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Thread Statistics | Show CCP posts - 38 post(s) |
Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 10:46:00 -
[1] - Quote
First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic. |
Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 11:00:00 -
[2] - Quote
Lyrka Bloodberry wrote:The last Srceenshot in the blog shows the dronebay of a ship. In space you can group your drones. Will it be possible to access the groups via the tree structure?
Something like this: - Ship + Hangar Bay - Drone Bay - Group 1 Valkyrie I Valkyrie I - Group 2 Warrior I Warrior I Warrior I + Group 3
And with a rightclick on Drone Bay you can create more groups. Having to group the drones in space is kinda annoying.
This! |
Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 11:05:00 -
[3] - Quote
CCP RubberBAND wrote: To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view.
Fantastic :) Will definitely get my Sisi up and running again to give it a try then. Keep up the good work!
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Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 12:29:00 -
[4] - Quote
Reading everything everyone who has tested it has said, I think that maybe a seperate type of interface may be needed for space dwelling especially since the windows don't seem to remember where they should stay and when.
So perhaps when you want to work with containers in a docked situation or with many pos items you could have the big interface as it has been redesigned and showcased in the blog and then when flying around in space missioning/mining/pew pewing/ganking/tanking/pirating/whatevering one can have a container-window based interface as it currently is (or similiar. I am all for the current way things are done to get a serious face lift)
At the very least allow various instances of the new interface to be opened and placed in positions where it would remember a) it's place b) what items to open in it (Last thing I want is to open a wreck and have it plaster itself on the big interface instead of the small one that is meant to pop up in a corner somewhere above my chat)
This new way looks impressive but does seem to have some shortfalls when it comes to usability in outer-space flying.
But, I will reserve judgement until I try it on Sisi and see how exactly it works as I am just going purely on feedback I have read in the previous posts.
Also: It would be fantastic if one could group ammo types and right click the group in the cargo window interface and say "Load this ammo type". It's a pain to change ammo for each gun separately when the guns are not in stacked groups on the HUD
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Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 12:42:00 -
[5] - Quote
steave435 wrote: I also agree with the concerns about it taking up too much screen space while you're out in space, but it looks awesome when you're docked, so I'd like to have both systems running at the same time. Move the new interface to a button in the neocom so that I can either choose to get that full sized window at the click of a button if I want to do advanced management of multiple item locations, but if I f.e. click the "open cargo" button in space or double click in the hangar background while docked, give me the same small window I get right now for small scale simple item transfers or quickly checking I have everything I want with me.
EDIT: Oh, and yeah, we still need hangar divisions similar to how the carrier corp hangars work. I want to be able to sort items into artificial categories based on variables that have nothing to do with in game stats, like "I'm moving this item for person X, so I want it separate from the stuff I'm moving from person Y and my alt Z, and it should all be split from my own personal stuff".
I'll be happy if one can at least have multiple instances of the new interface that one can place where you want with any size you want AND they remember their positions and what function they are for (ie: cargo, wreck, container etc)
I know you can split them now by shift-clicking, but from what I have read none of them remember their states or what items are meant to be opened in each of these seperate windows. Still need to test it myself |
Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 13:44:00 -
[6] - Quote
Morwen Lagann wrote:... and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.
If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that...
Agreed on that bit. Definitely don't want my screen real estate in space to be taken up by a large interface. I want to see things blowing up/etc. Not look at a huge grid filled with items.
But I am sure with CCP's new view on listening to the players they will think of something |
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