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Author |
Thread Statistics | Show CCP posts - 106 post(s) |
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CCP Punkturis
C C P C C P Alliance
1910
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Posted - 2012.05.02 19:33:00 -
[1] - Quote
Team Super Friends have been working on the New War Dec system, new Kill Reports and some new Modules and we'd love to see all the feedback and issues gathered here in this thread so it will be easier for us to monitor it.
HAVE FUN (and don't break anything too badly) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1912
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Posted - 2012.05.02 19:38:00 -
[2] - Quote
Seleene wrote:Are the new Kill Reports in 3D?
you can spin your Kill Reports in station, but only if you are in captains quarters CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1912
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Posted - 2012.05.02 19:43:00 -
[3] - Quote
btw if it wasn't clear ^^^ was a lie CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1914
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Posted - 2012.05.02 19:50:00 -
[4] - Quote
Lapine Davion wrote:CCP Punkturis, can you repost what changes your team is bringing out on Sisi?
added it in the first post CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1914
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Posted - 2012.05.02 19:51:00 -
[5] - Quote
Kyoko Sakoda wrote:As a UI nerd I am excite and may have comments.
uh-oh! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1914
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Posted - 2012.05.02 19:56:00 -
[6] - Quote
Tess La'Coil wrote:I might have missed it, will these kill reports only be for corps/alliances in FW, or also for all other mails/reports?
all of them CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1914
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Posted - 2012.05.02 19:57:00 -
[7] - Quote
Thomas Gallant wrote:Was there any change in the cost of war decing? I heard about basing the cost on the number of members in the target corp/alliance and the removal of limits on number of concurrent wars in I think a dev diary, are those changes here?
Yeah it's been changed, it'll be described better in a dev blog soon, I'm not sure the latest version is in this sisi update though CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1914
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Posted - 2012.05.02 19:58:00 -
[8] - Quote
GeeShizzle MacCloud wrote:regarding the kill reports, as the current killmails and subsequent killboard battle reports suffer severely with inaccurate and sometimes totally wrong details of who's on who's side, will the war/battle reports take into account the involved parties standings towards each other and in some cases not limit statistics of the report (isk lost/isk killed/players involved etc..) to just 2 sides?
ie are we still going to have to rely on manual separation of the involved parties into the different sides involved in the battles?
there was no work done on the backend of kill reports, it's only a UI change CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1914
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Posted - 2012.05.02 20:00:00 -
[9] - Quote
Ampoliros wrote:Do you happen to have stats/fitting or info onhand for the new mods (ideally the adaptive hardeners and the shield boosters) so i can ponder them while waiting for Sisi to come up?
I don't know too much about the new modules and I'm pretty sure I'm the only person from the team looking at this thread now (it's 8 at night) but I'm sure SoniClover will reply to you module guys sometime later CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1914
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Posted - 2012.05.02 20:01:00 -
[10] - Quote
Blake Armitage wrote:Will old 'killmails' that are displayed on the Character panel show up as new Kill Reports?
Also, is the value of the kill priced at the time of the kill? As you know, prices change over time and it would be nice to have that number of the cost of a historical kill.
Old "killmails" will show up as new Kill Reports but with 0.0ISK value since it's the price at the time the kill is made CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1914
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Posted - 2012.05.02 20:05:00 -
[11] - Quote
Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost..
you can read my dev blog to get more info CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
402
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Posted - 2012.05.02 20:07:00 -
[12] - Quote
CCP Punkturis wrote:Seleene wrote:Are the new Kill Reports in 3D? you can spin your Kill Reports in station, but only if you are in captains quarters BEST. FEATURE. IN. INFERNO! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP SoniClover
C C P C C P Alliance
40
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Posted - 2012.05.02 20:17:00 -
[13] - Quote
Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).
Adaptive Armor Hardener - there is only a tech I version at start, but it will not be seeded directly on market. You'll get BPCs as drops (we haven't nailed down where yet). It is entirely possible to add other tech and/or faction versions later.
War cost change - we've been making changes to this very recently, so it might not be on Sisi yet, but should be soon. As Punkturis said, we'll have more information in a devblog very soon. |
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CCP Punkturis
C C P C C P Alliance
1919
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Posted - 2012.05.02 20:21:00 -
[14] - Quote
Kraylo Jita wrote:CCP Punkturis wrote:Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost.. you can read my dev blog to get more info So logis still have to fire a shoot with a gun to get on the km ?
yes
I feel bad for all the helpful logi pilots out there CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1919
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Posted - 2012.05.02 20:22:00 -
[15] - Quote
I should also probably mention that the War Report has not been finalized, it's missing a timeline and some better grouping probably. Also the UI for the Ally system has not been fully implemented. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1919
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Posted - 2012.05.02 20:29:00 -
[16] - Quote
Silly Slot wrote:CCP Punkturis wrote:Kraylo Jita wrote:CCP Punkturis wrote:Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost.. you can read my dev blog to get more info So logis still have to fire a shoot with a gun to get on the km ? yes I feel bad for all the helpful logi pilots out there Punkturis PLEASE can't you sneak this into a release lol, the logi pilots of eve would love you even more than we already do.
heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1919
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Posted - 2012.05.02 20:40:00 -
[17] - Quote
Tess La'Coil wrote:CCP Punkturis wrote:heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers? Just brainstorming..
I've been trying and trying and trying
"guys but the logi pilots are really nice people and we should show them some love" "NO." - is the answer I always get back
not really we're aware of it and it's something we really want added sometime in the future
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1922
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Posted - 2012.05.02 20:49:00 -
[18] - Quote
Ranger 1 wrote:Silly Slot wrote:Tess La'Coil wrote:CCP Punkturis wrote:heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers? Just brainstorming.. like the idea, hate the idea of misclicking the icon to lock and shooting my own logi lol, especially since the icons sorta move as new effects add on, they'd have to be different, perhaps a smaller bar of icons above the negative effects icons but with green instead of red, or blue perhaps might be better looking Well, honestly friendlies should be targetable from the watch list and if done that way show up in a completely different area of the screen to cut down on accidental friendly fire. In other words only boosting modules of the various types (including remote repair) can activate when those "target" icons are highlighted. This would also open up some interesting possbilities elsewhere.
what's wrong with shooting blues??? CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1922
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Posted - 2012.05.02 20:54:00 -
[19] - Quote
Missile War wrote:punkturis, just wondering, but i believe(last time it happend on sisi) a pos scrammed/webbed me, but it didn't show up in the EWAR bar, any chance pos's will be added as well?
I honestly don't know, Super Friends are not working on the buffbar so your best bet would be to post this question in the feedback thread to karkur's devblog on the feature CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1924
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Posted - 2012.05.02 21:00:00 -
[20] - Quote
Koby Botick wrote:It's only tangentially relevant, but why exactly are killmails (or reports) not public? By public I mean anyone can poll these without any API key.
with Inferno you can now drag kill reports to chat for everyone to open them up CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
408
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Posted - 2012.05.02 21:08:00 -
[21] - Quote
CCP Punkturis wrote:Silly Slot wrote:CCP Punkturis wrote:Kraylo Jita wrote:CCP Punkturis wrote:Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost.. you can read my dev blog to get more info So logis still have to fire a shoot with a gun to get on the km ? yes I feel bad for all the helpful logi pilots out there Punkturis PLEASE can't you sneak this into a release lol, the logi pilots of eve would love you even more than we already do. heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! This is something we need to address in Crime Watch, so please lobby Team Five 0 to make this happen. Essentially then it's not recorded right now who assisted those that shot the victim. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
408
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Posted - 2012.05.02 21:09:00 -
[22] - Quote
CCP Punkturis wrote:Missile War wrote:punkturis, just wondering, but i believe(last time it happend on sisi) a pos scrammed/webbed me, but it didn't show up in the EWAR bar, any chance pos's will be added as well? I honestly don't know, Super Friends are not working on the buffbar so your best bet would be to post this question in the feedback thread to karkur's devblog on the feature Please note that Team Five 0 has taken over the Effect Bar since its release, but please post in CCP karkur's dev blog feedback thread. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
408
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Posted - 2012.05.02 21:11:00 -
[23] - Quote
Salpun wrote:CCP Explorer wrote:This is something we need to address in Crime Watch, so please lobby Team Five 0 to make this happen. Essentially then it's not recorded right now who assisted those that shot the victim. But all you got to do is say make it happen and it will Subject to other things we have on the backlog, hence the need for lobbying.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
410
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Posted - 2012.05.02 21:24:00 -
[24] - Quote
Missile War wrote:-alright ill post it in karkurs thing...if i can find it o.O Here http://community.eveonline.com/devblog.asp?a=blog&nbid=28603 and here https://forums.eveonline.com/default.aspx?g=posts&t=97821 Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
410
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Posted - 2012.05.02 21:24:00 -
[25] - Quote
Salpun wrote:CCP Explorer wrote:Salpun wrote:CCP Explorer wrote:This is something we need to address in Crime Watch, so please lobby Team Five 0 to make this happen. Essentially then it's not recorded right now who assisted those that shot the victim. But all you got to do is say make it happen and it will Subject to other things we have on the backlog, hence the need for lobbying. Status of the Sisi update? Use Europen Players need to go to bed soon Go to bed.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Tuxford
C C P C C P Alliance
313
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Posted - 2012.05.02 21:31:00 -
[26] - Quote
Thomas Gallant wrote:Was there any change in the cost of war decing? I heard about basing the cost on the number of members in the target corp/alliance and the removal of limits on number of concurrent wars in I think a dev diary, are those changes here?
There are changes there but I'm in the process of changing it again so SiSi is not accurate at the moment. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
1927
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Posted - 2012.05.02 21:34:00 -
[27] - Quote
Missile War wrote:CCP Tuxford wrote:Thomas Gallant wrote:Was there any change in the cost of war decing? I heard about basing the cost on the number of members in the target corp/alliance and the removal of limits on number of concurrent wars in I think a dev diary, are those changes here? There are changes there but I'm in the process of changing it again so SiSi is not accurate at the moment. Since when is sisi online than? >.> edit: Yes im impatient, and will keep spamming until its up :D
you should keep that spam in the general issues thread, not this specific one CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Tuxford
C C P C C P Alliance
313
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Posted - 2012.05.02 21:36:00 -
[28] - Quote
Blake Armitage wrote:Will old 'killmails' that are displayed on the Character panel show up as new Kill Reports?
Also, is the value of the kill priced at the time of the kill? As you know, prices change over time and it would be nice to have that number recorded.
It is recorded with the kill for precisely that reason. We've also planned to actually record the price of each module in the kill blob at the time when it was killed so the kill report is historically accurate. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Tuxford
C C P C C P Alliance
314
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Posted - 2012.05.02 21:39:00 -
[29] - Quote
So.. I messed up a bit and though some things would happen automatically. Anyways long story short then anything me and Punkturis have on there is a week out of date. I integrated the stuff we did to the branch that sisi is running off but I belief it's a bit broken (like war reports possibly not opening up and if they do not really getting any other info than from the first war report you opened.
I'll take care of it tomorrow, promise. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Tuxford
C C P C C P Alliance
314
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Posted - 2012.05.02 21:40:00 -
[30] - Quote
Demolishar wrote:Missile War wrote:CCP Tuxford wrote:Thomas Gallant wrote:Was there any change in the cost of war decing? I heard about basing the cost on the number of members in the target corp/alliance and the removal of limits on number of concurrent wars in I think a dev diary, are those changes here? There are changes there but I'm in the process of changing it again so SiSi is not accurate at the moment. Since when is sisi online than? >.> edit: Yes im impatient, and will keep spamming until its up :D Now we both know Tuxford doesn't believe in servers being online.
You mistake the production server for your local server once and you never live it down https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
1927
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Posted - 2012.05.02 21:41:00 -
[31] - Quote
CCP Tuxford wrote:So.. I messed up a bit and though some things would happen automatically. Anyways long story short then anything me and Punkturis have on there is a week out of date. I integrated the stuff we did to the branch that sisi is running off but I belief it's a bit broken (like war reports possibly not opening up and if they do not really getting any other info than from the first war report you opened.
I'll take care of it tomorrow, promise.
Nice CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
411
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Posted - 2012.05.02 21:49:00 -
[32] - Quote
CCP Tuxford wrote:Demolishar wrote:Missile War wrote:CCP Tuxford wrote:Thomas Gallant wrote:Was there any change in the cost of war decing? I heard about basing the cost on the number of members in the target corp/alliance and the removal of limits on number of concurrent wars in I think a dev diary, are those changes here? There are changes there but I'm in the process of changing it again so SiSi is not accurate at the moment. Since when is sisi online than? >.> edit: Yes im impatient, and will keep spamming until its up :D Now we both know Tuxford doesn't believe in servers being online. You mistake the production server for your local server once and you never live it down /facepalm Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Tuxford
C C P C C P Alliance
315
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Posted - 2012.05.02 22:12:00 -
[33] - Quote
Severian Carnifex wrote:CydonianKnight wrote:CCP Tuxford wrote:So.. I messed up a bit and though some things would happen automatically. Anyways long story short then anything me and Punkturis have on there is a week out of date. I integrated the stuff we did to the branch that sisi is running off but I belief it's a bit broken (like war reports possibly not opening up and if they do not really getting any other info than from the first war report you opened.
I'll take care of it tomorrow, promise. Is that a no SISI till tomorrow problem or just it'll need fixing tomorrow? would like to know this too... please? No it just means that the fancy stuff we've been building is probably broken until I can get this fix in. It should really be isolated to war related features. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Unifex
C C P C C P Alliance
104
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Posted - 2012.05.02 22:21:00 -
[34] - Quote
CCP Explorer wrote:CCP Tuxford wrote:Demolishar wrote:Missile War wrote:CCP Tuxford wrote:Thomas Gallant wrote:Was there any change in the cost of war decing? I heard about basing the cost on the number of members in the target corp/alliance and the removal of limits on number of concurrent wars in I think a dev diary, are those changes here? There are changes there but I'm in the process of changing it again so SiSi is not accurate at the moment. Since when is sisi online than? >.> edit: Yes im impatient, and will keep spamming until its up :D Now we both know Tuxford doesn't believe in servers being online. You mistake the production server for your local server once and you never live it down /facepalm
This helps me to sleep at night Senior Producer of EVE Online |
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CCP Tuxford
C C P C C P Alliance
316
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Posted - 2012.05.02 22:38:00 -
[35] - Quote
CCP Unifex wrote:This helps me to sleep at night It's ok I can no longer do that. Nah I'm just kidding I can totally do that it's just a lot more complex for me now
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Punkturis
C C P C C P Alliance
1927
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Posted - 2012.05.02 22:42:00 -
[36] - Quote
you're excited about Inferno aren't you CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1938
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Posted - 2012.05.03 08:23:00 -
[37] - Quote
Psychotic Monk wrote:Azura Solus wrote: i Just tried to dec goonswarm on sis and it was 57.5 mil (NOT BAD!) for a 45 member corp was like 42.mil /facepalm That's not the actual current Goonswarm. Spacefriend.
no calling names in my thread! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1939
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Posted - 2012.05.03 09:52:00 -
[38] - Quote
July Oumis wrote:When will we be able to use the new mods, or in other words when will they be seeded?
we're working on it, I'll let you know when I know more CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1945
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Posted - 2012.05.03 11:20:00 -
[39] - Quote
thanks space bro
it ALMOST feels like I'm eating a cake myself, almost CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Tuxford
C C P C C P Alliance
320
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Posted - 2012.05.03 11:20:00 -
[40] - Quote
Kim Briggs wrote:I would like to have a 'Kill-Cam' in the Kill-Reports
So i can watch the last 5 seconds of my target again...and again...and again... That is so awesome https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Paradox
261
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Posted - 2012.05.03 11:21:00 -
[41] - Quote
Caaaaaaaaaaaaake! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP SoniClover
C C P C C P Alliance
41
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Posted - 2012.05.03 11:46:00 -
[42] - Quote
Drone damage module - We were *very* conservative with the initial numbers and fully expected to up them from the 9/12% they currently are. So we will probably improve them in the near future (stats and/or CPU). But they will remain a low slot module.
War cost - remember that the changed version is NOT YET on Sisi, what is on Sisi right now is the original, old changes we implemented before Fanfest. Expect new version tomorrow.
CPU rigs - We'll take a look at the calibration cost, as there was a bit of debate on which way to go - we took the conservative approach, but might consider lowering it. |
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CCP Punkturis
C C P C C P Alliance
1948
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Posted - 2012.05.03 12:51:00 -
[43] - Quote
July Oumis wrote:CCP Punkturis wrote:July Oumis wrote:When will we be able to use the new mods, or in other words when will they be seeded? we're working on it, I'll let you know when I know more I asked the same thing one page ago...
You'll get the same answer CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP SoniClover
C C P C C P Alliance
41
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Posted - 2012.05.03 13:48:00 -
[44] - Quote
Vessper wrote:Is there any information on how the resistance shifting armor hardener works?
It's an active module with a 10 sec cycle, every cycle it checks the damage received in the cycle and adjust the resistance bonus the module gives based on that. It takes the top two damage types and increases the resistance against them while reducing the other two by the same amount (if you have received only a single damage type, it adjust only that one). It's a zero-sum system, meaning for instance that if the resistance bonus for a damage type is at 0, it can't be reduced further and the one's to be increased don't increase as much. |
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CCP Punkturis
C C P C C P Alliance
1951
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Posted - 2012.05.03 15:40:00 -
[45] - Quote
Caellach Marellus wrote:Legion icon on the kill reports is huge compaired to the rest.
thanks:) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP SoniClover
C C P C C P Alliance
41
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Posted - 2012.05.03 15:48:00 -
[46] - Quote
Tsubutai wrote:Are there diminishing returns on the increase or do you get the 'full' 15% from each resist that you're not being hit on? Specifically, if I were being hit exclusively with pure kinetic damage, what kinetic resist would the module confer?
The resist is calculated for the module itself, but when it's applied to the ship it goes through the normal channels. So, in the hypothetical scenario where you have no other resistance bonuses, then the max resist you could get from this module is 60% (the other three would then be at 0). But if you have other resistance bonuses, then your actual resist is calculated as usual.
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CCP SoniClover
C C P C C P Alliance
42
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Posted - 2012.05.03 16:28:00 -
[47] - Quote
We'd love to make a T2 version also before Inferno, we only have this one version now because we're still tweaking it, but once we're happy with it as a T1 version we should be able to do a T2 version also (no promise though ) But we're not making faction versions for Inferno (hopefully later).
As for the armor compensation skill, then the answer is no. This is for a technical reason of how passive and active resistances are calculated differently and to use it would require a constant recalculation which would override the adjustments made by this module.
We'll look into creating a new skill (or adjust an existing skill) to work with this module, but it might not make it in for Inferno. Btw, the skill requirement for the item Hull Upgrades Lvl 3.
Finally, we're in the process now of seeding the items on Sisi (a special seeding script has to be run to get things on Sisi), hopefully the items will be in tomorrow. |
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CCP Punkturis
C C P C C P Alliance
1953
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Posted - 2012.05.03 17:39:00 -
[48] - Quote
Kismeteer wrote:Can I take this opportunity to say that I love you, Punkturis? Thank you for these small fixes that make eve much more enjoyable.
wow not a bad compliment from an oscar award winning director!
(it's my pleasure) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP SoniClover
C C P C C P Alliance
44
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Posted - 2012.05.03 22:44:00 -
[49] - Quote
Regarding the fueled shield booster - the first version I made actually used Hydrogen Batteries as fuel directly from the cargo hold, using a script. But there were several issues here, the most serious one being that it didn't fit one of the key criteria of the module, which was this is supposed to give temporary boost only. I.e. the intention was not to create a module that could be run non-stop throughout the whole combat. Instead, the thinking is that timing is important where you can temporarily tank more heavily than normally.
Now, whether cap boosters are the right choice or not can be debated, it has its pros and cons. Yes, it doesn't make sense to use an 800 instead of 400, but that isn't a bad thing per se - people will just use the 400 and that's fine. That being said, it is still in the picture to tweak stats and even create new kind of fuel charge, but fueling from the cargo hold didn't really work out when we tested it, i.e. it either allowed for endless boosting, or you having to fill you're cargo hold with a handful of fuel charges. |
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CCP Punkturis
C C P C C P Alliance
1958
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Posted - 2012.05.03 23:05:00 -
[50] - Quote
thanks:) I clearly need to kill more of my alts in t3 ships on my local server CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1961
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Posted - 2012.05.04 09:04:00 -
[51] - Quote
SoniClover stated earlier in this thread that the war cost formula on Sisi now is really old, we've updated it since internally and the new version should be on Sisi soonGäó CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1962
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Posted - 2012.05.04 12:44:00 -
[52] - Quote
Camios wrote:CCP Punkturis wrote:SoniClover stated earlier in this thread that the war cost formula on Sisi now is really old, we've updated it since internally and the new version should be on Sisi soonGäó Can you tell us the formula? We need to know it in advance so we can whine and protest or praise you as soon as possible.
no we'll rather have you protest and whine about it without even knowing how it is
it's in a dev blog that's scheduled to be posted late next week, but I'll ask SoniClover if wants to post it here too.. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1962
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Posted - 2012.05.04 13:11:00 -
[53] - Quote
Salpun wrote:CCP Punkturis wrote:Camios wrote:CCP Punkturis wrote:SoniClover stated earlier in this thread that the war cost formula on Sisi now is really old, we've updated it since internally and the new version should be on Sisi soonGäó Can you tell us the formula? We need to know it in advance so we can whine and protest or praise you as soon as possible. no we'll rather have you protest and whine about it without even knowing how it is it's in a dev blog that's scheduled to be posted late next week, but I'll ask SoniClover if wants to post it here too.. Sooner feedback is better feedback
you're all going to be arguing about it anyways CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Paradox
262
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Posted - 2012.05.04 13:54:00 -
[54] - Quote
Salpun wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:Camios wrote:CCP Punkturis wrote:SoniClover stated earlier in this thread that the war cost formula on Sisi now is really old, we've updated it since internally and the new version should be on Sisi soonGäó Can you tell us the formula? We need to know it in advance so we can whine and protest or praise you as soon as possible. no we'll rather have you protest and whine about it without even knowing how it is it's in a dev blog that's scheduled to be posted late next week, but I'll ask SoniClover if wants to post it here too.. Sooner feedback is better feedback you're all going to be arguing about it anyways True but I would want atleast one player pass(becides the CSM hopefully) before you put it in a Devblog.
This is not how a Dev Blog works. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
1962
|
Posted - 2012.05.04 14:39:00 -
[55] - Quote
Salpun wrote:I see two types of Devblogs published about new features. There are the check this out and give feedback so we can change it Devblog and the this is the way it will be until we comeback to it after Patch day Devblog.
The players are conserned about what type of Devblog will be posted next week.
People will give feed back/ threadnout with either full information, partial information or no information. What is more helpful to the Devs?
Keep up the good work but as the relationship between the Crimewatch changes and War Decs is not clear yet. And the devs seem to be focused on the formula for cost and still not focused on getting players to want to attach and defend when in a wardec state. Wardecs will remain a broken machanic.
There's a lot of assumptions in this post. We've been getting and acting on feedback on the war cost formula since our first dev blog on war decs which was posted a while ago. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP SoniClover
C C P C C P Alliance
47
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Posted - 2012.05.04 15:22:00 -
[56] - Quote
Tenga Halaris wrote:Extrinsic Damage Modifier II:
Should get:
30 CPU req.
10% ROF 12% Dmg
Nice mod, has a lot of potential. At the moments it's not in line with other damage mods.
I'm looking into upping this module in power. I mostly have the CPU and damage to work with, because of the way the technical backend is, I can't affect the RoF of drones. But we should be able to adjust the rest of the stats to make up for that somewhat. The goal is definitely to make this module be on par with the other damage amplifier mods.
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CCP SoniClover
C C P C C P Alliance
47
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Posted - 2012.05.04 15:40:00 -
[57] - Quote
Tenga Halaris wrote:Guys and Girls, the Ancillary Shield Booster I needs to be looked at. 60 s reload time is way to much. The amount of boost for this kind of mechanic is to low on the other hand. I can run 3 cycles on a large one, which takes 4 seconds per cycle and then reload it, which takes 60! seconds, while it boosts like a T2 LSB? If you don't want it to be used in PvE, raise the fuel cost by changing the type of fuel. At the current state of parameters, I don't see any circumstances, where this mod is more useful than any module we already use. UI Inventory is great, not regarding the "in space", need to be done adjustments o/ yeah I know --> http://www.youtube.com/watch?v=XmPJDmTQC6I&feature=relatedmimimimi...
I just changed the fueled shield booster modules to give them a bit more oomph. I simply doubled the shield boost and cap use for now, that might be too much, but I think it's closer to the intended function - good temporary boost that relies on timing. But it won't probably be on Sisi until Monday (I don't think they build over the weekend).
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CCP Punkturis
C C P C C P Alliance
1962
|
Posted - 2012.05.04 16:04:00 -
[58] - Quote
Shandir wrote:CCP Punkturis wrote:Salpun wrote:I see two types of Devblogs published about new features. There are the check this out and give feedback so we can change it Devblog and the this is the way it will be until we comeback to it after Patch day Devblog.
The players are conserned about what type of Devblog will be posted next week.
People will give feed back/ threadnout with either full information, partial information or no information. What is more helpful to the Devs?
Keep up the good work but as the relationship between the Crimewatch changes and War Decs is not clear yet. And the devs seem to be focused on the formula for cost and still not focused on getting players to want to attach and defend when in a wardec state. Wardecs will remain a broken machanic. There's a lot of assumptions in this post. We've been getting and acting on feedback on the war cost formula since our first dev blog on war decs which was posted a while ago. Any thoughts on how you're going to address what players see as the core issue - the lack of reason to fight, lack of profit to be gained by fighting, the core fact that evading the war dec is always the smarter choice? As someone who has been on the defending side of a wardec, I know that players want wardecs to mean something, and for the chance to *win* a hostile wardec. Please look into this asap, because changes as proposed just now are a droplet of fix in an ocean of broken.
you'll see a dev blog next week CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP SoniClover
C C P C C P Alliance
47
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Posted - 2012.05.04 16:37:00 -
[59] - Quote
Regarding war dec - we're not creating any artificial incentives to fight a war - they are still completely open. This means some wars will absolutely have something to fight over (a POS for instance), while others will not. The reason for starting or conducting a war is still in the hands of the players, with all the pros and cons that entails. The dev blog very briefly discusses stuff we might potentially do in the future, which would give more framework to wars, but they will remain at their core as they do now. There are no plans to change that.
Regarding the fueled shield booster - I doubled the effect, the cap use and the capacity. So you can carry more, each charge will be much more effective, but running the module without charges is crippling. But IMO it needs to be that way because doubling the shield boosting effect makes it so much better stat wise to normal shield boosters and the intention is absolutely not to obsolete them in any way. I'm sure more tweaking is needed, but let's see how this plays out. From the testing I've done on the internal servers it looks promising, but as always the real test is when it's on Sisi and in the hands of you players, you with your uncanny abilities to break everything good and decent *runs away crying*
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CCP SoniClover
C C P C C P Alliance
48
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Posted - 2012.05.04 17:52:00 -
[60] - Quote
Prometheus Exenthal wrote:@SoniCloverOkay, if you doubled all the stats I'll give you the benefit of the doubt up until Monday when it goes up Did you adjust the DURATION as well? Because I think that should stay put if not be a second longer. Also, I highly recommend restricting ships to one ancillary booster. I know they aren't the easiest things to fit, but with such mechanics tanking quite hard with multiple boosters is a real possibility. Also get that Tengu some reduced CPU
I didn't edit the duration, I was thinking of upping the duration of the small version to 3, or even make all them 4 like the large and x-l are now, but decided to wait on that.
It's possible to make it one per ship, but cap boosters actually take quite a room in your cargo hold, so I think that's going to be the limiting factor to how easily you can sustain multiple modules. |
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CCP Punkturis
C C P C C P Alliance
1979
|
Posted - 2012.05.07 14:34:00 -
[61] - Quote
newer version of the war cost formula is now on Sisi - go play! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1980
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Posted - 2012.05.07 17:25:00 -
[62] - Quote
Ines Fy wrote:CCP Punkturis wrote:newer version of the war cost formula is now on Sisi - go play! can you give us some hints on how the formula is calculated?
There will be a dev blog out soonGäó CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1980
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Posted - 2012.05.07 20:11:00 -
[63] - Quote
Bruce Vendetta wrote:Why did you remove the linking of kill reports in chat channels?
sad news:( https://forums.eveonline.com/default.aspx?g=posts&m=1243975#post1243975 CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP SoniClover
C C P C C P Alliance
54
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Posted - 2012.05.07 20:33:00 -
[64] - Quote
Ohh Yeah wrote:CCP SoniClover said that the adjustments he made to the Ancillary Shield Boosters would be on SiSi today, but alas they do not appear to be.
Any word on this?
This was based on my understanding that a new Sisi build would automatically include it, but this seems to not be the case. I will look into this tomorrow if it-¦s still not in then. |
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CCP SoniClover
C C P C C P Alliance
54
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Posted - 2012.05.07 20:53:00 -
[65] - Quote
Azura Solus wrote:I know it was stated that the details of how the war dec changes work on sisi will be posted . My question is could you give a heads up as to when this will be posted. Or have i missed it somewhere.
There will most likely be a dev blog on next Thursday.
Quick note, while a lot of the war mechanics are on Sisi already, there are a few important ones that are not there yet. So the complete system is not out yet. Should be all in over the next few days, hopefully. |
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CCP SoniClover
C C P C C P Alliance
54
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Posted - 2012.05.07 20:55:00 -
[66] - Quote
Ohh Yeah wrote:
Edit: Any chance you can squeeze in a new build before you close up shop for the night?
I-¦m at home, so not much I can do from here, unfortunately |
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CCP SoniClover
C C P C C P Alliance
56
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Posted - 2012.05.07 22:56:00 -
[67] - Quote
Regarding the drone damage module, I-¦ve upped the stats there a bit because of the no-RoF issue, this should be on Sisi soon (hopefully tomorrow). But the module is going to stay a low slot module. Drones need a bit of love, but we-¦re not going to solve all their problems in one go. Let-¦s focus on getting this out there now as a viable module on par with the other damage amplifiers, then we can start looking into what else can be done. |
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CCP Punkturis
C C P C C P Alliance
1982
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Posted - 2012.05.08 14:14:00 -
[68] - Quote
Tenga Halaris wrote:@ Devs: When you change stats of a module, can you just edit the numbers on given stats, or does it take more to do it? I have no experience in programming, so this might be a stupid question to you.
I can't tell you precisely how it's done but the procedure involves a magnet, goldfish, jumping on one leg and single hair from CCP Hellmar's head CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
463
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Posted - 2012.05.08 14:28:00 -
[69] - Quote
CCP Punkturis wrote:Tenga Halaris wrote:@ Devs: When you change stats of a module, can you just edit the numbers on given stats, or does it take more to do it? I have no experience in programming, so this might be a stupid question to you. I can't tell you precisely how it's done but the procedure involves a magnet, goldfish, jumping on one leg and single hair from CCP Hellmar's head Punkturis is trolling (in case anyone was wondering...).
Once the game designer knows what value to change, why and to what number then it's a simple edit on the Content Authoring Server (BTW, it's called Adam). The data is then ported for deployment along with other code and data changes tagged to a particular release and deployed to TQ in the form of code and database updates. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Punkturis
C C P C C P Alliance
1984
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Posted - 2012.05.08 14:46:00 -
[70] - Quote
T1nyMan wrote:Does Adam ever get out for a walk? Perhaps a wine and dine. I mean seriously... What if anything is in it for Adam? Does anyone even care? Just sayin is all...
I think it's mixed feelings.. for example the game designers are really really fond of him and try to be nice to him all the time and get really defensive when the programmers (who don't care that much about him) try to ruin him CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
463
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Posted - 2012.05.08 16:00:00 -
[71] - Quote
Axl Borlara wrote:CCP Explorer wrote:the Content Authoring Server (BTW, it's called Adam). I'm guessing there's also a Code Authoring Server called Eve? ... no, there is this game called EVE Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Punkturis
C C P C C P Alliance
1986
|
Posted - 2012.05.09 19:18:00 -
[72] - Quote
Tobiaz wrote:I've been testing out the war dec system a bit more. It seems that making a war mutual makes it impossible for the attacking to stop the war unless it offers formal surrender or disbands. THIS IS EXCELLENT!!! If you bite off more then you can chew, you deserve having to swallow a Treaty of Versailles. I foresee one problem though: mutual wars with 'dead' a dead corporation makes it impossible to end by formal surrender. Make it so a peaceoffer is automatically accepted if it isn't rejected within a week.
- A tooltip on the flag explaining it's use like the sword icon has, would be nice as well.
- Icon and status updates like the 'sword+' when the defender requests allies, or 'flag!' when a peaceoffer is on the table seem to update very erratically, sometimes taking like 15 minutes or more.
- Perhaps add a 'flag?' for the asking party, now both have the same icon, no matter who asked for peace.
- I don't know if this is just a SiSi issue, but the kill report doesn't contain any pre-patch losses or kills currently.
Also: looking at a corporations in the war history, many of them long gone, dead and forgotten, it makes me a bit melancholic.
the surrender icon should be shown with a ! for both parties when a surrender offer has been made.
if it doesn't I should probably fix it CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP SoniClover
C C P C C P Alliance
67
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Posted - 2012.05.09 19:56:00 -
[73] - Quote
Shandir wrote:CCP Punkturis wrote:Tobiaz wrote:I've been testing out the war dec system a bit more. It seems that making a war mutual makes it impossible for the attacking to stop the war unless it offers formal surrender or disbands. THIS IS EXCELLENT!!! If you bite off more then you can chew, you deserve having to swallow a Treaty of Versailles. ...
the surrender icon should be shown with a ! for both parties when a surrender offer has been made. if it doesn't I should probably fix it Can a dev confidently confirm that this 'attacker cannot drop war' mechanic is intended? If so, awesome . That is a step in the right direction.
Confirming that the only way to end a mutual war is by either side surrendering. This is intentional, it's part of making declaring a war more of a commitment and potential risk. |
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CCP Punkturis
C C P C C P Alliance
1986
|
Posted - 2012.05.09 23:17:00 -
[74] - Quote
Tobiaz wrote:CCP Punkturis wrote:the surrender icon should be shown with a ! for both parties when a surrender offer has been made. if it doesn't I should probably fix it Yeah it does actually, I see it now. Only it seems to update incredibly slow and erratically. I've tried it several times and it always took a lot of minutes before it was updated. There are quite a lot of other things not working very well though. I've just put in six bug reports on the wardec system alone. Though not for the slow updating of icon as just mentioned. How do I bug report 'lazy server'?
There's some caching on most of the data, I'll get Tuxford to tell you more about it or look into it
Also, thank you for taking time to make bug reports, those are super helpful! We're still polishing the ally system so it'll help us see what is needed to do! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1990
|
Posted - 2012.05.10 22:59:00 -
[75] - Quote
I don't know if you noticed but dragging of kill reports to chat to share them is back in!
With help from few people on Sisi today I fixed an issue in the Kill Reports which prevented you to open some of them.
I've also done quite a lot of polish to the ally system UI and war entries so it should be easier to understand and use now.
I made all these changes today so I hope they'll be on Sisi tomorrow for you to test!
I also wanted to thank you who have filed bug reports, they help alot! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1990
|
Posted - 2012.05.10 23:06:00 -
[76] - Quote
MeBiatch wrote:CCP Punkturis wrote:I don't know if you noticed but dragging of kill reports to chat to share them is back in!
With help from few people on Sisi today I fixed an issue in the Kill Reports which prevented you to open some of them.
I've also done quite a lot of polish to the ally system UI and war entries so it should be easier to understand and use now.
I made all these changes today so I hope they'll be on Sisi tomorrow for you to test!
I also wanted to thank you who have filed bug reports, they help alot! when are you guys going to announce the dueling system via the mercenary marketplace? i know you are working on it... just do it... get err done... bavakasha
what do you mean? you can see it on Sisi now and there'll be some dev blog out next week probably CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1990
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Posted - 2012.05.10 23:18:00 -
[77] - Quote
MeBiatch wrote:CCP Punkturis wrote:MeBiatch wrote:CCP Punkturis wrote:I don't know if you noticed but dragging of kill reports to chat to share them is back in!
With help from few people on Sisi today I fixed an issue in the Kill Reports which prevented you to open some of them.
I've also done quite a lot of polish to the ally system UI and war entries so it should be easier to understand and use now.
I made all these changes today so I hope they'll be on Sisi tomorrow for you to test!
I also wanted to thank you who have filed bug reports, they help alot! when are you guys going to announce the dueling system via the mercenary marketplace? i know you are working on it... just do it... get err done... bavakasha what do you mean? you can see it on Sisi now and there'll be some dev blog out next week probably you calling me a sisi? lets duel? my blasters will make you melt in my arms while we dance the tango of lead
you are so weird CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1998
|
Posted - 2012.05.13 14:56:00 -
[78] - Quote
Tobiaz wrote:I've been trying to test out the ally mechanics and while this is kinda hard (I don't have an army of alts with their own corporations to my disposal), I've still come to the conclusion that this part is still a mess.
When I click on a 'sword+' symbol, offering to ally, and then type in an amount and press OK, reload the window (appearently this now updates faster but still not automatically), the symbol is now a 'sword!' showing an outstanding offer. But when I click on this, the offer shows the fee as 0 ISK! I haven't had free corporations yet to test out whether this is displayed incorrectly, or if the fee was never processed correctly. edit: trying to test this out, I ran into another critical bug that preventing me from further testing this out.
I've bugreported it, though I lack the required number of alt corps to get fully to the bottom of it, while still wanting to check out other war dec stuff. This problem does not seem to occur though with peace offers, which work quite similar.
Also a corp mail when ally requests, ally offers and peace offers are sent out would be very nice (also saying which director did it), and a way to retract these would be nice as well, especially since it's now possible to start new wars instantly.
I like the new 'crossed swords' symbols by the way.
Wars that are ended by a peace surrender should show 'surrender', maybe even 'surrender - attacker/defender', instead of 'retracted' which should be reserved for when the attacker lets the war-bill lapse or actively retracts.
edit: I ran into another bug that makes it impossible to accept an ally because "Message not found: Message: 'AlreadyAtWar'', critical error. I don't know if this has to do with cool-down periods or icons not updating immediately in the war tabs of the corp window, allowing multiple ally offers to be sent.
just bug report ALL THE THINGS please CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1999
|
Posted - 2012.05.13 22:27:00 -
[79] - Quote
Jake Falcor wrote:Punkturis get a life!
It's sunday :)
MY EVE GUYS NEED ME!!!! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2001
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Posted - 2012.05.14 12:12:00 -
[80] - Quote
St Mio wrote:Happy 2000 likes Punkturis!
Yay thanks! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2259
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Posted - 2012.05.14 14:41:00 -
[81] - Quote
Garviel Tarrant wrote:Tobiaz wrote:CCP Punkturis wrote:St Mio wrote:Happy 2000 likes Punkturis! Yay thanks! Most liked dev? She's a female.. Working on a internet spaceship game.. That alone gives her 40% more likes than any male developer.. Then she just increases the margin with posting three times as much as anyone else!
according to the feedback to my dev blogs it seems people also like what I do... CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
475
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Posted - 2012.05.14 15:36:00 -
[82] - Quote
CCP Punkturis wrote:Garviel Tarrant wrote:Tobiaz wrote:CCP Punkturis wrote:St Mio wrote:Happy 2000 likes Punkturis! Yay thanks! Most liked dev? She's a female.. Working on a internet spaceship game.. That alone gives her 40% more likes than any male developer.. Then she just increases the margin with posting three times as much as anyone else! according to the feedback to my dev blogs it seems people also like what I do... It so happens that we recently did pretty detailed analysis of the forum feedback threads of the last few devblogs that CCP Punkturis and CCP karkur wrote, so there are even numbers to back up Punkturis' statement here. These studies were done as a part of gauging the impact of the Little Things effort that has been ongoing since Crucible last year.
It is quite true (and sad) that females sometimes get a certain amount of attention because of their gender and as a result their excellent work can be overshadowed at times. But the devblog analysis clearly showed that people were first and foremost appreciating the work. The fact is then that Punkturis spends a good amount of her time (sometimes evenings and on weekends, and even when sick) communicating with players and unsurprisingly then players like that commitment and accessibility. But male developers with a similar posting history have a similar 'like profile'.
So I understand what you are saying here, Garviel Tarrant, and I'm not saying that you are wrong in general (although I would question the specifics in this particular case because I have numbers that tell a different story); but I would also encourage all of us to aim for a world where people are appreciated for what they do and not for what they are. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
477
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Posted - 2012.05.14 19:12:00 -
[83] - Quote
BeanBagKing wrote:St Mio wrote:I don't care if they're male, female, a transexual midget, or an asexual amoeba, anyone (or thing) that works on improving EVE's UI gets my gratitude and appreciation! QFT Also, I wanted to point out that I agree with Exploerers statement too. Punkturis spends a lot of time talking to the players on the forums. Players appreciate that from -any- dev. I also get the feeling (I could be wrong) that Punkturis puts in a lot of extra time after hours to get these features working for us. That is, not just communicating with us, but doing "actual work" in her off time. Indeed she does. Now, without downplaying anyone's contribution (and in particular not CCP Punkturis' contribution) then CCP karkur probably spends the most after-hours on actual coding of extra projects. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP SoniClover
C C P C C P Alliance
98
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Posted - 2012.05.16 12:45:00 -
[84] - Quote
Renan Ruivo wrote:
By the way, this one @CCP SoniClover
The drone damage amplifier module, will they have stack penalty with the Sentry Damage rig?!
No |
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CCP SoniClover
C C P C C P Alliance
98
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Posted - 2012.05.16 15:18:00 -
[85] - Quote
Kadesh Priestess wrote:It looks like they are mutually stacking penalized on sisi, when do you plan to have build where they are not? Also, could you answer question from old thread? Kadesh Priestess wrote:Fueled shield boosters & shield booster bonuses. Do you plan to apply bonuses which work on plain SBs onto new FSBs? Because currently it looks like a mess.
Bonuses with skill requirement filter by Shield Operation work (because FSB has this skill requirement) - e.g. Hawk shield boost amount bonus. Bonuses with group filter by Shield Booster do not work (because new SBs have Fueled Shield Booster group) - e.g. Golem
Do you plan to rectify this situation? Towards which variant?
We would like to fix this, but we don't have an ETA on it
Edit: Also, I'll look into the stacking penalties, they shouldn't apply so if they are I have to figure out why. |
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CCP SoniClover
C C P C C P Alliance
107
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Posted - 2012.05.16 16:44:00 -
[86] - Quote
Helothane wrote:MagSheath Target Breaker can only be fit on t1 and t2 BS (marauders and black ops). WIth -80% to scan resolution on ships that already have lousy scan resolution, can you explain the logic of this one? I might see a Black Ops using it, if all it is doing is being a covert bridge, or seeding a few BS with these on them in a big fleet of BS, but that scan res penalty is a killer otherwise. I assume that scan res penalty applies whether the module is activated or not (like a cloak module).
The initial version of the target breaker had very conservative stats. I've updated the stats a bit - the scan resolution is now -50% and the duration is now 12 instead of 20 seconds. It should be on Sisi tomorrow or Friday. |
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CCP SoniClover
C C P C C P Alliance
114
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Posted - 2012.05.19 16:09:00 -
[87] - Quote
Tobiaz wrote:OK, what happened to the option to make a war mutual? I think I'm getting crazy, because I did made a few wars mutual during testing but now I either completely forgot how, or the option is missing.
There was something broken here, but Tuxford fixed it this morning. |
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CCP SoniClover
C C P C C P Alliance
114
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Posted - 2012.05.19 16:10:00 -
[88] - Quote
Pattern Clarc wrote:Are any of the newly rebalance models modules even ready to go live? cap batteries, tracking disruptors an approve hardeners look to be on a pretty poor state imo.
Just to be clear, there are no changed to the tracking disruptor changes going out in Inferno. We were playing around with a few adjustments, but none of them bore fruit, so we reverted them all. Tracking Disruptors will continue to work exactly as before post-Inferno. |
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CCP SoniClover
C C P C C P Alliance
114
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Posted - 2012.05.19 16:14:00 -
[89] - Quote
Helothane wrote:CCP SoniClover wrote:Helothane wrote:MagSheath Target Breaker can only be fit on t1 and t2 BS (marauders and black ops). WIth -80% to scan resolution on ships that already have lousy scan resolution, can you explain the logic of this one? I might see a Black Ops using it, if all it is doing is being a covert bridge, or seeding a few BS with these on them in a big fleet of BS, but that scan res penalty is a killer otherwise. I assume that scan res penalty applies whether the module is activated or not (like a cloak module). The initial version of the target breaker had very conservative stats. I've updated the stats a bit - the scan resolution is now -50% and the duration is now 12 instead of 20 seconds. It should be on Sisi tomorrow or Friday. I'm still curious about the BS-only restriction, and what role you envision the module playing. When I first saw the module described, I thought it would be perfect for non-FC command ships. No BS class ships can fit links, however, so there goes that idea. Something that I haven't tested yet on SiSI: If you have two ship equipped with cap batteries, and one uses a neut on the other, is there a chance for the reflected effect to be reflected in turn by the originator?
Regarding the target breaker, the initial aim was to have it work for all non-capital ships, but as setting this up isn't very easy to do on the backend currently without some massive hacks, we decided to just do a battleship class version for now. But we're absolutely open to expanding this post-Inferno to other classes as well (we're even looking into making a more flexible T3 version of it, but that is still in experimental stages).
Regarding the cap batteries, then no, it can't be reflected back and forth We did actually think about this when implementing the technical aspect, but thought it too silly. |
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CCP SoniClover
C C P C C P Alliance
114
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Posted - 2012.05.19 16:15:00 -
[90] - Quote
Daniel Darkside wrote:I noticed that inventing the Drone Damage Amplifier II requires Caldari Encryption Methods. Since this is a drone module, should it require Gallente Encryption Methods?
Yes, this was an oversight that I have rectified. Thanks for the heads up. |
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CCP SoniClover
C C P C C P Alliance
114
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Posted - 2012.05.19 16:18:00 -
[91] - Quote
Helothane wrote:The small, medium and large versions of the Processor Overclocking Unit blueprints are inconsistent. The small requires charred micro circuits, damaged artificial neural networks and fried interface circuits. The medium requires conductive polymer, damaged artificial neural networks and tripped power circuits. The large requires charred micro circuits, conductive polymer and damaged artificial neural networks. No other rigs change what goes into making them as the size of the rig changes, just how much of each. Is this intentional?
Also, the finished product itself: t1 has a -5% to shield recharge rate, t2 has a -10% to shield recharge rate. First, no other Electronics (or Energy Grid) rigs have a drawback, which is good, as there is no associated skill that can be trained to reduce the drawback. Second, no t2 version of a rig has a worse drawback than the t1 version.
These are breaking patterns that have existed for quite some time. Are these changes to be seen as a new precedent?
I'll look into the material composition of the rig and fix any errors that might be there. Regarding the drawback, then this was intentional on our part. It's a precedent in the sense that we will consider drawbacks (or other non-standard effects) if we feel it's necessary for the item we're making, but we haven't set a fixed rule of always having drawbacks now in the electronics group. It's determined on a case by case bases. |
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CCP SoniClover
C C P C C P Alliance
114
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Posted - 2012.05.19 17:12:00 -
[92] - Quote
Tobiaz wrote:CCP SoniClover, thanks for the feedback. Oh... but there seems to be missing something... TRACKING DISRUPTORS!!!
Seriously, you guys are going to cause a mess with those that's going to require a LOT of cleaning.
We did play around a bit with some adjustments to the tracking disruptor (and some of them accidentally made it to SiSi in a half baked form), but what we had wasn't meeting our goals, so we reverted all the adjustments. There are no Tracking Disruptor changes coming out in Inferno. |
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CCP Punkturis
C C P C C P Alliance
2302
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Posted - 2012.05.20 11:57:00 -
[93] - Quote
Tobiaz wrote:OK, what happened to the option to make a war mutual? I think I'm getting crazy, because I did made a few wars mutual during testing but now I either completely forgot how, or the option is missing.
heh I removed it
I hope it's already back on Sisi, isn't it? Tuxford to the rescue! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2302
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Posted - 2012.05.20 12:53:00 -
[94] - Quote
Tobiaz wrote:CCP Punkturis wrote:Tobiaz wrote:OK, what happened to the option to make a war mutual? I think I'm getting crazy, because I did made a few wars mutual during testing but now I either completely forgot how, or the option is missing. heh I removed it I hope it's already back on Sisi, isn't it? Tuxford to the rescue! Why is it hidden in the context menu by the way? In my opinion the new 'mutual-lock' is one of the key elements of the new wardec mechanic. It certainly deserves to get its own new icon right next to the 'flag' and the 'sword'.
Because I'm an idiot and we'll probably do something better about it after release since there's too little time now CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2302
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Posted - 2012.05.20 13:26:00 -
[95] - Quote
Tobiaz wrote:Don't be too harsh on yourself Before launch, you might try to find some time for one helpful thing though: a confirmation box with some warnings about the rules of mutual wars. Right now it's VERY easy to get your corp locked into a mutual war if you're not careful. Another thing: it might be a good idea for mutual wars to ask confirmation after a period of time (like 6 months or so). I noticed when the '50 most recent wars' filter was broken and it showed 555 of them instead, that there are still hundreds mutual wars open of corporations now long dead and forgotten as far back as 2005! It'd be nice if mutual wars with empty shells of corporations clean itself up at some point (without needing a petition). And for something in the future: adding the way how wars ended (retracted, surrendered, disbanded, etc.)
awesome suggestions, thank you CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP SoniClover
C C P C C P Alliance
120
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Posted - 2012.05.20 19:04:00 -
[96] - Quote
Haakyra Fly wrote:Why nobody may answer to this question?
@SoniClover.... please could u explain how exactly capacitor batteries work?
ie: i should neut 100 cap.... i neut 100 cap but 12.5 is also neuted from my cap (as reflection)?
OR
i should neut 100 cap... i neut 87,5 AND ALSO 12,5 is neuted from my cap?
thanks in advance. Its the latter. The neut is less effective and you lose a bit more cap as well. |
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CCP SoniClover
C C P C C P Alliance
122
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Posted - 2012.05.21 14:37:00 -
[97] - Quote
Rivqua wrote:@CCP SoniClover:
I notice the new shield boosters don't get affected by
A) Ship Boost Bonuses (Making them directly less useful on Minmatar instead of Caldari for example) (Intended to nerf Winmatar?) B) Are not affected by Blue Pills ?
Any comment. I realize it's late to post any changes now, but you could explain the intention for all to see ? :)
- Riv
The way bonuses are handled is inconsistent, and thus more difficult to work with. Streamlining this system is on our todo list, until then we try to deal with these cases on case by case bases, but it may be impossible/impractical to scale it completely for every single instance. Long story short, this is a known issue that we're doing our best to deal with until a complete overhaul can be done. |
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CCP Punkturis
C C P C C P Alliance
2363
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Posted - 2012.05.26 15:24:00 -
[98] - Quote
Tobiaz wrote:The wars in the 'all wars' and corporation's war history should also show allies. Currently this is only show for the 'our war' tab of the corp panel. So basically only the parties involved are able to see the current allies, but I think this should be publicly available for obvious reasons.
it is available for all.
I'm guessing you're a director so you'll get the window to send your ally offer to the defender if you click the ally button, but the mouse hint tells you how many allies are at the war.
If you double click on the entry you'll get a war report and there's also a ally button you can click to see the allies at that war.
If you're not a director, the ally button will pop up a list of allies.
It's on my backlog to make it easier for directors to see the list of allies from the war list
By the way, the team is gathering data on wars. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2363
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Posted - 2012.05.26 16:16:00 -
[99] - Quote
Tobiaz wrote:CCP Punkturis wrote:Tobiaz wrote:The wars in the 'all wars' and corporation's war history should also show allies. Currently this is only show for the 'our war' tab of the corp panel. So basically only the parties involved are able to see the current allies, but I think this should be publicly available for obvious reasons.
it is available for all. I'm guessing you're a director so you'll get the window to send your ally offer to the defender if you click the ally button, but the mouse hint tells you how many allies are at the war. If you double click on the entry you'll get a war report and there's also a ally button you can click to see the allies at that war. If you're not a director, the ally button will pop up a list of allies. It's on my backlog to make it easier for directors to see the list of allies from the war list By the way, the team is gathering data on wars. Ah I see it now, VERY NICE!!! I was confused mainly because of the nested view of 'our wars' showing the allies and didn't see something similar with the other wars. While I'm totally against public killboards for the amount of effortless intel and the incentive to stupid e-peen behaviour they provide, I'll admit that the war-report looks very good. But the goal of setting empire ablaze certainly seems to work. There are so many wars, the '50 most recent wars' only goes back a single day. It would be nice if we could scroll back a bit further then that, perhaps similar as to how we can jump back to earlier entries in the transactions log of the Wallet. I hope to see that data shared with the community. I'd love to know if any corporations are using the 'mutual' option to nail the attackers to the wall
Thank you:) I'm also very happy about the War Report!
We didn't want to clutter the "All wars" list too much, that's why we don't list allies directly there while "Our Wars" is something that's more informal to you, I guess, so we display everything there.
We also have in our backlog to be able to see older wars than the 50 most recent! It used to be so that you'd open the All Wars tab and nothing would show up until you had searched for a specific corp/alliance so displaying 50 most recent wars was just our first try.
In my opinion the data won't be too useful for everybody until the new system has been out for a few weeks, my guess is that the first week is more of people just testing how everything works and such. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2363
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Posted - 2012.05.26 16:25:00 -
[100] - Quote
Tobiaz wrote:I do think however that the kill-categories are a bit poorly organized. Having T1 cruisers, HACs and T3 in a single category doesn't makes it very useful. Better would be allowing the main categories to fold out further into subcategories.
And perhaps adding a button on the entry for opening the war-report? It shames me to say it, but I wasn't aware of the war-report, simply because it didn't occur to me to try double-clicking it. And the entries don't have any context menu's either.
whaaaaat! your new mantra should me "when in doubt, double click"
we're trying to stay away from too much right clicking CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2363
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Posted - 2012.05.26 16:38:00 -
[101] - Quote
Tobiaz wrote:CCP Punkturis wrote:Tobiaz wrote:I do think however that the kill-categories are a bit poorly organized. Having T1 cruisers, HACs and T3 in a single category doesn't makes it very useful. Better would be allowing the main categories to fold out further into subcategories.
And perhaps adding a button on the entry for opening the war-report? It shames me to say it, but I wasn't aware of the war-report, simply because it didn't occur to me to try double-clicking it. And the entries don't have any context menu's either.
whaaaaat! your new mantra should me "when in doubt, double click" we're trying to stay away from too much right clicking Nit-picking here: Double-clicking on the entries opening the war-report a tad of loading-lag feels a bit unresponsive. So I still think adding a little war-report button to the right would be nice. That would also take away right-clicking. Besides, I like the new wardec icons, they look very good.
hey I fixed the loading lag (I think) - you'll get the new version on Tuesday! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2363
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Posted - 2012.05.26 16:46:00 -
[102] - Quote
Tobiaz wrote:Another good idea would be adding fold categories to the war history for ongoing wars and finished wars. Just look at RvB's war history and try to find their open war against all the other closed ones, to see why this would be nice.
Also, older pre-Inferno kills are available in the war report, but they don't seem to always be added tot he graph. How far back are these added anyway?
If you search for them in "All Wars" you get only active wars. We wanted to list the whole thing when you show info.
Old kill reports are in the war report yes, but we didn't have ISK value in kill reports until Tuesday and that's what displayed in the graph.
I've really want RvB to start a new war so they'll have more accurate data, and so that red isn't colored blue and blue colored red CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2363
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Posted - 2012.05.26 16:57:00 -
[103] - Quote
Tobiaz wrote:CCP Punkturis wrote:Tobiaz wrote:Another good idea would be adding fold categories to the war history for ongoing wars and finished wars. Just look at RvB's war history and try to find their open war against all the other closed ones, to see why this would be nice.
Also, older pre-Inferno kills are available in the war report, but they don't seem to always be added tot he graph. How far back are these added anyway? If you search for them in "All Wars" you get only active wars. We wanted to list the whole thing when you show info. Old kill reports are in the war report yes, but we didn't have ISK value in kill reports until Tuesday and that's what displayed in the graph. I've really want RvB to start a new war so they'll have more accurate data, and so that red isn't colored blue and blue colored red Will those ISK values of old kill reports be added retroactively? That would be pretty awesome. But looking at RvB's prolific slaughter, I notice it's not hard to reach a point where the kills are no longer shown (50 kills or so?). Is this going to be extended, searchable/filterable, etc? IMHO too much easy access to info like that sucks, but it's not like most of it isn't already available on public killboards anyway. As for the pwetty war-report button... please?! I bet though if you'd ask nicely Mangala will perhaps even consider rebooting the RvB war for Inferno. They owe CCP one for showing the RvB splash add the very day they wardecced EVE- Uni.
no those are ISK values at the time of the kill so it's not really possible to go back in time with it.
You can see all kills, I don't know what you're talking about with only 50 kills..
If you want to see a list of all kills at once, you have to uncheck the show graph box, because we can't have an "all kills" option in the graph because it would ruin the display of it, obviously. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2363
|
Posted - 2012.05.26 17:14:00 -
[104] - Quote
you can only open one War Report at a time
you should be able to see all kills, I don't understand why you're only seeing 50
and I have no idea what timeline you're talking about. there were 4 tabs under Wars pre inferno - our wars - all wars - kills - losses
I combined kills and losses to war reports and added a drop down box to choose between kills or losses so no change except fewer tabs CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2363
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Posted - 2012.05.26 17:21:00 -
[105] - Quote
Salpun wrote:CCP Punkturis wrote:you can only open one War Report at a time
you should be able to see all kills, I don't understand why you're only seeing 50
and I have no idea what timeline you're talking about. there were 4 tabs under Wars pre inferno - our wars - all wars - kills - losses
I combined kills and losses to war reports and added a drop down box to choose between kills or losses so no change except fewer tabs Graph like on the war reports would be a great forth tab
graph for all corp kills/losses? CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2363
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Posted - 2012.05.26 17:39:00 -
[106] - Quote
Tobiaz wrote:CCP Punkturis wrote:you can only open one War Report at a time
you should be able to see all kills, I don't understand why you're only seeing 50
and I have no idea what timeline you're talking about. there were 4 tabs under Wars pre inferno - our wars - all wars - kills - losses
I combined kills and losses to war reports and added a drop down box to choose between kills or losses so no change except fewer tabs Well perhaps that timeline was already removed back in Escalation, but there definitely WAS a timeline on top of the kill reports tab of the corporation panel. It was a big blue bar with little lines showing when what was killed. I think it was on a scale of 6 months. As for showing only 50 entries... how many should it show? Certainly not all 50 thousand of them, I hope! If I go to the RvB, war report it only scrolls down, both with and without graph, to a kill that happened at 14:00 today at the bottom end of the list.
There's no Kill Report tab.. the Kill Reports were first introduced with Inferno (the report you pop up from the war lists).
I think you're just talking about the UI Design picture from SoniClover's dev blog and was also shown at Fanfest.. a photoshop made design that was never implemented? CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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