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Hinita Tirrell
Kojima Exports
0
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Posted - 2012.05.02 23:34:00 -
[1] - Quote
CCP...I just wanted to leave you this note and say...I love you guys. <3
Its all so beautiful. Amazing job!!! Thank you! Thank you! |

Lapine Davion
Outer Ring Applied Logistics
332
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Posted - 2012.05.03 00:00:00 -
[2] - Quote
I also want to say nice job on the missile effects. Still not digging the sounds, though. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Culmen
Culmenation
56
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Posted - 2012.05.03 00:01:00 -
[3] - Quote
Seconded.
But a couple of possible bugs. The trails for citadel cruise missiles visibly zig zag on launch, and there doesn't seem to be any animation on them if the target is at point blank.
Also this is minor to the point of being a non-issue, but I'm kinda miffed that the torpedo launchers have multiple missiles, but only one ever fires There is a fine line between a post and a signature. |

Marco Marques
Catalina Operations and Logistics Division Supernova Federation
0
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Posted - 2012.05.03 00:31:00 -
[4] - Quote
Also, the cruise missiles kinda just go from straight up to straight forward from the launchers unlike torpedoes which when launched do an arch before headind to the target, looks weird. |

Karl Hobb
Imperial Margarine
141
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Posted - 2012.05.03 00:33:00 -
[5] - Quote
New stealth bombers are, quite literally, the bomb. I can only fly the Purifier and Nemesis right now, but damn what an improvement. +1 in local |

Culmen
Culmenation
56
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Posted - 2012.05.03 00:38:00 -
[6] - Quote
Ok looks like Mjolnir Citadel Torps aren't finished yet.
Judging by rockets and citadel torps looks like regular torps might launch three missiles at once too.
Man a stealth bomber is going to look like it exploded everytime it fires off a salvo. There is a fine line between a post and a signature. |

Just Lilly
14
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Posted - 2012.05.03 00:43:00 -
[7] - Quote
Nice job CCP
Tried the Hawk with 4 launchers, It was like a wall of missiles  Though it only holds 4 launchers, I believe the gfx shows 8 missiles per round.
Manticore looks just so much better and way more wicked now with the new hull!
And, bye bye old torp impact effect. May 15 2012 |

Kyoko Sakoda
Veto. Veto Corp
80
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Posted - 2012.05.03 00:55:00 -
[8] - Quote
Looks great. Only trouble is on some of the vessels the hardpoint locations are odd, like the Raven. It also looks a bit odd on the Manticore because the base for the launcher is flat instead of slanted, which means that if you have a missile reloading it looks like it's materialized from nowhere. >_> |

Lapine Davion
Outer Ring Applied Logistics
335
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Posted - 2012.05.03 01:45:00 -
[9] - Quote
Marco Marques wrote:Also, the cruise missiles kinda just go from straight up to straight forward from the launchers unlike torpedoes which when launched do an arch before headind to the target, looks weird.
I'm seconding this, too. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Teletal
Impulsive Anarchy
4
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Posted - 2012.05.03 02:55:00 -
[10] - Quote
Hey guys, this is my personal feedback and opinions about the new missile effects. It should also be noted that I have only tested heavy missiles and cruise missiles.
Pros
GÇóThe missile explosion effects for the various different types of missiles are in my opinion spot on. GÇóI canGÇÖt express how good it is to actually see a real salvo of missiles rather than one bright dot moving. GÇóI love how the missiles seem to have a semi randomised movement/path, things such as a slight zig-zag at times. It looks like the missiles are making small adjustments to their flight path when in flight. Improvements or refinements on this would be amazing.
Cons
GÇóIn some cases I feel the smoke effects following the missiles seem too dark ( I feel the smoke should be a lighter colour). GÇóIt is incredibly hard to see any missiles or missile effects zoomed out except the missile impact/explosion effects. GÇóThe launcher locations on some ships look weird in some cases. Particularly the drake, I wouldnGÇÖt say the drake looks bad with the new launchers but it looks GÇÿoddGÇÖ. I always assumed the drakeGÇÖs model included missile launchers, and the new missile launchers appear to be placed on top of the existing model missile launchers. In my opinion I think the drake needs some very slight work on its model to replace the existing model missile launchers with appropriate hardpoints for the new missile launchers. GÇóCruise missiles appear to have a somewhat jagged launch animation, compared to torpedo/heavy missile launchers. In my opinion they should launch from the ship straight for a little bit then re direct their path towards their target.
This is what I can think of right now, I will probably have some more to add later. |
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Meolyne
los tabarnakos
2
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Posted - 2012.05.03 02:57:00 -
[11] - Quote
Ok i've quickly tested that and my first thoughts are :
2 CNR (14x Cruise Fury Fit+425mm rail)
1 - EM is beatiful - Thermal is very nice - Explosion is ok - Kinetic is ok.
2 - nice to see Ravens are now matching exactly with F15C-F16-F18 with AIM-9L/M/P/X air to air missiles Only on earth, you can actually see the trails from a long distance
3 - Not seeing any missile from long range / Only trails for short range is a major issue. => In major fleet battle, unless you only have tengus, it will be hard to see incomings missiles, raw quantities, etc... => No more nice conga lines from 1 ship => I don't really know why yet, but i'm pretty sure not knowing what's flying from/to me will annoy me very much.
==> 1 solution : add dots (or anything with colors (blue, yellow, white, orange...) again from a long distance 
4 - I'm glad to see CCP improving the FX in Eve. But it's always kill a little more my machine adapt or die? meeh, Darwinists...
(5 - Mjolnir... Scourge... i liked so much the Paradise cruise (as blue as floston) and Wrath fury. those names were so strongs hehe)
Continue good work ! |

Kaikka Carel
White syndicate
30
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Posted - 2012.05.03 02:59:00 -
[12] - Quote
Drakes seventh launcher is assymetrical. Looks very wierd and disturbing. Assuming that the models doesn't even has visual hardpoints was it so difficult to place it in the middle of the hull and not right side? |

Shish Tukay
Caldari Provisions Caldari State
3
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Posted - 2012.05.03 03:07:00 -
[13] - Quote
My new favourite thing: one HAM of each damage type, plus lasers, a field of NPCs, and Ctrl-F9. Fireworks and light show \o/ |

Culmen
Culmenation
58
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Posted - 2012.05.03 03:41:00 -
[14] - Quote
Ok now that the initial wow factor has worn off, lets see the new missile effects in new light.
I don't know how I missed this.
BUT THE MISSILE DO NOT HAVE MODELS! It's all trail and no missile.
You can now look at the missile models in the show info panel of the various missiles. But they don't appear when fired.
Also Guristas Missile NPCs have only one launcher. So the battleship is armed only with one single torpedo launcher that fires rapidly. This needs to change. There is a fine line between a post and a signature. |

Teletal
Impulsive Anarchy
4
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Posted - 2012.05.03 05:13:00 -
[15] - Quote
Culmen wrote:Ok now that the initial wow factor has worn off, lets see the new missile effects in new light.
I don't know how I missed this.
BUT THE MISSILE DO NOT HAVE MODELS! It's all trail and no missile.
You can now look at the missile models in the show info panel of the various missiles. But they don't appear when fired.
Also Guristas Missile NPCs have only one launcher. So the battleship is armed only with one single torpedo launcher that fires rapidly. This needs to change.
This is very true. I noticed that you can view the actual models for the missiles the same way you can view models for ships/turrets, they are there. However I can't say I have actually noticed the missile models when they are in flight aside from when they initially launch. |

Benny Ohu
The Lazy Dragoons True Apathy
102
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Posted - 2012.05.03 05:29:00 -
[16] - Quote
Kaikka Carel wrote:Drakes seventh launcher is assymetrical. Looks very wierd and disturbing. Assuming that the models doesn't even has visual hardpoints was it so difficult to place it in the middle of the hull and not right side?
With turrets, placing the turrets in different slots puts them on different locations on the ship. Mess around a little? |

Culmen
Culmenation
62
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Posted - 2012.05.03 05:40:00 -
[17] - Quote
Benny Ohu wrote:Kaikka Carel wrote:Drakes seventh launcher is assymetrical. Looks very wierd and disturbing. Assuming that the models doesn't even has visual hardpoints was it so difficult to place it in the middle of the hull and not right side? With turrets, placing the turrets in different slots puts them on different locations on the ship. Mess around a little?
Well there's 8 hardpoints and only 7 turrets launchers There is a fine line between a post and a signature. |

Mayda Junichiro
Vascerum Maximus Inc.
5
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Posted - 2012.05.03 06:43:00 -
[18] - Quote
I have yet to try it out as I'm still not activated on sisi, but from what I hear and read there seems to be issues with the ship models that already have launchers on the model and with the added "new" launchers.
Why not take the existing model and tweak it so that the new missiles come out of those launchers? That way, ships like the Drake would finally actually use the launchers you gave them from the beginning.  |

Benny Ohu
The Lazy Dragoons True Apathy
102
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Posted - 2012.05.03 06:55:00 -
[19] - Quote
Culmen wrote:Benny Ohu wrote:Kaikka Carel wrote:Drakes seventh launcher is assymetrical. Looks very wierd and disturbing. Assuming that the models doesn't even has visual hardpoints was it so difficult to place it in the middle of the hull and not right side? With turrets, placing the turrets in different slots puts them on different locations on the ship. Mess around a little? Well there's 8 hardpoints and only 7 turrets launchers
Yeah, that's what I'm saying... pull a launcher out of one of slots 1-6 and stick it in slot 8, slot 8 is likely to be symmetrical with slot 7
It's how you can get the Harbinger and Rifter to be symmetrical |

James Amril-Kesh
4S Corporation RAZOR Alliance
199
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Posted - 2012.05.03 11:24:00 -
[20] - Quote
A few pics:
Tengu with HMLs HAM Legion HAM Legion firing Support showing T2 and faction frequency crystal damage in the info window. |
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Bibosikus
Universal Moose Federation Moose Alliance
105
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Posted - 2012.05.03 13:30:00 -
[21] - Quote
I too love the new effects.
Although I wasn't able to blow up any of my rat wrecks with any type of missile, which seems a bit odd?
The box said "Requires Windows-á2000 or better", so I installed Linux. |

DreadShard
NUTS AND BOLTS MANUFACTURING En Garde
0
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Posted - 2012.05.03 16:19:00 -
[22] - Quote
New effects +1
Torpedo explosion -1
I'm not seeing the missiles but juss the trailers. It that suppose to be? Who knows considering i'm rocking a 4250 HD :'(. But still the effects are very nice looking. Tested the tengu and purifier. 1 question though, why is it tha the torp launcher gfot 3 on it yet only 1 fires? Why not match the cruise missile launcher but change the look at the skin. The tengu firing missile after missile is awesome instead of firing them together lol.
But all and all good job CCP Team. Also the new looks for the bombers is to die for! My purifier was worth flying for once. I feel bad for the hound though. Its just got curves lol while the others look smoking hot! LMAO
Tonight i test the battleships and see how the cruise fans out (even though it look decent on a Sansha tyrant)
Oh and another thing, the missiles dont appear to actually hit the ships. It that how it should be? AND FIX THE TORP EXPLOSIONS PLEASE!!!!
 |

Sirinda
Lead Farmers Academy Kill It With Fire
84
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Posted - 2012.05.03 16:57:00 -
[23] - Quote
Not sure if my forgetfulness posted this in another thread already.
Basically, how are HML, HAML and LML supposed to reload? I realize it's just a game, but as you've made the other turret-type missile launchers have a conceivable reload method, I have to ask why you didn't do so for these three as well? |

Baljos Arnjak
Dark Praetorian Order
19
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Posted - 2012.05.04 00:51:00 -
[24] - Quote
I was going to post this in a new topic until I saw this thread and decided to post here since most of my feedback is on missiles =)
Anyway, I got a chance to take a look at the new inventory and missiles. Overall, me likey very much. BUT, there are a few things I hope help the devs out =)
Inventory
- It's hard to tell which ships are which without some sort of graphic when you have them named something other than the default after-assemble name. Maybe add in a mouse-over with the icon and name of the ship?
- There's some lag when looting wrecks because the inventory switches from your cargohold to the wreck then back to the cargohold after hitting Loot All. When you have a lot of wrecks to loot, this becomes quite distracting.
- The Estimated Price is awesome =) I love seeing that number going up while looting.
Missiles
- The smoke trail is hard to see against dust clouds (like in The Blockade).
- No missile impact sound, but I imagine that's coming (I had my sound turned up, so should have heard it if it was there).
- NPC missile's path seems to suddenly shift on approach then correct. This isn't like when the missile goes into the "burn" stage after it has been ejected from the ship, it happens close to the player's ship. It seems to only happen when the missile is approaching close to head on. I don't know how your axis' are set up but if the forward axis is -Y and right is +X (+Z = vertical), the shift might be happening when the missile crosses from +X to -X relative to the player's ship.
- Missiles get hard to see once they get about 40km away from my ship. I think the smoke trail occludes the bright fire plume. Maybe up the alpha on the smoke texture to make it a bit more transparent? Or, maybe add a lens flare that fades in as the missile gets further from the ship? Missile fights look great up close, but it's hard to keep track of them when fighting at range.
Anyway, awesome stuff! Keep it coming CCP! |

Roll Sizzle Beef
Space Mutiny
338
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Posted - 2012.05.04 01:17:00 -
[25] - Quote
It should be obvious the current hardpoints on the drake is simply a quick fix tell they finalize the new model that not only has the hard modeled launchers taken off, but looks good with odd number of turrets. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
161
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Posted - 2012.05.04 05:37:00 -
[26] - Quote
Roll Sizzle Beef wrote:It should be obvious the current hardpoints on the drake is simply a quick fix tell they finalize the new model that not only has the hard modeled launchers taken off, but looks good with odd number of turrets.
I think the main holdup for the drake would really only be the skins at that. For the model, the drake itself I think needs to pretty much stay as is, not really much to do with it aside from launchers. For that, make the recessed launcher port in two rows, 4 on top, 3 on bottom similar to now but with the bottom row offset. 8th fitting point would be more rearward or midhull? |

Aelder
Dreddit Test Alliance Please Ignore
3
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Posted - 2012.05.04 06:33:00 -
[27] - Quote
The new missile effects are great. I'm pretty sad that they become basically invisible at even fairly short distances. This is going to make fleet battles look much less impressive when most of the missiles are invisible.
I would very much like to at least be able to see the glow effect from >100km. |

Talon SilverHawk
Patria o Muerte
55
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Posted - 2012.05.04 08:43:00 -
[28] - Quote
Smoke trails especially from cruise need to dial down a bit looks a bit like gunpowder rockets rather than advanced propulsion systems.
Tal
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marVLs
7
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Posted - 2012.05.04 08:56:00 -
[29] - Quote
yup needed some tweeks here and there, but main are:
- make better and bigger, inique torp explosion - missiles and smoke more visible from distance (smoke white and stay longer, missile light bigger) - change cruise missiles launching effect (now they are no sense and slow down fps) - remove those launchers from top of drake, and get them in place of hard modeled launchers (now drake looks just stupid and like kids toy...) |

Jerick Ludhowe
Wraiths of Abaddon
64
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Posted - 2012.05.04 10:58:00 -
[30] - Quote
Launchers and their missile effects generally look great. Variation in flight pattern is well done, as are the different explosions. That being said there are some rather glaring issues though... First is going to be the placement of your missile hard points. On some ships everything looks great however many ships have random placements as well as clipping issues (raven). |
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