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Cearain
Imperial Outlaws
365
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Posted - 2012.05.03 20:55:00 -
[1] - Quote
Imagine that. Lots of null sec players think the changes that make faction war more like null sec are good.
Go figure. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
365
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Posted - 2012.05.03 21:42:00 -
[2] - Quote
Large Collidable Object wrote:Destru Kaneda wrote:So now you either have to fight for your **** or drop out of the war. Terrible changes. This will ruin FW just like alliances did. Just out of curiosity as I've only had a character in FW for the first year after release and therefore am quite a bit out of touch with the state of current FW - what impact did alliances being able to join actually have? From what I've followed on the forums not so much, but Eve-O forums are a very 'special' place. It's all the more interesting as you're stating that alliances in FW have ruined it whilst you're obviously a member of an FW alliance. Not wanting to derail the thread, but that really puzzles me.
He was being sarcastic. There were some people who were concerned this would have a large negative impact on faction war. In general it has just had a small slightly positive impact. IMO.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
365
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Posted - 2012.05.03 21:45:00 -
[3] - Quote
Ranger 1 wrote:I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship? I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible. Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing. Welp, I'm convinced.  How about you?
Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.
Knowing how Faction war actually works is unimportant to how he will make his mind up. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
369
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Posted - 2012.05.03 22:11:00 -
[4] - Quote
Ranger 1 wrote:Cearain wrote:Ranger 1 wrote:I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship? I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible. Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing. Welp, I'm convinced.  How about you? Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war. Knowing how Faction war actually works is unimportant to how he will make his mind up. You know, I've tried very hard to be civil... and at least somewhat represent your point of view in other posts. That will end abruptly if you try to put words in my mouth again. I said that the plex mechanic in FW may be reworked, if not now then very soon, and that while it determines SOV it by no means should be considered the only way to fight the other faction. If you can deter the other faction from entering the area of a given plex, or drive them physically away from it, the rest is easy. Apparently actually fighting the other faction outside of a plex is a concept that is alien to FW fleets. I try not to misrepresent what you have said in defense of your position, and expect the same courtesy in return.
Is the post I quoted an example of you trying to beGÇ¥very civilGÇ¥ and somewhat represent views like mine? [
Have you ever even done any faction war plexing? I think you admitted you don't know much about plexing besides that it determines SOV. Seriously, why are you still posting so emphatically about something you know so very little about?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
369
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Posted - 2012.05.03 22:17:00 -
[5] - Quote
Large Collidable Object wrote:Cearain wrote:
Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.
Knowing how Faction war actually works is unimportant to how he will make his mind up.
Well - didn't they announce they'd change the occupancy system as well? I don't think anything major has changed after week one of FW (they changed flipping requiremets one week after 0utbreak curbstomped Amarr occupancy within a week after deployment iirc). Then I remember reading about some minor tweaks to cloaked plexing, friendly militia plexing and after DT plex spawns (?). The fact that Amarr and Gallente plexes could be done in a reaper with a pimped propmod whilst you'd get missile bombarded and target painted in Minmatar Plexes and being permajammed and mssile-spammed in Caldari plexes was never looked at (?) and should be fixed prior to occupancy having any meaning of course.
No one has identified any changes on the sisi server regarding plexing except:
1) they give lp 2) the rats *may* drop better tags 3) the rats *might* be a little bit weaker. 4) Each plex does not count as much toward flipping. They count 1/5 as much as they used to. Which means it will take longer to flip a system 5) Each plex will respawn after an hour instead of every half hour. (Which combined with the above means it will take about 10s as long to flip a system)
there may be other changes coming but this is all we have identified so far.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
369
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Posted - 2012.05.03 22:19:00 -
[6] - Quote
Antisocial Malkavian wrote:I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW?
Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
370
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Posted - 2012.05.03 22:37:00 -
[7] - Quote
Torneach wrote:Muad 'dib wrote:this change will make it IMPOSSIBLE for the underdog to ACTUALLY fight and take systems back. How so?
The side with the advantage in numbers will always have enough time to send in the blob and undue any damage the underdog/smaller side can inflict.
If we could at least dock in the enemy occupied area we could plan ahead by having different sized ships there fitted and ready to go. That way when the larger side came with ships for running a minor plex we would be able to jump into ships for medium plexes. Unless they were also ready they would then have to take time to reship. This is harder to do with bigger fleets than with smaller better organized gangs. Hence their numberical advantage would be severely mitigated.
However since we can't dock to switch out ships they will know what we are in and just chase us out with a larger fleet of the same sized ships. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
372
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Posted - 2012.05.03 23:25:00 -
[8] - Quote
Torneach wrote:That re-shipping idea is pretty ingenious, I don't think we ever did it when I was in it, and I can see how losing access to that would be very inconvenient.
However, on the other side of the coin, in systems where you had occupancy, you would be at an advantage, while they would have a disadvantage for the same reasons.
In my mind, it makes sense that the defenders would have an advantage, while the attackers have the disadvantage. Couldn't you base ships in neighboring friendly systems and jump back there and reship and return if the enemy countered your current fleet composition?
Let me speak from the amarr perspective. BTW we will likley get steamrolled if plexing all of a sudden becomes worth something big.
Yeah there are a few systems that we could base out of akkio(caldari low sec), egghelende (its gallente low sec but not fw) and the various amarr high sec entrances (assuming your sec status is high enough). Basing out of minmatar high sec has other issues like its npc navy will keep attacking you. In sum there aren't that many potential staging grounds after we get steamrolled.
If it is going to take 40 hours straight of plexing to flip a system the larger side could easilly mobilize a blob to protect any "front line" system before we flip it. And again even if we flip it we won't be able to sustain it.
Now of course we likely wouldn't be able to sustain it even if we could dock in various places. But the actual battles we would have all over faction wars regions would be as fun as I could imagine eve being. Here we can try to make a push on a frontline system but its just going to get crushed out without much fanfare. Plus everyone can look at a map and see where those are. So its not the same as being able to plot a few days before and just keep popping up like dandelions.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
372
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Posted - 2012.05.03 23:29:00 -
[9] - Quote
Torneach wrote:Muad 'dib wrote:CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy. Agreed, if system occupancy will provide tangible effects like that, it should be harder to flip a system.
I think this needs to be thought through better. This is the kneejerk response to having station lockouts.
However longer flip times just means the side with more firepower has more time to form up their blobs. Shorter flip times would give the underdog more opportunity to do coodinated attacks that accomplish something. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
385
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Posted - 2012.05.04 16:11:00 -
[10] - Quote
Morganta wrote:I have not done the FW stuff in eve yet, but it sure as hell makes sense to me that if you don't own the system you don't get carte blanc to dock up and go missioning
This is sort of a roleplay argument that can go either way.
Remember the factions don't own all the stations. For the most part the stations are owned by independant 3rd party corporations. So the question is what sense does it make that the 24th imperial crusade allow its own members to dock? Why won't carthum conglomorate allow amarr militia to dock at their station? Why does the quafe corporation really care one way or another?
So yeah I think faction war pilots are fine with the idea that we can't dock in the enemy militias stations, and even that they would shoot at us. But saying every corp owned station in a system will all of a sudden not allow their own members to dock doesn't exactly make sense either. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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