to sit still. But I don't think so. To many show offs and braggarts in this game, who provocate wars.
i had an accident a few years ago.. completely my fault, and my insurance company(geico) only raised my rates by $10 a month. not bad i think .
btw, increased premiums for people who lose their ships all the time is NOT in any way a money sink. it is less of a money creator in this game, true, but if i had to pay 50mil for 100% on my mega, then i'd still get 50mil in insurance.. only way it would be a money sink and remove cash from the game is if the cost of the policy was more than the payout, which would be pointless, as noone would do it. My Idea Thread
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ActiveX
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Posted - 2004.08.26 19:41:00 -
[41]
It's already barely worth insuring. Esp if you bought your ship at a premium. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.08.26 19:41:00 -
[42]
It's already barely worth insuring. Esp if you bought your ship at a premium. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Zaldiri
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Posted - 2004.08.26 21:26:00 -
[43]
Why not make insurence player controlled? market forces would surely push up premiums for reckless players
Oh and cutter John.
If I insure bs for 30mil then get it blown up and get 100 mil back I still have to buy an new BS for 100 mil. So 30 mil is lost from the game.
If I then have to insure it for 40 mil instead 40 mill is lost when I get blown up instead.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Zaldiri
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Posted - 2004.08.26 21:26:00 -
[44]
Why not make insurence player controlled? market forces would surely push up premiums for reckless players
Oh and cutter John.
If I insure bs for 30mil then get it blown up and get 100 mil back I still have to buy an new BS for 100 mil. So 30 mil is lost from the game.
If I then have to insure it for 40 mil instead 40 mill is lost when I get blown up instead.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

TIO 101
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Posted - 2004.08.27 10:49:00 -
[45]
REMOVE INSURANCE COMPLETELY.... hey i never 'grew up' with it, why should all the nubes these day get that luxurary?
h4xb4n
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TIO 101
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Posted - 2004.08.27 10:49:00 -
[46]
REMOVE INSURANCE COMPLETELY.... hey i never 'grew up' with it, why should all the nubes these day get that luxurary?
h4xb4n
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J'Maybe Keens
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Posted - 2004.08.27 16:22:00 -
[47]
The most obvious sink hole is for the npc corps not to release the BPO for new technology but have the good sense to produce the stuff themselves.
If people want it, they pay for it, hey presto tens of millions of isk will be taken out of the system.
Imagine if Miner2s had been npc controlled for six months before BPO release.
Or Interceptors, you get the general idea.
And before you say someone would buy them all up and relist them for twice the money that need not happen.
And here is why, the npc can make the things as easily as they can cargo containers, profiteers could not beat that market. ******** AUTHOR of the COMPLETE mineral and ore Price guide, updated weekly, see Eve Guardian for details
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J'Maybe Keens
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Posted - 2004.08.27 16:22:00 -
[48]
The most obvious sink hole is for the npc corps not to release the BPO for new technology but have the good sense to produce the stuff themselves.
If people want it, they pay for it, hey presto tens of millions of isk will be taken out of the system.
Imagine if Miner2s had been npc controlled for six months before BPO release.
Or Interceptors, you get the general idea.
And before you say someone would buy them all up and relist them for twice the money that need not happen.
And here is why, the npc can make the things as easily as they can cargo containers, profiteers could not beat that market. ******** AUTHOR of the COMPLETE mineral and ore Price guide, updated weekly, see Eve Guardian for details
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Barth3zzzNL
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Posted - 2004.08.27 17:35:00 -
[49]
The money sink should be placed on Empire Space Battleship Miners. Not people who lose their ship everyday defending alliance space.
Losing ships is a big enough money sink as it is.  ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.08.27 17:35:00 -
[50]
The money sink should be placed on Empire Space Battleship Miners. Not people who lose their ship everyday defending alliance space.
Losing ships is a big enough money sink as it is.  ---------------------------
[Coreli Corporation Mainframe] |

Ichabod Dirange
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Posted - 2004.08.27 21:00:00 -
[51]
Insert lawyers the single largest sinkholes in modern times, let a group of them be the middlemen for people with complaints to custom service in general, have them clean it up and sort out the most common idiot mistakes to not bog down the GMs, for a hefty fee of course and then have a serious tax on that which leaves the game.
Or just add possible monetary deposits for having things investigated in refund claims, lose the case lose the money.
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Ichabod Dirange
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Posted - 2004.08.27 21:00:00 -
[52]
Insert lawyers the single largest sinkholes in modern times, let a group of them be the middlemen for people with complaints to custom service in general, have them clean it up and sort out the most common idiot mistakes to not bog down the GMs, for a hefty fee of course and then have a serious tax on that which leaves the game.
Or just add possible monetary deposits for having things investigated in refund claims, lose the case lose the money.
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Shakul
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Posted - 2004.08.28 03:52:00 -
[53]
If bounties, agent rewards, and insurance payouts were automatically adjusted for inflation, would high inflation (say, 10% a month) be bad for the EVE economy? Auction your items for isk, works sort of like ebay. |

Shakul
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Posted - 2004.08.28 03:52:00 -
[54]
If bounties, agent rewards, and insurance payouts were automatically adjusted for inflation, would high inflation (say, 10% a month) be bad for the EVE economy? Auction your items for isk, works sort of like ebay. |

Danton Marcellus
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Posted - 2004.08.28 10:41:00 -
[55]
How about making loot a bonus not a certainty and also making it so we can estimate probable bounty just not be sure there are one to be paid on the ship we blow up, some intermittent reinforcement rather than a steady paycheck.
That at least would lower the amount of credits entering the game.
Convert Stations
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Danton Marcellus
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Posted - 2004.08.28 10:41:00 -
[56]
How about making loot a bonus not a certainty and also making it so we can estimate probable bounty just not be sure there are one to be paid on the ship we blow up, some intermittent reinforcement rather than a steady paycheck.
That at least would lower the amount of credits entering the game.
Convert Stations
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Qutsemnie
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Posted - 2004.08.30 06:00:00 -
[57]
A percentage of isk leaves the game on every transaction that is made using the market function. Thats a serious sink cause its compounded. (i buy something and a percentage is lost then the guy i bought from buys something and a percentage is lost on the same isk)
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Qutsemnie
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Posted - 2004.08.30 06:00:00 -
[58]
A percentage of isk leaves the game on every transaction that is made using the market function. Thats a serious sink cause its compounded. (i buy something and a percentage is lost then the guy i bought from buys something and a percentage is lost on the same isk)
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