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Fleet Warpsujarento
State Protectorate Caldari State
88
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Posted - 2012.05.15 15:18:00 -
[31] - Quote
No, it means that we can be sure that they are currently almost useless for PvP. What they will be is the part that's uncertain to some degree. |

Drew Solaert
University of Caille Gallente Federation
162
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Posted - 2012.05.15 15:28:00 -
[32] - Quote
Its not dumbing down, it just allows more options on certain ships. The Hyperion with its very limited lowslots (for an armour tanker) will benifit more from this then say the Abaddon.
Important bits:
It only changes every 10 seconds, slightly faster than that on heat. It will only shift every 10 seconds not instantly. You can only fit one per ship. It doesn't gain the benifit from the Armour Comp skills like the EANM does. No faction variants.
If anything its a nice replacement to a EANM but the time it takes to shift, means that its properly going to harm you tank more than help it when the situation changes.
Janet Patton wrote:I see this as being a mod designed for doing PvE missions, so you don't have to keep switching out specific hardeners each time you run a new mission. It makes your fit less specialized and more universally adaptive.
As said above, one per ship. So not really. I lied :o
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gfldex
503
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Posted - 2012.05.15 15:47:00 -
[33] - Quote
The module works as follows:
- it starts with 15% resi to all damage types - when hit with a damage type it will increase that damage type but decrease the damage type that is not incurring - it will do so in 1%-steps until one of the resi hits 0%, cycle time is 10s IIRC - it is unclear if it should change back when incurring damage types change, that part seamed to be bugged on sisi - only one of this module can be fitted - it takes quite a bit capa (42 IIRC)
That means if you are hit by exactly 1 damage type it will go up to 60% while any other resi will hit 0% . If you are hit with exactly two damage types it's still better then a EANM II. For 3 damage types it's worse. There was no information given so far what stacking group applies.
When someone burns down your sandcastle, bring sausages. |

Leviathan9
E X C E P T I O N Persona Non Gratis
0
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Posted - 2012.05.15 16:48:00 -
[34] - Quote
delete (accidental double post) |

Leviathan9
E X C E P T I O N Persona Non Gratis
0
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Posted - 2012.05.15 16:49:00 -
[35] - Quote
It seems good to me if I was fighting against one type but wouldn't know which it was, but as soon as you have many different types coming at you I'd much rather just have an EANM.. |

Kunming
CyberShield Inc ROMANIAN-LEGION
22
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Posted - 2012.05.15 18:29:00 -
[36] - Quote
I see it might still get use in prolonged fights.
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Nova Fox
Novafox Shipyards
3875
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Posted - 2012.05.15 18:30:00 -
[37] - Quote
You need to understand that this armor adapter does lag behind quite alot from damage types.
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Markus Reese
Debitum Naturae ROMANIAN-LEGION
175
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Posted - 2012.05.15 18:33:00 -
[38] - Quote
Reply from my testing over past couple of weeks. It can result i really high resists towards primary damage taken, that is advantage. Disadvantage.
1. Hardener, needs to be active, and only adjusts once per 10 second cycle it seems.
2. Base is a 15% resist across the board. For me that means it would take 90 seconds of receiving fire to have two resists only just exceed an ENAM with a max resist of only 6% higher.
3. Can only fit one.
For myself, it might be okay on a cap, but personally, I prefer the ENAM any day of the week with its receiving bonuses from compensation skills. |

Steel Wraith
53
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Posted - 2012.05.15 18:34:00 -
[39] - Quote
So poor against alpha but good against sustained damage, but not if you can plan ahead and use hardeners.
If not min-maxing your tank against rats it'll be a nice addition. I wonder how it'll fit in against sleepers on armor tank ships with fewer spots for hardeners.
Will be interesting to see what people come up with. |

Fleet Warpsujarento
State Protectorate Caldari State
88
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Posted - 2012.05.15 19:23:00 -
[40] - Quote
Poor against alpha and poor against sustained damage. If you can tank something for the two minutes it'll take for the hardner to adapt, you can tank it anyway. And if it's PVE you could just use the specific hardners. |
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Ituhata Saken
Crimson Cross Destroyers
3
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Posted - 2012.05.15 19:32:00 -
[41] - Quote
I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains. |

Malcanis
Vanishing Point. The Initiative.
3775
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Posted - 2012.05.15 19:59:00 -
[42] - Quote
NickyYo wrote:finally armor is being brought into line with shields and there invulnerability field hardeners.. About dog damn ******* time, good bye drakes.
It never fails to impress me how you manage to say the dumbest possible thing about any topic. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Just Alter
Enlightened Industries Test Alliance Please Ignore
123
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Posted - 2012.05.15 20:09:00 -
[43] - Quote
Ituhata Saken wrote:I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains.
It would be nicer, once the cycle time are better known,to do something like this: shoot main target with main weapons, lock another target and shoot it with an odd weapon (like a light em missile), wait till the hardener has completely switched to em and then switch target and hit him with the main weapons (charged with exp).
Tricky to pull off but could be cool; if the target was buffer tanked and only used one of these as hardeners then he has 0% exp resistance. |

Ituhata Saken
Crimson Cross Destroyers
3
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Posted - 2012.05.15 20:25:00 -
[44] - Quote
Just Alter wrote:Ituhata Saken wrote:I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains. It would be nicer, once the cycle time are better known,to do something like this: shoot main target with main weapons, lock another target and shoot it with an odd weapon (like a light em missile), wait till the hardener has completely switched to em and then switch target and hit him with the main weapons (charged with exp). Tricky to pull off but could be cool; if the target was buffer tanked and only used one of these as hardeners then he has 0% exp resistance.
From what I'm reading you'd have to keep shooting the secondary with missiles, but I guess that's what you meant. Probably a fast tackle or another practically useless dps ship could set the secondary target up for an easy kill. |

DooDoo Gum
Center for Advanced Studies Gallente Federation
19
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Posted - 2012.05.15 23:08:00 -
[45] - Quote
Fleet Warpsujarento wrote:No, it means that we can be sure that they are currently almost useless for PvP. What they will be is the part that's uncertain to some degree.
hands up who played with the torp naga.... |

MotherMoon
Blue Republic RvB - BLUE Republic
660
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Posted - 2012.05.16 00:12:00 -
[46] - Quote
"is this the dumbing down of eve"
Broken record much? I thought eve was dumbed down 5 years ago |

Corwin Arzakh
Singidunum Stellar Exploration United Homeworlds
6
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Posted - 2012.05.16 06:56:00 -
[47] - Quote
"when hit with a damage type it will increase that damage type but decrease the damage type that is not incurring"
does it takes amount of damage or just plain hit?
will someone will be able to release one light EM drone to fool new hardener and then blast the ship with therm damage while drone keeps EM activated? |

Rond Dorlezahn
Blue Republic RvB - BLUE Republic
13
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Posted - 2012.05.16 07:21:00 -
[48] - Quote
Huh, I glossed over this when I first read it and thought it was an Adaptive Armor Hardener. That's...actually incredibly weird. If it takes that long to change, I don't see this being useful for anything, really, but if a niche appeal is found there will still only be T1 mods available, so it isn't going to break the game |

Luscius Uta
Killers of Paranoid Souls
14
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Posted - 2012.05.16 08:27:00 -
[49] - Quote
I agree that this is dumbing down, simply because we have no control of the module's behaviour. Proper way would be to load the module with a script to increase the resistance against certain damage type, much like scripts are used in combination with some other modules. |

Dawn Flare
Fractured Core Fatal Ascension
2
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Posted - 2012.05.16 08:53:00 -
[50] - Quote
Bet its gonna be used for capships. I took one on a thanny, and this + triage made for being able to tank a moros single repped after a fairly short time. For anything that takes a long time to kill, this is an awesome mod.
Lets not forget that they want to add in T2 and meta versions if the T1 proves to not be too unbalancing. |
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ChromeStriker
The Riot Formation
108
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Posted - 2012.05.16 09:54:00 -
[51] - Quote
FYI New sisi build makes them adapt 3x faster
edit: Also the drone dmg mod got a buff (19% or so) - Nulla Curas |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
184
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Posted - 2012.05.16 10:29:00 -
[52] - Quote
Mr FourEyes wrote: Is this the dumbing down of eve can someone shed light on this. Will armor resitance automaticly increase from the type of damage hitting it?
Also anyone else thing the small and medium webs will kill the the effectivness of the Vaga
to the first part. Its your inv field.....it uses a lot of cap and need a long fight to make it better than a specific hardener. It shifts kinda slowly and starts at 15 all and takes from ones your not getting hit with and puts them to the others at a rate of one per cycle. it uses 71 cap ever 10 sec. You can only fit one.
Web drones, well wont the vaga and dram just use them too? wont it just let them get a mid slot back? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

Dawn Flare
Fractured Core Fatal Ascension
2
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Posted - 2012.05.16 10:46:00 -
[53] - Quote
Rel'k Bloodlor wrote:[quote=Mr FourEyes]Web drones, well wont the vaga and dram just use them too? wont it just let them get a mid slot back? When a ships main strength is being so fast no one can hit it, webs that chase you are lethal.
I assume this has been adjusted, but 5 lights them took a 100mn tengu down to single digit speeds. Thats a death knell to any speed based pvp boat. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
2
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Posted - 2012.05.16 12:32:00 -
[54] - Quote
Posting in some Minmatar buff thread.
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