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Mr FourEyes
Federal Navy Academy Gallente Federation
0
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Posted - 2012.05.03 02:32:00 -
[1] - Quote
Is this the dumbing down of eve can someone shed light on this. Will armor resitance automaticly increase from the type of damage hitting it?
Also anyone else thing the small and medium webs will kill the the effectivness of the Vaga |

Henry Haphorn
Aliastra Gallente Federation
330
|
Posted - 2012.05.03 02:37:00 -
[2] - Quote
Mr FourEyes wrote: Is this the dumbing down of eve can someone shed light on this. Will armor resitance automaticly increase from the type of damage hitting it?
Also anyone else thing the small and medium webs will kill the the effectivness of the Vaga
I actually see a potential downside in terms of defense holes regarding Adaptive Armor Hardeners. A small gang of skilled gankers will use this to their advantage.
Of course, in a 1v1 pvp fight, things will change because of this. But I don't see much usefulness of such an adaptive mod when it comes to fleet fights in which all four damage types are used. If anything, this just makes the armor to become prone to developing a weakness which will be useful for the aggressors. Welcome to Eve Online. Don't expect people to be nice to you. |

Corbin Blair
Federal Navy Academy Gallente Federation
117
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Posted - 2012.05.03 07:48:00 -
[3] - Quote
What are you guys talking about? |

St Mio
Imperial Academy Amarr Empire
758
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Posted - 2012.05.03 07:52:00 -
[4] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1230405#post1230405
CCP Goliath wrote:(...) GÇóResistance shifting armor hardener (Armor Adaptive Hardener)
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malaire
385
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Posted - 2012.05.03 08:24:00 -
[5] - Quote
Are these yet in Sisi, i.e. does anyone have actual stats of those modules and how they compare to traditional modules?
EDIT: Maybe I should've checked that link before replying.  New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |

Mithrantir Ob'lontra
Ixion Defence Systems Tactical Narcotics Team
6
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Posted - 2012.05.03 08:45:00 -
[6] - Quote
Mr FourEyes wrote: Is this the dumbing down of eve can someone shed light on this. Will armor resitance automaticly increase from the type of damage hitting it?
Also anyone else thing the small and medium webs will kill the the effectivness of the Vaga
This one has also been described during Fanfest (on one of the videos that exist in Youtube).
So far we have EANM, which gives a persistent bonus to all resistances. This module will give a smaller bonus (according to what the devs said during the Fanfest) than the active hardeners we have so far, but it will be able to shift the bonus given to the increase the resist on the damage type received.
Not bad (well it does look interesting on paper) and yes it does change the pvp strategies.
As for the small and medium web drones, sorry but they were sorely missed. In fact there should be drones of all sizes for every type of drone (be it ECM or combat)
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Aethlyn
118
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Posted - 2012.05.03 09:09:00 -
[7] - Quote
From my understanding it's far from being the perfect hardener or anything.
If you receive a kinetic hit, your kinetic resistance will be increased for future hits, but your previous resistance will drop.
If everyone is using one damage type only, i.e. everyone using the same ammo (only Fusion, only Antimatter, only Scourge, etc.), then this module will be effective and rather dynamic. However, if your fleet tries to do spread damage types a bit more, you'll actually screw the module into providing the wrong bonuses making it far worse than specialized hardeners.
It might be dumbing down mechanics, but only if you're playing the dumbed down way (by using the "perfect" setup). On the other side, these module series seems to reward using different damage types, which is something I wouldn't consider dumbing down.
So it's probably shifting the focus a bit: You can skip some micro managment defensive wise, but it adds new incentives to the offensive. Looking for more thoughts? Read my blog or follow me on Twitter. |

Vilnius Zar
Ordo Ardish
9
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Posted - 2012.05.03 09:34:00 -
[8] - Quote
You know, you could come up with all kinds of cool and mysterious explanations and reasoning or... you could just take the logical route and realise it's an "invulnerability field" for armor, so an active EANM with better resists. But that would ofcourse be way too logical and simple, right? |

Spy 21
Lonetrek Exploration and Salvage
67
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Posted - 2012.05.03 09:34:00 -
[9] - Quote
GÇóDrone Damage module (Extrinsic Damage Amplifier) GÇóCPU Rigs (Small/Medium/Large Processor Overclocking Unit) GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges GÇóLight and Medium Web drones GÇóResistance shifting armor hardener (Armor Adaptive Hardener)
*********************
Oh man I love all off this!
First I have heard of any of these type modules. Might need to actually dl the dang test client !!!!!!!
S "The next time airport security tells you to put your hands over your head and hold that vulnerable position for seven seconds, ask yourself: Is this the posture of a free man?" |

Spyra Gryra
Eternity INC. Goonswarm Federation
0
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Posted - 2012.05.03 09:45:00 -
[10] - Quote
Vilnius Zar wrote:You know, you could come up with all kinds of cool and mysterious explanations and reasoning or... you could just take the logical route and realise it's an "invulnerability field" for armor, so an active EANM with better resists. But that would ofcourse be way too logical and simple, right?
Wrong
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NickyYo
StarHug Brotherhood of Starbridge
64
|
Posted - 2012.05.03 09:51:00 -
[11] - Quote
finally armor is being brought into line with shields and there invulnerability field hardeners.. About dog damn ******* time, good bye drakes. |

Nate Hill
Federal Navy Academy Gallente Federation
0
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Posted - 2012.05.03 09:51:00 -
[12] - Quote
It sounds complicated but more useful to run the mission |

Akirei Scytale
Test Alliance Please Ignore
1264
|
Posted - 2012.05.03 09:52:00 -
[13] - Quote
NickyYo wrote:finally armor is being brought into line with shields and there invulnerability field hardeners.. About dog damn ******* time, good bye drakes.
shields never had EANMs, just as an FYI. TEST Alliance BEST Alliance |

Vilnius Zar
Ordo Ardish
9
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Posted - 2012.05.03 09:55:00 -
[14] - Quote
Akirei Scytale wrote:NickyYo wrote:finally armor is being brought into line with shields and there invulnerability field hardeners.. About dog damn ******* time, good bye drakes. shields never had EANMs, just as an FYI.
Would you use one if they existed?
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Akirei Scytale
Test Alliance Please Ignore
1264
|
Posted - 2012.05.03 09:56:00 -
[15] - Quote
capless omni resist? oh **** yes. TEST Alliance BEST Alliance |

Vilnius Zar
Ordo Ardish
9
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Posted - 2012.05.03 09:58:00 -
[16] - Quote
Akirei Scytale wrote:capless omni resist? oh **** yes.
So for pvp you'll happily bring a drake with 2 "shield EANM" instead of 2 invuls?
Ok. |

Akirei Scytale
Test Alliance Please Ignore
1267
|
Posted - 2012.05.03 10:06:00 -
[17] - Quote
Vilnius Zar wrote:Akirei Scytale wrote:capless omni resist? oh **** yes. So for pvp you'll happily bring a drake with 2 "shield EANM" instead of 2 invuls? Ok.
up against anything that could possibly have a neut?
absolutely.
on a frigate or cruiser?
absolutely.
on any ship that is cap-heavy on its guns?
absolutely.
its a lot trickier to fit a cap booster onto a shield tanking pvp ship to cover these scenarios. TEST Alliance BEST Alliance |

Mithrantir Ob'lontra
Ixion Defence Systems Tactical Narcotics Team
6
|
Posted - 2012.05.03 10:17:00 -
[18] - Quote
NickyYo wrote:finally armor is being brought into line with shields and there invulnerability field hardeners.. About dog damn ******* time, good bye drakes. Mmm no.
First of all you miss the point that this new module will NOT offer a constant resistance bonus to all damage types, but will shift the resistance type (where the bonus is applied) according to the type of damage received.
Furthermore it won't be as good as the already present active hardeners. It will provide a lesser bonus that will have the advantage that is able to be applied according to the type of damage received.
Please note that if a ship is receiving damage that spans across all damage types (or some), I doubt it will work as an EANM. Well from what the devs said it won't work as an EANM. |

Lharanai
Empyrean Guard IMPERIAL LEGI0N
149
|
Posted - 2012.05.03 15:48:00 -
[19] - Quote
not really happy about that...which race has the most armor tank ships?
<---Amarr
and which race can't change damage type with their lazors?
<---Amarr
we will see what will happen :) maybe no one will use them :) Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Vilnius Zar
Ordo Ardish
10
|
Posted - 2012.05.03 16:02:00 -
[20] - Quote
Lharanai wrote:not really happy about that...which race has the most armor tank ships?
<---Amarr
and which race can't change damage type with their lazors?
<---Amarr
we will see what will happen :) maybe no one will use them :)
Actually, it's a disguised Minnie buff. CCP is simply not capable of not buffing minmatar.
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Ocih
Space Mermaids Somethin Awfull Forums
158
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Posted - 2012.05.03 16:09:00 -
[21] - Quote
It's an optics buff. 60% of dps is base. Even if your Omni resist is 100% you will take .6 damage from base shield and armor weapons.
If they made adaptive hull mods, that would be a hell of a buffer because most weapons reduce to 40% max. It's what makes hull tank geddons so hard to kill. |

Fleet Warpsujarento
State Protectorate Caldari State
81
|
Posted - 2012.05.03 16:21:00 -
[22] - Quote
Sounds like this is a slight Minmatar (and to some extent Caldari) nerf for solo PvP. Reduces their ability to change damage type to suit targets. Probably a good thing. |

Tippia
Sunshine and Lollipops
6366
|
Posted - 2012.05.03 16:23:00 -
[23] - Quote
Lharanai wrote:not really happy about that...which race has the most armor tank ships?
<---Amarr
and which race can't change damage type with their lazors?
<---Amarr Yes? What does the first point have to do with anything? This will help any armour-tanked ship that comes up against anything that does uniform damage.
The second point just means that an all-Amarr fleet might run into issues when it comes up against an armour fleet, but so will the Caldari and Gallente with their hybrid guns. It's not like the Amarr has a patent on not being able to switch damage types. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Ocih
Space Mermaids Somethin Awfull Forums
158
|
Posted - 2012.05.03 16:24:00 -
[24] - Quote
Fleet Warpsujarento wrote:Sounds like this is a slight Minmatar (and to some extent Caldari) nerf for solo PvP. Reduces their ability to change damage type to suit targets. Probably a good thing.
To the contrary, while my amarr tank is armor, my lazors are shield based. It does I suppose make an Arti Proh or arti Baddon that much meaner.
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Janet Patton
Brony Express
9
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Posted - 2012.05.03 17:01:00 -
[25] - Quote
I see this as being a mod designed for doing PvE missions, so you don't have to keep switching out specific hardeners each time you run a new mission. It makes your fit less specialized and more universally adaptive. |

Fleet Warpsujarento
State Protectorate Caldari State
82
|
Posted - 2012.05.03 20:54:00 -
[26] - Quote
Having tested it on SiSi, it's safe to say that it's essentially useless for PvP. And really for PvE if you know what you're doing. |

MadMuppet
Kerguelen Station
298
|
Posted - 2012.05.03 21:22:00 -
[27] - Quote
First the projectiles/rail/blaster/lasers fire EM rounds... then the missile boats hit with Kinetic right after. Ouch. Hey CCP, there is still drone poop in the loot soup! |

Fleet Warpsujarento
State Protectorate Caldari State
82
|
Posted - 2012.05.03 21:56:00 -
[28] - Quote
MadMuppet wrote:First the projectiles/rail/blaster/lasers fire EM rounds... then the missile boats hit with Kinetic right after. Ouch.
The resistances change very slowly. Slow enough that the gap between damage types shouldn't matter very much. |

Lharanai
Empyrean Guard IMPERIAL LEGI0N
149
|
Posted - 2012.05.03 22:03:00 -
[29] - Quote
damn Tippia why do you force me to use a sarcasm sign.....I know I am bad at sarcasm....but do I really need a sign?
Edit:
I just like to complain about amarr ships beneath the BS level :) Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

DooDoo Gum
Center for Advanced Studies Gallente Federation
17
|
Posted - 2012.05.15 02:04:00 -
[30] - Quote
Fleet Warpsujarento wrote:Having tested it on SiSi, it's safe to say that it's essentially useless for PvP. And really for PvE if you know what you're doing.
im sorry to be the one to break this to you, but 'having tested this on sisi' does not mean you can "safely say" anything aside from 'i have seen what they look like' and even then... |
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Fleet Warpsujarento
State Protectorate Caldari State
88
|
Posted - 2012.05.15 15:18:00 -
[31] - Quote
No, it means that we can be sure that they are currently almost useless for PvP. What they will be is the part that's uncertain to some degree. |

Drew Solaert
University of Caille Gallente Federation
162
|
Posted - 2012.05.15 15:28:00 -
[32] - Quote
Its not dumbing down, it just allows more options on certain ships. The Hyperion with its very limited lowslots (for an armour tanker) will benifit more from this then say the Abaddon.
Important bits:
It only changes every 10 seconds, slightly faster than that on heat. It will only shift every 10 seconds not instantly. You can only fit one per ship. It doesn't gain the benifit from the Armour Comp skills like the EANM does. No faction variants.
If anything its a nice replacement to a EANM but the time it takes to shift, means that its properly going to harm you tank more than help it when the situation changes.
Janet Patton wrote:I see this as being a mod designed for doing PvE missions, so you don't have to keep switching out specific hardeners each time you run a new mission. It makes your fit less specialized and more universally adaptive.
As said above, one per ship. So not really. I lied :o
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gfldex
503
|
Posted - 2012.05.15 15:47:00 -
[33] - Quote
The module works as follows:
- it starts with 15% resi to all damage types - when hit with a damage type it will increase that damage type but decrease the damage type that is not incurring - it will do so in 1%-steps until one of the resi hits 0%, cycle time is 10s IIRC - it is unclear if it should change back when incurring damage types change, that part seamed to be bugged on sisi - only one of this module can be fitted - it takes quite a bit capa (42 IIRC)
That means if you are hit by exactly 1 damage type it will go up to 60% while any other resi will hit 0% . If you are hit with exactly two damage types it's still better then a EANM II. For 3 damage types it's worse. There was no information given so far what stacking group applies.
When someone burns down your sandcastle, bring sausages. |

Leviathan9
E X C E P T I O N Persona Non Gratis
0
|
Posted - 2012.05.15 16:48:00 -
[34] - Quote
delete (accidental double post) |

Leviathan9
E X C E P T I O N Persona Non Gratis
0
|
Posted - 2012.05.15 16:49:00 -
[35] - Quote
It seems good to me if I was fighting against one type but wouldn't know which it was, but as soon as you have many different types coming at you I'd much rather just have an EANM.. |

Kunming
CyberShield Inc ROMANIAN-LEGION
22
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Posted - 2012.05.15 18:29:00 -
[36] - Quote
I see it might still get use in prolonged fights.
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Nova Fox
Novafox Shipyards
3875
|
Posted - 2012.05.15 18:30:00 -
[37] - Quote
You need to understand that this armor adapter does lag behind quite alot from damage types.
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Markus Reese
Debitum Naturae ROMANIAN-LEGION
175
|
Posted - 2012.05.15 18:33:00 -
[38] - Quote
Reply from my testing over past couple of weeks. It can result i really high resists towards primary damage taken, that is advantage. Disadvantage.
1. Hardener, needs to be active, and only adjusts once per 10 second cycle it seems.
2. Base is a 15% resist across the board. For me that means it would take 90 seconds of receiving fire to have two resists only just exceed an ENAM with a max resist of only 6% higher.
3. Can only fit one.
For myself, it might be okay on a cap, but personally, I prefer the ENAM any day of the week with its receiving bonuses from compensation skills. |

Steel Wraith
53
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Posted - 2012.05.15 18:34:00 -
[39] - Quote
So poor against alpha but good against sustained damage, but not if you can plan ahead and use hardeners.
If not min-maxing your tank against rats it'll be a nice addition. I wonder how it'll fit in against sleepers on armor tank ships with fewer spots for hardeners.
Will be interesting to see what people come up with. |

Fleet Warpsujarento
State Protectorate Caldari State
88
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Posted - 2012.05.15 19:23:00 -
[40] - Quote
Poor against alpha and poor against sustained damage. If you can tank something for the two minutes it'll take for the hardner to adapt, you can tank it anyway. And if it's PVE you could just use the specific hardners. |
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Ituhata Saken
Crimson Cross Destroyers
3
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Posted - 2012.05.15 19:32:00 -
[41] - Quote
I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains. |

Malcanis
Vanishing Point. The Initiative.
3775
|
Posted - 2012.05.15 19:59:00 -
[42] - Quote
NickyYo wrote:finally armor is being brought into line with shields and there invulnerability field hardeners.. About dog damn ******* time, good bye drakes.
It never fails to impress me how you manage to say the dumbest possible thing about any topic. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Just Alter
Enlightened Industries Test Alliance Please Ignore
123
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Posted - 2012.05.15 20:09:00 -
[43] - Quote
Ituhata Saken wrote:I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains.
It would be nicer, once the cycle time are better known,to do something like this: shoot main target with main weapons, lock another target and shoot it with an odd weapon (like a light em missile), wait till the hardener has completely switched to em and then switch target and hit him with the main weapons (charged with exp).
Tricky to pull off but could be cool; if the target was buffer tanked and only used one of these as hardeners then he has 0% exp resistance. |

Ituhata Saken
Crimson Cross Destroyers
3
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Posted - 2012.05.15 20:25:00 -
[44] - Quote
Just Alter wrote:Ituhata Saken wrote:I wonder what happens if say, a drake fires its grouped missiles, with one of each type loaded 1 2 3 4 1 2 3? I dunno if you an actually do that, I've never tried, but if you can't ungroup them. The question still remains. It would be nicer, once the cycle time are better known,to do something like this: shoot main target with main weapons, lock another target and shoot it with an odd weapon (like a light em missile), wait till the hardener has completely switched to em and then switch target and hit him with the main weapons (charged with exp). Tricky to pull off but could be cool; if the target was buffer tanked and only used one of these as hardeners then he has 0% exp resistance.
From what I'm reading you'd have to keep shooting the secondary with missiles, but I guess that's what you meant. Probably a fast tackle or another practically useless dps ship could set the secondary target up for an easy kill. |

DooDoo Gum
Center for Advanced Studies Gallente Federation
19
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Posted - 2012.05.15 23:08:00 -
[45] - Quote
Fleet Warpsujarento wrote:No, it means that we can be sure that they are currently almost useless for PvP. What they will be is the part that's uncertain to some degree.
hands up who played with the torp naga.... |

MotherMoon
Blue Republic RvB - BLUE Republic
660
|
Posted - 2012.05.16 00:12:00 -
[46] - Quote
"is this the dumbing down of eve"
Broken record much? I thought eve was dumbed down 5 years ago |

Corwin Arzakh
Singidunum Stellar Exploration United Homeworlds
6
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Posted - 2012.05.16 06:56:00 -
[47] - Quote
"when hit with a damage type it will increase that damage type but decrease the damage type that is not incurring"
does it takes amount of damage or just plain hit?
will someone will be able to release one light EM drone to fool new hardener and then blast the ship with therm damage while drone keeps EM activated? |

Rond Dorlezahn
Blue Republic RvB - BLUE Republic
13
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Posted - 2012.05.16 07:21:00 -
[48] - Quote
Huh, I glossed over this when I first read it and thought it was an Adaptive Armor Hardener. That's...actually incredibly weird. If it takes that long to change, I don't see this being useful for anything, really, but if a niche appeal is found there will still only be T1 mods available, so it isn't going to break the game |

Luscius Uta
Killers of Paranoid Souls
14
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Posted - 2012.05.16 08:27:00 -
[49] - Quote
I agree that this is dumbing down, simply because we have no control of the module's behaviour. Proper way would be to load the module with a script to increase the resistance against certain damage type, much like scripts are used in combination with some other modules. |

Dawn Flare
Fractured Core Fatal Ascension
2
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Posted - 2012.05.16 08:53:00 -
[50] - Quote
Bet its gonna be used for capships. I took one on a thanny, and this + triage made for being able to tank a moros single repped after a fairly short time. For anything that takes a long time to kill, this is an awesome mod.
Lets not forget that they want to add in T2 and meta versions if the T1 proves to not be too unbalancing. |
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ChromeStriker
The Riot Formation
108
|
Posted - 2012.05.16 09:54:00 -
[51] - Quote
FYI New sisi build makes them adapt 3x faster
edit: Also the drone dmg mod got a buff (19% or so) - Nulla Curas |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
184
|
Posted - 2012.05.16 10:29:00 -
[52] - Quote
Mr FourEyes wrote: Is this the dumbing down of eve can someone shed light on this. Will armor resitance automaticly increase from the type of damage hitting it?
Also anyone else thing the small and medium webs will kill the the effectivness of the Vaga
to the first part. Its your inv field.....it uses a lot of cap and need a long fight to make it better than a specific hardener. It shifts kinda slowly and starts at 15 all and takes from ones your not getting hit with and puts them to the others at a rate of one per cycle. it uses 71 cap ever 10 sec. You can only fit one.
Web drones, well wont the vaga and dram just use them too? wont it just let them get a mid slot back? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

Dawn Flare
Fractured Core Fatal Ascension
2
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Posted - 2012.05.16 10:46:00 -
[53] - Quote
Rel'k Bloodlor wrote:[quote=Mr FourEyes]Web drones, well wont the vaga and dram just use them too? wont it just let them get a mid slot back? When a ships main strength is being so fast no one can hit it, webs that chase you are lethal.
I assume this has been adjusted, but 5 lights them took a 100mn tengu down to single digit speeds. Thats a death knell to any speed based pvp boat. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
2
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Posted - 2012.05.16 12:32:00 -
[54] - Quote
Posting in some Minmatar buff thread.
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