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Nightwulf
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Posted - 2004.08.24 18:09:00 -
[1]
Can we have an update on the Projectile issue?
Please before flaming or locking it à This post isnÆt about discussing if Projectiles are or arenÆt nerfed. This post isnÆt about what we could do to fix Projectiles. This post is a simple question that can only answer by Devs or Forum mods.
I would like to remind you that this issue affects at least 30% of your players. I do not want to adapt or train another weapon skills for the simple reason that, as a player, I shouldnÆt have to. If Projectiles are meant to be useless or only used for the ones who want an xtra challenge, fine, then give us an option of retraining out of it.
As far as I know there has been NO communication from CCP on this topic, they do answer to us about minor bugs but not this one. This isnÆt a minor bug, just count the sheer numbers of post & thread on this topic! It seems there is a break down in communication somewhere about this question. All I read was that Comical Ali answer: All is fine, Projectiles arenÆt nerfed and are working as intended. àare they???
Please CCP follow up on this matter and fill in the right answer:
 We are currently working on other more important issues and we considering Projectiles working as they should.
 We are currently working on Projectiles among other things.
Thank you very much!!!
|

Nightwulf
|
Posted - 2004.08.24 18:09:00 -
[2]
Can we have an update on the Projectile issue?
Please before flaming or locking it à This post isnÆt about discussing if Projectiles are or arenÆt nerfed. This post isnÆt about what we could do to fix Projectiles. This post is a simple question that can only answer by Devs or Forum mods.
I would like to remind you that this issue affects at least 30% of your players. I do not want to adapt or train another weapon skills for the simple reason that, as a player, I shouldnÆt have to. If Projectiles are meant to be useless or only used for the ones who want an xtra challenge, fine, then give us an option of retraining out of it.
As far as I know there has been NO communication from CCP on this topic, they do answer to us about minor bugs but not this one. This isnÆt a minor bug, just count the sheer numbers of post & thread on this topic! It seems there is a break down in communication somewhere about this question. All I read was that Comical Ali answer: All is fine, Projectiles arenÆt nerfed and are working as intended. àare they???
Please CCP follow up on this matter and fill in the right answer:
 We are currently working on other more important issues and we considering Projectiles working as they should.
 We are currently working on Projectiles among other things.
Thank you very much!!!
|

Medi'Mek
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Posted - 2004.08.24 21:34:00 -
[3]
here's a fresh point of view on it.
I was training Hybrid weapons, and noticed the rat's drop a TON of projectile loot.
so i switched to projectile just for RAT hunts... free ammo.
that's may be why they have a lower dmg output. but then again, lasers don't require ammo and frequency crystals tend to drop a bunch as well.
hmmm not sure, just a nooob dropping his 2isk in.
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Medi'Mek
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Posted - 2004.08.24 21:34:00 -
[4]
here's a fresh point of view on it.
I was training Hybrid weapons, and noticed the rat's drop a TON of projectile loot.
so i switched to projectile just for RAT hunts... free ammo.
that's may be why they have a lower dmg output. but then again, lasers don't require ammo and frequency crystals tend to drop a bunch as well.
hmmm not sure, just a nooob dropping his 2isk in.
|

Diana Merris
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Posted - 2004.08.25 00:42:00 -
[5]
I think we might as well give it a rest for now. There's not going to be any responce until after Shiva come out. They obviously have too much else to get done.
Hopefully though they will mirror Entropy now that Chaos is going to shiva. I was working on collecting data on gun performance but don't have the skil to continue on Entropy atm. I'm firing 1000 rounds at each range out to 40km in 5km increments. Megabeams, 425s and 1400s both on a nuetral platform (Apoc) and then on an Arma/Mega/Tempest.
If they update entropy I'll continue to collect the data so its ready once Shiva is out.
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Diana Merris
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Posted - 2004.08.25 00:42:00 -
[6]
I think we might as well give it a rest for now. There's not going to be any responce until after Shiva come out. They obviously have too much else to get done.
Hopefully though they will mirror Entropy now that Chaos is going to shiva. I was working on collecting data on gun performance but don't have the skil to continue on Entropy atm. I'm firing 1000 rounds at each range out to 40km in 5km increments. Megabeams, 425s and 1400s both on a nuetral platform (Apoc) and then on an Arma/Mega/Tempest.
If they update entropy I'll continue to collect the data so its ready once Shiva is out.
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Meatead
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Posted - 2004.08.25 11:28:00 -
[7]
signed.
CCP really need to employ someone specifically for testing ship balance. With a few properly conducted tests you would see that the minmater ships are lacking in firepower and in defense compared with other racial ships.
atm proj enjoys 1 single benefit - no cap useage, big deal - with controlled bursts, and ship bonuses the way they are atm this is almost a moot point.
the disadvantages for proj - least dot, worst tracking, smallest capacity.
something has to give 
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Meatead
|
Posted - 2004.08.25 11:28:00 -
[8]
signed.
CCP really need to employ someone specifically for testing ship balance. With a few properly conducted tests you would see that the minmater ships are lacking in firepower and in defense compared with other racial ships.
atm proj enjoys 1 single benefit - no cap useage, big deal - with controlled bursts, and ship bonuses the way they are atm this is almost a moot point.
the disadvantages for proj - least dot, worst tracking, smallest capacity.
something has to give 
|

Anjerrai Meloanis
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Posted - 2004.08.25 11:40:00 -
[9]
i fly a claw myself and im starting to wonder wether i should just bite the dust and move to the taranis, they do alot more damage and hit a damn sight more... :( when the assualt ships come out how is the wolf going to fair up against the others when its obviously supposed to use 250mm artillery and 280mm howitzers? you just cant hit another player frigate with those :'(
uh. |

Anjerrai Meloanis
|
Posted - 2004.08.25 11:40:00 -
[10]
i fly a claw myself and im starting to wonder wether i should just bite the dust and move to the taranis, they do alot more damage and hit a damn sight more... :( when the assualt ships come out how is the wolf going to fair up against the others when its obviously supposed to use 250mm artillery and 280mm howitzers? you just cant hit another player frigate with those :'(
uh. |

Sliinky
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Posted - 2004.08.25 12:56:00 -
[11]
Edited by: Sliinky on 25/08/2004 12:57:24 Signed. Have to confess that I gave up training Mim BS lvl 5 cos didnt see the point. Trained Amarr instead and now use lasers. Its a sad state of affairs. Please just fix it so that the godamn guns hit, is it too much to ask??!
Rant over
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Sliinky
|
Posted - 2004.08.25 12:56:00 -
[12]
Edited by: Sliinky on 25/08/2004 12:57:24 Signed. Have to confess that I gave up training Mim BS lvl 5 cos didnt see the point. Trained Amarr instead and now use lasers. Its a sad state of affairs. Please just fix it so that the godamn guns hit, is it too much to ask??!
Rant over
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Perry
|
Posted - 2004.08.25 15:45:00 -
[13]
Perhaps it is just damn difficult to balance the Projectils in the Damage per Cap field... They dont even use Cap, and Minmatar Ships have only marginal smaller capacitors.
Its just unfair if i have to pump 7x30 cap into my beams to do decent damage against shilds and crap damage against armor, while projectil users have to give like one cap unit for their shots which do every damage they wish at insane ranges.
Very difficult...
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Perry
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Posted - 2004.08.25 15:45:00 -
[14]
Perhaps it is just damn difficult to balance the Projectils in the Damage per Cap field... They dont even use Cap, and Minmatar Ships have only marginal smaller capacitors.
Its just unfair if i have to pump 7x30 cap into my beams to do decent damage against shilds and crap damage against armor, while projectil users have to give like one cap unit for their shots which do every damage they wish at insane ranges.
Very difficult...
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Joshua Calvert
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Posted - 2004.08.25 16:07:00 -
[15]
Quote: Can we have an update on the Projectile issue?
This post isnÆt about discussing if Projectiles are or arenÆt nerfed. This post isnÆt about what we could do to fix Projectiles.
Tell us what the issue is then. If the Devs don't know what you think IS wrong, how do you expect them to answer you?
Quote: This post is a simple question that can only answer by Devs or Forum mods.
So e-mail them?
Quote: I would like to remind you that this issue affects at least 30% of your players.
Where did you pull that statistic from?
I've never noticed any weaknesses to projectiles after being hit by Tempests lately so I guess the lack of response means Devs see no problem with projectiles.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.08.25 16:07:00 -
[16]
Quote: Can we have an update on the Projectile issue?
This post isnÆt about discussing if Projectiles are or arenÆt nerfed. This post isnÆt about what we could do to fix Projectiles.
Tell us what the issue is then. If the Devs don't know what you think IS wrong, how do you expect them to answer you?
Quote: This post is a simple question that can only answer by Devs or Forum mods.
So e-mail them?
Quote: I would like to remind you that this issue affects at least 30% of your players.
Where did you pull that statistic from?
I've never noticed any weaknesses to projectiles after being hit by Tempests lately so I guess the lack of response means Devs see no problem with projectiles.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Nightwulf
|
Posted - 2004.08.25 17:57:00 -
[17]
Originally by: Joshua Calvert
Quote: Can we have an update on the Projectile issue?
This post isnÆt about discussing if Projectiles are or arenÆt nerfed. This post isnÆt about what we could do to fix Projectiles.
Tell us what the issue is then. If the Devs don't know what you think IS wrong, how do you expect them to answer you?
Quote: This post is a simple question that can only answer by Devs or Forum mods.
So e-mail them?
Quote: I would like to remind you that this issue affects at least 30% of your players.
Where did you pull that statistic from?
I've never noticed any weaknesses to projectiles after being hit by Tempests lately so I guess the lack of response means Devs see no problem with projectiles.
(Quest#1) Joshua, I didn't want to start another thread on the topic of: "what is wrong with Proj and what could be done about it", I think Siddy, Prophet and G.Tork (spell?) have covered that very well. I am just concerned about the fact that Proj users have no clues of what's coming ahead. And since, at this point in EVE, we do not have choice of retraining skills, it seems pretty obvious that CCP should communicate their intentions on this subject so that players have a better info in order to make a better choice for skill training. (Quest#2) I doubt they would reply to this kind of email question, plus if we get an answer, it will be pubicly shared for the benefit of all. (Quest#3) 30% players trained in Proj-Minmatar pilots? You right, it is a wild guess but I don't think it is that far fetch, in fact I think it's actually a low figure.
I know EVE cannot be compared to other MMOG, but look at Dark Age Of Camelot (used to be a very active PvP game): if the Devs change weapon dmg, players often get their Respec points back (equivalent of skill points) so they can retrain in light of the recent changes.
I might like this in EVE  
|

Nightwulf
|
Posted - 2004.08.25 17:57:00 -
[18]
Originally by: Joshua Calvert
Quote: Can we have an update on the Projectile issue?
This post isnÆt about discussing if Projectiles are or arenÆt nerfed. This post isnÆt about what we could do to fix Projectiles.
Tell us what the issue is then. If the Devs don't know what you think IS wrong, how do you expect them to answer you?
Quote: This post is a simple question that can only answer by Devs or Forum mods.
So e-mail them?
Quote: I would like to remind you that this issue affects at least 30% of your players.
Where did you pull that statistic from?
I've never noticed any weaknesses to projectiles after being hit by Tempests lately so I guess the lack of response means Devs see no problem with projectiles.
(Quest#1) Joshua, I didn't want to start another thread on the topic of: "what is wrong with Proj and what could be done about it", I think Siddy, Prophet and G.Tork (spell?) have covered that very well. I am just concerned about the fact that Proj users have no clues of what's coming ahead. And since, at this point in EVE, we do not have choice of retraining skills, it seems pretty obvious that CCP should communicate their intentions on this subject so that players have a better info in order to make a better choice for skill training. (Quest#2) I doubt they would reply to this kind of email question, plus if we get an answer, it will be pubicly shared for the benefit of all. (Quest#3) 30% players trained in Proj-Minmatar pilots? You right, it is a wild guess but I don't think it is that far fetch, in fact I think it's actually a low figure.
I know EVE cannot be compared to other MMOG, but look at Dark Age Of Camelot (used to be a very active PvP game): if the Devs change weapon dmg, players often get their Respec points back (equivalent of skill points) so they can retrain in light of the recent changes.
I might like this in EVE  
|

Kaylona Tso
|
Posted - 2004.08.25 20:12:00 -
[19]
Signed!
Quote:
Perhaps it is just damn difficult to balance the Projectils in the Damage per Cap field... They dont even use Cap, and Minmatar Ships have only marginal smaller capacitors.
Its just unfair if i have to pump 7x30 cap into my beams to do decent damage against shilds and crap damage against armor, while projectil users have to give like one cap unit for their shots which do every damage they wish at insane ranges.
Very difficult...
What game are you playing again? 1400mm on my Tempest w 2 named tech 1 tracking computers and 4 tech 2 Damage Modifiers are hitting on average, WHEN THEY HIT, 150hp in my optimum. Level 4 BS and Level 4 Large Proj. I miss about 50% of the time. Don't even start to complain about cap use on a geddon or apoc... you don't have that right with your UBER cap and bonuses for lasers.
Originally by: Joshua Calvert
I've never noticed any weaknesses to projectiles after being hit by Tempests lately so I guess the lack of response means Devs see no problem with projectiles.
Do you know the guns and mods that he used? What range and at what expense? I could go stupidpest with 6 800mm, MWD and 4 tracking comps and 6 t2 Dmods and pwnabiach but thats not justifiable. Could also do 6 1400mm with 6 1400mm, 2 sensor boosters, 3 tracking comps and 1 rcu and 5 dmods but thats not cool either. Not when I can just put on some pulses or beams... or hell even 6 heavy modulated cruiser sized beams. Not to mention 6 heavy neutron cruiser sized blasters and 2 Siege launchers. or use some wicked beam setups I have.
-----
|

Kaylona Tso
|
Posted - 2004.08.25 20:12:00 -
[20]
Signed!
Quote:
Perhaps it is just damn difficult to balance the Projectils in the Damage per Cap field... They dont even use Cap, and Minmatar Ships have only marginal smaller capacitors.
Its just unfair if i have to pump 7x30 cap into my beams to do decent damage against shilds and crap damage against armor, while projectil users have to give like one cap unit for their shots which do every damage they wish at insane ranges.
Very difficult...
What game are you playing again? 1400mm on my Tempest w 2 named tech 1 tracking computers and 4 tech 2 Damage Modifiers are hitting on average, WHEN THEY HIT, 150hp in my optimum. Level 4 BS and Level 4 Large Proj. I miss about 50% of the time. Don't even start to complain about cap use on a geddon or apoc... you don't have that right with your UBER cap and bonuses for lasers.
Originally by: Joshua Calvert
I've never noticed any weaknesses to projectiles after being hit by Tempests lately so I guess the lack of response means Devs see no problem with projectiles.
Do you know the guns and mods that he used? What range and at what expense? I could go stupidpest with 6 800mm, MWD and 4 tracking comps and 6 t2 Dmods and pwnabiach but thats not justifiable. Could also do 6 1400mm with 6 1400mm, 2 sensor boosters, 3 tracking comps and 1 rcu and 5 dmods but thats not cool either. Not when I can just put on some pulses or beams... or hell even 6 heavy modulated cruiser sized beams. Not to mention 6 heavy neutron cruiser sized blasters and 2 Siege launchers. or use some wicked beam setups I have.
-----
|

Jakal
|
Posted - 2004.08.26 03:45:00 -
[21]
i think projectiles need to use more CPU ang get a tracking boost. and josh i know projectiles can still lay down the damage you just need to use 'Scout' versions and be smart in the way you use them.
signed.
-Adapt and Overcome.
|

Jakal
|
Posted - 2004.08.26 03:45:00 -
[22]
i think projectiles need to use more CPU ang get a tracking boost. and josh i know projectiles can still lay down the damage you just need to use 'Scout' versions and be smart in the way you use them.
signed.
-Adapt and Overcome.
|

Deadzone
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Posted - 2004.08.26 03:47:00 -
[23]
I'm a Caldari that is trained in Min BS and lrg proj 4. I too would like to know what is up. Though I can do so some mean dmg with my Temp and 5x 1400 
Signed! Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Deadzone
|
Posted - 2004.08.26 03:47:00 -
[24]
I'm a Caldari that is trained in Min BS and lrg proj 4. I too would like to know what is up. Though I can do so some mean dmg with my Temp and 5x 1400 
Signed! Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Cruz
|
Posted - 2004.08.26 04:41:00 -
[25]
Edited by: Cruz on 26/08/2004 04:48:22 Just wanted to post something from another thread of mine, on an Idea for Frigate/Cruiser/Battleship balance
hers some gun stats for you people
Lasers- Battleship sized------- Tachyon Beam = .34 Mega Pulse Laser = .38095 Mega Beam Laser = .33333 Dual Heavy Pulse = .32922
RailGuns/Blasters Battleship sized-------- 425mm Railgun = .28757 350mm Railgun = .27349 Dual 250mm Railgun = .25641 Electron Blaster = .3889 Ion Blaster = .41667 Nuetron Blaster = .44444
Projectiles Battleship Sized------ 1400mm = .21164 1200mm = .18301 800mm repeating = .31111
................. |

Cruz
|
Posted - 2004.08.26 04:41:00 -
[26]
Edited by: Cruz on 26/08/2004 04:48:22 Just wanted to post something from another thread of mine, on an Idea for Frigate/Cruiser/Battleship balance
hers some gun stats for you people
Lasers- Battleship sized------- Tachyon Beam = .34 Mega Pulse Laser = .38095 Mega Beam Laser = .33333 Dual Heavy Pulse = .32922
RailGuns/Blasters Battleship sized-------- 425mm Railgun = .28757 350mm Railgun = .27349 Dual 250mm Railgun = .25641 Electron Blaster = .3889 Ion Blaster = .41667 Nuetron Blaster = .44444
Projectiles Battleship Sized------ 1400mm = .21164 1200mm = .18301 800mm repeating = .31111
................. |

Cruz
|
Posted - 2004.08.26 04:46:00 -
[27]
Edited by: Cruz on 26/08/2004 05:12:03 Edited by: Cruz on 26/08/2004 04:57:58 now it might look horrible!! right? wrong...
when you factor in ship bonuses, tempest with 1400s and megathron with 425 and apoc with tachyonos all do nearly EXACTLY the same damage over time. So its pretty balanced if you ask me ;-) except for the horrid tracking of 1400s.
Also the close range guns, aka the 800mm autos and blasters, when factoring in ship bonuses, do a LOT more damage then megapulses over time.
P.S. those numbers are normalized damage modifiers.
another question, why does everyone complain about tanking a tempest? after looking at its stats, it has the same base cap as a geddon, with a slightly higher recharge... but thats because tempest doesnt use cap for weapons... If I can tank my geddon real well, why cant you tank your tempest's real well either??!!! tell me that...
BTW if anything for projectiles they should increase the optimal range to like 60km for 1400s, that would help them out a lot imo. ................. |

Cruz
|
Posted - 2004.08.26 04:46:00 -
[28]
Edited by: Cruz on 26/08/2004 05:12:03 Edited by: Cruz on 26/08/2004 04:57:58 now it might look horrible!! right? wrong...
when you factor in ship bonuses, tempest with 1400s and megathron with 425 and apoc with tachyonos all do nearly EXACTLY the same damage over time. So its pretty balanced if you ask me ;-) except for the horrid tracking of 1400s.
Also the close range guns, aka the 800mm autos and blasters, when factoring in ship bonuses, do a LOT more damage then megapulses over time.
P.S. those numbers are normalized damage modifiers.
another question, why does everyone complain about tanking a tempest? after looking at its stats, it has the same base cap as a geddon, with a slightly higher recharge... but thats because tempest doesnt use cap for weapons... If I can tank my geddon real well, why cant you tank your tempest's real well either??!!! tell me that...
BTW if anything for projectiles they should increase the optimal range to like 60km for 1400s, that would help them out a lot imo. ................. |

Zu Lu
|
Posted - 2004.08.26 10:27:00 -
[29]
Edited by: Zu Lu on 26/08/2004 10:33:25
Originally by: Cruz Edited by: Cruz on 26/08/2004 05:12:03 Edited by: Cruz on 26/08/2004 04:57:58 now it might look horrible!! right? wrong...
when you factor in ship bonuses, tempest with 1400s and megathron with 425 and apoc with tachyonos all do nearly EXACTLY the same damage over time. So its pretty balanced if you ask me ;-) except for the horrid tracking of 1400s.
Also the close range guns, aka the 800mm autos and blasters, when factoring in ship bonuses, do a LOT more damage then megapulses over time.
P.S. those numbers are normalized damage modifiers.
another question, why does everyone complain about tanking a tempest? after looking at its stats, it has the same base cap as a geddon, with a slightly higher recharge... but thats because tempest doesnt use cap for weapons... If I can tank my geddon real well, why cant you tank your tempest's real well either??!!! tell me that...
BTW if anything for projectiles they should increase the optimal range to like 60km for 1400s, that would help them out a lot imo.
Well for long range - Using 1400's with a shield tank you really need at least 2 damage mods to get the ROF down imo, that leaves you with 4 low slots for diags- not great really. Plus you lose a mid for a tracking comp which can be essential mostly and this leaves you with 4 mid slots and not great cpu to shield tank. Not that tempest was ever an uber shield tank but it would be nice if we could lose a diag or 2 for a couple of cpr's for a bit of extra cap and save a bit of cpu but the nerf of cpr relays means this is not relly viable. Armor tanking is just better than shield tanking atm in most situations.
Long range armor tank using 1400's just gimps your set up imo. Lack of grid and low slots really puts a dent in offensive capabilities on a ship which already is low damage as can't fit many guns or damage mods.
Plus you are comparing a tier 1 bs to a tier 2- funny though i know a few minmatar pilots that have swapped for an Arma 
Tempest close range is ok and can armor tank and use nosferatu to stand a chance but other ships are better at close range. I think the Tempest is a victim of it's versatility really as it is a bit of a jack of all trades, master of none.
Grim vandal did a good post comparing DOT of 3 large guns although used a tachyon in test when maybe should have been a mega beam -although there is not much difference in DOT of the two. This showed the 1400mm to be lacking and when when you do the math on turrets tracking is not considered and with 1400 it misses more and missess hurt more cos horrible ROF plus get less wrecking shots in comparison again due to ROF.
Edit: have never used mega pulses but i hear they performing pretty darn good at variuos ranges add to that the tanking ability of amarr ships....
BTW signed 
|

Zu Lu
|
Posted - 2004.08.26 10:27:00 -
[30]
Edited by: Zu Lu on 26/08/2004 10:33:25
Originally by: Cruz Edited by: Cruz on 26/08/2004 05:12:03 Edited by: Cruz on 26/08/2004 04:57:58 now it might look horrible!! right? wrong...
when you factor in ship bonuses, tempest with 1400s and megathron with 425 and apoc with tachyonos all do nearly EXACTLY the same damage over time. So its pretty balanced if you ask me ;-) except for the horrid tracking of 1400s.
Also the close range guns, aka the 800mm autos and blasters, when factoring in ship bonuses, do a LOT more damage then megapulses over time.
P.S. those numbers are normalized damage modifiers.
another question, why does everyone complain about tanking a tempest? after looking at its stats, it has the same base cap as a geddon, with a slightly higher recharge... but thats because tempest doesnt use cap for weapons... If I can tank my geddon real well, why cant you tank your tempest's real well either??!!! tell me that...
BTW if anything for projectiles they should increase the optimal range to like 60km for 1400s, that would help them out a lot imo.
Well for long range - Using 1400's with a shield tank you really need at least 2 damage mods to get the ROF down imo, that leaves you with 4 low slots for diags- not great really. Plus you lose a mid for a tracking comp which can be essential mostly and this leaves you with 4 mid slots and not great cpu to shield tank. Not that tempest was ever an uber shield tank but it would be nice if we could lose a diag or 2 for a couple of cpr's for a bit of extra cap and save a bit of cpu but the nerf of cpr relays means this is not relly viable. Armor tanking is just better than shield tanking atm in most situations.
Long range armor tank using 1400's just gimps your set up imo. Lack of grid and low slots really puts a dent in offensive capabilities on a ship which already is low damage as can't fit many guns or damage mods.
Plus you are comparing a tier 1 bs to a tier 2- funny though i know a few minmatar pilots that have swapped for an Arma 
Tempest close range is ok and can armor tank and use nosferatu to stand a chance but other ships are better at close range. I think the Tempest is a victim of it's versatility really as it is a bit of a jack of all trades, master of none.
Grim vandal did a good post comparing DOT of 3 large guns although used a tachyon in test when maybe should have been a mega beam -although there is not much difference in DOT of the two. This showed the 1400mm to be lacking and when when you do the math on turrets tracking is not considered and with 1400 it misses more and missess hurt more cos horrible ROF plus get less wrecking shots in comparison again due to ROF.
Edit: have never used mega pulses but i hear they performing pretty darn good at variuos ranges add to that the tanking ability of amarr ships....
BTW signed 
|

Vigilant
|
Posted - 2004.08.26 16:22:00 -
[31]
Originally by: Scaramouche C'mon devs, no use in you lot hiding your heads in the sand, it just ain't gonna go away until someone comes here and lets the community know one way or the other. I think it's down right ignorant of you people to not respond, we KNOW you read the threads here, we know YOU know we know, so c'mon, lets here it.
Signed!
Actually....PapaSmurf said he stopped reading threads...because of the "nerf", "buff", and whining....
So, people who are doing constructive threads or relaying real problems are getting attention...
I agree...Projectiles have issues...
So, SIGNED....
|

Vigilant
|
Posted - 2004.08.26 16:22:00 -
[32]
Originally by: Scaramouche C'mon devs, no use in you lot hiding your heads in the sand, it just ain't gonna go away until someone comes here and lets the community know one way or the other. I think it's down right ignorant of you people to not respond, we KNOW you read the threads here, we know YOU know we know, so c'mon, lets here it.
Signed!
Actually....PapaSmurf said he stopped reading threads...because of the "nerf", "buff", and whining....
So, people who are doing constructive threads or relaying real problems are getting attention...
I agree...Projectiles have issues...
So, SIGNED....
|

Nomispanco
|
Posted - 2004.08.27 13:23:00 -
[33]
I just thought yesterday, that it could be, that not the weapons are leaking in damage output, but that i would be better if we could get other ammo types? I thought about a real emp ammo, which only makes emp dmg (and possibly kinetic) and not so many diffrent dmg types, like it is atm. Surely the same for the 3 other dmg types too.
Thats just an idea...
Nomi
|

Nomispanco
|
Posted - 2004.08.27 13:23:00 -
[34]
I just thought yesterday, that it could be, that not the weapons are leaking in damage output, but that i would be better if we could get other ammo types? I thought about a real emp ammo, which only makes emp dmg (and possibly kinetic) and not so many diffrent dmg types, like it is atm. Surely the same for the 3 other dmg types too.
Thats just an idea...
Nomi
|

Muad 'dib
|
Posted - 2004.08.27 15:05:00 -
[35]
Im not chasing the highest dmg BS, i like the tempest, yeah it may have been too strong AGES ago, but too many nerfs spoil the fun.
When ppl are considering tier one ships ova tier two cos they get owned all the time, you(ccp) must admit that this has been handled badly, i and i suspect you are stuck. Side note-> Besides i consider the main weapon of the (close fighers) gallante race, blasters, oh but whats that, the long range guns are better than the LONG RANGE RACES guns. not kewl. Anyone should get as close to a mim ship as quick as poss, they can mess em up due to better close range guns, plus the mims cant tank to good.... 1400ms and alike have to be deadly at long range....... Or have i got it all wrong?? -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Muad 'dib
|
Posted - 2004.08.27 15:05:00 -
[36]
Im not chasing the highest dmg BS, i like the tempest, yeah it may have been too strong AGES ago, but too many nerfs spoil the fun.
When ppl are considering tier one ships ova tier two cos they get owned all the time, you(ccp) must admit that this has been handled badly, i and i suspect you are stuck. Side note-> Besides i consider the main weapon of the (close fighers) gallante race, blasters, oh but whats that, the long range guns are better than the LONG RANGE RACES guns. not kewl. Anyone should get as close to a mim ship as quick as poss, they can mess em up due to better close range guns, plus the mims cant tank to good.... 1400ms and alike have to be deadly at long range....... Or have i got it all wrong?? -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Deidranna
|
Posted - 2004.08.28 08:22:00 -
[37]
*signed
but... the biggest problem with my 1400mm is: on monday, every hit does 300 - 600+ damage on tuesday, i hit for 100 - 250 damage on wednesday before dt, i still hit nothing after dt, i do monday damage. 2 hours later i hit nothing. then back to monday and so on.
same fitting, same npcs.
this is weird and strange.
deidranna
|

Deidranna
|
Posted - 2004.08.28 08:22:00 -
[38]
*signed
but... the biggest problem with my 1400mm is: on monday, every hit does 300 - 600+ damage on tuesday, i hit for 100 - 250 damage on wednesday before dt, i still hit nothing after dt, i do monday damage. 2 hours later i hit nothing. then back to monday and so on.
same fitting, same npcs.
this is weird and strange.
deidranna
|

Gariuys
|
Posted - 2004.08.29 17:02:00 -
[39]
Originally by: Man'corr Signed.
an update on the situation would be really nice. i was pondering to use a tempest, then the patch hit. now im in an arma............
Now I am curious, how many more people are signing this, just cause they feel like it. For your post obviously indicates you have never even flown a tempest. Let alone be experienced enough with it and other battleships to say whether or not there is a problem with projectiles.
I have stated my views on this before, don't think doing that again will do any good. So I won't. But for all those that are signing this and joining this projectiles suck sherade without any experience with them, I say try them, and ask people that know the ships that use projectiles and the projectiles themselfs well for tips and pointers on ship fitting and ammo usage etc. And maybe, think that's for sure, you will find that the situation is quite unlike what people are trying to make you believe with this thread and threads like it.
Oh and if you decide to try them on NPCs. 1) check www.eve-i.com and it's object explorer for what ammo to use against which pirate ships, since a lot the complaints come from not adjusting to what you're fighting. 2) NPCs are nice, but they don't come close to real PvP experience. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.08.29 17:02:00 -
[40]
Originally by: Man'corr Signed.
an update on the situation would be really nice. i was pondering to use a tempest, then the patch hit. now im in an arma............
Now I am curious, how many more people are signing this, just cause they feel like it. For your post obviously indicates you have never even flown a tempest. Let alone be experienced enough with it and other battleships to say whether or not there is a problem with projectiles.
I have stated my views on this before, don't think doing that again will do any good. So I won't. But for all those that are signing this and joining this projectiles suck sherade without any experience with them, I say try them, and ask people that know the ships that use projectiles and the projectiles themselfs well for tips and pointers on ship fitting and ammo usage etc. And maybe, think that's for sure, you will find that the situation is quite unlike what people are trying to make you believe with this thread and threads like it.
Oh and if you decide to try them on NPCs. 1) check www.eve-i.com and it's object explorer for what ammo to use against which pirate ships, since a lot the complaints come from not adjusting to what you're fighting. 2) NPCs are nice, but they don't come close to real PvP experience. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

qyros
|
Posted - 2004.08.29 21:58:00 -
[41]
Edited by: qyros on 29/08/2004 22:02:08
Originally by: Gariuys
... Now I am curious, how many more people are signing this, just cause they feel like it. ...
Aye, no need to discuss this any further. But ccp used "soft facts" (range, possibilty to switch damage) to squeeze the artillery projectiles into their cap/damage balance system and to justify a low damage, low rof, low tracking turret.
So it¦s not amazing that some people "feel" different about the weight of these assumed advantages and therefore ask to look into this again.
|

qyros
|
Posted - 2004.08.29 21:58:00 -
[42]
Edited by: qyros on 29/08/2004 22:02:08
Originally by: Gariuys
... Now I am curious, how many more people are signing this, just cause they feel like it. ...
Aye, no need to discuss this any further. But ccp used "soft facts" (range, possibilty to switch damage) to squeeze the artillery projectiles into their cap/damage balance system and to justify a low damage, low rof, low tracking turret.
So it¦s not amazing that some people "feel" different about the weight of these assumed advantages and therefore ask to look into this again.
|

ArcticWolf
|
Posted - 2004.08.30 02:18:00 -
[43]
TomB hasnt posted anything on the fourms in 22 days, i thought he had fallen into a coma so i talked to some other dev who said "TomB is currently very busy and thus does not have the time to read/repsond to the fourms much"
...
|

ArcticWolf
|
Posted - 2004.08.30 02:18:00 -
[44]
TomB hasnt posted anything on the fourms in 22 days, i thought he had fallen into a coma so i talked to some other dev who said "TomB is currently very busy and thus does not have the time to read/repsond to the fourms much"
...
|

Kaylona Tso
|
Posted - 2004.08.30 02:28:00 -
[45]
Gariuys, do you know what your talking about? Are projectiles good? Do you use them for your main weapon all day every day? Can you do better damage on your tempest with lasers?
Does my Tempest still rock... your darned str8 it does. But I have to use 4 tech 2 damage mods and 2 tech 2 tracking computers and a F***ing signal booster do make them work like they did b4 the patch. So, lets review this ONE more time. Megathron with rails >= Tempest with 1400mm :: Problem since the mega is clearly a blaster ship and does the Tempest's role better than it does. I get 4 whole slots, 2 mids and 2 lows to deal with defense on my ship. Don't bother to use your assinine argument that we don't know what NPCs do what damage when blah blah blah. Our corp has been around over a year with mostly beta members and july 2003 subscribers and we know what were doing. Our guns don't work right. They have no role. Don't post here again mkay? -----
|

Kaylona Tso
|
Posted - 2004.08.30 02:28:00 -
[46]
Gariuys, do you know what your talking about? Are projectiles good? Do you use them for your main weapon all day every day? Can you do better damage on your tempest with lasers?
Does my Tempest still rock... your darned str8 it does. But I have to use 4 tech 2 damage mods and 2 tech 2 tracking computers and a F***ing signal booster do make them work like they did b4 the patch. So, lets review this ONE more time. Megathron with rails >= Tempest with 1400mm :: Problem since the mega is clearly a blaster ship and does the Tempest's role better than it does. I get 4 whole slots, 2 mids and 2 lows to deal with defense on my ship. Don't bother to use your assinine argument that we don't know what NPCs do what damage when blah blah blah. Our corp has been around over a year with mostly beta members and july 2003 subscribers and we know what were doing. Our guns don't work right. They have no role. Don't post here again mkay? -----
|

Joshua Calvert
|
Posted - 2004.08.30 09:29:00 -
[47]
I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.08.30 09:29:00 -
[48]
I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Siddy
|
Posted - 2004.08.30 12:51:00 -
[49]
Originally by: Joshua Calvert I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
maybe we will stop using (or trying to use) EMP, if Amarrs stop using Multifreqs and Caldari/Galentte stop using AntiMatter  -------------------------------------------
|

Siddy
|
Posted - 2004.08.30 12:51:00 -
[50]
Originally by: Joshua Calvert I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
maybe we will stop using (or trying to use) EMP, if Amarrs stop using Multifreqs and Caldari/Galentte stop using AntiMatter  -------------------------------------------
|

GrandReaper
|
Posted - 2004.08.30 13:26:00 -
[51]
On paper the projectiles looks fine, but paper does not make it real. Even with all skills at lv 5 (proj / minmatar / rapid-fire / and so on) you miss or ônearö miss youÆre target with the bad tracking projectiles have. And when you miss or ônearö miss, you are doing poor damage at the best. And that canÆt be repaired by the fact that your rof is dam slow. If I miss with a gun that has rof of 2-5 / sec then I may not care if I miss 20-30% of my shots, but if you do it with a rof of 10-12 then you are feeling it bad. So the solution should be higher rof or better damage (better hits. Maybe falloff). But something should be done and quick, so the ones that want to specialize in projectiles can do so without remorse.

|

GrandReaper
|
Posted - 2004.08.30 13:26:00 -
[52]
On paper the projectiles looks fine, but paper does not make it real. Even with all skills at lv 5 (proj / minmatar / rapid-fire / and so on) you miss or ônearö miss youÆre target with the bad tracking projectiles have. And when you miss or ônearö miss, you are doing poor damage at the best. And that canÆt be repaired by the fact that your rof is dam slow. If I miss with a gun that has rof of 2-5 / sec then I may not care if I miss 20-30% of my shots, but if you do it with a rof of 10-12 then you are feeling it bad. So the solution should be higher rof or better damage (better hits. Maybe falloff). But something should be done and quick, so the ones that want to specialize in projectiles can do so without remorse.

|

Joshua Calvert
|
Posted - 2004.08.30 13:51:00 -
[53]
Originally by: Siddy
Originally by: Joshua Calvert I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
maybe we will stop using (or trying to use) EMP, if Amarrs stop using Multifreqs and Caldari/Galentte stop using AntiMatter 
The point is, Siddy, that 1400mm's DO have poor tracking but it's a feature of the guns.
Therefore you need to use them at longer ranges than 20km against frigs/cruisers but most Tempest pilots still haven't adapted to the fact you can't use EMP for every change and still do great damage.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.08.30 13:51:00 -
[54]
Originally by: Siddy
Originally by: Joshua Calvert I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
maybe we will stop using (or trying to use) EMP, if Amarrs stop using Multifreqs and Caldari/Galentte stop using AntiMatter 
The point is, Siddy, that 1400mm's DO have poor tracking but it's a feature of the guns.
Therefore you need to use them at longer ranges than 20km against frigs/cruisers but most Tempest pilots still haven't adapted to the fact you can't use EMP for every change and still do great damage.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Rod Blaine
|
Posted - 2004.08.30 14:15:00 -
[55]
Edited by: Rod Blaine on 30/08/2004 14:21:41 Hmm, some of you might have missed that 425mm rails also need two tracking enhancers to be any good below 30km against another BS, let alone against cruisers or frigs.
And no, I dont use antimatter either anymore, that's blaster ammo these days.
Even with 3 tracking enhancers and all skills at 4-5 I have trouble hitting frigs at 50km while they head right for me and i'm sitting still. However, I am used to using tracking mods to up my optimal since I never had the luxury of the insane falloff of emp. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.08.30 14:15:00 -
[56]
Edited by: Rod Blaine on 30/08/2004 14:21:41 Hmm, some of you might have missed that 425mm rails also need two tracking enhancers to be any good below 30km against another BS, let alone against cruisers or frigs.
And no, I dont use antimatter either anymore, that's blaster ammo these days.
Even with 3 tracking enhancers and all skills at 4-5 I have trouble hitting frigs at 50km while they head right for me and i'm sitting still. However, I am used to using tracking mods to up my optimal since I never had the luxury of the insane falloff of emp. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

ProphetGuru
|
Posted - 2004.08.30 17:56:00 -
[57]
Originally by: Joshua Calvert The lack of discussion in this thread could be why its being ignored.
Oh really. Who told you this please?
There has been lots of discussion already. This thread appears to be a bunch of people who have concerns and would like to see them addressed one way or another.
At this point, I think a lot of folks either want a small change made, or for the devs to say... Sorry, this is how it is supposed to work, deal with it.
Those of you who ask for 6x dmg mod, 50% LESS ROF, 50% INCREASED LOCK RANGE, etc etc are doing little to help your cause. Those suggestions will do nothing but overpower projectiles.
Myself, I just feel their is to big a gap between dot and damage absorbed over time in comparison to all other lvl 2 bships. Now... I could be wrong I spose, (it would be a first!!!11oneone ) but either way I would like to see it addressed.
Evolution..... Just when you thought you were winning.
|

ProphetGuru
|
Posted - 2004.08.30 17:56:00 -
[58]
Originally by: Joshua Calvert The lack of discussion in this thread could be why its being ignored.
Oh really. Who told you this please?
There has been lots of discussion already. This thread appears to be a bunch of people who have concerns and would like to see them addressed one way or another.
At this point, I think a lot of folks either want a small change made, or for the devs to say... Sorry, this is how it is supposed to work, deal with it.
Those of you who ask for 6x dmg mod, 50% LESS ROF, 50% INCREASED LOCK RANGE, etc etc are doing little to help your cause. Those suggestions will do nothing but overpower projectiles.
Myself, I just feel their is to big a gap between dot and damage absorbed over time in comparison to all other lvl 2 bships. Now... I could be wrong I spose, (it would be a first!!!11oneone ) but either way I would like to see it addressed.
Evolution..... Just when you thought you were winning.
|

Malfunctionv2
|
Posted - 2004.08.30 19:20:00 -
[59]
Discussing these problems in detail brought locks to other 10+ page threads. There has been so many discussions that you can write a book on "Why my tempest is collecting dust in a hangar or is getting dusted by a Tier 1 BS in a system near you" 
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

Malfunctionv2
|
Posted - 2004.08.30 19:20:00 -
[60]
Discussing these problems in detail brought locks to other 10+ page threads. There has been so many discussions that you can write a book on "Why my tempest is collecting dust in a hangar or is getting dusted by a Tier 1 BS in a system near you" 
2004.08.25 23:39:52combatYour 720mm Prototype I Siege Cannon perfectly strikes Rogue Pirate Escort, wrecking for 496.8 damage. |

RedParasite
|
Posted - 2004.08.30 20:33:00 -
[61]
Have tried all combinations of Heavy Projectile Guns and Ammo at all distances and I am able to do more damage with my 720's then any of the heavies....so I fit my Tempest with 4 launcher bays.... ....should have built a phoon....would have been cheeper...
|

RedParasite
|
Posted - 2004.08.30 20:33:00 -
[62]
Have tried all combinations of Heavy Projectile Guns and Ammo at all distances and I am able to do more damage with my 720's then any of the heavies....so I fit my Tempest with 4 launcher bays.... ....should have built a phoon....would have been cheeper...
|

Kaylona Tso
|
Posted - 2004.08.30 20:36:00 -
[63]
Edited by: Kaylona Tso on 31/08/2004 04:36:20 Edited by: Kaylona Tso on 30/08/2004 20:49:11 Edited by: Kaylona Tso on 30/08/2004 20:48:07
Originally by: Joshua Calvert I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
I use proton L and Nuclear because of the tracking issues close, btw I get wreaking hits at 20km for 1230hp on frigates every now and then but i have 2 tech 2 computers, and havent had EMP ammo on my guns since December. I know how to use the silly transverse velocity crap and my guns still average 200hp ( not taking missed shots into account but damage average per hit ) now with the t2 tracking comps and 4 t2 dmods. 200*6=1200 ever 10.44 seconds IF I don't miss, which I do atleast 40% now even with t2 tracking comps. So I get ~720hp ( eek ) per volley ( over 11seconds! ) considering missed shots. HMM... what do you get Josh I would like to know. And I would like to know what you could do in your raven as well at 70km.
A megathron with rails shouldn't be able to perform like a Tempest at long range. Its ammo that gives range also lower cap use. The guns have better tracking + tracking bonus = no need for 2nd tracking computer. Mega gets more base range targeting and the Mega only needs 2 damage mods to get good shots. The drone bay also gives more defense for a long range setup. So in all, the mega has 2 mids ( -2 for tracking comp and sig booster ), and 5 ( -2 for dmods )lows to play with defensive mods + 2500 drone space. Well thats >= to any tempest setup I can come up with solo long range. Tempest isn't a match close range to Megathron with blasters. Sure I can do some evil damage with my tempest... but sacrifice is way to high for anything but trashing Player conquerable stations and solo NPC hunting. Not only that but I am using almost all tech 2 equipment {t2 rcu, t2 tracking comp, t2 dmod, t2 signal booster, t2 large shield booster }. I am also over a year in experience and not everyone can afford the skill or isk for that kind of equipment just to be on par with a megathron at range.
Edit : RoF is 10.44 seconds -----
|

Kaylona Tso
|
Posted - 2004.08.30 20:36:00 -
[64]
Edited by: Kaylona Tso on 31/08/2004 04:36:20 Edited by: Kaylona Tso on 30/08/2004 20:49:11 Edited by: Kaylona Tso on 30/08/2004 20:48:07
Originally by: Joshua Calvert I've just swapped my Raven for a Tempest and I'm not noticing any problems, to be honest.
It's the same as flying a Megathron with 425mm rails; you have to pay due care to range/transversal movement and try to catch the smaller NPC's as they are MWD'ing in a straight line to you.
I really do think most of the people signing this thread have no clue about Tempests or projectiles.
I've got sharpshooter 5, motion prediction 5, rapdi firing 5, large projectile 4, and minmatar battleship 4.
Maybe some of you should stop fitting EMP-only and try using some of the ranged ammo. Too many of you sound as if you're stuck in a rut from when projectiles could hit at any range while you only ever carried EMP/Phased Plasma.
I use proton L and Nuclear because of the tracking issues close, btw I get wreaking hits at 20km for 1230hp on frigates every now and then but i have 2 tech 2 computers, and havent had EMP ammo on my guns since December. I know how to use the silly transverse velocity crap and my guns still average 200hp ( not taking missed shots into account but damage average per hit ) now with the t2 tracking comps and 4 t2 dmods. 200*6=1200 ever 10.44 seconds IF I don't miss, which I do atleast 40% now even with t2 tracking comps. So I get ~720hp ( eek ) per volley ( over 11seconds! ) considering missed shots. HMM... what do you get Josh I would like to know. And I would like to know what you could do in your raven as well at 70km.
A megathron with rails shouldn't be able to perform like a Tempest at long range. Its ammo that gives range also lower cap use. The guns have better tracking + tracking bonus = no need for 2nd tracking computer. Mega gets more base range targeting and the Mega only needs 2 damage mods to get good shots. The drone bay also gives more defense for a long range setup. So in all, the mega has 2 mids ( -2 for tracking comp and sig booster ), and 5 ( -2 for dmods )lows to play with defensive mods + 2500 drone space. Well thats >= to any tempest setup I can come up with solo long range. Tempest isn't a match close range to Megathron with blasters. Sure I can do some evil damage with my tempest... but sacrifice is way to high for anything but trashing Player conquerable stations and solo NPC hunting. Not only that but I am using almost all tech 2 equipment {t2 rcu, t2 tracking comp, t2 dmod, t2 signal booster, t2 large shield booster }. I am also over a year in experience and not everyone can afford the skill or isk for that kind of equipment just to be on par with a megathron at range.
Edit : RoF is 10.44 seconds -----
|

Outcastino
|
Posted - 2004.08.31 00:06:00 -
[65]
Well, only viable option atm are close range projectiles....800mm work the best.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Outcastino
|
Posted - 2004.08.31 00:06:00 -
[66]
Well, only viable option atm are close range projectiles....800mm work the best.
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Worlocke
|
Posted - 2004.08.31 09:45:00 -
[67]
Edited by: Worlocke on 31/08/2004 09:49:28
Originally by: Nightwulf Can we have an update on the Projectile issue?
Please CCP follow up on this matter and fill in the right answer:
 We are currently working on other more important issues and we considering Projectiles working as they should.
 We are currently working on Projectiles among other things.
Thank you very much!!!
The real sad part about this all is that they have yet to answer the original question this post asked.
I just love going out to eat, asking the waiter if my food will be out soon and having him ignore me and still expect me to TIP and PAY him in the end. $200+ dollars I have payed so far for this game and not even the friggin courtesy to answer a simple question. I really don't think we are asking for much. Heck if you aren't going to fix projectiles, how bout just a skill that increases tracking on projectiles by 2.5% just like the "controlled burst" skill helps lasers and rails by reducing cap usage. But most of all how about an answer regarding Projectiles? are they working as intended or are they going to be helped along a bit ?
two words
"Customer Service"
My intention is not to flame, but I believe we have all been pretty patient so far and at least deserve the respect and courtesy to get an answer to our question.
"No beast so fierce knows but some touch of pity. But I know none and therefore am no beast." |

Worlocke
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Posted - 2004.08.31 09:45:00 -
[68]
Edited by: Worlocke on 31/08/2004 09:49:28
Originally by: Nightwulf Can we have an update on the Projectile issue?
Please CCP follow up on this matter and fill in the right answer:
 We are currently working on other more important issues and we considering Projectiles working as they should.
 We are currently working on Projectiles among other things.
Thank you very much!!!
The real sad part about this all is that they have yet to answer the original question this post asked.
I just love going out to eat, asking the waiter if my food will be out soon and having him ignore me and still expect me to TIP and PAY him in the end. $200+ dollars I have payed so far for this game and not even the friggin courtesy to answer a simple question. I really don't think we are asking for much. Heck if you aren't going to fix projectiles, how bout just a skill that increases tracking on projectiles by 2.5% just like the "controlled burst" skill helps lasers and rails by reducing cap usage. But most of all how about an answer regarding Projectiles? are they working as intended or are they going to be helped along a bit ?
two words
"Customer Service"
My intention is not to flame, but I believe we have all been pretty patient so far and at least deserve the respect and courtesy to get an answer to our question.
"No beast so fierce knows but some touch of pity. But I know none and therefore am no beast." |

Wulfgard
|
Posted - 2004.08.31 17:07:00 -
[69]
Well it seems like the Devs are too busy to read the forums, to compile all the player ideas in order to fix and patch the projectiles. That, I understand.
What I don't understand is the complete lack of responses from anyone in CCP acknowledging that issue. This is a megathread and not the 1st on this topic!
If something get borked or messed up, you can be sure they work on it and fix it (ie: ship-weapon description) but why, why are they deliberatly ignoring the Projectiles   
|

Wulfgard
|
Posted - 2004.08.31 17:07:00 -
[70]
Well it seems like the Devs are too busy to read the forums, to compile all the player ideas in order to fix and patch the projectiles. That, I understand.
What I don't understand is the complete lack of responses from anyone in CCP acknowledging that issue. This is a megathread and not the 1st on this topic!
If something get borked or messed up, you can be sure they work on it and fix it (ie: ship-weapon description) but why, why are they deliberatly ignoring the Projectiles   
|

ArcticWolf
|
Posted - 2004.09.01 19:55:00 -
[71]
Im willing to bet 100m that TomB wont change projectiles anytime soon, or reply to this thread. He doesnt even read projectile threads anymore i bet. Thanks to Eve-I.com (good site for many types of info) i used the dev post finder and found papa smurfs "quit" message. if you recall 3 months ago he was the most active posting dev, but after all the complaints (like projectiles now with tomb) about implants, he grew tired of the fourms and stated that the devs do not have to read or reply to the fourms. at all. Soo....weve pushed away our "god"...now we just gotta sit around and hope for the best
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ArcticWolf
|
Posted - 2004.09.01 19:55:00 -
[72]
Im willing to bet 100m that TomB wont change projectiles anytime soon, or reply to this thread. He doesnt even read projectile threads anymore i bet. Thanks to Eve-I.com (good site for many types of info) i used the dev post finder and found papa smurfs "quit" message. if you recall 3 months ago he was the most active posting dev, but after all the complaints (like projectiles now with tomb) about implants, he grew tired of the fourms and stated that the devs do not have to read or reply to the fourms. at all. Soo....weve pushed away our "god"...now we just gotta sit around and hope for the best
|

Meatead
|
Posted - 2004.09.01 19:59:00 -
[73]
I believe there is a dev irc planned for tomorrow - if everyone who is unhappy hounds them there and directs all questions about this we 'might' get a reaction     
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Meatead
|
Posted - 2004.09.01 19:59:00 -
[74]
I believe there is a dev irc planned for tomorrow - if everyone who is unhappy hounds them there and directs all questions about this we 'might' get a reaction     
|

ArcticWolf
|
Posted - 2004.09.01 22:42:00 -
[75]
Forgot where the dev chat was, but its at 3pm EST, tomorrow, thursday, september 2nd. its on..ugh just go to the #eve-online channel at the stratics server, its all in the topic message there
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ArcticWolf
|
Posted - 2004.09.01 22:42:00 -
[76]
Forgot where the dev chat was, but its at 3pm EST, tomorrow, thursday, september 2nd. its on..ugh just go to the #eve-online channel at the stratics server, its all in the topic message there
|

Meatead
|
Posted - 2004.09.02 11:10:00 -
[77]
the post is under the general discussions - I pasted it here for lazy fkrs 
This Thursday, September 2nd, EVE Gate will be hosting its latest developer chat with the makers of EVE Online. The chat is scheduled to run for approximately one hour and is set on our IRC server.
Server Location: gate.shadowworld.net Chat Room: #evegate Date: Thursday, September 2nd Time: 3 pm EST (1200 PST and 1900 GMT)
|

Meatead
|
Posted - 2004.09.02 11:10:00 -
[78]
the post is under the general discussions - I pasted it here for lazy fkrs 
This Thursday, September 2nd, EVE Gate will be hosting its latest developer chat with the makers of EVE Online. The chat is scheduled to run for approximately one hour and is set on our IRC server.
Server Location: gate.shadowworld.net Chat Room: #evegate Date: Thursday, September 2nd Time: 3 pm EST (1200 PST and 1900 GMT)
|

ArcticWolf
|
Posted - 2004.09.02 19:47:00 -
[79]
<malachlite> (YaRisse) (Question)Are there any plans to rebalence the Tempest/Projectiles in the future, or are you happy with them as they are? <Oveur> Not happy, we need to iron out a couple of things with turrets in general. I read all the threads on the Tempest/Projectiles, it's not going unnoticed and I'm fully aware of the many players not being happy with them * [even] has joined #evegate <Oveur> But there are not radical changes planned to turrets and anything done would be focused on improving a number of certain turrets, like large projectiles
Thanks Oveur
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ArcticWolf
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Posted - 2004.09.02 19:47:00 -
[80]
<malachlite> (YaRisse) (Question)Are there any plans to rebalence the Tempest/Projectiles in the future, or are you happy with them as they are? <Oveur> Not happy, we need to iron out a couple of things with turrets in general. I read all the threads on the Tempest/Projectiles, it's not going unnoticed and I'm fully aware of the many players not being happy with them * [even] has joined #evegate <Oveur> But there are not radical changes planned to turrets and anything done would be focused on improving a number of certain turrets, like large projectiles
Thanks Oveur
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