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1. Trajectory Analysis 5 - Worth Training? - in Skill Discussions [original thread]
Depends what guns you using. With projectiles (howitzer) then the falloff will be god to have. As projectile user you will rely more on falloff than optimal. Is all about the poor tracking on those guns. So itÆs all depends on the guns you will u...
- by GrandReaper - at 2005.05.16 09:00:00
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2. Munnin's in need of some lovin'? - in Ships and Modules [original thread]
Originally by: Alasse Cuthalion Try fitting 5x Gyro II and put dual 180mm II in your high slots, these do more DoT than the 425mm II's once you factor in reloads and my God these things just tear through battleships, there are many many ki...
- by GrandReaper - at 2005.03.18 12:01:00
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3. Hammer's new ammo work discussion - in Ships and Modules [original thread]
The more I look at the graphs in the dev blog, the more I wonder why projectiles has a ôtotalö damage of 11 on there highest damage ammunition and the others have 12 ôtotalö damage. Why? Projectiles have higher bas damage on there guns but in the...
- by GrandReaper - at 2005.03.08 10:37:00
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4. WTB Muninn - in Want Ads & Trades [original thread]
WTB a Muninn in 0,5 space. Price in the line of ~50 mil isk.
- by GrandReaper - at 2005.02.25 14:02:00
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5. Do any one use projectiles? - in Ships and Modules [original thread]
So If I have to use 2 tracking computers T2 then I canÆt use shield tanking, witch leaves me with armor tanking. Only got 5 mids and a good tank you need 3 hardeners, 1 booster and with the bad locking range you need a booster for that. Ok, lets ...
- by GrandReaper - at 2005.02.23 10:50:00
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6. Do any one use projectiles? - in Ships and Modules [original thread]
There has gone some time sense the projectile ôbuffö to damage, and I would like to know your thoughts about Small (auto and howitzer) Med (auto and howitzer) Large (auto and howitzer) Do they perform well and can they be compared with the other ...
- by GrandReaper - at 2005.02.22 10:45:00
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7. Jaguar vs Wolf vs Rifter - in Ships and Modules [original thread]
Got a Wolf and I can say that i do like it. Only got it for a couple of days, but the thing with assault ships is that they are slow. Even with AB/MWD you will ôfeelö its ôslownessö. But you can fit more modules and tank way better than you can ev...
- by GrandReaper - at 2004.11.10 13:06:00
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8. Jaguar vs Wolf vs Rifter - in Ships and Modules [original thread]
Got a Wolf and I can say that i do like it. Only got it for a couple of days, but the thing with assault ships is that they are slow. Even with AB/MWD you will ôfeelö its ôslownessö. But you can fit more modules and tank way better than you can ev...
- by GrandReaper - at 2004.11.10 13:06:00
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9. Tempest - in Ships and Modules [original thread]
I took out 1 commodore and 1 elder + some small frig/cruiser. My shield booster where pumping as hard it could. I took out 2 of the small ones before them where to close (20km) and started to fire at the commodore with my guns and use drones and l...
- by GrandReaper - at 2004.09.16 15:26:00
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10. Tempest - in Ships and Modules [original thread]
I took out 1 commodore and 1 elder + some small frig/cruiser. My shield booster where pumping as hard it could. I took out 2 of the small ones before them where to close (20km) and started to fire at the commodore with my guns and use drones and l...
- by GrandReaper - at 2004.09.16 15:26:00
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11. Tempest - in Ships and Modules [original thread]
Siddy, you can use projectiles in FA. Kill all the small ones that Webb / scramble you and then use drones and missiles and EMP on Commodore. ItÆs NP.
- by GrandReaper - at 2004.09.16 14:18:00
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12. Tempest - in Ships and Modules [original thread]
Siddy, you can use projectiles in FA. Kill all the small ones that Webb / scramble you and then use drones and missiles and EMP on Commodore. ItÆs NP.
- by GrandReaper - at 2004.09.16 14:18:00
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13. Tempest, Projectiles, and Dev Response - in Ships and Modules [original thread]
So no one knows, when or what they are going to do with projectiles? Who in the right mind will spend all the time that specialization needs? ItÆs like getting married without meeting the bride. So pleas. If its not going to be fixed before Shiv...
- by GrandReaper - at 2004.09.08 09:17:00
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14. Tempest, Projectiles, and Dev Response - in Ships and Modules [original thread]
So no one knows, when or what they are going to do with projectiles? Who in the right mind will spend all the time that specialization needs? ItÆs like getting married without meeting the bride. So pleas. If its not going to be fixed before Shiv...
- by GrandReaper - at 2004.09.08 09:17:00
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15. Need hekp w/ a Tempest pvp fiting - in Ships and Modules [original thread]
lol. 6 miner II. Thats a god one. The only prob with that statement, is that he is right. You cant take damage like the other ship do, and you cant deal near the same dage as hybird or laser do.
- by GrandReaper - at 2004.09.06 12:34:00
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16. Need hekp w/ a Tempest pvp fiting - in Ships and Modules [original thread]
lol. 6 miner II. Thats a god one. The only prob with that statement, is that he is right. You cant take damage like the other ship do, and you cant deal near the same dage as hybird or laser do.
- by GrandReaper - at 2004.09.06 12:34:00
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17. Any changes to projectiles in the newest patch? - in Ships and Modules [original thread]
Originally by: KingsGambit This last patch (1754) wasn't addressing any balance issues which have all be done, excepting for missiles, in previous patches. Turrets remain unchanged, which is fine because there is nothing wrong with project...
- by GrandReaper - at 2004.09.03 11:45:00
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18. Any changes to projectiles in the newest patch? - in Ships and Modules [original thread]
Originally by: KingsGambit This last patch (1754) wasn't addressing any balance issues which have all be done, excepting for missiles, in previous patches. Turrets remain unchanged, which is fine because there is nothing wrong with project...
- by GrandReaper - at 2004.09.03 11:45:00
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19. Any changes to projectiles in the newest patch? - in Ships and Modules [original thread]
I canÆt check it out right now, so I ask if anyone seen any changes to projectiles. Do they still suck and canÆt hit a stationary object with descent damage output?
- by GrandReaper - at 2004.09.02 12:33:00
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20. Any changes to projectiles in the newest patch? - in Ships and Modules [original thread]
I canÆt check it out right now, so I ask if anyone seen any changes to projectiles. Do they still suck and canÆt hit a stationary object with descent damage output?
- by GrandReaper - at 2004.09.02 12:33:00
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