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Ly'sol
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Posted - 2004.08.23 09:07:00 -
[1]
Lets face it. It's to damned easy to make money in the game. The way it is now, Pvp corp can operate indiffenately off of thier warships through loot sales and NPC kills.
Mineing corps income is almost ridiculously insane.
There is an inflation occuring true that will eventually make things more expensive. But as it stands the only thing that needs to be done is a few hours of mineing to stablise the the mineral trade.
Its unrealistic that the 0.0 societies can live simply through thier warships alone.
Add some sink holes to the mix...find someway to get rid of the amount of money in EVE. -------------------------- Vist the Jericho Fraction Forums
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Ly'sol
|
Posted - 2004.08.23 09:07:00 -
[2]
Lets face it. It's to damned easy to make money in the game. The way it is now, Pvp corp can operate indiffenately off of thier warships through loot sales and NPC kills.
Mineing corps income is almost ridiculously insane.
There is an inflation occuring true that will eventually make things more expensive. But as it stands the only thing that needs to be done is a few hours of mineing to stablise the the mineral trade.
Its unrealistic that the 0.0 societies can live simply through thier warships alone.
Add some sink holes to the mix...find someway to get rid of the amount of money in EVE. -------------------------- Vist the Jericho Fraction Forums
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Wren
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Posted - 2004.08.23 09:40:00 -
[3]
Fuel, damage to moduals, stargate fines... --------------------------------------------------
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Wren
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Posted - 2004.08.23 09:40:00 -
[4]
Fuel, damage to moduals, stargate fines... --------------------------------------------------
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lolololololololololololo
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Posted - 2004.08.23 10:54:00 -
[5]
i really like the idea of fuel, will give more reason for outposts
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lolololololololololololo
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Posted - 2004.08.23 10:54:00 -
[6]
i really like the idea of fuel, will give more reason for outposts
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Cen Varis
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Posted - 2004.08.23 11:15:00 -
[7]
fuel would be neat :)
but only for "thrust" - ie warping is fuel free...
and money sink that are usage based - and have penalties based on potential income is good.
ie - frigs use little fuel - battleship uses HUGE fuel. Interstellat Cartographic League - Cen Varis |

Cen Varis
|
Posted - 2004.08.23 11:15:00 -
[8]
fuel would be neat :)
but only for "thrust" - ie warping is fuel free...
and money sink that are usage based - and have penalties based on potential income is good.
ie - frigs use little fuel - battleship uses HUGE fuel. Interstellat Cartographic League - Cen Varis |

Zaldiri
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Posted - 2004.08.23 11:29:00 -
[9]
More sink holes yes.
Fuel and other restrictions on moving ships defenatly not.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Zaldiri
|
Posted - 2004.08.23 11:29:00 -
[10]
More sink holes yes.
Fuel and other restrictions on moving ships defenatly not.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Ly'sol
|
Posted - 2004.08.24 09:23:00 -
[11]
Edited by: Ly'sol on 24/08/2004 09:32:16 Yes! Damage them precious modules!!!
Your shields go down, those suckers are fair game.
here is a good one...
INSURANCE!!
Yess the more ships you loose the higher your premiums and greater the frequancy you have to pay for it!
Auroura Actors (Which I might add thier recruitment blows) - hacker attacks?
One the **** the PVP off...
Swing the nerf bat at NPC kill bountys!!
One to **** the miners off....
Remove jettisoned can mineing.
etc.. -------------------------- Vist the Jericho Fraction Forums
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Ly'sol
|
Posted - 2004.08.24 09:23:00 -
[12]
Edited by: Ly'sol on 24/08/2004 09:32:16 Yes! Damage them precious modules!!!
Your shields go down, those suckers are fair game.
here is a good one...
INSURANCE!!
Yess the more ships you loose the higher your premiums and greater the frequancy you have to pay for it!
Auroura Actors (Which I might add thier recruitment blows) - hacker attacks?
One the **** the PVP off...
Swing the nerf bat at NPC kill bountys!!
One to **** the miners off....
Remove jettisoned can mineing.
etc.. -------------------------- Vist the Jericho Fraction Forums
|

Krugari
|
Posted - 2004.08.24 09:43:00 -
[13]
Originally by: Zaldiri More sink holes yes.
Fuel and other restrictions on moving ships defenatly not.
I agree, traveling long distances is tedious enough as it is, and whereas fuel would make those next couple of 0.0 excursions interesting it would soon become another one of those things that players love to hate, and whine about constantly.
The economy being fubared is only true from the current perspective though, as I believe (though I wouldn't know for sure) it builds on experience from beta when everything was in. Deployable structures, titans and jovian stuff could quite possibly be ludicrously expensive and as such any changes to the economy now could screw it up in the long term. And with the number of tech2 items and mods increasing at a steady rate the average fittingcosts are climbing also.
One way to get money out of the market would be to have npcs go along with the price-hikes that player-monopolies on certain blueprints (cap recharger2's, reactor control2's etc) and put stuff on the markets at around those prices. That way the devs would be introducing maybe 300-500k worth of components while withdrawing 7-9mill of isk. Although this all depends on the devs perspective on the economy, and honestly I think they kinda like the way it is now because no major changes have been made recently.
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Krugari
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Posted - 2004.08.24 09:43:00 -
[14]
Originally by: Zaldiri More sink holes yes.
Fuel and other restrictions on moving ships defenatly not.
I agree, traveling long distances is tedious enough as it is, and whereas fuel would make those next couple of 0.0 excursions interesting it would soon become another one of those things that players love to hate, and whine about constantly.
The economy being fubared is only true from the current perspective though, as I believe (though I wouldn't know for sure) it builds on experience from beta when everything was in. Deployable structures, titans and jovian stuff could quite possibly be ludicrously expensive and as such any changes to the economy now could screw it up in the long term. And with the number of tech2 items and mods increasing at a steady rate the average fittingcosts are climbing also.
One way to get money out of the market would be to have npcs go along with the price-hikes that player-monopolies on certain blueprints (cap recharger2's, reactor control2's etc) and put stuff on the markets at around those prices. That way the devs would be introducing maybe 300-500k worth of components while withdrawing 7-9mill of isk. Although this all depends on the devs perspective on the economy, and honestly I think they kinda like the way it is now because no major changes have been made recently.
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Krugari
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Posted - 2004.08.24 09:44:00 -
[15]
Originally by: Ly'sol here is a good one...
INSURANCE!!
Yess the more ships you loose the higher your premiums and greater the frequancy you have to pay for it!
Comming in Shiva.
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Krugari
|
Posted - 2004.08.24 09:44:00 -
[16]
Originally by: Ly'sol here is a good one...
INSURANCE!!
Yess the more ships you loose the higher your premiums and greater the frequancy you have to pay for it!
Comming in Shiva.
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BoNeck
|
Posted - 2004.08.24 21:57:00 -
[17]
Originally by: Krugari
Originally by: Ly'sol here is a good one...
INSURANCE!!
Yess the more ships you loose the higher your premiums and greater the frequancy you have to pay for it!
Comming in Shiva.
Are you serious? *cheeeeeeeeeeeeeeeeeeeeeeeeers* I hope it will be decent change. something like 1,234567% increase would be something like nothing, of course.
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

BoNeck
|
Posted - 2004.08.24 21:57:00 -
[18]
Originally by: Krugari
Originally by: Ly'sol here is a good one...
INSURANCE!!
Yess the more ships you loose the higher your premiums and greater the frequancy you have to pay for it!
Comming in Shiva.
Are you serious? *cheeeeeeeeeeeeeeeeeeeeeeeeers* I hope it will be decent change. something like 1,234567% increase would be something like nothing, of course.
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

Cutter John
|
Posted - 2004.08.24 22:20:00 -
[19]
Originally by: Ly'sol Lets face it. It's to damned easy to make money in the game. The way it is now, Pvp corp can operate indiffenately off of thier warships through loot sales and NPC kills.
Mineing corps income is almost ridiculously insane.
There is an inflation occuring true that will eventually make things more expensive. But as it stands the only thing that needs to be done is a few hours of mineing to stablise the the mineral trade.
Its unrealistic that the 0.0 societies can live simply through thier warships alone.
Add some sink holes to the mix...find someway to get rid of the amount of money in EVE.
if a pvp corp is rich, and a mining corp is rich, then whats the problem? that covers most of the people in eve right there. if everyone has lots of money, then prices will go up, because everyone has lots of money to spend. if everyone makes 100k an hour and buys something for 100k, how is it different from everyone making 1mil an hour and buying the same item for 1mil? My Idea Thread
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Cutter John
|
Posted - 2004.08.24 22:20:00 -
[20]
Originally by: Ly'sol Lets face it. It's to damned easy to make money in the game. The way it is now, Pvp corp can operate indiffenately off of thier warships through loot sales and NPC kills.
Mineing corps income is almost ridiculously insane.
There is an inflation occuring true that will eventually make things more expensive. But as it stands the only thing that needs to be done is a few hours of mineing to stablise the the mineral trade.
Its unrealistic that the 0.0 societies can live simply through thier warships alone.
Add some sink holes to the mix...find someway to get rid of the amount of money in EVE.
if a pvp corp is rich, and a mining corp is rich, then whats the problem? that covers most of the people in eve right there. if everyone has lots of money, then prices will go up, because everyone has lots of money to spend. if everyone makes 100k an hour and buys something for 100k, how is it different from everyone making 1mil an hour and buying the same item for 1mil? My Idea Thread
|

BoNeck
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Posted - 2004.08.24 22:38:00 -
[21]
Edited by: BoNeck on 24/08/2004 22:40:47
Originally by: Cutter John
if a pvp corp is rich, and a mining corp is rich, then whats the problem? that covers most of the people in eve right there. if everyone has lots of money, then prices will go up, because everyone has lots of money to spend. if everyone makes 100k an hour and buys something for 100k, how is it different from everyone making 1mil an hour and buying the same item for 1mil?
Inflation? Never heard that word? Shall I give you a basic course in economics? Well, I won't, because I am no real economy man, too. But a market which high infaltion is highly instable. Additionally you cant say, "I DO make now 1 mil isk per hour because i have to spend it on a new gadget costing 1 mil". If you have to pay for an item 1 mil which is worth 100k, you will have to work ten times more for it.
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

BoNeck
|
Posted - 2004.08.24 22:38:00 -
[22]
Edited by: BoNeck on 24/08/2004 22:40:47
Originally by: Cutter John
if a pvp corp is rich, and a mining corp is rich, then whats the problem? that covers most of the people in eve right there. if everyone has lots of money, then prices will go up, because everyone has lots of money to spend. if everyone makes 100k an hour and buys something for 100k, how is it different from everyone making 1mil an hour and buying the same item for 1mil?
Inflation? Never heard that word? Shall I give you a basic course in economics? Well, I won't, because I am no real economy man, too. But a market which high infaltion is highly instable. Additionally you cant say, "I DO make now 1 mil isk per hour because i have to spend it on a new gadget costing 1 mil". If you have to pay for an item 1 mil which is worth 100k, you will have to work ten times more for it.
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

Cutter John
|
Posted - 2004.08.25 05:10:00 -
[23]
Edited by: Cutter John on 25/08/2004 05:15:08 oh ive heard the word.. and i do agree there is some inflation in eve.. but its not the catastrophic amount where you are paying 500isk per unit of trit. prices now are generally the same theyve always been for the regular items.
frigs are still 20-200k.. cruisers can still be had for 4-8 mil.. bs are a touch more expensive, notably the apoc, but the apoc is FOTM right now which readily explains that price increase. prices on mins are up somewhat.. partially to some inflation, but also i believe due to a smaller percentage of the population mining and more disposable cash from npc hunters. and mega and mex are both at all time lows, although zydrine is a kicker(not sure why zyd is so much )
the one thing i do doubt is that we need more moneysinks... ive seen other threads around and posted the same thing, that there are already plenty of money sinks in the game. how many expensive clones are activated? how much do you think all those 850 isk transactions on market/escrow add up too? all the rents for factories/labs/offices(not much admittedly, but still pennies add up over time. every item bought from an npc corp. all the skills bought. and the biggy... how many bs and cruiser bpo's do ya think are being bought every day? each bs bpo bought is a lot of money removed from the game.
again, just my opinion, but i believe the devs have a tighter handle on this than you realize.. they too have to realize that a game like this with an unhealthy economy can lead to ccp having a bad economy. My Idea Thread
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Cutter John
|
Posted - 2004.08.25 05:10:00 -
[24]
Edited by: Cutter John on 25/08/2004 05:15:08 oh ive heard the word.. and i do agree there is some inflation in eve.. but its not the catastrophic amount where you are paying 500isk per unit of trit. prices now are generally the same theyve always been for the regular items.
frigs are still 20-200k.. cruisers can still be had for 4-8 mil.. bs are a touch more expensive, notably the apoc, but the apoc is FOTM right now which readily explains that price increase. prices on mins are up somewhat.. partially to some inflation, but also i believe due to a smaller percentage of the population mining and more disposable cash from npc hunters. and mega and mex are both at all time lows, although zydrine is a kicker(not sure why zyd is so much )
the one thing i do doubt is that we need more moneysinks... ive seen other threads around and posted the same thing, that there are already plenty of money sinks in the game. how many expensive clones are activated? how much do you think all those 850 isk transactions on market/escrow add up too? all the rents for factories/labs/offices(not much admittedly, but still pennies add up over time. every item bought from an npc corp. all the skills bought. and the biggy... how many bs and cruiser bpo's do ya think are being bought every day? each bs bpo bought is a lot of money removed from the game.
again, just my opinion, but i believe the devs have a tighter handle on this than you realize.. they too have to realize that a game like this with an unhealthy economy can lead to ccp having a bad economy. My Idea Thread
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Arosth Katsbalger
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Posted - 2004.08.25 21:09:00 -
[25]
Just a post regarding premiums: This is insane thought seeing as insurance barely covers a ship as it is, and forget about the modules being covered. I mean come on folks I can't even buy insurance enough to cover my 12 million isk interceptor(which is still classified as a frigate therefore falls under frigate pricing ranges). Slow the crazy talk of such things as fuel and fines as well cause who is gonna be making the money? It isn't going to be you or I it is going to be to an NPC entity. Just my 2 cents and please feel free to argue my points because I would love to see how we could possibly loose more isk than the immense amounts that we loose every day to NPC interests.
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Arosth Katsbalger
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Posted - 2004.08.25 21:09:00 -
[26]
Just a post regarding premiums: This is insane thought seeing as insurance barely covers a ship as it is, and forget about the modules being covered. I mean come on folks I can't even buy insurance enough to cover my 12 million isk interceptor(which is still classified as a frigate therefore falls under frigate pricing ranges). Slow the crazy talk of such things as fuel and fines as well cause who is gonna be making the money? It isn't going to be you or I it is going to be to an NPC entity. Just my 2 cents and please feel free to argue my points because I would love to see how we could possibly loose more isk than the immense amounts that we loose every day to NPC interests.
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BoNeck
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Posted - 2004.08.25 22:57:00 -
[27]
Ok, I see you people want real balancing. In brackets I calculate the cash flow.
Let's begin, where that drama starts: Lets say one miner mines 100,000 tritanium.
He sells it to a manufacturer for 100,000 ISK.
I don't really know, where that manufacturer got 100,000 ISK from. Let's say from agent missions (insert bounty hunting if liked). (+100,000 ISK)
Now we have got a miner with 100,000 ISK and a manufacturer with 100,000 tritanium.
The manufacturer builds with that tritanium a frigate (yeah, i know: pyrite, nocxium, etc. Let's stay simple).
The maufacturer sells that frigate to a bounty hunter for 120,000 ISK.
Now we have got a miner with 100,000 ISK, a manufacturer with 120,000 ISK and a bountyhunter with a frigate, who payed that frigate with bounties from CONCORD. (+220,000 ISK)
The bounty hunter insures his frigate for 30,000 ISK. He pays the premiums with minerals, he sold to a NPC corp. (+220,000 ISK)
The bounty hunter buys equipment for 50,000 ISK. The half of that goes to a player-manufacturer (I pass the miner behind that manufacturer, ok?). Guess how the bounty hunter pays that bill! (+195,000 ISK)
Nice story so far, isn't it? Let's go on.
The bounty hunter goes hunting, well. He earns 1,000,000 ISK bounties from CONCORD. (+1,195,000 ISK)
Now he becomes unlucky. His frigate is blown up by nasty pirates. The insurence pays him out: 100,000 ISK (+1,295,000 ISK)
Next scenario (a bit faster calculated): A PvP'er fits out his Megathron. He won't fit a totally overprized named railgun. He fits standard t1 and t2 stuff. t2 stuff is a total cash inflow thing. Now he is blown up with his stuff. He gets his insurence and has to pay other players to make him new t2 stuff and a new BS. He insures it for ~30 mil, it is blown up, he gets ~100 mil back. +70,000,000 ISK inflow. outflow? well, a bit t1 stuff bought from NPC corps. Ok, let's assume, he is an idiot and fits a named 420mm railgun for ~20 mil ISK into his thron. He payed that 20 mil to a player. He is blown up, no cash outflow from that named stuff, because a player has his money. That loot seller hadn't payed for it, had he?
Conclusion: There is no cash outflow from players' pool. The sum of all players get richer and richer. So more money is spendable. The sum of all players can replace any ship loss without any hesitations. In fact it is getting richer through that. That can't be the game concept: Let's get blown up to get richer!
There have to be a penalty to ship loss. Or am I wrong?
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

BoNeck
|
Posted - 2004.08.25 22:57:00 -
[28]
Ok, I see you people want real balancing. In brackets I calculate the cash flow.
Let's begin, where that drama starts: Lets say one miner mines 100,000 tritanium.
He sells it to a manufacturer for 100,000 ISK.
I don't really know, where that manufacturer got 100,000 ISK from. Let's say from agent missions (insert bounty hunting if liked). (+100,000 ISK)
Now we have got a miner with 100,000 ISK and a manufacturer with 100,000 tritanium.
The manufacturer builds with that tritanium a frigate (yeah, i know: pyrite, nocxium, etc. Let's stay simple).
The maufacturer sells that frigate to a bounty hunter for 120,000 ISK.
Now we have got a miner with 100,000 ISK, a manufacturer with 120,000 ISK and a bountyhunter with a frigate, who payed that frigate with bounties from CONCORD. (+220,000 ISK)
The bounty hunter insures his frigate for 30,000 ISK. He pays the premiums with minerals, he sold to a NPC corp. (+220,000 ISK)
The bounty hunter buys equipment for 50,000 ISK. The half of that goes to a player-manufacturer (I pass the miner behind that manufacturer, ok?). Guess how the bounty hunter pays that bill! (+195,000 ISK)
Nice story so far, isn't it? Let's go on.
The bounty hunter goes hunting, well. He earns 1,000,000 ISK bounties from CONCORD. (+1,195,000 ISK)
Now he becomes unlucky. His frigate is blown up by nasty pirates. The insurence pays him out: 100,000 ISK (+1,295,000 ISK)
Next scenario (a bit faster calculated): A PvP'er fits out his Megathron. He won't fit a totally overprized named railgun. He fits standard t1 and t2 stuff. t2 stuff is a total cash inflow thing. Now he is blown up with his stuff. He gets his insurence and has to pay other players to make him new t2 stuff and a new BS. He insures it for ~30 mil, it is blown up, he gets ~100 mil back. +70,000,000 ISK inflow. outflow? well, a bit t1 stuff bought from NPC corps. Ok, let's assume, he is an idiot and fits a named 420mm railgun for ~20 mil ISK into his thron. He payed that 20 mil to a player. He is blown up, no cash outflow from that named stuff, because a player has his money. That loot seller hadn't payed for it, had he?
Conclusion: There is no cash outflow from players' pool. The sum of all players get richer and richer. So more money is spendable. The sum of all players can replace any ship loss without any hesitations. In fact it is getting richer through that. That can't be the game concept: Let's get blown up to get richer!
There have to be a penalty to ship loss. Or am I wrong?
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

Wild Rho
|
Posted - 2004.08.25 23:43:00 -
[29]
Before the default insruance there was. If you didnt pay the isk to insure your ship it was all gone and it hurt. Personally thats what I liked about it becuase ships couldnt just be thrown away and replaced with a few hours work (even less for the really big corps or super rich players).
Making isk has become alot easier by far now than it used to be and not just becuase there are alot of bs out there mining either.
I think people are noticing this more now becuase its becoming more of a players market. At the start isk went out of the system via npc purchases and so on. Now the market is becoming much more player controlled and that means most of the isk is going around between players and only a little bleeds off in trade tax and losses.
On the other hand you have millions of isk just popping into existance all the time such as npcs rats (bounties) and asteroids (minerals etc that can be sold). Becuase there are so many players these effects wont be felt for some time yet but there really is a need for somthing that can at least match the income eve generates.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
|
Posted - 2004.08.25 23:43:00 -
[30]
Before the default insruance there was. If you didnt pay the isk to insure your ship it was all gone and it hurt. Personally thats what I liked about it becuase ships couldnt just be thrown away and replaced with a few hours work (even less for the really big corps or super rich players).
Making isk has become alot easier by far now than it used to be and not just becuase there are alot of bs out there mining either.
I think people are noticing this more now becuase its becoming more of a players market. At the start isk went out of the system via npc purchases and so on. Now the market is becoming much more player controlled and that means most of the isk is going around between players and only a little bleeds off in trade tax and losses.
On the other hand you have millions of isk just popping into existance all the time such as npcs rats (bounties) and asteroids (minerals etc that can be sold). Becuase there are so many players these effects wont be felt for some time yet but there really is a need for somthing that can at least match the income eve generates.
I have the body of a supermodel. I just can't remember where I left it... |

Cutter John
|
Posted - 2004.08.26 02:27:00 -
[31]
Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time My Idea Thread
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Cutter John
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Posted - 2004.08.26 02:27:00 -
[32]
Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time My Idea Thread
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Ly'sol
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Posted - 2004.08.26 07:07:00 -
[33]
100% insurance coverage?
Damn....I guess I could fly around without total worry of loss.. -------------------------- Vist the Jericho Fraction Forums
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Ly'sol
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Posted - 2004.08.26 07:07:00 -
[34]
100% insurance coverage?
Damn....I guess I could fly around without total worry of loss.. -------------------------- Vist the Jericho Fraction Forums
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BoNeck
|
Posted - 2004.08.26 10:37:00 -
[35]
Originally by: Cutter John Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time
Man, i nearly give up...
Ok, that would be a money sinkhole. But to summon ships and mods out of nowhere isn't a good solution imo.
What is so difficult to understand about premiums increases? Have you never had a self caused car accident and were payed by the insurence? Please, tell me about that insurence company, which hasnt increased its premiums after that. Please, tell me! I change my insurence immediately. And now think of someone who crashes his car every day...
Wars will bring more loss and suffering to the parties. That is what war is about.
The problem I might see about that, people might loose their fun in wars and begin to sit still. But I don't think so. To many show offs and braggarts in this game, who provocate wars.
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

BoNeck
|
Posted - 2004.08.26 10:37:00 -
[36]
Originally by: Cutter John Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time
Man, i nearly give up...
Ok, that would be a money sinkhole. But to summon ships and mods out of nowhere isn't a good solution imo.
What is so difficult to understand about premiums increases? Have you never had a self caused car accident and were payed by the insurence? Please, tell me about that insurence company, which hasnt increased its premiums after that. Please, tell me! I change my insurence immediately. And now think of someone who crashes his car every day...
Wars will bring more loss and suffering to the parties. That is what war is about.
The problem I might see about that, people might loose their fun in wars and begin to sit still. But I don't think so. To many show offs and braggarts in this game, who provocate wars.
BoNeck ------------------------------------------------ Go to hell! And bring back my morals, please! |

ActiveX
|
Posted - 2004.08.26 11:37:00 -
[37]
Imagine if you had to use a Cap injector to charge your cap, now that would be fuel.
More efficient of course and no exceptions for warping. Makes no sense that the fleet coming 14 jumps uses as much fuel as the fleet waiting for them.
Make it dependent on mass too, so that more mobile ships arent guzzlers.
And the best part: Make Afterburners use fuel more efficiently, and mwds guzzle it down. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.08.26 11:37:00 -
[38]
Imagine if you had to use a Cap injector to charge your cap, now that would be fuel.
More efficient of course and no exceptions for warping. Makes no sense that the fleet coming 14 jumps uses as much fuel as the fleet waiting for them.
Make it dependent on mass too, so that more mobile ships arent guzzlers.
And the best part: Make Afterburners use fuel more efficiently, and mwds guzzle it down. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Cutter John
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Posted - 2004.08.26 19:24:00 -
[39]
Originally by: BoNeck
Originally by: Cutter John Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time
Man, i nearly give up...
Ok, that would be a money sinkhole. But to summon ships and mods out of nowhere isn't a good solution imo.
What is so difficult to understand about premiums increases? Have you never had a self caused car accident and were payed by the insurence? Please, tell me about that insurence company, which hasnt increased its premiums after that. Please, tell me! I change my insurence immediately. And now think of someone who crashes his car every day...
Wars will bring more loss and suffering to the parties. That is what war is about.
The problem I might see about that, people might loose their fun in wars and begin to sit still. But I don't think so. To many show offs and braggarts in this game, who provocate wars.
i had an accident a few years ago.. completely my fault, and my insurance company(geico) only raised my rates by $10 a month. not bad i think .
btw, increased premiums for people who lose their ships all the time is NOT in any way a money sink. it is less of a money creator in this game, true, but if i had to pay 50mil for 100% on my mega, then i'd still get 50mil in insurance.. only way it would be a money sink and remove cash from the game is if the cost of the policy was more than the payout, which would be pointless, as noone would do it. My Idea Thread
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Cutter John
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Posted - 2004.08.26 19:24:00 -
[40]
Originally by: BoNeck
Originally by: Cutter John Edited by: Cutter John on 26/08/2004 09:00:47 you guys want insurance to be a money sink? make a new insurance policy that replaces your ship/mods(doesnt pay out any cash at all. just gives you a new ship + mods), and costs 100% of the ship cost(100 mil or so for a bs). there.. money sink. and very useful at the same time
Man, i nearly give up...
Ok, that would be a money sinkhole. But to summon ships and mods out of nowhere isn't a good solution imo.
What is so difficult to understand about premiums increases? Have you never had a self caused car accident and were payed by the insurence? Please, tell me about that insurence company, which hasnt increased its premiums after that. Please, tell me! I change my insurence immediately. And now think of someone who crashes his car every day...
Wars will bring more loss and suffering to the parties. That is what war is about.
The problem I might see about that, people might loose their fun in wars and begin to sit still. But I don't think so. To many show offs and braggarts in this game, who provocate wars.
i had an accident a few years ago.. completely my fault, and my insurance company(geico) only raised my rates by $10 a month. not bad i think .
btw, increased premiums for people who lose their ships all the time is NOT in any way a money sink. it is less of a money creator in this game, true, but if i had to pay 50mil for 100% on my mega, then i'd still get 50mil in insurance.. only way it would be a money sink and remove cash from the game is if the cost of the policy was more than the payout, which would be pointless, as noone would do it. My Idea Thread
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ActiveX
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Posted - 2004.08.26 19:41:00 -
[41]
It's already barely worth insuring. Esp if you bought your ship at a premium. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.08.26 19:41:00 -
[42]
It's already barely worth insuring. Esp if you bought your ship at a premium. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Zaldiri
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Posted - 2004.08.26 21:26:00 -
[43]
Why not make insurence player controlled? market forces would surely push up premiums for reckless players
Oh and cutter John.
If I insure bs for 30mil then get it blown up and get 100 mil back I still have to buy an new BS for 100 mil. So 30 mil is lost from the game.
If I then have to insure it for 40 mil instead 40 mill is lost when I get blown up instead.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Zaldiri
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Posted - 2004.08.26 21:26:00 -
[44]
Why not make insurence player controlled? market forces would surely push up premiums for reckless players
Oh and cutter John.
If I insure bs for 30mil then get it blown up and get 100 mil back I still have to buy an new BS for 100 mil. So 30 mil is lost from the game.
If I then have to insure it for 40 mil instead 40 mill is lost when I get blown up instead.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

TIO 101
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Posted - 2004.08.27 10:49:00 -
[45]
REMOVE INSURANCE COMPLETELY.... hey i never 'grew up' with it, why should all the nubes these day get that luxurary?
h4xb4n
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TIO 101
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Posted - 2004.08.27 10:49:00 -
[46]
REMOVE INSURANCE COMPLETELY.... hey i never 'grew up' with it, why should all the nubes these day get that luxurary?
h4xb4n
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J'Maybe Keens
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Posted - 2004.08.27 16:22:00 -
[47]
The most obvious sink hole is for the npc corps not to release the BPO for new technology but have the good sense to produce the stuff themselves.
If people want it, they pay for it, hey presto tens of millions of isk will be taken out of the system.
Imagine if Miner2s had been npc controlled for six months before BPO release.
Or Interceptors, you get the general idea.
And before you say someone would buy them all up and relist them for twice the money that need not happen.
And here is why, the npc can make the things as easily as they can cargo containers, profiteers could not beat that market. ******** AUTHOR of the COMPLETE mineral and ore Price guide, updated weekly, see Eve Guardian for details
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J'Maybe Keens
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Posted - 2004.08.27 16:22:00 -
[48]
The most obvious sink hole is for the npc corps not to release the BPO for new technology but have the good sense to produce the stuff themselves.
If people want it, they pay for it, hey presto tens of millions of isk will be taken out of the system.
Imagine if Miner2s had been npc controlled for six months before BPO release.
Or Interceptors, you get the general idea.
And before you say someone would buy them all up and relist them for twice the money that need not happen.
And here is why, the npc can make the things as easily as they can cargo containers, profiteers could not beat that market. ******** AUTHOR of the COMPLETE mineral and ore Price guide, updated weekly, see Eve Guardian for details
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Barth3zzzNL
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Posted - 2004.08.27 17:35:00 -
[49]
The money sink should be placed on Empire Space Battleship Miners. Not people who lose their ship everyday defending alliance space.
Losing ships is a big enough money sink as it is.  ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.08.27 17:35:00 -
[50]
The money sink should be placed on Empire Space Battleship Miners. Not people who lose their ship everyday defending alliance space.
Losing ships is a big enough money sink as it is.  ---------------------------
[Coreli Corporation Mainframe] |

Ichabod Dirange
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Posted - 2004.08.27 21:00:00 -
[51]
Insert lawyers the single largest sinkholes in modern times, let a group of them be the middlemen for people with complaints to custom service in general, have them clean it up and sort out the most common idiot mistakes to not bog down the GMs, for a hefty fee of course and then have a serious tax on that which leaves the game.
Or just add possible monetary deposits for having things investigated in refund claims, lose the case lose the money.
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Ichabod Dirange
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Posted - 2004.08.27 21:00:00 -
[52]
Insert lawyers the single largest sinkholes in modern times, let a group of them be the middlemen for people with complaints to custom service in general, have them clean it up and sort out the most common idiot mistakes to not bog down the GMs, for a hefty fee of course and then have a serious tax on that which leaves the game.
Or just add possible monetary deposits for having things investigated in refund claims, lose the case lose the money.
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Shakul
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Posted - 2004.08.28 03:52:00 -
[53]
If bounties, agent rewards, and insurance payouts were automatically adjusted for inflation, would high inflation (say, 10% a month) be bad for the EVE economy? Auction your items for isk, works sort of like ebay. |

Shakul
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Posted - 2004.08.28 03:52:00 -
[54]
If bounties, agent rewards, and insurance payouts were automatically adjusted for inflation, would high inflation (say, 10% a month) be bad for the EVE economy? Auction your items for isk, works sort of like ebay. |

Danton Marcellus
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Posted - 2004.08.28 10:41:00 -
[55]
How about making loot a bonus not a certainty and also making it so we can estimate probable bounty just not be sure there are one to be paid on the ship we blow up, some intermittent reinforcement rather than a steady paycheck.
That at least would lower the amount of credits entering the game.
Convert Stations
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Danton Marcellus
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Posted - 2004.08.28 10:41:00 -
[56]
How about making loot a bonus not a certainty and also making it so we can estimate probable bounty just not be sure there are one to be paid on the ship we blow up, some intermittent reinforcement rather than a steady paycheck.
That at least would lower the amount of credits entering the game.
Convert Stations
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Qutsemnie
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Posted - 2004.08.30 06:00:00 -
[57]
A percentage of isk leaves the game on every transaction that is made using the market function. Thats a serious sink cause its compounded. (i buy something and a percentage is lost then the guy i bought from buys something and a percentage is lost on the same isk)
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Qutsemnie
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Posted - 2004.08.30 06:00:00 -
[58]
A percentage of isk leaves the game on every transaction that is made using the market function. Thats a serious sink cause its compounded. (i buy something and a percentage is lost then the guy i bought from buys something and a percentage is lost on the same isk)
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