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Newbie Ned
Real Nice And Laidback Corporation
8
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Posted - 2012.05.03 03:45:00 -
[1] - Quote
Hi
Can someone help me out with spawn / despawn mechanics. I know there have been plenty of posts on this but none seem to have an answer - is that because there isn't one? Anyway:
WHs - These seem to me to last 25-26 hrs the vast majority of the time (is there an exact number or is there a bit of randomness in there?) Sometimes they seem to last about 36 hours but this seems pretty rare.
Anoms - basically once you finish them (kill last sleeper?) and warp off (or cloak now) they disappear within 30 sec or so.
Gravs - A set time after first warp to? Or after first mining, or after the rats that eventually spawn are killed? No idea. Presumably once they are cleared they despawn as well.
Ladars - as for gravs - are there 2 timers either x days after first warp/harvest/rats or once cleared?
Magneto and radar - as soon as you warp/cloak after hacking/analysing first object? Will anything else despawn them?
For the sigs and aoms will they stay in a system forever until they are farmed or is there an ultimate timer on top of any others (weeks/months?)
Thanks |
Trinkets friend
Sudden Buggery
337
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Posted - 2012.05.03 03:55:00 -
[2] - Quote
Gravs and Ladars will last 48-72h after the first warp-to. You have that long to stuff your face in the trough and snarf down ABCs.
As for whether there's an absolute top limit on number of sigs in system? No. We once sieged out a horribly nactive corp in a C3 with lowsec static and, when we entered system, there were 103 grav sites, 45 ladars, 15 radars, 13 mags and 35 C3 anomalies. I know. I scanned them all down in an epic bender of RSI and booze fog. I had a screenshot somewhere but I lost it when my computer died.
We left all of them in place, so the locals couldn't scan their way out in a million years before we could cycle the hole on them. And when I left, I'd installed a dude in a small corp with his own tower and a hulk, and I think he's probably still in there to this day, sucking rocks. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
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Mr Majestyk
Merchants Trade Consortium The Last Chancers.
5
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Posted - 2012.05.03 04:36:00 -
[3] - Quote
-Wormholes can last anywhere from 12, 16, 24, or 48 hours. -Anoms despawn after being cleared or 4 days, at downtime, after initiating warp to it. -Mags despawn as soon as you leave grid, atleast the cans, regardless of if sleepers are left. |
Sola Mercury
Republic Military School Minmatar Republic
14
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Posted - 2012.05.03 06:24:00 -
[4] - Quote
Mr Majestyk wrote: -Mags despawn as soon as you leave grid, atleast the cans, regardless of if sleepers are left.
No they dont. radars dont either. They despawn after cleared or after leaving or cloaking after accessing the first can.
So with cans untoched they survive even a DT.
Wormhole signatures stay for ever, if none initiates a warp to them. Once activated, they last acording to its type. Google a bit to get web site showing live times of Wh types.
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Pocurk
Bite Me inc Exhale.
6
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Posted - 2012.05.03 06:30:00 -
[5] - Quote
A Wh will last 16 or 24 hours + downtime. I find you can more or less set your clock by it. Any other lifespan is myth.
The issue is knowing if your the first to find it. Either way, they all go "end of lifetime" when they have 4 hours left. Use wormnav.com to learn more about what lifespan the wormholes have, in the system your in.
Regards, |
Jack Tronic
borkedLabs
44
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Posted - 2012.05.03 06:37:00 -
[6] - Quote
Newbie Ned wrote:Hi
WHs - These seem to me to last 25-26 hrs the vast majority of the time (is there an exact number or is there a bit of randomness in there?) Sometimes they seem to last about 36 hours but this seems pretty rare.
Wormholes come in three flavors, 16 hour, 24 hours and 48 hours. Downtime pauses these timers. Tradtionally any lower class wh is 16 hour while higher class wormholes are 24 hours. |
Gress Enka
Venture into the unknown
2
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Posted - 2012.05.03 10:27:00 -
[7] - Quote
Jack Tronic wrote:Newbie Ned wrote:Hi
WHs - These seem to me to last 25-26 hrs the vast majority of the time (is there an exact number or is there a bit of randomness in there?) Sometimes they seem to last about 36 hours but this seems pretty rare.
Wormholes come in three flavors, 16 hour, 24 hours and 48 hours. Downtime pauses these timers. Tradtionally any lower class wh is 16 hour while higher class wormholes are 24 hours.
I pretty certain there is noe one thats last 48 hours. Should as mentioned above, only be 16/24 hours |
Substantia Nigra
NFI industrial
720
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Posted - 2012.05.03 10:41:00 -
[8] - Quote
Gress Enka wrote: I pretty certain there is noe one thats last 48 hours. Should as mentioned above, only be 16/24 hours
Check out details for B041s & U319s. Others are 16 or 24 hours . We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |
Gress Enka
Venture into the unknown
2
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Posted - 2012.05.03 11:48:00 -
[9] - Quote
Substantia Nigra wrote:[quote=Gress Enka] I pretty certain there is noe one thats last 48 hours. Should as mentioned above, only be 16/24 hours
Check out details for B041s & U319s. Others are 16 or 24 hours .[/quote
there you go wasn`t aware of those. BUT , living in the high end whs (5/6) and scannet hundreds, if not thousends i cant recall seeing either one of them, are u sure they are actually on Tranq?
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Pocurk
Bite Me inc Exhale.
6
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Posted - 2012.05.03 11:54:00 -
[10] - Quote
Thats because they apear on a list with all the other wh's - doesnt mean you cn actually encounter one tho.
Pic or it didnt happen ! :)
Regards |
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Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
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Posted - 2012.05.03 13:26:00 -
[11] - Quote
Pocurk wrote:A Wh will last 16 or 24 hours + downtime. I find you can more or less set your clock by it. Any other lifespan is myth.
The issue is knowing if your the first to find it. Either way, they all go "end of lifetime" when they have 4 hours left. Use wormnav.com to learn more about what lifespan the wormholes have, in the system your in.
Regards,
Interesting theory, but it doesn't quite fit with my experiences. For one thing, I have often had holes that live for 25 hours, even when there was no extended downtime.
More importantly: When a wormhole is set to despawn during downtime, the new one will spawn in the same place. So after downtime, you will find a wormhole at the exact same spot the old one was, but this one will be fresh and lead to another system than the previous one. If downtime pauses all wormhole timers, then wormholes would never despawn during downtime, right?
Btw, I have observed this many times for statics, but recently I also observed it with a random wh GÇô or maybe it was a region/constellation static. It was an outgoing to C1 and I checked it right before downtime; it was at the end of it's lifetime and I had explored the C1 and bookmarked a tower and some sites. When I relogged right after downtime, I found an outgoing C1 wh at the bookmark, but it was fresh and led to a different C1.
The common theory about wormholes is that a system static will immediately respawn in another location in the same system (this is a fact, since easily observed), and some other wormholes that are constellation or region statics do immediately respawn in another system (someone once confirmed this for constellations by filling a whole constellation with scan alts). My newest observation leads me to believe that downtime precludes this mechanic: if any outgoing wormhole despawns during downtime, it does not move, but respawns in the same spot but with a different destination. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
Quirinias
The Night Crew The Night Crew Alliance
0
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Posted - 2012.05.03 14:42:00 -
[12] - Quote
Trinkets friend wrote:...there were 103 grav sites, 45 ladars, 15 radars, 13 mags and 35 C3 anomalies. I know. I scanned them all down in an epic bender of RSI and booze fog... Lols. And here I thought I was epic for scanning down 56 sigs in one go.
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Prinzessin Leia
DUNE-TECHNOLOGIE
1
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Posted - 2012.05.03 16:15:00 -
[13] - Quote
Trinkets friend wrote: We once sieged out a horribly nactive corp in a C3 with lowsec static and, when we entered system, there were 103 grav sites, 45 ladars, 15 radars, 13 mags and 35 C3 anomalies. I know. I scanned them all down in an epic bender of RSI and booze fog.
Wow nice! Would love to have 1/20 of this in my hole... all i got in 5 days was one anomalie and about 27 WH-¦s with angry peeps in. |
Removal Tool
Unleet Industries LLC Lunar Industries Partnership
2
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Posted - 2012.05.03 16:45:00 -
[14] - Quote
Terrorfrodo wrote: Interesting theory, but it doesn't quite fit with my experiences. For one thing, I have often had holes that live for 25 hours, even when there was no extended downtime.
The life of wormholes is, apparently, effected by a +/- variation of up to 10% ( along with the mass limit) which explains why some wormholes last beyond their listed expiry time.
In practise I have found this variation to be pretty spot on. |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
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Posted - 2012.05.04 08:46:00 -
[15] - Quote
I have never encountered a wormhole that closed even one minute before its nominal lifetime had passed. (Only counting holes where I was sure I opened them, of course.)
Also, 10% would mean that wormholes can last 2.4 hours longer than their nominal lifetime, I haven't seen that either.
I'd say, it's more like "nominal lifetime + 1-60 minutes". Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
Xindi Kraid
The Night Wardens Viro Mors Non Est
8
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Posted - 2012.05.04 14:04:00 -
[16] - Quote
I don't know 1.5-2 hours max seems about right for the time variance. Pretty sure I have seen one or two that closed a few minutes early. I swear I see a larger swing in mass than time, but it's often hard to tell if you didn't spawn the hole yourself and keep meticulous records on who's been using it. |
Newbie Ned
Real Nice And Laidback Corporation
8
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Posted - 2012.05.05 03:03:00 -
[17] - Quote
Thanks for all the replies so far. I generally hang around a C1 and have never seen a 16 hr WH. Not saying they don't exist but our static certainly isn't.
To sum up the posts:
1. No-one has definitive proof of WH lifetimes, just some evidence from personal experience.
2. It is generally agreed that even a "24 hr" WH varies in lifetime.
3. Ignoring a few minutes here and there a 24 hr WH seems to live for somewhere betwen 24 hrs and 26 hrs, with random variance.
4. For sigs they will last forever if not warped to.
5. Sigs will last for "a few days" if warped to but not "completed".
6. Sigs disappear within about 30 secs of completion followed by warp from/cloak.
7. Grav/ladar completion = mine all, magneto/radar completion = access first can.
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