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Azver Deroven
Amarr Legion Of The ShiningStar Brotherhood of Legion's
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Posted - 2009.04.06 10:17:00 -
[31]
Christ people, at least whine about somethign that deserves it like amarr.
One word: Bombs.
Didnt get it? Go hit your head against wall. It burns ~135 calories per hour. ---------------------------------------------------- My views do not represent those of my alliance, corporation or myself. Trully, sometimes I manage to confuse even myself.
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Nichola Kreed
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Posted - 2009.04.06 10:21:00 -
[32]
It wont take more then 3 weeks to train my falcon alt to a guardian alt. --Nichola
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2009.04.06 10:23:00 -
[33]
In CAOD there is a battle report in which a RR BS faced a Sniper BS fleet... guess what happened... 
________________ God is my Wingman |

DeadRow
Mercenary Forces
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Posted - 2009.04.06 10:24:00 -
[34]
Nerf combat tbh, I think every ship should be only allowed to equip Miner IIs or Civilian Railguns.
Norrin Ellis > What?! Boobs aren't inappropriate! They feed children! For God's sake, think of the children!
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Nichola Kreed
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Posted - 2009.04.06 10:44:00 -
[35]
 Originally by: DeadDuck In CAOD there is a battle report in which a RR BS faced a Sniper BS fleet... guess what happened... 
when you have a massive blob, which your alliance and pets always does, sniper rules, but 0.0 is not the only kind of PVP. now in gang that less than 10 men, RR is almost unbeatable. before falcon nerf, a small HAC hac & recon gang with falcon can effcientlly beat a RR BS gang in same size. after the nerf falcon have get in to pulse, drone range, and have to warp out often, the same HAC gang will hardly break RR's tank
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Dasalt Istgut
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Posted - 2009.04.06 11:09:00 -
[36]
Originally by: Nichola Kreed
 Originally by: DeadDuck In CAOD there is a battle report in which a RR BS faced a Sniper BS fleet... guess what happened... 
when you have a massive blob, which your alliance and pets always does, sniper rules, but 0.0 is not the only kind of PVP. now in gang that less than 10 men, RR is almost unbeatable. before falcon nerf, a small HAC hac & recon gang with falcon can effcientlly beat a RR BS gang in same size. after the nerf falcon have get in to pulse, drone range, and have to warp out often, the same HAC gang will hardly break RR's tank
Its called a rook.
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mal1coy
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Posted - 2009.04.06 11:30:00 -
[37]
Originally by: Nichola Kreed
 Originally by: DeadDuck In CAOD there is a battle report in which a RR BS faced a Sniper BS fleet... guess what happened... 
when you have a massive blob, which your alliance and pets always does, sniper rules, but 0.0 is not the only kind of PVP. now in gang that less than 10 men, RR is almost unbeatable. before falcon nerf, a small HAC hac & recon gang with falcon can effcientlly beat a RR BS gang in same size. after the nerf falcon have get in to pulse, drone range, and have to warp out often, the same HAC gang will hardly break RR's tank
RRBS uses cap boosters to maintain the spider tank and 99% of the time its with 800 cap boosters wich will be burned off fast, just drag the fight, the bs gang should not be able to do any kind of dmg on you(kill thier drones and stay at range) ofc you need to do more than "click optimal range, aktivate all modules and pray" is that the problem that you want to be able to win without need to think about what you are doing ?
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Bishop Conrad
Amarr
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Posted - 2009.04.06 11:35:00 -
[38]
Ok lets think for a minute here. Your complaining because they are working as a team. And they are killing you. Or they are killing your Team. lets do this. DON'T try to take them one yourself. GET BETTER TEAMMATES. START RR'ING FOR YOURSELF WITH YOUR TEAM.
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Tista
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Posted - 2009.04.06 11:40:00 -
[39]
Originally by: Bishop Conrad Ok lets think for a minute here. Your complaining because they are working as a team. And they are killing you. Or they are killing your Team. lets do this. DON'T try to take them one yourself. GET BETTER TEAMMATES. START RR'ING FOR YOURSELF WITH YOUR TEAM.
or use bombs, or use carrier bumping, or use smart bombs, or use e-war, or use bumping, or use tactics? -------------------- "this is the templar fighter used by carriers" Originaly quoted by Shania Eria.
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Polkageist
Minmatar Grave Diggers DEFI4NT
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Posted - 2009.04.06 11:47:00 -
[40]
problem is that u dont get agression from repping. So they damage ships deagress when they killed what they can, the guardians or whatever reps until the dmg ships can jump thru gate and then they jump thru with them..
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Dasalt Istgut
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Posted - 2009.04.06 11:48:00 -
[41]
Originally by: Tista
Originally by: Bishop Conrad Ok lets think for a minute here. Your complaining because they are working as a team. And they are killing you. Or they are killing your Team. lets do this. DON'T try to take them one yourself. GET BETTER TEAMMATES. START RR'ING FOR YOURSELF WITH YOUR TEAM.
or use bombs, or use carrier bumping, or use smart bombs, or use e-war, or use bumping, or use tactics?
Quoting failure. Bombs? Seriously? Do you have any idea how many bombs it'd take to take out an RR fleet?
E-war? What e-war exactly are you going to use now that your falcons need to operate within range of my guns?
Carrier bumping? Yes, yes yes yes, please take your thanatos into the middle of my remote rep fleet.
I'm sorry but, the answer to RR is to bring your own RR + e-war. Now that they killed e-war, the answer is to bring more ships than they have.
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Zubakis
Bambooule
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Posted - 2009.04.06 11:49:00 -
[42]
I'm kinda divided on this topic. On one side it's a nice tactic, on the other side i would love to see a better role distinction. Battleships for damage, logistics and carriers for rr'ing. Not just a simple 10 man rr bs gang, which do all-in-one.
-- Zuba |

mal1coy
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Posted - 2009.04.06 11:53:00 -
[43]
Originally by: Dasalt Istgut
Originally by: Tista
Originally by: Bishop Conrad Ok lets think for a minute here. Your complaining because they are working as a team. And they are killing you. Or they are killing your Team. lets do this. DON'T try to take them one yourself. GET BETTER TEAMMATES. START RR'ING FOR YOURSELF WITH YOUR TEAM.
or use bombs, or use carrier bumping, or use smart bombs, or use e-war, or use bumping, or use tactics?
Quoting failure. Bombs? Seriously? Do you have any idea how many bombs it'd take to take out an RR fleet?
E-war? What e-war exactly are you going to use now that your falcons need to operate within range of my guns?
Carrier bumping? Yes, yes yes yes, please take your thanatos into the middle of my remote rep fleet.
I'm sorry but, the answer to RR is to bring your own RR + e-war. Now that they killed e-war, the answer is to bring more ships than they have.
damn you gotta be narrowminded if thats the only tac you can find that can kill a RR gang.
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BuyMyShizz
Pator Tech School
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Posted - 2009.04.06 11:54:00 -
[44]
Originally by: Dasalt Istgut I'm sorry but, the answer to RR is to bring your own RR + e-war. Now that they killed e-war, the answer is to bring more ships than they have.
Just bring nano HACs and Rec....owait.
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Dasalt Istgut
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Posted - 2009.04.06 11:55:00 -
[45]
Originally by: mal1coy
damn you gotta be narrowminded if thats the only tac you can find that can kill a RR gang.
Killmail or stfu.
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.04.06 12:11:00 -
[46]
Edited by: NightmareX on 06/04/2009 12:14:36
Originally by: Dasalt Istgut
Originally by: mal1coy
damn you gotta be narrowminded if thats the only tac you can find that can kill a RR gang.
Killmail or stfu.
So your telling me that there isn't something called ECM Bombs ?.
The ECM Bombs makes them to lose lock though so they can't RR each others all the time. It's not all the time the ECM Bombs works though.
Check out my new flash web page: Dark Paradise |

Vrabac
Zawa's Fan Club
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Posted - 2009.04.06 12:13:00 -
[47]
In a remotely equal odds situation I still need to see a RR gang that can compensate for its opposition's dps with it's RRing. Sure, when enemy gang gets depleted you'll stop taking losses but in initial stages when both sides have a lot of firepower still alive primaries will drop like flies on both sides. It has to do with number of guns, dmg mods and drones usually greatly outnumbering the number of RRs used. No matter the logistics and damnations, the first few unfortunate souls who get picked for targets will die.
But if this is some sort of "we came in a bunch of solo dual repping megas and someone kicked our arses" sort of argument than all I can say is lol. 
As for high sec, who honestly cares.
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Ripcha Headov
Art of War
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Posted - 2009.04.06 13:12:00 -
[48]
i have 1 thing to say about RR bs's. and i REALLY hope ccp listens to this.
DON'T YOU DARE CHANGE RR BS's!!
They are the 1 saving grace for smaller corps trying to fight agasint the odds in the climate of blob wars online. If u take away RR bs's u effective castrate any well ordanise small to mid sized corp trying to make their way against larger opponents who greatly outnumber them but lack orgainsation.
RR bs's are not the instant 'win button' that some people make them out to be. They have serious weaknesses if u take the time and effort to think about countering them instead of just doing the same old tactic of bringing more numbers. If you kill RR bs;s u will be driving a stake through the heart of eve and go a good way to killing this game.
Let the fools whine about how RR bs's are 'overpowered' instead of actually using their brain and thinking about counters for it. In order for a RR bs gang to work properly it needs team work. And in order to counter it u need teamwork. Take that away and u will be ruining this game.
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Nichola Kreed
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Posted - 2009.04.06 13:17:00 -
[49]
Originally by: Ripcha Headov i have 1 thing to say about RR bs's. and i REALLY hope ccp listens to this.
DON'T YOU DARE CHANGE RR BS's!!
They are the 1 saving grace for smaller corps trying to fight agasint the odds in the climate of blob wars online. If u take away RR bs's u effective castrate any well ordanise small to mid sized corp trying to make their way against larger opponents who greatly outnumber them but lack orgainsation.
RR bs's are not the instant 'win button' that some people make them out to be. They have serious weaknesses if u take the time and effort to think about countering them instead of just doing the same old tactic of bringing more numbers. If you kill RR bs;s u will be driving a stake through the heart of eve and go a good way to killing this game.
Let the fools whine about how RR bs's are 'overpowered' instead of actually using their brain and thinking about counters for it. In order for a RR bs gang to work properly it needs team work. And in order to counter it u need teamwork. Take that away and u will be ruining this game.
by took away nano and falcons CCP has made it clear that they like blob. blob rules all hail to the new blob overlord!
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fac3hunter
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Posted - 2009.04.06 13:28:00 -
[50]
Originally by: Nichola Kreed
Originally by: Ripcha Headov i have 1 thing to say about RR bs's. and i REALLY hope ccp listens to this.
DON'T YOU DARE CHANGE RR BS's!!
They are the 1 saving grace for smaller corps trying to fight agasint the odds in the climate of blob wars online. If u take away RR bs's u effective castrate any well ordanise small to mid sized corp trying to make their way against larger opponents who greatly outnumber them but lack orgainsation.
RR bs's are not the instant 'win button' that some people make them out to be. They have serious weaknesses if u take the time and effort to think about countering them instead of just doing the same old tactic of bringing more numbers. If you kill RR bs;s u will be driving a stake through the heart of eve and go a good way to killing this game.
Let the fools whine about how RR bs's are 'overpowered' instead of actually using their brain and thinking about counters for it. In order for a RR bs gang to work properly it needs team work. And in order to counter it u need teamwork. Take that away and u will be ruining this game.
by took away nano and falcons CCP has made it clear that they like blob. blob rules all hail to the new blob overlord!
omg Nichola Kreed you take stupidity to a whole new lvl.
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Ctp Hawkeye
Caldari Vice And Valour Zenith Affinity
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Posted - 2009.04.06 15:23:00 -
[51]
The Counter to RR BS's.
Its just a question of quantity. ******** SIG :O ******** |

Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.04.06 15:27:00 -
[52]
it is easy to counter rr bs, you just have to think outside of the box.
RR only works if you can repair the ship that needs it , so what do you do ? , simple you don't blindly attack one target , but you attack 10 different targets, the hostile's broadcast system will be such a mess RRing gets impossible. they stole my sig :'( |

Forando
Interstellar Cowards
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Posted - 2009.04.06 16:52:00 -
[53]
Don't be daft, there's ways to counter it. Just because your gang can not kill another gang, does not necessarily mean they are overpowered: Perhaps you're not trying hard enough.
One requirement for flying a strong spider setup, is group synergy. Members of the gang need to be on the ball and make some good and fast calls. And that is also exactly what is required to break a spider tank.
Remote reps will always run it's full circle, use that to your advantage and switch targets and toy with your opponents. Spread fire on 2 or more targets to stress their cap - Energy Neuts add to that adventure! - and cause a bit of chaos while they sort our which members they want to rep.
Electronic Warfare packs a few good toys for this also. If you can spare a mid slot, you could try racial jammers (do your research so you have a fair idea what you're going up against). If you fly high-damage cruiser-sized gang, which has faster lock then the spider BSs, you could try utilizing Sensor Damps to get the initiative. Add ECM-drones to the mix for a sweet ****tail.
In the end, it really comes down to forming a strong and versatile gang, and communicating in your gang. If you can't do that and arachnophobia is unavoidable, try and sneak by the spider tanking groups. Simply, use brains - Or has people gotten way too used to running, tears dripping, to the forums?
Enjoy, and fly safe..
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Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.04.06 17:33:00 -
[54]
Neuts and ECM? Really? This is hard to figure out? Stop, hammer time. |

maralt
Minmatar The seers of truth
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Posted - 2009.04.06 17:45:00 -
[55]
Originally by: Bishop Conrad Ok lets think for a minute here. Your complaining because they are working as a team. And they are killing you. Or they are killing your Team. lets do this. DON'T try to take them one yourself. GET BETTER TEAMMATES. START RR'ING FOR YOURSELF WITH YOUR TEAM.
Is not "bring more (insert ship ect)" a valid reason for a nerf accorfing to most ppl on here?.
I RR is the only thing you can use to beat RR then ze whine threads and then nerf cometh...
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Rogue Lilly
Caldari Lords Of Filth
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Posted - 2009.04.06 19:10:00 -
[56]
Several people here are defending RR gangs because it's "teamwork." I'm sorry but putting a RR on every single ship in a gang and just having them target each other classifies as team work about as much as blobs calling a primary counts as teamwork. No one ever sees a blob all shoot at the same guy and go "wow, that was amazing teamwork." because it takes about as much thought as flying a falcon. (sneaky falcon jab)
The real problem with the RR gang in my opinion is that it isn't "using support" as one person put it. Teamwork and support would require you to use logistics ships to heal other ships while being defending by those they are healing. When every battleship just fits a RR in it's free high slot it isn't a "support ship" at all. It's a cheesy trick to counter the cheese that is 57 ships all firing at the same target.
My humble suggestion. The more signal locks on a target the harder it becomes to archive a lock on this target. Thus battles play out more like they realistically would. It would make fleet battles more like a bunch of small gang battles happening together. And really isn't small gang warfare what everyone wants?
It would also keep RR gangs around, they just wouldn't be insanely powerful, also calling a primary wouldn't mean instantly popping ship after ship. battles would be slower paced (which is another stated goal of the devs)
So really this tiny modification in my opinion would solve so many issues that the player base complains about and the devs want to fix.
......But what do I know, I haven't been playing eve as long as you so my deductive reasoning skill isn't at V yet.
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Endless Subversion
The Accursed
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Posted - 2009.04.06 19:14:00 -
[57]
Remote repping does not kill pvp vs pirates who are also in the militia.
I will receive the isk reward for solving your problem.
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Psiri
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Posted - 2009.04.06 20:02:00 -
[58]
Easy, increase the fitting reqs of remote repair modules by 1000% and give logistics and the T1 logistics bonused cruisers a fitting reduction bonus on these modules.
FIXED.
Then what? Titans? Suicide ganking AGAIN or Laz0rs?
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Azver Deroven
Amarr Legion Of The ShiningStar Brotherhood of Legion's
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Posted - 2009.04.06 20:11:00 -
[59]
Defending RR cause of teamwork is actually more than locking on to everything, cause you need the whole team be on ball who's getting primaried and rep that target, and if gang members are higher in number than max lock, not to mention you should at same time be able to lock the enemy...
yeah, it doesnt take effort getting 10-20 guys on 10 second response time (max 10) before target dies of being primaried.
Also to guy wondering how many bombs it take to kill an RR fleet, I dont know. How many ECM breaks it takes to get one BS down if its primaried and suddenly is cut off the tank? Or if you have few SB's with ECM's, or alternatively neutbombs... but I keep forgetting, its adapting. Flocks of idiots cant understand the concept of adapting.
Aight here's a concept that works: Adapt or die.
Is' called darwinism, I sugest you hop on the Amarr whinewagon now. It actually needs downgrading (Im amarr BS 5 pilot m'self so go figure...)
---------------------------------------------------- My views do not represent those of my alliance, corporation or myself. Trully, sometimes I manage to confuse even myself.
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adriaans
Amarr Ankaa.
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Posted - 2009.04.06 20:29:00 -
[60]
compared to ECM, RR has counters that actually work....
ECM (yes, even after range nerf... what short range ship hits at 100km, not even pulses.... ) Neuts ECM drones Spreading fire Rapid target switching Cap boosters for RR runs out FAST
and even more, but i'll let you figure those out yourself.... -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |
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