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RedParasite
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Posted - 2004.08.30 20:33:00 -
[61]
Have tried all combinations of Heavy Projectile Guns and Ammo at all distances and I am able to do more damage with my 720's then any of the heavies....so I fit my Tempest with 4 launcher bays.... ....should have built a phoon....would have been cheeper...
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RedParasite
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Posted - 2004.08.30 20:33:00 -
[62]
Have tried all combinations of Heavy Projectile Guns and Ammo at all distances and I am able to do more damage with my 720's then any of the heavies....so I fit my Tempest with 4 launcher bays.... ....should have built a phoon....would have been cheeper...
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Kaylona Tso
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Posted - 2004.08.30 20:36:00 -
[63]
Edited by: Kaylona Tso on 31/08/2004 04:36:20 Edited by: Kaylona Tso on 30/08/2004 20:49:11 Edited by: Kaylona Tso on 30/08/2004 20:48:07
Originally by: Joshua Calvert I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
I use proton L and Nuclear because of the tracking issues close, btw I get wreaking hits at 20km for 1230hp on frigates every now and then but i have 2 tech 2 computers, and havent had EMP ammo on my guns since December. I know how to use the silly transverse velocity crap and my guns still average 200hp ( not taking missed shots into account but damage average per hit ) now with the t2 tracking comps and 4 t2 dmods. 200*6=1200 ever 10.44 seconds IF I don't miss, which I do atleast 40% now even with t2 tracking comps. So I get ~720hp ( eek ) per volley ( over 11seconds! ) considering missed shots. HMM... what do you get Josh I would like to know. And I would like to know what you could do in your raven as well at 70km.
A megathron with rails shouldn't be able to perform like a Tempest at long range. Its ammo that gives range also lower cap use. The guns have better tracking + tracking bonus = no need for 2nd tracking computer. Mega gets more base range targeting and the Mega only needs 2 damage mods to get good shots. The drone bay also gives more defense for a long range setup. So in all, the mega has 2 mids ( -2 for tracking comp and sig booster ), and 5 ( -2 for dmods )lows to play with defensive mods + 2500 drone space. Well thats >= to any tempest setup I can come up with solo long range. Tempest isn't a match close range to Megathron with blasters. Sure I can do some evil damage with my tempest... but sacrifice is way to high for anything but trashing Player conquerable stations and solo NPC hunting. Not only that but I am using almost all tech 2 equipment {t2 rcu, t2 tracking comp, t2 dmod, t2 signal booster, t2 large shield booster }. I am also over a year in experience and not everyone can afford the skill or isk for that kind of equipment just to be on par with a megathron at range.
Edit : RoF is 10.44 seconds -----
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Kaylona Tso
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Posted - 2004.08.30 20:36:00 -
[64]
Edited by: Kaylona Tso on 31/08/2004 04:36:20 Edited by: Kaylona Tso on 30/08/2004 20:49:11 Edited by: Kaylona Tso on 30/08/2004 20:48:07
Originally by: Joshua Calvert I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
I use proton L and Nuclear because of the tracking issues close, btw I get wreaking hits at 20km for 1230hp on frigates every now and then but i have 2 tech 2 computers, and havent had EMP ammo on my guns since December. I know how to use the silly transverse velocity crap and my guns still average 200hp ( not taking missed shots into account but damage average per hit ) now with the t2 tracking comps and 4 t2 dmods. 200*6=1200 ever 10.44 seconds IF I don't miss, which I do atleast 40% now even with t2 tracking comps. So I get ~720hp ( eek ) per volley ( over 11seconds! ) considering missed shots. HMM... what do you get Josh I would like to know. And I would like to know what you could do in your raven as well at 70km.
A megathron with rails shouldn't be able to perform like a Tempest at long range. Its ammo that gives range also lower cap use. The guns have better tracking + tracking bonus = no need for 2nd tracking computer. Mega gets more base range targeting and the Mega only needs 2 damage mods to get good shots. The drone bay also gives more defense for a long range setup. So in all, the mega has 2 mids ( -2 for tracking comp and sig booster ), and 5 ( -2 for dmods )lows to play with defensive mods + 2500 drone space. Well thats >= to any tempest setup I can come up with solo long range. Tempest isn't a match close range to Megathron with blasters. Sure I can do some evil damage with my tempest... but sacrifice is way to high for anything but trashing Player conquerable stations and solo NPC hunting. Not only that but I am using almost all tech 2 equipment {t2 rcu, t2 tracking comp, t2 dmod, t2 signal booster, t2 large shield booster }. I am also over a year in experience and not everyone can afford the skill or isk for that kind of equipment just to be on par with a megathron at range.
Edit : RoF is 10.44 seconds -----
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Outcastino
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Posted - 2004.08.31 00:06:00 -
[65]
Well, only viable option atm are close range projectiles....800mm work the best.
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I love the smell off cookies in the morning, smells like victory! |

Outcastino
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Posted - 2004.08.31 00:06:00 -
[66]
Well, only viable option atm are close range projectiles....800mm work the best.
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I love the smell off cookies in the morning, smells like victory! |

Worlocke
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Posted - 2004.08.31 09:45:00 -
[67]
Edited by: Worlocke on 31/08/2004 09:49:28
Originally by: Nightwulf Can we have an update on the Projectile issue?
Please CCP follow up on this matter and fill in the right answer:
 We are currently working on other more important issues and we considering Projectiles working as they should.
 We are currently working on Projectiles among other things.
Thank you very much!!!
The real sad part about this all is that they have yet to answer the original question this post asked.
I just love going out to eat, asking the waiter if my food will be out soon and having him ignore me and still expect me to TIP and PAY him in the end. $200+ dollars I have payed so far for this game and not even the friggin courtesy to answer a simple question. I really don't think we are asking for much. Heck if you aren't going to fix projectiles, how bout just a skill that increases tracking on projectiles by 2.5% just like the "controlled burst" skill helps lasers and rails by reducing cap usage. But most of all how about an answer regarding Projectiles? are they working as intended or are they going to be helped along a bit ?
two words
"Customer Service"
My intention is not to flame, but I believe we have all been pretty patient so far and at least deserve the respect and courtesy to get an answer to our question.
"No beast so fierce knows but some touch of pity. But I know none and therefore am no beast." |

Worlocke
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Posted - 2004.08.31 09:45:00 -
[68]
Edited by: Worlocke on 31/08/2004 09:49:28
Originally by: Nightwulf Can we have an update on the Projectile issue?
Please CCP follow up on this matter and fill in the right answer:
 We are currently working on other more important issues and we considering Projectiles working as they should.
 We are currently working on Projectiles among other things.
Thank you very much!!!
The real sad part about this all is that they have yet to answer the original question this post asked.
I just love going out to eat, asking the waiter if my food will be out soon and having him ignore me and still expect me to TIP and PAY him in the end. $200+ dollars I have payed so far for this game and not even the friggin courtesy to answer a simple question. I really don't think we are asking for much. Heck if you aren't going to fix projectiles, how bout just a skill that increases tracking on projectiles by 2.5% just like the "controlled burst" skill helps lasers and rails by reducing cap usage. But most of all how about an answer regarding Projectiles? are they working as intended or are they going to be helped along a bit ?
two words
"Customer Service"
My intention is not to flame, but I believe we have all been pretty patient so far and at least deserve the respect and courtesy to get an answer to our question.
"No beast so fierce knows but some touch of pity. But I know none and therefore am no beast." |

Wulfgard
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Posted - 2004.08.31 17:07:00 -
[69]
Well it seems like the Devs are too busy to read the forums, to compile all the player ideas in order to fix and patch the projectiles. That, I understand.
What I don't understand is the complete lack of responses from anyone in CCP acknowledging that issue. This is a megathread and not the 1st on this topic!
If something get borked or messed up, you can be sure they work on it and fix it (ie: ship-weapon description) but why, why are they deliberatly ignoring the Projectiles   
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Wulfgard
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Posted - 2004.08.31 17:07:00 -
[70]
Well it seems like the Devs are too busy to read the forums, to compile all the player ideas in order to fix and patch the projectiles. That, I understand.
What I don't understand is the complete lack of responses from anyone in CCP acknowledging that issue. This is a megathread and not the 1st on this topic!
If something get borked or messed up, you can be sure they work on it and fix it (ie: ship-weapon description) but why, why are they deliberatly ignoring the Projectiles   
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ArcticWolf
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Posted - 2004.09.01 19:55:00 -
[71]
Im willing to bet 100m that TomB wont change projectiles anytime soon, or reply to this thread. He doesnt even read projectile threads anymore i bet. Thanks to Eve-I.com (good site for many types of info) i used the dev post finder and found papa smurfs "quit" message. if you recall 3 months ago he was the most active posting dev, but after all the complaints (like projectiles now with tomb) about implants, he grew tired of the fourms and stated that the devs do not have to read or reply to the fourms. at all. Soo....weve pushed away our "god"...now we just gotta sit around and hope for the best
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ArcticWolf
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Posted - 2004.09.01 19:55:00 -
[72]
Im willing to bet 100m that TomB wont change projectiles anytime soon, or reply to this thread. He doesnt even read projectile threads anymore i bet. Thanks to Eve-I.com (good site for many types of info) i used the dev post finder and found papa smurfs "quit" message. if you recall 3 months ago he was the most active posting dev, but after all the complaints (like projectiles now with tomb) about implants, he grew tired of the fourms and stated that the devs do not have to read or reply to the fourms. at all. Soo....weve pushed away our "god"...now we just gotta sit around and hope for the best
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Meatead
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Posted - 2004.09.01 19:59:00 -
[73]
I believe there is a dev irc planned for tomorrow - if everyone who is unhappy hounds them there and directs all questions about this we 'might' get a reaction     
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Meatead
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Posted - 2004.09.01 19:59:00 -
[74]
I believe there is a dev irc planned for tomorrow - if everyone who is unhappy hounds them there and directs all questions about this we 'might' get a reaction     
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ArcticWolf
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Posted - 2004.09.01 22:42:00 -
[75]
Forgot where the dev chat was, but its at 3pm EST, tomorrow, thursday, september 2nd. its on..ugh just go to the #eve-online channel at the stratics server, its all in the topic message there
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ArcticWolf
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Posted - 2004.09.01 22:42:00 -
[76]
Forgot where the dev chat was, but its at 3pm EST, tomorrow, thursday, september 2nd. its on..ugh just go to the #eve-online channel at the stratics server, its all in the topic message there
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Meatead
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Posted - 2004.09.02 11:10:00 -
[77]
the post is under the general discussions - I pasted it here for lazy fkrs 
This Thursday, September 2nd, EVE Gate will be hosting its latest developer chat with the makers of EVE Online. The chat is scheduled to run for approximately one hour and is set on our IRC server.
Server Location: gate.shadowworld.net Chat Room: #evegate Date: Thursday, September 2nd Time: 3 pm EST (1200 PST and 1900 GMT)
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Meatead
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Posted - 2004.09.02 11:10:00 -
[78]
the post is under the general discussions - I pasted it here for lazy fkrs 
This Thursday, September 2nd, EVE Gate will be hosting its latest developer chat with the makers of EVE Online. The chat is scheduled to run for approximately one hour and is set on our IRC server.
Server Location: gate.shadowworld.net Chat Room: #evegate Date: Thursday, September 2nd Time: 3 pm EST (1200 PST and 1900 GMT)
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ArcticWolf
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Posted - 2004.09.02 19:47:00 -
[79]
<malachlite> (YaRisse) (Question)Are there any plans to rebalence the Tempest/Projectiles in the future, or are you happy with them as they are? <Oveur> Not happy, we need to iron out a couple of things with turrets in general. I read all the threads on the Tempest/Projectiles, it's not going unnoticed and I'm fully aware of the many players not being happy with them * [even] has joined #evegate <Oveur> But there are not radical changes planned to turrets and anything done would be focused on improving a number of certain turrets, like large projectiles
Thanks Oveur
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ArcticWolf
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Posted - 2004.09.02 19:47:00 -
[80]
<malachlite> (YaRisse) (Question)Are there any plans to rebalence the Tempest/Projectiles in the future, or are you happy with them as they are? <Oveur> Not happy, we need to iron out a couple of things with turrets in general. I read all the threads on the Tempest/Projectiles, it's not going unnoticed and I'm fully aware of the many players not being happy with them * [even] has joined #evegate <Oveur> But there are not radical changes planned to turrets and anything done would be focused on improving a number of certain turrets, like large projectiles
Thanks Oveur
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