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Cearain
Imperial Outlaws
357
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Posted - 2012.05.03 02:13:00 -
[1] - Quote
Grimfang Wyrmspawn wrote:So we can't dock in enemy occupied FW space, but can in their hi-sec?
Am I reading this right?
Yes amarr can dock in rens but not in kamela if it is occupied by minmatar.
Some people were complaining that this change with the short time to flip a system is a problem.
But in my opinion refusing docking combined with a long time to flip a system will be worse. Long timers just give the larger side time to get their big blob together and will just lead to sov null sec blob wins warfare.
It would be better if systems could be flipped faster that way smaller gangs can have an impact before the blob forms up and arrives.
But yeah it would be better if we weren't locked out of stations to begin with. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
358
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Posted - 2012.05.03 02:59:00 -
[2] - Quote
mental maverick wrote:Quote:Without going into exhaustive detail: 1. Cannot dock in stations that are in systems controlled by an enemy - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari - You also cannot use station services if you docked before system flipped - Ninja Edit: This does not affect neutrals
2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it - Medical clone discounts (from 10% in increments of 10 up to 50% discount) - Number of assembly lines increases by 1 for every level - All broker fees discounted (from 10% in increments of 10 up to 50%) - NOTE: You only get these discounts in the FW system - ADDENDUM: These discounts apply to neutrals not in FW
3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%) - Note that Datacores have been split and moved in FW LP stores - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc
I do believe these are the most prominent consequences implemented/pending. Ok, so those bolded parts there means I don't have to be in FW to reap the benefits of occupancy? So can someone tell me again the reason for staying in the Militia as opposed to leaving and setting our standings/war deccing manually and act as true privateers? Just put a bunch of plexing alts in a separate corp, join militia and stick them in cloaky t1 frigs to capture plexes and fight with impunity on our "neutral" mains. I'd rather take the chance of fighting the occational fight under gate guns as opposed to not being able to dock tbh. Plus, no gateguns in plexes...
I predict the pve will give you mad amounts of lp. I intend to give it a fair shake, but it looks like the best bet will be to put your pvp characters in a neutral corp and have your pve alts in fw. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
362
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Posted - 2012.05.03 13:11:00 -
[3] - Quote
Vyktor Abyss wrote:I hope you do commit to actually showing up to flip Nisuwa, Heyd and every other base the Gallente use but I'll believe it when I see it.
Why do you think people will start throwing ships at your blobs? People in null sec aren't even doing that and they have much bigger stakes to fight for.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
362
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Posted - 2012.05.03 13:16:00 -
[4] - Quote
Mutnin wrote: ...I had a second thought on the plex war front and even with the Gallentte blobs, I think Caldari can actually control the fight at this point due to how fast systems can be flipped under the current plex mechanics....
They made it take much longer to flip systems.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
362
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Posted - 2012.05.03 13:47:00 -
[5] - Quote
Vyktor Abyss wrote:Cearain wrote:Vyktor Abyss wrote:I hope you do commit to actually showing up to flip Nisuwa, Heyd and every other base the Gallente use but I'll believe it when I see it.
Why do you think people will start throwing ships at your blobs? People in null sec aren't even doing that and they have much bigger stakes to fight for. Read my post again, then maybe again.... Notice the "I'll believe it when I see it" yet?  - I don't believe the squids have the... will / ability / leadership / fcs / balls [delete as appropriate] to come and directly challenge the Gallente..
You forgot "numbers" in the list of things caldari lacks. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
362
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Posted - 2012.05.03 13:51:00 -
[6] - Quote
Hidden Snake wrote:Cearain wrote:Mutnin wrote: ...I had a second thought on the plex war front and even with the Gallentte blobs, I think Caldari can actually control the fight at this point due to how fast systems can be flipped under the current plex mechanics....
They made it take much longer to flip systems. how much longer? Any idea?
A factor of 5:
https://forums.eveonline.com/default.aspx?g=posts&m=1237047#post1237047 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
363
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Posted - 2012.05.03 15:40:00 -
[7] - Quote
Fleet Warpsujarento wrote: Increasing the time to take a system could actually make the changes even worse than they were before because it limits the effect that a single person can have on the warzone, or their little part of it. Punishing and rewarding the militia as a whole for their successes and failures is already going to make any individual's actions feel futile, and the time increase will only make that feeling worse.
Even now, when it takes half a day to conquer a system, there is a feeling among some of the most dedicated plexers that much of what they're doing is futile. What's the point of pushing a system for four hours during EU primetime when you know that the US primetime of your own militia won't be there to finish the job? Now you have to rely on other (mostly apathetic) people for several days.
Got my ships locked in a station? Now it'll take five times as long to get them back. Maybe won't bother spending a a week grinding. I'll just quit FW and go on as before.
I couldn't agree more.
What ccp is doing is called piling error on top of error. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
364
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Posted - 2012.05.03 17:46:00 -
[8] - Quote
Hans Jagerblitzen wrote:Cearain wrote: I predict the pve will give you mad amounts of lp. I intend to give it a fair shake, but it looks like the best bet will be to put your pvp characters in a neutral corp and have your pve alts in fw.
I have seen absolutely zero changes that directly buff PvE or mission running. As far as I know, every single one of the increases has been on the PvP side of the equation. As it stands, Faction Warfare pilots will enjoy more monetary rewards for their pew pew than any other career PvP'er in the game, unless your massive alliance has tech moons and replaces all your ships 100%. Even pirates won't be profiting as much from killing other players as Faction Warfare pilots will. The idea that there is no incentive to be a PvP-er in FW vs a neutral PvP-er is just plain silly.
You assume that plexing is mainly a pvp activity? Has something changed to make that the case?
The only difference I see is offensive plexing fleets will likely want to fit cloaks to their ships so they can get past gangs with teh mwd cloak trick and also "dock" cloaked in a safe spot. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
364
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Posted - 2012.05.03 17:55:00 -
[9] - Quote
Hans Jagerblitzen wrote:Mechael wrote:Faster system flipping sounds like it would be in order here.
The enemy not letting you dock in their stations makes sense. Hell, enemy sentry guns shooting you when you get close makes sense. Having to gather together gigantor blobs to duke it out before anything meaningful happens does not make sense.
Faster system flipping and/or a more dynamic "contested" period is definitely what is in order here. One of the top complaints about the coming changes has been that players HATE the idea of working towards rewards / consequences that will be taken away overnight. The faster systems are flipped, the more meaningless any system-based consequences or rewards become. I told CCP straight up that I had ZERO intention of putting my hard-earned LP towards upgrading a system if I had not even the slightest guarantee that I could still enjoy the reward when I woke up the next morning. I'd much prefer just to buy ships with it instead. But if I knew it took a few days to flip a system, and a coordinated effort could be mounted where I could rely on the allies that I trust to pick up the defense where I left off ? Sure, that's worth investing in. The Faction Warfare community has begged for consequence and reward for years now. It's arrived. Why in the world would we want to water it down and render it meaningless before anyone's even had a chance to enjoy it first?
What you describe is null sec sov warfare in nutshell. It can be fun and many people like it, but why make fw the same as that?
Why the big consequences no docking and long timers so all the blobs can assemble? Why make it so no small gang can do anything substantial in a short time before a blob forms to clear them out?
Seriously if you want big rewards for big effort why don't you go to null sec?
If my militia doesn't react to threats when i am gone so be it - just don't make the consequences that big. Very few in faction war want to have a second job protecting big rewards. yes some consequences. But for the big consequences following big efforts there is null sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
364
|
Posted - 2012.05.03 18:12:00 -
[10] - Quote
Hans Jagerblitzen wrote:Hidden Snake wrote: It is not about the size of the dog in the fight, It is about the size of the fight in the dog .....
.... we lack numbers we compensate it by sneaky techniques .... ECM bursts etc. ... funny how he is buthurt they did not catch my SBing, stabbed, cloaky, ECM burst scorpion ..... ;) A thousand times this. ^^
I believe you. The minmatar will surely take a thousand fights when they drastically outnumber their enemy. 
But seriously whats with this "yay big effort big rewards" null sec talk?
What happened to the hans that ran a campaign on low sec as a fight club with frequent small scale pvp?
How are longer times where the larger side is never in a rush to protect anything and can always wait for their blob to form going to promote that? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
364
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Posted - 2012.05.03 18:51:00 -
[11] - Quote
MotherMoon wrote:This is stupid, this is like complaining in guildwars WvW, you can't walk into your enemy's keep to respawn after you die.
you think it's fair? that if you die in battle you can just dock up in your enemy's homeland, buy weapons of death, and therm just undock ready for battle again? You have to take the system, in order to have access to it.
Right now it's so stupid, you can just hide in enemy space, or you can set up a forward depot of a ton of premade ships. This lead back in the day to battles where one person would be in station fiting out ships as fast as they could, then as FW players died in the corp they would dock up, get a new ship, and undock, so dumb, it's not a game. The changes will not be fun, they will make the game harder. There will still be work arounds. Making eve harder might seem crazy to you new guys, but eve is suppose to be hard, you'll find a way to deal! : )
Seriously would you stop with rp reasons.
Why would the 24th imperial crusade not allow its own members to dock in its station?
The stations are often owned by private third parties not the factions. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
365
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Posted - 2012.05.03 21:33:00 -
[12] - Quote
Fleet Warpsujarento wrote:
Nobody is saying that FW is vital to EVE or that it's currently a success. What we're saying is that these new changes won't help, they will quite possibly make things even worse.
CCP creates an expansion to make FW more popular -> FW becomes less popular -> expansion is a failure.
I agree with this but its tricky just talk about changes as being a success or failure in general.
What one person sees as a success another will see as a failure. Those players who are inclined to play eve like it is a second job and don't mind long waits for large fleets to form up and want to put in lots of effort for large returns will no doubt like these changes. And indeed many null sec players have expressed their happieness with these changes.
Those of us who don't look at eve like a second job but like the casual nature and frequent small scale pvp faction war offers will likely not be happy with the no docking rule and some other "hard core" changes.
IMO these changes are a failure not because people will drop out of faction war. I don't think the numbers in fw will necessarilly decrease in the long run. I think many people who like the null sec style of play will take the places left by people who prefered the casual small scale pvp fw now offers.
I think this is a failure because Eve will no longer be catering to as many diverse play styles. After faction war becomes "null sec lite" what mechanic will cater to people who like the frequent small scale pvp that fw used to offer?
Its a shame that instead of iterating on the strengths of fw through the years, CCP left it abandoned and now just want to force null sec mechanics down our throats. Had they done the former they might now have a much larger player base of casual pvpers. Of course, its never too late to start working that angle they just need to choose to do that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
369
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Posted - 2012.05.03 22:29:00 -
[13] - Quote
ShahFluffers wrote:MotherMoon wrote:[NOTHING COULD BE WORSE THAN WHAT WE HAVE NOW. Actually, it could. There is some serious discussion among some of the more established FW corps/alliances... and there is a general feeling that it would be easier/simpler to just drop out of FW and go "full pirate"... leaving SP-less alts to do all the grunt work in plex capturing/defending. Plus... the way the new mechanics are worded (at least, the way we are understanding them), even as "technical neutrals" we would continue to gain most of the system upgrade benefits. Hell... we could LET the "enemy" take over the system, upgrade it at their cost, and STILL kill them while reaping the benefits of THEIR efforts. Someone explain to me how that is NOT broken?
I think this is the logical consequence based on what we know so far.
So far the only advantage to keep a pvp character in the militia would be you will also get lp for you pvp kills. However unless they make that easy to exploit I doubt it can be very much lp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
376
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Posted - 2012.05.04 02:47:00 -
[14] - Quote
Hans the station lockout idea sucks. You know it. You even said it. Just *keep* telling ccp that. Thats all we ask. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
379
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Posted - 2012.05.04 04:15:00 -
[15] - Quote
Marcus Foederatus wrote: To that I say, tough ****. You can be a casual pvper no matter where you are, but you can't expect to bend the entire game that everyone else plays to your own personal preference for where you want to keep your ****. If this game is supposed to be as hardcore .....
No you can't be casual and do null sec. Plus I am not asking for everyone else in the game to to bend to my prefence of casual play. I am just asking that ccp allow one part of the game allow for casual play and frequent quality pvp.
You want "hardcore"? Null sec offers it. Really it does, go for it. Hardcore computer gaming mmo in its finest. I just ask that every part of eve not be like a second job.
Let me roam around shoot stuff and if I need to take care of something in real life, I would like to just dock up and take care of it. Not have to worry about going 10 jumps to dock up first. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
380
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Posted - 2012.05.04 04:18:00 -
[16] - Quote
Hans Jagerblitzen wrote:Cearain wrote:Hans the station lockout idea sucks. You know it. You even said it. Just *keep* telling ccp that. Thats all we ask. My responsibility is to do everything in my power to express the community's concerns to CCP, thats all I've done for the last month, and its what I will be doing the rest of the year.
Thanks hans I know your doing what you can. CCP can be stubborn sometimes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
383
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Posted - 2012.05.04 14:34:00 -
[17] - Quote
Julius Foederatus wrote:Cearain wrote:Marcus Foederatus wrote: To that I say, tough ****. You can be a casual pvper no matter where you are, but you can't expect to bend the entire game that everyone else plays to your own personal preference for where you want to keep your ****. If this game is supposed to be as hardcore .....
No you can't be casual and do null sec. Plus I am not asking for everyone else in the game to to bend to my prefence of casual play. I am just asking that ccp allow one part of the game allow for casual play and frequent quality pvp. You want "hardcore"? Null sec offers it. Really it does, go for it. Hardcore computer gaming mmo in its finest. I just ask that every part of eve not be like a second job. Let me roam around shoot stuff and if I need to take care of something in real life, I would like to just dock up and take care of it. Not have to worry about going 10 jumps to dock up first. You're not in null sec. It won't be 10 jumps to the nearest station, because the enemy will be where the front is. And you are asking everyone else to bend to your preference of play, because you want to keep a major change out that would actually make people participate in occupancy warfare, simply because it is too much of a penalty for you to stomach. You will still be able to base in high sec and low sec systems that aren't in FW, of which there are plenty. And if you all actually put some effort into defending your stuff (which won't be that hard after the patch), then you won't even have to worry about it.
I often go roaming in the back waters for fights. So while 10 jumps would be at the high end it wouldn't be impossible in my current way of playing especially if as i predict minmatar basically end up taking all the systems.
You are correct that with these changes it would force most of the fighting to the frontlines where as a mostly solo pilot I can expect to get blobbed much more frequently. I'm not really thrilled with that.
As far as plenty of systems to base out of. Well if my sec status continues to drop high sec won't be an option. But there are a few non fw low sec systems I could go to that is true. I don't think there are that many though and again after minmatar take over the fw systems they will basically be the front lines with the blobs.
Yeah I am talking about how this will gut my own particular play style. I'm not trying to speak for everyone. But my point remains that if you want hardcore you can go to null sec and do that. You have that option. You want to put in big effort for big reward go to null sec. I don't mean that as a dig but as a serious recomendation. Look at goonswarm they have so much isk they are litterally paying their members to throw ships away in jita!
Meanwhile if they turn faction war into null sec lite what options will casual pvpers like me have? Where can I expect to get fequent quality pvp?
The whole idea of putting lots of effort into a computer game is not for me. I really enjoy the game and really like the pvp. I like the consequences of fights and the fact that when I lose a ship it costs me something. But I am not interested in putting allot of effort in to politics or organizing other players to achieve the ability to carebear more isk in safe areas where the enemy can't dock. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
386
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Posted - 2012.05.04 17:44:00 -
[18] - Quote
Hans Jagerblitzen wrote: Bolster Bomb is pointing out that a single blob mentality will be limited in its ability to defend against a large territory over a long period of time. With plexing, breaking up into smaller squads and spreading out to hit several at the same time is superior to having one blob move to plexGÇÖs individually, weGÇÖve seen this plenty already in the current system, nothingGÇÖs changing there. .
The amount of time it takes to flip a system is changing. This means the side that can form the bigger blob will be able to easilly undue anything these nimble fleets hope to accomplish.
Hans Jagerblitzen wrote: Lack of docking, for all its inconvenience, will do one thing for sure. The roaming gangs that attack the plexes in enemy space will be MUCH more likely to be smaller hit squads than large fleets, simply because its safer and faster to avoid the blob that everyone says will form up. FW gangs already do null sec roams for fun, and we donGÇÖt usually take a 30 man BS fleet to do it, for good reason. Lack of a place to dock and repair means that nimble fleets that can stay safe are much more appealing.
And thatGÇÖs precisely what Faction Warfare is supposed to encourage, small gang warfare instead of massive blobbing. I'm not defending the docking idea as a good one, I'm simply pointing out that there could be some positive side effects from it from a combat perspective that at least merit some *patience* to see how it affects PvP before declaring it a tragedy.
Were you ever able to accomplish anything in those nimble fleets you took into null? Do you think those nimble small fleets that can't dock anywhere will ever be able accomplish anything of substance in faction war occupancy? If so, how do you picture that happening?
Given these long timers I just don't see how it will happen.
I picture an amarr fleet of destroyers will cap a few minor plexes in ardar before getting chased out and then decimated by a minmatar smartbombing BS fleet in Dal.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
386
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Posted - 2012.05.04 18:03:00 -
[19] - Quote
Damar Rocarion wrote:Cearain wrote:Were you ever able to accomplish anything in those nimble fleets you took into null? Do you think those nimble small fleets that can't dock anywhere will ever be able accomplish anything of substance in faction war occupancy? If so, how do you picture that happening? And with numbers being so lopsided they are, one side can send their own fast gang after the other fast gang while still outnumbering it and thus nothing comes out of it.
Yeah lets say we are in dessies doing offensive minor plexes and they send gang of 2xs the destroyers. Well then we can get in the cruisers we had ready fit and docked up in the system and start doing medium plexes. DOh! wait wait...
Then we can. Uhm. Well we can. I got it. We can run back to our base and dock up losing a few ships along the way. Oh well, I'm sure we will "adapt" and "figure something" out.
I mean white noise adapted to these sorts of null sec mechanics when they had to fight outnumbered right?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 18:11:00 -
[20] - Quote
Andre Vauban wrote:Cearain wrote:Hans Jagerblitzen wrote: Bolster Bomb is pointing out that a single blob mentality will be limited in its ability to defend against a large territory over a long period of time. With plexing, breaking up into smaller squads and spreading out to hit several at the same time is superior to having one blob move to plexGÇÖs individually, weGÇÖve seen this plenty already in the current system, nothingGÇÖs changing there. .
The amount of time it takes to flip a system is changing. This means the side that can form the bigger blob will be able to easilly undue anything these nimble fleets hope to accomplish. Not 100% true. When we started taking Caldari space, we found that we couldn't really hold systems more than 3 jumps away from our main bases. People just get too tired of defending systems that far away and those systems are pretty meaningless. The dedicated plexers just couldn't defend all that space. Since their is no LP for defensive plexing, there will not be an influx of defensive plexers unless you target the system people live in. The real test will be how long it will really take to flip a system and if you can distract the few dedicated plexers on each side with a diversional assault long enough.
Good point. I am not sure how the no lp for defensive plexing will work out. Will the defending side let the other side flip a system or two so they can then farm the lp? Will both sides greedilly farm the the offensive plexes and pass eachother like 2 ships in the night? I agree this is hard to know how this will work out in practice and whether this will actually yield more plex fights. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 18:16:00 -
[21] - Quote
One thing I don't know is lets say Minmatar take over all of amarr space so amarr can no longer dock in fw space. Will the minmatar still be able to get any missions at all? The missions send you to systems that the other side has sov in. Now we are winning sov not just occupancy.
Its not feasible to find this out from sisi.
If they can still get missions then they will be able to run them in systems we can't even dock in. If they can't get missions then they will be able to leave one system to he amarr and they will know all their missions will send them to that one system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 18:32:00 -
[22] - Quote
BolsterBomb wrote:I feel like Im talking to a wall sometimes guys. For a moment have a positive outlook. Its easy to see the negative and not see what it could bring as positives.
I will spell out the offensive tactics on how this will work.
Your blobs will not work with flipping systems until it gets to the bunker bust.
Ex: Gal vs Caldari US TZ
Nis -3 days
50 man gallente blob was sighted. Caldari had about 20ish "sorta combined" people, we left.
Yes the 50 man blob will be able to wreck havock, but here is the thing. Caldari say FU blob and go run to another system.
Gallente are blobing their systems but the nimble caldari fleet is able to contest 2-3 systems before the blob can retaliate. What happens, the blob then deblobs into mini blobs to protect / hit various system.....
Why would the blob care that Caldari "contests" 2-3 systems and deblob? They will have forty hours to go over and deal with that system. Why not just keep taking systems right next to eachother so that if the caldari do try anything they can all warp in and blob them?
The blobs will be the only entities that can finish the job. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 19:14:00 -
[23] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Good point. I am not sure how the no lp for defensive plexing will work out. Will the defending side let the other side flip a system or two so they can then farm the lp? Will both sides greedilly farm the the offensive plexes and pass eachother like 2 ships in the night? I agree this is hard to know how this will work out in practice and whether this will actually yield more plex fights.
If you recall from the Fan Fest presentation, the concept is for LP to not just come from thin air, and thus be farmable. LP is intended to be stolen from the defender's IHUB. Thus, when an attacker takes a plex he's hurting the enemy in a tangible, real way, every single time, whether or not the system is eventually won or not. That way there's incentive to plex even if you don't think you can win the entire system, because you can still hurt the system owner and affect his pocketbook. Now, this raises all kinds of questions about the specific details, I'm not sure exactly what the mechanic is on SiSi at this point in time, but that's the idea CCP's running with. There shouldn't be any real incentive for "LP trading" between alts as a result of this mechanic.
Ok that makes sense. When I was on sisi I ran a offensive plex in tararan and received @17,000 lp. Are you saying that 17,000 lp came directly out of some sort of minmatar lp bank? Or does it only take from the minmatar if they decide to contribute to the system?
So for example if minmatar gain sov in tararan through plexing but never "pay in lp" for any upgrades the amarr would still get some lp for running offensive plexes in tararan right?
I have a hunch we will need to wait for the dev blog on this due to nda issues.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 19:21:00 -
[24] - Quote
BolsterBomb wrote:Cearain wrote:BolsterBomb wrote:I feel like Im talking to a wall sometimes guys. For a moment have a positive outlook. Its easy to see the negative and not see what it could bring as positives.
I will spell out the offensive tactics on how this will work.
Your blobs will not work with flipping systems until it gets to the bunker bust.
Ex: Gal vs Caldari US TZ
Nis -3 days
50 man gallente blob was sighted. Caldari had about 20ish "sorta combined" people, we left.
Yes the 50 man blob will be able to wreck havock, but here is the thing. Caldari say FU blob and go run to another system.
Gallente are blobing their systems but the nimble caldari fleet is able to contest 2-3 systems before the blob can retaliate. What happens, the blob then deblobs into mini blobs to protect / hit various system.....
Why would the blob care that Caldari "contests" 2-3 systems and deblob? They will have forty hours to go over and deal with that system. Why not just keep taking systems right next to eachother so that if the caldari do try anything they can all warp in and blob them? The blobs will be the only entities that can finish the job. Because if the blob does not maintain smaller defensive forces they will lose their systems. Its very system blob goes forward smaller forces go around them. Remember the blob is not going to be a consistent 40 hr blob. Its not like star trek where the whole fleet just cruises forward together never ending.... Also the 2-3 could turn to 10-15 if the blob doesnt disband to deal with it. While your taking 40 meaningless system you have now will have to go back and undue all the work we did on your systems. Blob mentality will not work for this new system. it will only work when making a strong push for a specific goal.
As long as the blob stops you before 40 hours is up, unduing your work is easilly done with an alt in a frigate. Why? Because it is just running a defensive plex in systems you can not dock in. Once the larger side has mopped up the area it will be easy to patrol.
I don't think we need to look to star trek. I think we can just see how it is done in null sec.
Now if the time to flip a system unopposed was just @ 1 hour instead of @ 40 hours then yeah I agree the blob would need to split up. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 19:47:00 -
[25] - Quote
BolsterBomb wrote:
So from you logic, once we assault the plex you think that we wont keep assaulting or make sure it isnt left for dead? You do realize there is more then 1 tz right?
It will take you 40 hours. If at anytime the blob comes in to drive you off they will then be able to have an alt in a cheap ship orbit the button in systems you can not even dock in while they continue to look for pvp with thier mains.
BolsterBomb wrote:[ Every argument you make from this blob warfare mentality just is nonsensical. The idea that there are multiple time zones and that militia can cooperate at set goals undoes your entire argument.
The blob will only work for that final push, however if you never get to that stage it wont matter the size of your blob, there is too much that needs to be done for one solid fleet to accomplish. Ecspecially if one militia wants to setup a forward base, maybe 3 systems are hit over and over and whichever one that militia can push the furthest becomes the new forward base. There is simply so much more then just going into a 0.0 system and knocking out the Sov Unit.
You do realize that what you claim is impossible, and nonsensical for me to think, was already done right?
The caldari captured all the systems in their front. They did this even though there was no advantage at all to capping systems! Think about that.
Now they added incentives to cap systems. This will only increase the desire to accomplish this despite the grind.
Now they made it so you can't dock in systems you lose. This will only make it easier to mop up after one side gains an edge.
What change happened that you think helps the side with fewer active pilots? The only one I know of is that you get no lp for doing defensive plexes. Do you get standings? I don't know. But since it is very easy to have an alt run a defensive plex, especially when the enemy can't even dock there, I don't see this as a big deal.
The majority of these changes just gives more incentive for the larger side to continue the grind (lp bonuses) and hurts the underdog from being able to fight back (no docking)
Plus at least in the amarr minmatar front there are allot of bottlenecks. If you take a smaller fleet into systems you can not dock in it will be easy to get caught. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 20:34:00 -
[26] - Quote
X Gallentius wrote:Hans Jagerblitzen wrote:I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
I respectfully disagree here. Reset + Lockout = well over half the active Gallente and Minmatar militias screwed. If the opposing forces want those systems, they have a little more time to take them back.
I tend to agree with X Gallentius. The only reason I would think they should consider resetting the map is because they are just not correcting known bugs with the plexing mechanic. But that has pretty much always been the case.
Even if they reset the map I am moving my **** out of fw space anyway. I think resetting the map just delays the inevitable where the larger side will quickly dominate. I say the quicker ccp can see the stupidity of this system the better.
However I bet they will reset the map. They want to delay that inevitable conclusion as much as possible.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
387
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Posted - 2012.05.04 20:45:00 -
[27] - Quote
BolsterBomb wrote:Cearain wrote:X Gallentius wrote:Hans Jagerblitzen wrote:I also totally agree that with all of the changes on the table for this expansion, the most fair thing to do would be to reset Sov across the board. I've already been talking to CCP about this particular issue.
I respectfully disagree here. Reset + Lockout = well over half the active Gallente and Minmatar militias screwed. If the opposing forces want those systems, they have a little more time to take them back. I tend to agree with X Gallentius. The only reason I would think they should consider resetting the map is because they are just not correcting known bugs with the plexing mechanic. But that has pretty much always been the case. Even if they reset the map I am moving my **** out of fw space anyway. I think resetting the map just delays the inevitable where the larger side will quickly dominate. I say the quicker ccp can see the stupidity of this system the better. However I bet they will reset the map. They want to delay that inevitable conclusion as much as possible. Because blob warefare pawns all amirite
It will after these changes. Now that I answered your question can you answer the questions I asked you a few posts back?
"You do realize that what you claim is impossible, and nonsensical for me to think, was already done right?
The caldari captured all the systems in their front. They did this even though there was no advantage at all to capping systems! Think about that.
Now they added incentives to cap systems. This will only increase the desire to accomplish this despite the grind.
Now they made it so you can't dock in systems you lose. This will only make it easier to mop up after one side gains an edge.
What change happened that you think helps the side with fewer active pilots? The only one I know of is that you get no lp for doing defensive plexes. Do you get standings? I don't know. But since it is very easy to have an alt run a defensive plex, especially when the enemy can't even dock there, I don't see this as a big deal.
The majority of these changes just gives more incentive for the larger side to continue the grind (lp bonuses) and hurts the underdog from being able to fight back (no docking)
Plus at least in the amarr minmatar front there are allot of bottlenecks. If you take a smaller fleet into systems you can not dock in it will be easy to get caught." Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
388
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Posted - 2012.05.05 23:05:00 -
[28] - Quote
X Gallentius wrote:Muad 'dib wrote:amarr's 18 remaining systems (mostly in dumb places) means the amarr will be even less able to fight than they are now, so with that i expect my corp and a few others will have to reluctantly leave fw, real shame :(
Geez, just move to Egglehende. Invulnerable, only one jump from ring of doom.
Is Egglehende nice?
Any particular station I should base out of?
What is this ring of doom?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
388
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Posted - 2012.05.06 02:50:00 -
[29] - Quote
Andiedeath wrote:Alaekessa wrote:Shalee Lianne wrote:I do believe that FW will become so much worse for newer players. Station lock outs will be a big deal to someone new to the game who doesn't have alts to move their things, etc. Because yeah, they won't be getting recruited into FW corps that already have foundations who could help them out with stuff like that I reckon Alaekessa has hit the nail on the head . Why wouldn't new pilots want to join? They will most likely have a home deep in home faction space. This will actually make FW better for new pilots and help build up the base of pilots. I understand the Minmatar are giving the Amarr a HIDING currently. Think about it... Recruit more pilots. How do you think the Minmatar now have the numbers??? I remember only 4 months ago that roles were reversed.
I have always thought that that large null sec alliances are much easier for new pilots than faction war. They tell you how to fit your ships. The primaries are often just in alphabetical order. Nothing a noob does wrong is likely to cost a fight. They have forums with helpful information and pilots who are trying to recruit and help new players.
So to the extent this makes faction war even more of a blob to win game, this is more newb friendly. Whether it teaches newbs what is really great about eve is a different question. Now like null sec its going to involve more teaching the lemmings to swim together. The quality small scale pvpers are unlikely to have a role in the actual occupancy combat anymore.
With these changes faction war becomes like level 3 missions to null sec level 4 missions. You will basically have to do all the same sorts of grinds of null sec - just in smaller ships and for much lower pay. If I wanted to go recruiting and building connections and coodinating large fleets to grind stuff I would be in null sec going after allot bigger rewards.
I really wonder why the people that like these changes just don't go to null sec and get a much bigger return for all the "effort" and "work" they do. I ldon't mean that as any sort of insult either. Its a sincere question. Null sec is the place where you get the big returns on hard work - if that is what you want in eve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
388
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Posted - 2012.05.06 21:23:00 -
[30] - Quote
Andiedeath wrote:Cearain wrote:Andiedeath wrote:
... . Why wouldn't new pilots want to join (Militia)? They will most likely have a home deep in home faction space. This will actually make FW better for new pilots and help build up the base of pilots.
I understand the Minmatar are giving the Amarr a HIDING currently. Think about it... Recruit more pilots. How do you think the Minmatar now have the numbers??? I remember only 4 months ago that roles were reversed.
I have always thought that that large null sec alliances are much easier for new pilots than faction war. They tell you how to fit your ships. The primaries are often just in alphabetical order. Nothing a noob does wrong is likely to cost a fight. They have forums with helpful information and pilots who are trying to recruit and help new players. So to the extent this makes faction war even more of a blob to win game, this is more newb friendly. Whether it teaches newbs what is really great about eve is a different question. Now like null sec its going to involve more teaching the lemmings to swim together. The quality small scale pvpers are unlikely to have a role in the actual occupancy combat anymore. With these changes faction war becomes like level 3 missions to null sec level 4 missions. You will basically have to do all the same sorts of grinds of null sec - just in smaller ships and for much lower pay. If I wanted to go recruiting and building connections and coodinating large fleets to grind stuff I would be in null sec going after allot bigger rewards. I really wonder why the people that like these changes just don't go to null sec and get a much bigger return for all the "effort" and "work" they do. I ldon't mean that as any sort of insult either. Its a sincere question. Null sec is the place where you get the big returns on hard work - if that is what you want in eve. It seems the basis of your debate is that Militia Corps are not capable (or willing) to support new pilots and helping them get the tools they need to succeed. It also suggests that Corps in Militia do not think about infrastructure to support their goals. Both these assumptions are incorrect for at least some Corps/Alliances. It is quite easy to set up a Corp like a Null Sec alliance now. Even with bully Pirate alliances like PL in our midst. All the Militias have to do is think more about the end game and what they need to do to get there. I seem to remember an old world book chapter... Habit 2: Begin with the end in mind. Applys very well here.
I really had high hopes that ccp was going to do something good for people who like frequent quality small scale pvp. Instead we get the null sec long timers and other "hard core" blob sec mechanics.
FW used to be distinct from null sec. Comparisions didn't apply. If these changes go through FW will be null sec sov lite. Who can recruit more lemmings to blob up with?
I did not say that faction war corps are not new player friendly. Many are new player friendly. But they tend to be friendly in a way that helps pilots develop individual pilots for small gang combat not give cookie cutter instructions. The null sec alliances have been the one to spoon feed people with their ship replacement programs and fitting requirements.
Now that we know ccp is intent on making faction war more like blob sec I have to ask:
When will ccp do something for people who like frequent quality small scale pvp? Is there anything on the horizon for us or can we finally admit they will never do anything for us? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
388
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Posted - 2012.05.06 21:30:00 -
[31] - Quote
Sui'Djin wrote:1. Glad you are watching this thread closely Hans, and post in your calm manner. Fortunately this thread is much less emotional than the testserver feedback thread, which I greatly appreciate. Continue your awesome work!
2. Maybe CCP should try a different approach concerning the station lockout and take smaller steps in this respect. There was consensus in other threads that station service denial would be preferable to a complete station lockout. And if a lockout should be needed, then this should only affect militia stations, not neutral ones.
3. Even if station lockout should be implemented (which I am definitevely opposed to), this will not break FW. There are so many workarounds (alts, Black Frog Service, POS's etc.) that it would be a nuisance, nothing more. Besides that I will at least give it a try.
4. Concerning plexing and LP stuff it looks like good advice for everybody to wait for the DevBlog that is announced for this week, and not speculate their ass off, this leads nowhere.
We won't be able to dock in enemy occupied systems. 40 hours is the fastest we will be able to flip a system - assuming no resistance.
There is not much more I need to hear. This system is going in the wrong direction. If you want to orbit a button for 30 hours knowing the other side doesn't even have to respond until the 39th hour and blob you out go ahead. I'm sure you will be able to carebear a lot of lp for your effort and work. Its not what I am interested in. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
388
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Posted - 2012.05.06 21:34:00 -
[32] - Quote
Hans Jagerblitzen wrote:SigmaPi wrote: Not that I don't agree with you on this point, but there are ways of dealing with it. You could put up a staging pos in the system you're attacking with a ship maintenance array - each corp or alliance just needs a small to get it done. I think it brings some much needed logistical considerations to a fairly easy place to live, and I like that about the system. Siggy is absolutely right. Regardless of what everyone likes or doesn't like about the changes on the table, as long as there are capsuleers proposing creative solutions to the challenges presented before the Faction Warfare community, CCP has little incentive to change their course and cater to those that feel that one change or another makes things "impossible" or "hopeless".
Yeah thats a good idea put up a pos in a system where you know you will just get outblobbed. Why didn't white noise think of that when they were fighting goons? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
390
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Posted - 2012.05.06 23:56:00 -
[33] - Quote
Hidden Snake wrote:Hans Jagerblitzen wrote:X Gallentius wrote: Would CCP please re-set 0.0 sov when they finally get around to fixing that broken mechanic?
Let's be crystal clear about what we're talking about here and cut through some of the hysteria. "Sov reset" is actually a misleading and inaccurate term for what is being discussed. Huola has always been the sovereign space of the Amarr Empire. Auga has always been the sovereign space of the Minmatar Republic. That has never once been adjusted, modified, or changed, and continuity of this fact into the May 22 expansion would not truly be a "Sov reset". The argument that CCP should reset 0.0 sovereignty is a straw-man, because we're not actually talking about CCP moving sovereignty lines, though that is how everyone is interpreting this. What CCP proposed at Fan Fest was removing the meaningless occupancy mechanic, and giving capsuleers the ability to fight over actual Sovereignty. Many pilots made an assumption at this point, and planned efforts to reinforce their occupation in enemy sovereign space, despite the fact that CCP was saying they would be removing occupancy entirely. These pilots assumed that CCP would just arbitrarily change occupancy into Sovereignty, which would indeed be a shuffling of who has sovereignty, a forced adjustment akin to fiddling with null sec Sov as you pointed out. Saying that current Sovereignty designations will remain the same following the May 22 is not truly a "Sov reset" and therefore not some radical action akin to what you are suggesting. The bottom line is that neither CCP nor the CSM can advocate rules or changes that are based upon the actions capsuleers take in anticipation of a package of changes that was never set in stone, and still isn't set in stone. It's a tough pill to swallow for some, but every single patch there is a similar flurry of economic activity, and plenty of pilots have lost billions before speculating on future changes that may or may not come to pass. CCP cannot change that policy now and make Sovereignty adjustments simply because pilots moved into enemy sov space under the assumption it would magically become their own. We could debate this all day, or we can simply and see what the final package and procedure is going to be when the dev blog comes out this week. Either way, players will have almost two weeks to gird themselves for the coming war and prepare their battle plans. Hans ... I understand u have to advocate as CSM .... However reaction of people here and in game actually shows the whole fw package is bad and it actually shows that there is no concept for low sec as a independent playground (last fun sandbox if u want). As it looks somebody in ccp wants just ruin last pieces of fun smaller scale warfare and is honestly for the first time driving me to alternative of leaving fw /disbanding no.1 caldari corp and potentially quiting eve (but as i am not ragequiter i am very careful with that)....
For me its not a matter of "rage"quitting but being rational and realizing CCP doesn't really care about frequent quality pvp, at all, and never will.
I love small scale pvp in eve. But it takes too long to find quality pvp fights in this game. 1 quality pvp fight in 2 hours is what i get on average and its pretty palthetic. I have been hopeful that CCP would adjust faction war in a way that would bring about many more quality pvp fights. I have been hanging on to this hope for much longer than any semi rational person would.
Now it seems CCP has decided faction war will not be a better source of frequent quality pvp. They just want it to be more like blobsec.
So ok what is ccp going to do for those of us who like frequent quality pvp?
Faction war was the obvious golden answer to this question and they are pissing it away. The only other option they discussed was the cheap lazy option of arenas. I hate that idea. So its unlikely that ccp will ever do anything to follow through on this dream of having frequent quality pvp. Its not a matter of "rage" quitting or emotion but a matter of finally looking at this game and ccps treatment of it rationally, and realizing they don't care about what I like.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
391
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Posted - 2012.05.07 13:01:00 -
[34] - Quote
Amarrian Slavetrader wrote:Jimmy Nickson wrote:Problem, atleast half amarr miltia is -5 or below. And that's supposed to be the fault of the game designers? So as I understand it then, the people whining have made a choice to go -5 by killing non-wts and now don't want to pay any penalties for it? Fascinating.
OK its our "fault" that we like to pvp and you can't get enough of it in low sec without going gcc.
But we are at least asking ccp to change the mechanics so that there will be more frequent pvp.
What has happened to player proposals like Jack Dent's?
They are lost in ccp's mad rush to make fw like null sec.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
392
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Posted - 2012.05.07 13:40:00 -
[35] - Quote
IHaveCandyGetInTheVan69 wrote:Sov reset would really push the bounds of stupidity, 2 of the largest and arguably most active alliances in minmatar FW base in 'amarr systems', I wouldn't want to gamble on them rejoining FW after they are forced to drop because they cant get their stuff.
Be impressive to finally see FW get some attention and instead of brining in anyone new it just gets most of the active player base to quit.
Well we have 2 weeks before inferno hits and they still haven't told us whether they will do a reset or not.
Should players do plexes now or is it time completely wasted?
I tend to agree that a reset would be a slap to people have done plexing for the last few years - especially if ccp has any plans to do station lock outs on may 22nd or any time in the future.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
392
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Posted - 2012.05.07 13:49:00 -
[36] - Quote
Hans Jagerblitzen wrote:SigmaPi wrote: Not that I don't agree with you on this point, but there are ways of dealing with it. You could put up a staging pos in the system you're attacking with a ship maintenance array - each corp or alliance just needs a small to get it done. I think it brings some much needed logistical considerations to a fairly easy place to live, and I like that about the system. Siggy is absolutely right. Regardless of what everyone likes or doesn't like about the changes on the table, as long as there are capsuleers proposing creative solutions to the challenges presented before the Faction Warfare community, CCP has little incentive to change their course and cater to those that feel that one change or another makes things "impossible" or "hopeless".
Alaekessa wrote:Shalee Lianne wrote:Amarrian Slavetrader, it would be much more productive to post your insight on your main character instead of a trolling alt.
Don't blame militia for being 'pirate'. Do we have some? Sure. But some of us wouldn't be negative if we didn't have to take sec standings and GCC for shooting neutral alts of the enemies.  : Shoot neutral alts of the enemies with your own neutral alts? I know, that's some real revolutionary thinking there. I can fully understand why you didn't have that thought on your own, I mean you did choose to be Amarr after all.
Hans
Have you heard enough "creative solutions" people can use to adapt to this null sec lite system yet?
First we have the suggestion that if you are outnumbered you should just put up a pos in enemy space.
Now this: Let's train pvp alts that can be used to kill neutrals, so our main fw pvp characters can dock in high sec.
Hopefully even you can see this is going nowhere. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
393
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Posted - 2012.05.07 14:37:00 -
[37] - Quote
Dirk Smacker wrote:Here's a solution to the reset question:
Have a grace period until the lockouts go into effect. Give time to draw people into FW for the rewards and work within the new framework where it will be easier to defend. Those plexing under the "easier" mechanic now will still get systems that are easier to defend, but those who live in low sec and will likely easily hold their home systems after the changes won't have to worry about being locked out from enemies using the easier mechanic. If they can't take and hold their homes during the grace period, it wasn't really their home to begin with.
I would go with a grace period of at least a month.
So on your proposal would ccp reset after a grace period or not?
I really think the fact that many of the players are so concerned about a reset just proves that ccp is making faction war occupancy more of grind instead of more fun. If they were making it so the plexing involved more fun quality pvp then no one would care whether there was a reset or not.
I know I would be looking forward to plexing and getting tons of great pvp if I had thought that is what there changes would accomplish.
Instead, the lock outs will make faction war more of a hassle and the long times to flip systems will make plexing even a longer grind. This is why a system reset is such a hot topic to begin with. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
393
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Posted - 2012.05.07 14:46:00 -
[38] - Quote
Hidden Snake wrote:It is funny how this thread is overlooked by the ccp.....in next few weeks i expect some devblog bullshit and then ccp will forget on fw after sov debacle.
Well so far so good my sec status was burning anyway so it is time to run some alt driven plexes and join some of my russian buddies;)
Or ccp will catch thier nose in a moment two hours before patch and will include the sov reset .... Because the ccp fw prick looks like the guy who knows what he is doing. And in that moment i will be lauging all weeks after the patch because gals and minnies willbe locked in their stations forever.
Ok i think it is time to create fw shadow zone to ignore ccps idiocy and have some fun.
I think ccp is trying to implement some bad ideas here. However I am betting they are not putting out a dev blog because they are in fact reading to see if there are good reasons to change the system.
I think there have been allot of good reasons posted why the station lock out will not be good for faction war and I think ccp will listen.
I think once that horrible lock out idea is jettisoned then they can work on faction war through iterations so that many of the other issues can be sorted out over time.
That is becoming a pretty obvious course for anyone who is reasonably listening to the feedback. And I think ccp is reasonable and they are listening.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
395
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Posted - 2012.05.07 20:39:00 -
[39] - Quote
chatgris wrote:Hans Jagerblitzen wrote:Hrett wrote: I dont agree with all of this (no defensive plexing? Why?)
Thus, when attackers invade your space they are actually stealing your hard-earned LP, and causing your system upgrades to be slowly stripped away unless you do something about it. ... So the reward for defensive plexing is supposed to be that you continue to enjoy your system upgrades. Oh yeah, and still be able to dock. That should be a pretty big motivator to chase off the enemy without needing to paid on top of that. Before this, I was against the station stuff, but otherwise thought this would be a net positive. Taking what we now know, I think CCP will accomplish what I previously thought impossible: Making factional warfare worse than it is now. First, here is what we know based on the test server thread and Hans's gracious information in this thread - Plexing doesn't actually give you any LP, it merely steals LP from the opposing militia's IHUB - System ownership gives you the ability to dock in that station, and to put LP into iHUB to get small benefits to station services So, there will be practically no-one putting LP into the IHUB when it can be siphoned off while the person is sleeping, especially when the rewards for putting LP into the IHUB are so minimal. Therefore, plexing will have no rewards.....
I don't think this has been completely explained/hashed out yet.
I was thinking the amount of lp is based on 2 or three things. The amount of lp for offensive plexing would depend on 3 things. 1) base amount 2) some increase if the pilots paid into an upgrade and 3) some multiplier depending on what level of sov your opponent has. But really I am just speculating based on what I heard from devs on the sisi thread what I saw from fanfest and what i saw on sisi.
I received 17,000 lp for doing a medium plex in tararan on sisi. I don't think anyone upgraded that system with their own lp yet.
If its something like this then that aspect seems reasonable. CCP can tweak things. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
395
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Posted - 2012.05.07 20:41:00 -
[40] - Quote
Alaekessa wrote:Almity wrote:[/ quote] You sure the name of your corp isn't Imperial Forum Outlaws?[/ quote]
We could make alts and put them in that corp and post here. Because trolling is how you communicate your interests to CCP. Well for being such a talented Forum Warrior, you sure fail at......
No one from the corp I am in is a forum warrior except me. SFAIK They are active in faction war and active doing pvp but normally don't post on these forums. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
396
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Posted - 2012.05.07 20:52:00 -
[41] - Quote
Hans Jagerblitzen wrote:Mutnin wrote:I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.
When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.
Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.
At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.
Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.
It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.
Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh. We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair". Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.
Hans
A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing.
CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
398
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Posted - 2012.05.07 21:21:00 -
[42] - Quote
Maz3r Rakum wrote:Cearain wrote:Hans Jagerblitzen wrote:Mutnin wrote:I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.
When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.
Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.
At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.
Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.
It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.
Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh. We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair". Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes. Hans A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing. CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage. While Hans says he is against the changes (docking denial), the posts he has made makes it clear that he, like CCP cannot comprehend the side effects of the changes they are proposing. Aside from rewarding sov style blob warfare over fw sov, they make it desirable to just drop milita and skip being effected by these implementations. Instead of WTs being a common site within the FW area of lowsec, they will by and large drop milita, move to adjacent lowsec or pack up and base out of high sec.
I agree that this will make faction war more blobby. However I don't think fw will decrease in numbers that much. People who leave will be replaced by those who like blob warfare. Yes people like blob warfare and there is nothing wrong with that.
Its just that eve numbers as a whole wont increase because this doesn't really add new game play. Its just blobsec strategies and applying them in fw. Recruit lots of newbs who can sometimes follow primaries and get them in cheap but effective t1 alpha ships. I mean if goons joined fw as proposed they would win it in a matter of days and resistance would be futile.
On the other hand if they joined and the underdog could still dock in enemy systems and the system flip times were lowered they would always get resistance. Despite the fact that their blob ftw strategies work so well in null sec they wouldn't be able to crush one side. Sure they still might take all the systems but there would be ongoing fights. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
398
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Posted - 2012.05.07 22:30:00 -
[43] - Quote
Vyktor Abyss wrote:Cearin, go get some actual experience before you label everything more than 3 ships a blob.
I'm not sure where I labeled anything with more than 3 ships a blob. Are you sure you have your facts straight?
I'm not interested in playing semantic games about what a "blob" is. If you want to throw one t1 cruiser against and enemy with 3 t1 cruisers, go ahead. If you want to fight anyone when you are outgunned 3 to one go ahead. Beyond that i don't know what you are talking about.
Vyktor Abyss wrote: People saying FW will get more and more blobby have said that since day 1.
I don't know what people you are refering to but it wasn't me. Again I think you have your facts wrong. Go argue with your imaginary "people" who have been saying this since day one all you want, but don't claim I am one of them.
Vyktor Abyss wrote: Know your history and get your facts straight then you might have a better chance at predicting the future.
What historical fact do you think I am missing?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
398
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Posted - 2012.05.07 22:37:00 -
[44] - Quote
Deen Wispa wrote:Stop having such a defeatist attitude. You can win or you can make excuses but you can't do both at the same time. .
Its not that we can't win. Its that it will suck to try to win. Believe it or not, lots of the people who hate this change are in the gallente and minmatar militias which currently have the upper hand.
Deen Wispa wrote:
The day a militia can afford to blob is the day that militia has done one thing right;.
This is the crux of where we disagree. Neiter one is right or wrong, we just want different things out of eve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
398
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Posted - 2012.05.08 12:57:00 -
[45] - Quote
Veshta Yoshida wrote:Dirk Smacker wrote:Hrett wrote: You can speed tank afk offensive plex too. Hence my suggestion of only giving it to both sides when contested.
Or they could make you clear the npc's in order to cap. But I haven't heard anything about touching the plexes themselves. Welcome to my personal hell. There will probably only be cosmetic changes to plexes/NPCs but with a massive added incentive, which means that some of us (read: Amarr) are effectively removed from the plexing game entirely due to the comparatively harder time we have doing that bit....
There has always been a debate about how big of a role the npcs should play. I and others would like to see them disappear altogether and just let the militia players know where plexes are being attacked so they can defend them themselves.
For me I would just like faction war sov warfare to involve pvp instead of pve.
In my experience npcs almost always work to decrease the chances of pvp. But I suppose we could find out some statistics on this. We could ask CCP diagoras if the amount of pvp kills goes up or down in a low sec system when incursions enter those systems. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
398
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Posted - 2012.05.08 13:41:00 -
[46] - Quote
Kuehnelt wrote: - we agree that FW should not, absolutely not, be like nullsec, and that players join FW because they're unhappy for one way or another with how nullsec works.
- We need to make sure FW is a stepping stone without just killing the appeal....
This seems pretty contradictory.
What is fw supposed to be a "stepping stone" to, if not null sec? Is it a stepping stone to high sec mission running? Wormholes?
If this is what he said then I think we can see they are still thinking in terms of game designed to railroad people into the "endgame."
If they want to improve the game they need to let go of the whole "stepping stone" idea and make faction war an awesome and unique endgame that will appeal to a certain type of crowd. Preferably a different crowd than those who like null sec.
I really think they are just having a mental block on this. I find it amazing that they CCP soundwave cant see how these changes make faction war more like null sec.
There has been so much discussion of how to drive people to null sec they can't really get this "goal" out of their thinking. They play lip service and say "no we are not making this like null sec absolutely not!" But here it is on sisi: null sec lite. They just can't seem to understand that eve can be a sandbox with many endgames involving pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
401
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Posted - 2012.05.08 14:51:00 -
[47] - Quote
Hans Jagerblitzen wrote:Kuehnelt wrote:Veshta Yoshida wrote:As I understand it; LP for offensive plexing is taken from the iHub if and only if it has any LP invested. Otherwise LP is given as normal, counting towards system occupancy/sovereignty. In short: Invested LP acts as both utterly useless carebear booster and as a buffer tank for the system. So, people who can actually use SiSi: 1. can you 'active tank' a system? Oh no, Iron Oxide's close to taking Sosan, and nobody's interested in fighting them, but I have a gazillion LP. Can I keep investing LP into the system to delay the capture? 2. Is the LP payout different? Will I be rewarding them with more LP than they'd otherwise get? 3. Can you tell how much LP is invested in an enemy system? Based on feedback comments so far, I guess not. If the answer to #1 is 'no', I'd like to know what prevents that. Maybe, you can't invest LP into a contested system - so I should've decided that I wanted Sosan to be able to last for a length of time under attack before they launched the attack. This would make it a severe grind to take a 'home system' vs. any random system, but it would still be a finite grind, people could not fly off, do some offensive plexing, and then rush back to drop Sisyphus's rock back on the attackers. No, to my knowledge you cannot "active tank" a system, as the dev's have already pointed out that the system flip is determined by victory points, which have been reduced for each plex. The rest of your questions will have to wait for the dev blog that should be out any day now. Thanks for your patience!
Hans can you tell us if ccp is at least talking with you about this?
You don't need to say what you are talking about but just whether they are even discussing these issues with you since the changes went live on sisi.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
402
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Posted - 2012.05.08 16:11:00 -
[48] - Quote
Hans clearly and repeatedly said he is against the no docking rule. He has represented that he clearly communicated this to ccp.
Now we will just see if ccp will ignore the players posting feedback, and the csm delegate they elected. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
402
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Posted - 2012.05.08 18:49:00 -
[49] - Quote
chatgris wrote:Andrea Griffin wrote:Hans Jagerblitzen wrote:Because these aren't design decisions made from a role play or "just makes sense" standpoint. They are there to directly encourage consequence and add meaning to victory conditions, as well as to encourage more FW pilots to spend time in space fighting and less time sitting in stations spinning ships and asking where the fleet is. I understand that completely, and I agree to a point. I just like to have consistency with mechanics, because otherwise it just feels weird. Not a huge deal, just being a little picky. Fun gameplay is by far the most important, it would just be nice to have both. One thing I think everyone can agree on - these changes are significant and the future of FW is going to be interesting. Eagerly awaiting the dev blog next week! From a pure gameplay perspective, I think it's suboptimal that neutrals (e.g. pirates) can roam the fw warspace completely without hindrance, but fw gangs are hindered in fw space. I would go so far as to say if the station lockout thing must happen (and I don't think it should), ....
Of course, nothing requires the lock out to happen. Well unless you want faction war to be a stepping stone to null sec. Then I guess it "must" happen.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
402
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Posted - 2012.05.08 18:59:00 -
[50] - Quote
chatgris wrote:Princess Nexxala wrote:That would be quite fun if that were the case, but we both know CCP would never do that. chatgris wrote: I would go so far as to say if the station lockout thing must happen (and I don't think it should), it should lock out everyone but the faction that owns the system.
That's what's so damn frustrating about this. CCP is giving us the disadvantages of nullsec (station lockouts) without any of the advantages: no denying safe harbour to our threats (the biggest threat to the gallente militia are neutrals/pirates who can still dock everywhere with ease, NOT the caldari miltiia), and no defence against random supercap blobs (cynojammers). Not to mention plexing mechanics that, apart from defending a few key agent systems, has NO reward for defending a plex. We're back at "if I chase an opponent out of a plex my reward is to sit there bored for up to double the normal timer length with no reward". I am waiting eagerly for that dev blog for some more concrete details but damn things are looking bleak right now.
According to ccp faction war is a "stepping stone" to null sec. So they want us to do the same sort of things as null sec just with fewer rewards.
Its sort of like level 3 missions are a stepping stone to level 4 missions. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
402
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Posted - 2012.05.08 20:53:00 -
[51] - Quote
chatgris wrote:BolsterBomb wrote: Recall the last 3 times you have told your corp "go stash a ship in X system, we are going to JC over or pod over and surprise those flipping ****** evil spiting frogs"
- Tech moon fight in Nisuwa a week ago - Deploying against eve university in Dudreda (we get there via shuttle/interceptor and switch to our stash of ships) - Plexing ships near Intaki (I have a frig and cruiser up there in case I swing by and find someone in a plex my drake can't get into) And our base in Nenna started as "stash ships in the warzone so we can reship faster without going all the way back to Villore". Nenna was chosen because it was a central location to a wide area of the warzone. Early on when the caldari used to try and dislodge us from our forward base in Nenna, we won many time because we were able to reship during the fight. Heck, I've even put ships in Tama and suj to do the same thing when the Caldari used to based in Nourv. Now, this is a tactic that people not affiliated with FW can use to their hearts content, but is restricted to those in fction warfare.
My corp was considering several bases throughout the faction war region so we could reship and move out quickly.
Plus what corps did when plexing was completely meaningless does not mean that they wouldn't change tactics if plexing became more fun and meaningfull. Most faction war pilots used to not care about plexing at all because it was broken on a variety of levels. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
403
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Posted - 2012.05.09 11:53:00 -
[52] - Quote
Mutnin wrote:X Gallentius wrote: Sorry, thought you were talking about station lockout. We concluded months ago that station lockout was stupid.
If you read back through old forums topics there were loads of people that seemed to think for some reason that plexing should matter. Many complained about enemies docking in their stations.. In fact prior to you Gals deciding to start plexing 5 or 6 months ago it was often a common line from Gal general militia saying they didn't plex because it didn't mean anything. Sadly, those whom wished for these changes seem to now have disappeared, and the rest of us get the result of the squeaky wheel getting the oil. CCP has just done what all those guys whom whined about plexing not mattering wanted.
Everyone wanted some consequences this is true.
The station lock out idea was also suggested by a few. After all it doesn't take much in the way of creativity to say "Hey lets just apply this null sec idea to faction war" Just like the idea that the side that is losing the faction war should have incursion style losses to to armor armor and shield resistances was proposed. Lots of stupid ideas that make it so the losing side is prevented from effectively continuing the fight were suggested. This is true.
However X Gallentius is correct that these proposals were routinely rejected due to the fact they are bad on many levels.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
403
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Posted - 2012.05.09 11:57:00 -
[53] - Quote
Lord Azeroth wrote:Never mind let's just see.
As for people saying "lets just wait and see." This makes very little sense. I know how often I dock in enemy controled stations. It happens pretty much everytime I roam or even take damage from rats in plexes during a roam. I typically just keep roaming through enemy space until I either die or have to go and then dock up.
This will mean I can not play eve unless I can make sure I have that extra uninterrupted time set aside. I often will just sign on for a half hour and roam to find a system busy with wts and pop open a plex hoping for fight. Now I am going to have to go jumping several jumps back to and from base everytime. These sorts of roams will be very limitted or likely even non-existant. When I am with a gang I usually can not stay online for the entire roam before I have to quit for the night. So this change means I will need to leave the gang even earlier so I can go several jumps back to base. So for me, I know this means less eve.
These are the facts of my real life schedule. This is also one reason why I don't roam in sov null sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
403
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Posted - 2012.05.09 12:36:00 -
[54] - Quote
Kade Jeekin wrote:Cearain wrote:This will mean I can not play eve unless I can make sure I have that extra uninterrupted time set aside. I often will just sign on for a half hour and roam to find a system busy with wts and pop open a plex hoping for fight. Now I am going to have to go jumping several jumps back to and from base everytime. These sorts of roams will be very limitted or likely even non-existant. When I am with a gang I usually can not stay online for the entire roam before I have to quit for the night. So this change means I will need to leave the gang even earlier so I can go several jumps back to base. So for me, I know this means less eve. Sorry I don't undestand this arguement. You don't have to dock-up before you log off. Perhaps because I've RP'd the station lock-out concept myself as long as I've been playing FW that simply logging off in space seems natural. There's plenty of options: POS, safe-spot logging, cloaking. I really don't understand your problem.
You may be right about logging off. But I thought they changed the mechanics so your ship stays in space for longer if you are aggressed even by npcs. Is this the case? If I am wrong on this mechanic then this might be a good solution.
As for fitting cloaks on all my ships yeah I thought of that. I already posted about how I think this will be a almost a requirement for anyone who wants to roam deep in enemy space. But I think they are expensive (at least the tech 2 ones that help you do the mwd trick to get past gate camps) and they just needlessly take up a high slot that I would prefer to put somehting else in. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
404
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Posted - 2012.05.09 21:45:00 -
[55] - Quote
"First, the offer requirements in the respective faction LP store will decrease. As such, at the lowest tier, LP store offers will be 4x times more expensive as they are now, while at the highest tier, they will be 4 times as cheap. This only applies to ISK and LP requirements for offers, not tags or items. It also only counts for the 4 Factional Warfare militia LP stores; no other corporation will be affected."
I think I must have this wrong.
A navy micro auxillary power core now cost 1500 lp.
If I am fighting for a losing faction and therefore have the lowest tier it will be 4xs more expensive or 6000 lp.
If I am fighting for the winning faction and therefore have the highest tier it be "4xs as cheap" or 375 lp.
If that is correct then for the majority of items in the lp store the winning side effectively gets 16xs the lp for a pvp kill.
The losing side would get effectively 1/16 the lp for a pvp kill with respect to the shared items. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
407
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Posted - 2012.05.10 23:14:00 -
[56] - Quote
Vordak Kallager wrote:Almity wrote:Hans Jagerblitzen wrote:Nitalya wrote:just a thought.. most militias have alot of -10 players due to ccps falure to fix neutral remote reps and all the other stupid things that cause fleets to lose sec This is obviously something we're looking into, you're talking to a Logistics pilot here.  My security status drops are almost exclusively because of repairing miltia members. Nitalya wrote:... shouldnt there be a set capitol system in losec that cant be captured so those players are not totaly screwed if there miltia does happen to lose all its space.
There already exists many systems throughout low sec unaffected by the war, which therefore provide a base of operations that cannot be taken away. For example, some of the Amarr militia have already retreated to Egghelende, which connects to the Hed constellation via Siseide and allows them to base a few jumps away from Minmatar sovereign space without ever suffering lockout. First, there was no retreat. We saw the changes our minmatar csm overlord was pushing for and we decided we didn't want to risk being locked out of our stuff. Now with the increase in flip times its not such a worry. Second, Egg is closer to the Minmatar bases than our old base. If anything we advanced! Use a little better judgement in your words Hans. Third, and final, I hoped when I voted for you I was voting for a FW csm voice. Now Im sure I voted for a Minmatar CSM. You can say all you want about how you pushed for fair changes but dev blogs and patch notes say so much more than you. Im really sorry I wasted my vote this year. Next year I won't make the same mistake. Wow. You do realize Hans was pro-reset, despite all of us nasty Minmatar telling him it was stupid and against all precedents CCP had set? You do realize Hans doesn't support the full station lock-out? You do realize Hans isn't the puppet-master at CCP HQ? He can only do so much, haha.
Hans is now saying station lockouts are tolerable.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
407
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Posted - 2012.05.11 01:58:00 -
[57] - Quote
Vordak Kallager wrote:Cearain wrote:
Hans is now saying station lockouts are tolerable.
edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.
Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it. I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live.
Personally I am not in favor of anything that prevents the losing side from putting up a fight. Including station services. Gate fire from stations is fine because that doesn't effect fighting in plexes.
Long flip times just favor the side that can get a blob. Shorter flip times would favor hit and run small gangs. The shorter flip times also brought about more pvp in and around plexes.
Anyway I wrote a seperate thread on this issue with a more detailed analysis of the pros and cons.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
407
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Posted - 2012.05.11 02:15:00 -
[58] - Quote
Honor Accelerando wrote:Vordak Kallager wrote:Cearain wrote:
Hans is now saying station lockouts are tolerable.
edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.
Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it. I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live. Jesus Vordak, it's embarrassing to see you working as Hans' mouth piece like his little bit c h.
I think this comment is pretty ridiculous. Although I disagree with hans on the timer issue I am sure he did hear a request for longer timers from many pilots in faction war. He was just doing his job in representing them. Its just that this was a knee jerk reaction instead of something thought through.
Hans is working hard to represent faction war and low sec pilots who want frequent pvp. I am convinced of that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
408
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Posted - 2012.05.11 14:06:00 -
[59] - Quote
Vordak Kallager wrote:Cearain wrote:Vordak Kallager wrote:Cearain wrote:
Hans is now saying station lockouts are tolerable.
edit: BTW I do not think hans was biased to minmatar. I just think he has been biased toward ccps and csm 6s plans to make this null sec light. Specifically his advocating Station lockouts and long flip times.
Well, he is definitely pro-long flip times. A lot of people are. It makes sense, at least with the hefty penalty of station lockouts. To my understanding, he was trying to get CCP to reconsider the station lockout but they were dead set on it. I still think (and a lot of people in Minmatar) that the full lockout is going to be super detrimental to the warzone. I'm personally in favor of denial of station services, but hopefully CCP will be able to get a lot of feedback from the Tranq. server and maybe reconsider the full lockout once it goes live. Personally I am not in favor of anything that prevents the losing side from putting up a fight. Including station services. Gate fire from stations is fine because that doesn't effect fighting in plexes. Long flip times just favor the side that can get a blob. Shorter flip times would favor hit and run small gangs. The shorter flip times also brought about more pvp in and around plexes. Anyway I wrote a seperate thread on this issue with a more detailed analysis of the pros and cons. Wouldn't shorter flip times mean that neither of the factions would base in the warzone?
Its the opposite. I would leave my several plexing ships in the war zone if I knew I would have some ability to flip the system and unlock them should the system get flipped when I sleep.
If I knew that if the minmatar completely ignored the plexing for and hour I could then flip the system in that time I wouldn't mind so much having ships locked out. More importantly it would be better if the minmatar reacted within the hour but didn't have time to get their blob together so we might have some decent fights as pilots come rolling in.
Shorter flip times means I would know with a carefully planned attack that I could unlcock them again despite being outnumbered overall. In other words I would feel I have some control over my own fortunes.
Now I have no control.
Vordak Kallager wrote: Both sides would be at an immense risk to having their system flipped while they slept. I see this as discouraging any kind of lowsec-living lifestyle. At least with the longer, drawn out battles for a system you'd be getting a) a chance to fight for your system without having to set alarms or not sleep and b) you'd have a lot more fighting happening in plex every day as each side tries to 1up the other on system capturing/defending progress.
I am not some noob that thinks just because I sign in I will be able to turn the tides on my own. I have been in arzad and my being there doesn't matter. If I run a plex they will show up with 3 different ships to counter my ship. And they weren't noobs that I could fight with those odds. Even if I could manage some sort of surprise atttack it would only work for an hour or 2 at best before the minmatar blob would come. Its not going to work for seven hours let alone forty!
When rkk came and fought for the minmatar there was nothing amarr could really do to prevent them from taking systems - if they chose to do that. (luckilly it didn't matter at the time so they didn't take them all) If a null sec alliance decides for whatever reason to start taking systems they will and the other side won't be able to do anything to stop them in this system with long timers. Why? Because this long flip time system favors the side that can keep the biggest blob focused on a grind the longest. It has nothing to do with small scale pvp. This is null sec lite.
You say longer flip times will lead to longer drawn out battles. No they won't. The battlles won't be any longer than if the flip time was shorter. The button orbitting will be longer and more drawn out. But there will be much less battling per plex.
You assume everyone is going to sign in within 24 hours or something. I may not sign in to protect my space in a 3 or 4 days. Given my family life that is not likely to change. So the idea that I can have "an opportunity to fight for my space" is just foolish and assumes everyone can sign in every 24 hours.
I may not be able to sign in often but it would be nice if I felt I could accomplish something in that time. But now I know I can't whatever side has the bigger blob will just undue whatever I can accomplish.
So why not make sure my side has the bigger blob? Well I am a casual player of this game. I play the game to be a combat pilot not to be in the airforce with an office job as a recruiter.
Maybe those in the big blob mentality will say "I don't want some small group to come and be able to flip a system unless I have several hours to get my big ass fleet ready and drive them off."
I can just say well since the flip times are short for me, they are short for you too. It won't take so long for you to flip it back with your blob so its no big deal. In the mean time people will be having allot more fights when there some sense of urgency. Having a system where one side does not even need to react in the slightest way for 40 hours creates no urgency. Hence no one will come into that system to try to slow down the plexing before they show up with their overwelming force.
Seriously I just want people to think about this issue. Rather than having these posts spread out all over the forums I would prefer that the reasons people give for longer or shorter flip times be posted in the thread I made for that purpose. I realize many people don't think this is a big deal but I really think it is. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
414
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Posted - 2012.05.11 18:51:00 -
[60] - Quote
X Gallentius wrote:Hans Jagerblitzen wrote: Because those high sec Level 4 LP's are a fixed value, and can never be made MORE valuable through a coordinated PvP campaign. LP earned in FW, however, can buy a substantially greater number of items if you work with your faction to drive the LP store cost back down and cash them out at that point in time.
I predict fail. There will have to be a substantial infusion of players into the losing side for them to "quickly make headway". First, it'll be very difficult to take systems that are more than one jump from a basing system due to plexing mechanics (reshipping issues due to station lockout, takes at least 40 hours to flip undefended system). Second, they won't have the isk income to compete. While a counterattack mIght lead to more fights for a while, the side that is down will soon lose to attrition. If this gets to a 4: 1/4 ratio, then Intaki L4 agent = 1.5*16* High Sec Caldari Agent in LP and isk payout. Coordinate all you want, winning side has the means to leroy 24 times as many ships (in value) into the battle as losing side does. (The side leroying 24 times as many ships in value is going to win more than lose, btw). My guess is that the Gallente/Caldari front settles on a 2: 1/2 ratio in which case the difference in payouts will be a factor of five or more. Good luck Bolster! Go ahead and respond or not. I could be wrong, let new system play out, yada yada yada.....
After the winners and losers shake out a bit ccp is asking people this question: Do you want more money or less money?
Am I suppose to be excited to find out how players will answer this question?
The only thing that needs to play out is which side is going to be the winning side or whether some large alliance, will show how great they are, and decide to grind a losing faction to a winning one so they can profit. The mechanics are very well suited for a large null sec alliance to come and do just that. They can easilly quell any opposition just like in sov null sec.
But for each individual player entering faction war the question will be do you want more money or less. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
416
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Posted - 2012.05.11 19:53:00 -
[61] - Quote
Deen Wispa wrote:Cearain wrote:
The only thing that needs to play out is which side is going to be the winning side or whether some large alliance, will show how great they are, and decide to grind a losing faction to a winning one so they can profit. The mechanics are very well suited for a large null sec alliance to come and do just that. They can easilly quell any opposition just like in sov null sec.
.
Fearmongering at its best. Reminds me of all the fearmongering people did when CCP introduced Alliances and said that various nullsec alliances would come and ruin the FW sandbox. Puhleeez....
I am not afraid of this happening at all. I like faction war and low sec to remain in a sandbox, and generally I am against things like not allowing supercaps in low sec.
I am just pointing out the proposed mechanics make it easier for a null sec alliance to win this war. I still don't think the benefits are great enough for a null sec alliance to really focus in and do that for any reason other than to just "show how great they are and make some profits." But some alliances will do things, like burn jita, that aren't economic in the short term for publicity reasons that may pay off in the longer term.
Do you think if a large alliance decided to put all their effort into winning an inferno style faction war they wouldn't succeed? Do you think their methods would be much different than the current method of having blobs go grinding one system after another?
What would your strategies be? I can tell you if the flip times were much shorter and I was allowed to dock in the faction war zone I would love to have some large alliance come to fight. Now I wouldn't win, but I would keep fighting and have a great time. So would allot of small gang pvpers. But with the long flip times and no docking rules inferno brings, resistance would be futile. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
416
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Posted - 2012.05.11 20:20:00 -
[62] - Quote
Deen Wispa wrote:And btw Cearain- If you really want to fear monger, do it like this;
There's been secret conversations that the Minmatar will bring down the Gallente and help capture the remaining few systems that the Amarr have thus killing off the Amarr.
:)
I would fear the minmatar serving up the gallente, as much as I would fear them serving up a platter of cream puffs.
But all this talk makes me hungry. Excuse me while I have my minmatar help serve me up a sandwich.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
416
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Posted - 2012.05.12 01:25:00 -
[63] - Quote
Reikoku joined faction war for Minmatar.
If I had to guess whether some major null sec force will join faction war in the next year I would bet one will. By "major force" I just mean one that will single handedly change the course of the war.
I do think the least likely faction that they would join will be gallente. Just because it seems allot of high sec missions always went against gallente and it would be hard to get the standing and because it would limit access to jita. Sorry Gallente.
But I do anticipate something like a Reikoku coming in to a faction. Whether they will be able to roll over everyone or whether they will just end up in allot of good fights depends on what the mechanics of faction war are like at the time. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
417
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Posted - 2012.05.14 17:26:00 -
[64] - Quote
sYnc Vir wrote:is it true you can now only mission in hostal space, so anyone winning will be refused missions on the grounds there is no system for them to mission in?
That would be funny as ****
I would like to know the answer to this as well. If that is true the larger side can just leave one system next to their best agent to the enemy and farm it like crazy with no travel time.
The enemy would be able to dock their but the larger side will likely be able to switch systems at will. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
417
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Posted - 2012.05.14 17:34:00 -
[65] - Quote
Veshta Yoshida wrote:RougeOperator wrote:You can see there is a lot of people agreeing with each other that normally would troll the crap out of each other under different circumstances.
That might be the writing on the wall here. Heh. We all just want a system that allows us to shoot each other in the face, beat our chests when we do well and smack each other when we fail .. CCP's solution is a system in which the optimal play-style is to avoid combat at all costs unless its blob fights. Go figure. But fear not, for my brain just sent a memo claiming it has the answer to all out woes: - Introduce diminishing returns and its reverse when it comes to plexing (already operating with a x1-4 modifier so put it to use) (Optional) - Delay principal FW changes until NPC, plexes and missions are 'balanced' and above is ready. Intermediary result: - An attacker will only be able to take all systems if anally retentive as the VP required has the warzone control modifier applied. You'd have to really, really hate the enemy to submit yourself to closing 600 plexes in those last systems ...  - An underdog, coming from close to zero can drop systems in 25% the time it would normally take .. the inverse of the warzone control modifier the enemy enjoys. Final result: - The two warzones each reach an equilibrium based on total available manpower/time rather than ability to blob at the right times. - We all get to shoot each other in plexes as Godddess intended. - Snowballs will melt as excessive momentum is stopped dead in its track. - LP streams remain open for everyone as no side will ever be able to hold all space so missions and offensive plexes will always be available. Go Team Brain!
Why not:
1) just drop the 4x multiplier altogether. The winning side would still get up to a 20 % boost to thier lp generation from plexing pvp and missions. They could increase this a bit if they wanted. Thus the winning side would still have a big advantage on all the items shared by each faction.
2) Add more faction specific items to each lp store. Preferablly ones that were not useless like the amarr armor plates. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
418
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Posted - 2012.05.14 19:44:00 -
[66] - Quote
Veshta Yoshida wrote:Cearain wrote:Why not:... Because it does nothing to prevent snowballs and does nothing to keep the war going when a side collapses, unless of course you mean remove the modifier while still introducing a diminishing returns + inverse system ..  As for FW monopolies on new/old items .. Goddess yes. But not before missions are made challenging and the first series of iterations on LP in FW have come and gone.
Yes it would tend to reduce the snowball effect if each faction had additional unique items only for that faction and there was not a 4xs multiplier (really a 16x multiplier) of cost.
For example if amarr had allot of amarr specific items (say some new ships like say a faction coercer or armor plates that were actually better than meta 4 plates) in their lp store that no other lp store had but had very few pilots on their side getting those items they would increase in value. I mean we have a few items already. However when the cost of those items is going to go up 4x its not really going to be worth it.
Add a few more faction ships and remove the 4x multiplier and I think we have a much better chance. The side with fewer pilots will be making more isk per lp.
From what hans posted I think he pointed this out to ccp. However after listening to an interview from soundwave I think he wants to see faction war snowball out of control for one side and then see if any other entities will join in. That is partly why I think many other mechanics are so accomodating for null sec alliances. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
419
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Posted - 2012.05.15 02:13:00 -
[67] - Quote
RougeOperator wrote:Dirk Smacker wrote:Hans Jagerblitzen wrote: 2.) The doomsday predictions will come true, and the war will stagnate, fights will decrease, and I will have demonstrated to CCP that they should have listened to me and pared back the multiplier and not gone with full station docking. Necessary adjustments would than be made to get the fights rolling again.
Hey, you did all you could possibly do before backing down.  I just re-watched a video someone did to support your candidacy: http://www.youtube.com/watch?v=bPCggF0O8_oI threw up a bit around 4:15. Im a little bothered by the fact I feel that you Hans have retreated from what got you/him elected by many people. A lot of what you are saying now feels like the opposite of what we see in that vid starting from 4:15 Hans. .
Well I think its clear CCP' expansion is not at all in line with the ideas he ran on from 3:52 on. But it is not GÇ£hans's expansion.GÇ¥ In fact most of this was probably already done by the time he took office. I don't think we can blame him for this.
When he says leave all the empire building resource management blobs and political drama to null sec, well that is what we are getting.
Already you see someone saying "the problem" with amarr is we aren't "organized." We have multiple fcs running small gangs. This is supposedly the problem??? In other words we need to all get in one big blobby fleet. And indeed the side that does that will win with these mechanics.
The other answer we hear is that we should start recruiting more players. Yep we need bigger and bigger blobs if we want to have fun in this proposed mechanic. What happened to making the mechanics fun for roaming pvpers? The 2 end results are either a large null sec alliance comes and swings the battle, or it just ends in stagnation. Neither option sounds very good based on the ideas we had in mind when we voted hans in. I donGÇÖt think this is hansGÇÖs fault though. I just wish ccp would recognize what the people who voted for hans had in mind.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
421
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Posted - 2012.05.15 03:54:00 -
[68] - Quote
I don't think faction war will die. I just think it won't be kept alive from the same people. Now the people who keep it alive are people who play to have lots of interesting and quality pvp. After inferno it will be kept alive by people who like to blob and farm, blob and farm.
In other words people who like sov null sec will like these changes. there of course is nothing wrong with liking sov null sec. But why make faction war more of the same?
Veshta Yoshida wrote:Hans Jagerblitzen wrote:Bingo. No real mystery about that.. what an odd way of designing a game, basing major contentious balance decisions on wishful thinking/hope rather than applying thought/common sense. House M.D. makes for an awesome TV show, endangering the life of patients (and sometimes outright killing them) in the hope of finding a 'cure' while praying that should it go sideways it will be possible to resuscitate .. but in game design? .. Hahahahahahaha .. guess all my loathing for the flip-flopper called Soundwave is justified 1. One side collapses. Remaining pilots scratch dirt to find scrubs for sustenance. Null blob comes to the rescue, farms the crap out of it and leaves post haste (ie. like every major western hemisphere military intervention/"help" the last 40 years). Only interest is ISK/LP and nothing else. Side collapses, the remaining pilots now start scratching the dirt for scrubs on a full stomach and get to pray for the next wave of big spender "foreigners" *Yay*. 2. Full-on idiocy turns out to be ... surprise ... Idiocy. FW is effectively killed off as more than half of all active/involved corps leave for pastures green (no one likes grinds). By the time the metrics irrefutably show that the patient is indeed no longer with us and Soundwave rummages around his dirty sock drawer for the Hail Mary, null has had its third and final pass making it 'acceptable', containing less grinds, more pew and can be profitable with a bit of work. If by random chance and blind luck the Hail Mary works and FW is actually fixed (18 months!) no one joins up as that which most joined up for to get away from in the first place was fixed earlier (Null). @Hans: Our efforts to influence the CSM/process came too late, best you can do is make sure they start the resuscitation in a timely fashion. @CCP: Making life altering decisions based on die rolls is a valid way of managing ones life, but doing so where the lives of others are involved is not. Apply your grey for Goddess sake.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
422
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Posted - 2012.05.15 16:50:00 -
[69] - Quote
Vordak Kallager wrote: Well, the problem isn't necessarily the mechanics, its the people. Currently, Minmatar and Gallente are simply bigger and more numerous. There isn't anything CCP can do to change that. I don't think its fair for CCP to limit participation from the bigger side in favor of the little guy; that isn't the way CCP has historically built EVE Online.
And if they did somehow create some restriction on how many people of each militia could be in a system or in a plex at a single time, that system would get horribly abused and be hopelessly ineffective. Regardless of whatever mechanics CCP decides to throw at us, the problem is that we are simply bigger/stronger than the Amarr and likewise for the Gallente. Nothing CCP does will change that, it is up to the Amarr and Caldari themselves to a) recruit more or b) cooperate/coordinate with the #s they have better or c) do nothing, leave the warzone, and let the Minmatar/Gallente to stagnate/atrophy with no targets until the sides are once more at an equilibrium.
That is the way the warzones have always been, Inferno isn't going to change this very fundamental aspect of the war.
First no one is suggesting limitting the number of people in a system or plex.
However when ccp implements mechanics that promote blobbing that is a problem. For example no one being able to dock will severely limit the number of different systems the losing side can hit at at the same time. (thereby splitting up the blob) Hence the effectiveness of having a blob is amplified. This is the sort of pro null sec mechanic that is a big part of the new system. Do you think limitting where people can base out of hurts blobbing?
This and other reasons how this will lead to more blob warfare have been explained, so I won't go through them again - unless you missed them.
Your solutions:
A) recruit more. Why not just say get your own blob? I am not interested in the politics of recruiting and "empire building". I wanted to be in a "fight club." What happened to those ideals?
Also note what damarr said. Recruiting for the losing side is pretty hard to do if you have a rational person. The only way you will be able to turn the tide is if you can get some sort of large alliance on your side. And well that again will just make this more like null sec.
B) I really don't know what do you mean by "cooperate/coodinate" better? Do you mean all form into the same big blobby fleet instead of having numerous small gangs? If I wanted to join a blob I would be in null sec already.
C) Why is it so wrong to express our thoughts on the forums to let ccp and csm know what we think?
The war zone is not going to be the same as it has always been. Its going to change due to the mechanics ccp is putting into the game. For people who like sov null sec and big blobby fights it will be better. I am happy for them. But I also say to them why not just leave that in null sec and give people who like more frequent less blobby pvp a single mechnanic. Just one.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
422
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Posted - 2012.05.15 18:08:00 -
[70] - Quote
X Gallentius wrote:Cearain wrote:
However when ccp implements mechanics that promote blobbing that is a problem. For example no one being able to dock will severely limit the number of different systems the losing side can hit at at the same time. (thereby splitting up the blob) Hence the effectiveness of having a blob is amplified. This is the sort of pro null sec mechanic that is a big part of the new system. Do you think limitting where people can base out of hurts blobbing?
This and other reasons how this will lead to more blob warfare have been explained, so I won't go through them again - unless you missed them.
There will always be small gang fights off the main pipes. If you're after small fights, then roam away from the front lines and the home systems of various FW alliances/corps. Make a base in a non-FW system that's close to the action: Gallente/Caldari low sec for Minmatar/Amarr theater. Gallente low sec or even Syndicate for Gallente space. Mara/Karja for Caldari space.
Its not a matter of can or can't find small gang pvp. Its a matter of whether this makes it easier or harder to find. Not having ships in the war zone to ship up or down in, makes it harder. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
422
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Posted - 2012.05.15 18:14:00 -
[71] - Quote
Mutnin wrote:X Gallentius wrote:Cearain wrote:
However when ccp implements mechanics that promote blobbing that is a problem. For example no one being able to dock will severely limit the number of different systems the losing side can hit at at the same time. (thereby splitting up the blob) Hence the effectiveness of having a blob is amplified. This is the sort of pro null sec mechanic that is a big part of the new system. Do you think limitting where people can base out of hurts blobbing?
This and other reasons how this will lead to more blob warfare have been explained, so I won't go through them again - unless you missed them.
There will always be small gang fights off the main pipes. If you're after small fights, then roam away from the front lines and the home systems of various FW alliances/corps. Make a base in a non-FW system that's close to the action: Gallente/Caldari low sec for Minmatar/Amarr theater. Gallente low sec or even Syndicate for Gallente space. Mara/Karja for Caldari space. There really isn't any small gang "fights" in FW.. There is small gank "ganks" and small gangs getting ganked. Sure you can go into a plex to fight 2 or 3 frigs, dessies or cruisers but any sort of small gang "fight" is very few and extremely far between. Pretending you are doing "small gang" when it's 3 or 4 guys on a KM but 30 in local on your side to come to your beck and call soon as you know you will get beat is not small gang fighting.  There is zero opportunity for getting these so called small gang fights out of Gal Militia, because you guys rarely if ever go out side of your easy blob zones where back up is 1 jump away. Anytime a corp like mine for example takes out 8 to 10 BC's the moment we show up on radar is the only time you guys ever come into the back systems and then it's only with 2 times what we could possibly fight. This leaves us with ganking random targets of opportunity and not being able to give any better fight than what you guys end up giving us. I did get a kick the other night when we killed a Gal BC on a plex gate that had pretty much equal numbers to us with him but they all ran then accused us of blobbing. 
Once you increase the numbers in your fleet above what would give a single battleship a good fight the chances of finding another fleet that is comparable gets less likely. That is why IMO solo is best way to get frequent good fights.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.16 14:38:00 -
[72] - Quote
X Gallentius wrote:Andiedeath wrote:Just to add... Many of the people that have joined so far have ground their rep from -5.0 with the appropriate faction to +0.5 to get in... Hate to say it but there are plenty of peeps interested in these new changes. Doomsdayers just need to take a step back... Or Register for the Apocolypse Afterparty on facebook... One of the 2. :P
As Mike said, the future of the Militia's will be written by the old leaders that stick around and the new people that come... And there are plenty of those new players... I keep hearing things like "Plex farming" from everybody I talk to. Getting a bit concerned, tbh. Fearing massive amounts of offensive plexing in far off systems that don't matter, no defensive plexing, no fights since it will be more efficient to go for isk instead. We'll see what happens soon enough.
Well I think a big part of the question is how much of a part will the "lp upgrades" play in the 16x multiplier. If by you doing a plex in my system I lose the lp I put into it and therefore may have to pay 2xs as much in the lp store we may see these offensive plexes being defended.
The problem is CCP has not spelled out how much the lp upgrades really count toward the 16x multiplier.
Now lets say minmatar have 50 systems. If the 16x multiplier is more dependant on the numer of systems you have sov in and not very dependant on how much lp is invested in those systems then they will not upgrade many of those systems. Because the updrades themselves are fairly worthless. This will mean that the minmatar will not uprade those systems and therefore will not really be losing anything if I go and plex them. Hence there won't be much fighting until the actual system is in jeopardy of flipping and then it can be addressed 35 hours later.
From the amarr side I will have no additional incentive to plex in a system that was upgraded if the amount of isk invested is not the main driving force in determining the 16x multiplier. Therefore I were a greedy carebear I will go ahead and get my lp from a system that is not upgraded and unlikely to get a pvp response because I am not taking lp from them.
However if the lp upgrades play a very very large role in the 16x multiplier both sides will have a bigger incentive to focus their plexing on those systems and fight for those systems.
I make this point here: https://forums.eveonline.com/default.aspx?g=posts&m=1305327#post1305327 and in the next post.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.16 14:42:00 -
[73] - Quote
Lock out wrote:Hrett wrote:
They actually did a good thing with the Crucible plex changes. It increased small gang a lot. I think they need to tweak capture times down to 3x current, but we will see.
Uhmm .. more times spinning buttons ? Three times more ?
Inferno is going to require 5xs the button spinning to flip a system. Haven't you heard the advertisement "Faction war now with 5xs the button spinning" 
Hrett thinks 3xs the button spinning is plenty. I think 1/6 the button spinning is plenty.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.16 15:29:00 -
[74] - Quote
I don't mind the actual timer. I think it puts up a beacon that basically says the same thing Bohemond said: "If today they wish to fight, let them come."
I don't have any great urge to shoot red crosses while I wait.
Each side should have reason to fight for *every* plex. Not just wait 35 hours so they can prepare a blob. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.16 16:04:00 -
[75] - Quote
X Gallentius wrote:Kuehnelt wrote:*ahem*. C'mon now, no head starts on it now. Wait for Inferno and a solid anecdote before you make the thread. Not whining yet. Not going to chase stabbed condors 23/7 either.  We have other plans for them.
Why not just award the lp in a plex to the pilot that: 1) was there the longest and 2) was on grid when the plex was captured
The lp could then be divided between all the people he is in fleet with who are also on grid when the plex is captured. Isn't that how vp and standings are awarded now anyway?
As far as lp for kills give the lp to the pilot who did the most damage and divide that with his fleet. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.17 13:55:00 -
[76] - Quote
Kuehnelt wrote:The multiplier on your LP store costs depends on the number of systems you have and on how upgraded they are.
Like you said though, we don't how much of an effect upgrading has verus gaining systems. CCP is asking us to give feedback on a system that they have not explained.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.17 14:10:00 -
[77] - Quote
chatgris wrote:Hans Jagerblitzen wrote:I'd much rather engage aggressors when my system is at 5% contested instead of 95% contested, but maybe that's just me. I'd rather wait until they flipped the system so I can get some reward for plexing. (I'd probably still fight them in the plex if they were there, just not run the button). I say this because I think people will quickly realize it's not worth putting any LP into the IHUB just to have it drained away while you sleep.
And the stated benefits to putting lp in an ihub are not exactly compelling.
The big question is how much will the upgrades effect the 16x multiplier. Is it going to be effected more by just the raw number of systems or is it going to be effected much more by the lp upgrades? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.17 18:10:00 -
[78] - Quote
Valerie Valate wrote:Cearain wrote: The big question is how much will the upgrades effect the 16x multiplier. Is it going to be effected more by just the raw number of systems or is it going to be effected much more by the lp upgrades?
on sisi at the moment. Minmatar/Amarr warzone has 70 systems and the total warzone control is determined on a scale of 420 points. Which means each system is worth 6 points. 1 point for capturing it, and 1 point for each upgrade level.
Awesome thanks for going through this. So we can upgrade systems that have no stations?
Valerie Valate wrote:
for the Minmtar/amarr warzone, the intervals between lp store offers changing are every 84 points.
which means, to avoid the worst LP offers, you'd need to hold 14 fully upgraded systems. 6x14 =84, should be enough, tho 85 would probably work better. which means 15 systems..
But doesn't that assume that all of the other sides systems are fully upgraded. If minmatar held 56 systems none of which were upgraded then amarr would not need to upgrade any of their systems. I think they do the back end math to figure out where you stand on the scale of 420. So if no systems of either side are upgraded then when you capture a system it is really worth 6 points on the 420 scale not one.
I like that it is cheaper lp wise to upgrade a new system to level 1 rather than to upgrade the same system to level 2. This should encourage factions to upgrade more systems that are more spread out rather than just upgrading the same system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.17 18:42:00 -
[79] - Quote
Valerie Valate wrote:Cearain wrote: Awesome thanks for going through this. So we can upgrade systems that have no stations?
Yes. Ezzara (0 stations) appears as upgraded. Cearain wrote: But doesn't that assume that all of the other sides systems are fully upgraded?
No ? here's a picture: http://i1195.photobucket.com/albums/aa394/bloodnuns/20120517181821.jpgthe minmatar have not upgraded all systems to V and don't get the benefit from the lp stores. If the minmatar took all 70 systems, but none were upgraded, they'd only have 70 points, and would still have the worst lp store offers.
Ok I see so by doing offensive plexes that drops the enemy a level you are not thereby boosting your sides lp multiplier. You are only hurting their lp multiplier.
They seemed to indicate the multiplier was based on a comparison of the two factions when they said:
"That is why progress will now be tracked by counting the number of solar systems held, how many upgrades are installed for each faction and compared to the faction's enemy over the regions being competed for."
But the multiplier doesn't really involve a "comparison" of your territory and upgrades with the enemies. It is just how many points of a possible total you get. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
424
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Posted - 2012.05.17 21:27:00 -
[80] - Quote
Andre Vauban wrote:Does anybody know how often the "Control Stats" are updated? There is absolutely no way we could hold the 10+ systems to level V to hit even the first tier of control upgrades. I forsee planned time events to plex and cash out LP stores by dumping LP into systems, farming like crazy, cashing out, and then doing nothing for several days. The other side can easily drain all your upgrades while you sleep.
Yes I agree this may be what people do. But it would take allot of lp and therefore a coodinated effort to do this.
As far as people draining your lp while you sleep I suppose they would but you gain lp from doing offensive plexes 2xs as fast as they will be able to drain yours. So I'm not sure you would defend it even if you were awake and solely concerned about lp.
Anyway now that I know a bit more about how the lp banks work I think this is looking allot better than I initially thought. They definitely put some thought into this I will give them credit there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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