Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kandarus
Minmatar Crvena Zora Dead Mans Hand
|
Posted - 2009.04.08 21:54:00 -
[1]
If there is any change to how local is displayed it should be for ships that use jumpdrives as they do not use gates.
For all rational purposes it is the GATE broadcasting to everyone that you jumped in/out!
So, if you can use jumpdive, fine you are not shown in local. If you use gate, well your SOL!
|

Spurty
Caldari Amok. Minor Threat.
|
Posted - 2009.04.08 22:08:00 -
[2]
interesting idea, should be put on the chalkboard.
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
|

ArmyOfMe
The Athiest Syndicate Advocated Destruction
|
Posted - 2009.04.08 22:11:00 -
[3]
i actually ♥ that idea.
would really give black ops a good role 
|

Gilbert T
Gallente Fulcrum Mercenary Services
|
Posted - 2009.04.08 22:11:00 -
[4]
Edited by: Gilbert T on 08/04/2009 22:13:11 What about jump bridges? Jump portals from titans? Covert JP from black ops?
|

Katarlia Simov
Minmatar Cowboys From Hell
|
Posted - 2009.04.08 22:27:00 -
[5]
I do like this idea. The only downside is that surely it would make it next to impossible to attack titans etc, which would be a real pain. But some system similar to this might be a good idea. Maybe you don't get total local immunity, but for a while a least ?
|

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.04.08 22:32:00 -
[6]
Fine, then I want a module or implant that hides my true identity. The gate knows that a ship jumped and broadcast it. But the gate can't know my true name, without custom officials boarding, examining the paperwork, taking DNA samples, and comparing to their database.
You can get info like "EVE Citizen 1245" entered
And even then, the gate broadcasts the info only once. Those who enter new system would not automatically get information on who's already in system
I'm not saying that this is the thing I want to see in game, just building on your idea
|

Solid Prefekt
Sebiestor tribe
|
Posted - 2009.04.08 23:17:00 -
[7]
I have to say, I really like this idea. So someone could logoffsky and you would never know (without probing). It would also give more value to Black Ops. I am surprised it has not been thought of before. This could be a good option for WHs as it is so risky now.
|

Captain Vampire
|
Posted - 2009.04.08 23:31:00 -
[8]
Ok, so you should be able to see a frigate entering local, but not a titan jumping in, eh?
Sounds like you haven't been involved in too many fleet ops tbh. This suggestion will only make multiple DDD even more powerful, as you'll have no indication that your enemy has titan pilots in space.
|

Solid Prefekt
Sebiestor tribe
|
Posted - 2009.04.09 00:56:00 -
[9]
Originally by: Captain Vampire Ok, so you should be able to see a frigate entering local, but not a titan jumping in, eh?
Sounds like you haven't been involved in too many fleet ops tbh. This suggestion will only make multiple DDD even more powerful, as you'll have no indication that your enemy has titan pilots in space.
The titan pilot will have on idea how many are really in the system. How many titan pilots will want to take that risk? This idea would open up so many new dynamics and I think help to counter Titans.
|

destinationunreachable
Hello Kitty Fanclub
|
Posted - 2009.04.09 10:08:00 -
[10]
I really like the idea. It is a bridge between current local and no local at all and also solves it in a logical/RP way.
If CCP wants to introduce a delayed local, the names could be broadcasted as soon as they are next (on grid) to a gate or station, or if someone sees them...
|
|

Altermonk
|
Posted - 2009.04.09 11:32:00 -
[11]
From RP point of view, any setteld system (from 1.0 to 0.0) have a navigation beacon, which controls local list and interstellar communications. Beacon is connected to gates, and can use system-wide scanner which detects special sensors installed in pod capsule (owner info). So, when you jumping thru gates, beacon will detect your presence immediately (or if you use any communication channel). When you use alternate way to enter the system (WH, Jump portal/Bridge), beacon need to scan your pod sensor. This will introduce local list delay, for Capital/Recon operations.
Delay value, should be connected to ship size and perhaps ship type. Besides, there can be additional modules/rigs for extending this delay. For example: delay = (1000/size) * K K = 1 for regular ships, K=2 for Recons and Covops ...so any Capital size ship, will be detected immediately, Recons will have delay ~ 15 sec, CovOps - about 40 sec.
Additional boost of Recon operaions and death to macro users. No huge impact to current game mechanic, imho.
|

Spurty
Caldari Amok. Minor Threat.
|
Posted - 2009.04.09 16:00:00 -
[12]
If it gets implemented like this (previous posters idea of slight delay), I'll have to spend 5 mins writing a macro to spam the scanner for my alt sat at the gate to a dead end system while I rat to make back the isk I spent on a dread lol.
I've not written a macro since college, will be fun and I'll pass it around the alliance. GL CCP with the projected increased load coming from 'system scan' queries.
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
|

yIIIacTuK
|
Posted - 2009.04.09 16:23:00 -
[13]
Nice idea.
Originally by: Spurty If it gets implemented like this (previous posters idea of slight delay), I'll have to spend 5 mins writing a macro to spam the scanner for my alt sat at the gate to a dead end system while I rat to make back the isk I spent on a dread lol.
Whats that for? Or you just afraid for your ratting bots ? :) |

Murashu
Agony's End
|
Posted - 2009.04.09 17:36:00 -
[14]
I'd be happy to see local in low/null sec work just like WH's. It's perfect there and something we've asked for, for years so I doubt CCP will ever do it. But I like flying stealthbombers and see nothing really stealthy about having my name broadcast thru the system every time I jump in and out. Murashu Agony's End |

Avoida
|
Posted - 2009.04.09 18:02:00 -
[15]
Originally by: Kandarus If there is any change to how local is displayed it should be for ships that use jumpdrives as they do not use gates.
For all rational purposes it is the GATE broadcasting to everyone that you jumped in/out!
So, if you can use jumpdive, fine you are not shown in local. If you use gate, well your SOL!
I actually like that idea quite a bit. All non-gate entries don't appear in local until you chat there but gate users show up like normal. Bravo.
|

Marcus Gideon
Gallente Limited Liability Corp
|
Posted - 2009.04.09 19:27:00 -
[16]
Edited by: Marcus Gideon on 09/04/2009 19:28:01 I think the easiest solution, with an easily justified RP explanation is:
All Local, regardless of System Sec, should be "Recent Speakers".
- The roster does not automatically update itself when you enter. Initially entering will only display a blank screen.
- When a pilot speaks, their face will display. However, after 15min of silence, they will disappear again.
- If a pilot chooses not to speak, they will never be advertised.
Reasons being...
- There is no sense in ships having to use a Relay Station to communicate within a system. There is no relay that connects a Corp to one another, regardless of the distance between them. And there is no relay connecting all the systems in a Constellation (that other channel everyone usually closes).
- The roster is actually generated by the ship's onboard computer. When you receive a transmission, that message carries the basic info of the pilot sending it. That's where the name and driver's license photo come from.
- Since there is no onboard means of knowing who is or isn't around still (without using Combat Probes), then the roster deletes a person's profile after 15min, assuming they haven't spoken so they must have left.
- Spies who infiltrate a system in order to observe the enemy... should not be advertised. If there were a relay recording all pilots, then spies would certainly disable their transponder or at least program a fake identity. This way, a silent spy will go unknown, as it should be.
As it stands now, with this "Relay" notion... where's the ability to Hack the relay, and find out the locations of everyone without resorting to Combat Probes?
If we have to deploy probes to find them, why can we inherently know they're there in the first place? |

Kandarus
Minmatar Crvena Zora Dead Mans Hand
|
Posted - 2009.04.09 20:48:00 -
[17]
Couple thoughts,
1: If you are spoted by station/gate/non-pirate npc, on the same grid, you get broadcast in local. You will also appear if a player right-clicks your ship and broadcasts you to local. Though there should be a time delay of 90 seconds(sounds like a fair number). If you kill his ship within that time you are still "invisible". This needs an overview setting for high-population areas.
2: If you jumped via jumpdrive/jumpportal and log, you won't appear in local when you log back in. But since you emergency warp there is a chance you will pass a structure/non-pirate npc/player that will broadcast you.
Those who make it into local covertly are at a logistical disadvantage by not using stations. But they have discreet anonymity to kill, if they can do it fast enough and without being seen. True ninja.
To poster above: Quit fighting for easy-mode ganking.
|

Cactus Mack
|
Posted - 2009.04.10 02:10:00 -
[18]
Edited by: Cactus Mack on 10/04/2009 02:11:13 I like a lot of what's been suggested here. This is my spin on how I'd like to see it.
1) Ships that arrive and/or depart a system without using a gate do not affect the total local count and do not show up in the list of pilots.
2) Possibly add a new module to the game (hi-slot) that would allow ships using gates to prevent the gate from identifying them, so they don't show up in the pilot list. However, local count is adjusted with their arrival/departure. This would add some fun for hi-sec, where jump ships do not operate.
3) Any pilot that speaks in local, regardless of how they arrived in the system, or if they used the proposed module (#2) shows up in the list of pilots in the system. Local count is increased if they have not already been counted due to non-gate arrival.
4) Any pilot that docks at a NPC station shows up in local.
|

Night Doc
Orekaria
|
Posted - 2009.04.10 14:47:00 -
[19]
This is the best idea ever.
- CCP would be so happy cause encorages cyno alts - millionaire SPs pilots would be instantly bumped (we really need a bump, all that noobs must be noobs forever so we can gank them easyly - some of them are sometimes too smart for us -) - low and null sec would be even less populated...
o wait... if there are even less noobs that go to low and null
- there will be less fights... even less market - and the fights would be allways against the same ones... - etc... - Target analysis - Fit EVE to screen - EFT setup sort |

ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
|
Posted - 2009.04.13 11:45:00 -
[20]
if your flying a cov ops ship of some type you should not show in local till you say something.
if i want to go stalk a player form a corp or something or monitor a corp without them noticing then i should be able to do so
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |
|

Kunming
T.H.U.G L.I.F.E White Core
|
Posted - 2009.04.13 12:23:00 -
[21]
Bah just remove local and get done with it... this will punish campers, have roaming gangs make some efford in amushes, and generally help the small time adventurer trying to make a living out in 0.0.
Alliances can then install some building on their POS to give them local scan. At the same time cov op frigs could have a module that does the same at a delayed time (like 1 system scan takes a minute or so). Alliance local info is linked to all member pilots and cov ops local info is linked to all gang members.
So to sum up, I'm not advocating getting rid of local all together (thats like taking out content), but the information is given to us for free atm, the player must make an efford to get it IMO.
- Quantum Rise... nerfing the unnerfable! Sponsored by CCP |

Ma'kal
Caldari SUNDERING Zenith Affinity
|
Posted - 2009.04.13 18:06:00 -
[22]
I have carefully considered what the original poster has said and I totally agree with their assessment.
|

Fird
|
Posted - 2009.04.15 16:40:00 -
[23]
Or, just get rid of local altogether and make it more realistic. People would get ganked more often but it would encourage cooperative play. And.....no more macro \o/
Flame away...
|

Great Artista
Caldari Veto. Veto Corp
|
Posted - 2009.04.15 16:56:00 -
[24]
Nice idea op, shame it'll never make it.  (Too much codespaghetti to rewrite) _______
◕◡◕
|

Quesa
Atlas Alliance
|
Posted - 2009.04.15 17:54:00 -
[25]
Originally by: Kandarus
2: If you jumped via jumpdrive/jumpportal and log, you won't appear in local when you log back in. But since you emergency warp there is a chance you will pass a structure/non-pirate npc/player that will broadcast you..
Everything was fine until this suggestion. I don't want to see an increase in logging-off to avoid detection/capture. If anything, you should have the 'aggro' affect for 15 minutes after you enter a system regardless of actually having aggro'd someone.
|

Omara Otawan
|
Posted - 2009.04.15 18:22:00 -
[26]
Originally by: ITTigerClawIK if your flying a cov ops ship of some type you should not show in local till you say something.
|

Cyberus
Caldari Final Destination. Scalar Federation
|
Posted - 2009.04.15 18:30:00 -
[27]
Realy look forward if CCP will implement this.. and yes i like the idea. But i will mostly not enjoy because of so clever idea but about all this most posters above who will start whine like babys again of forums that this new stuff did ruin they game because 0.0 space become even less populated and there is no more easy targets ( miners/ratters etc) to gank.
Go for it.. i will sit back and relax and watch all you bastrads start crying again but then about get local back.
Cyb. ===== * Your signature file is broken. Please use one that will display - Fallout |

Mavrk
|
Posted - 2009.04.15 18:44:00 -
[28]
OMG! BLACK OPS WOULD HAVE A ROLE!
Honestly, trafic control constantly runs long range scans of the system, so if you jump bridged anything non cloaky, you would be seen and added. But a Covert Op jump protal means that no one sees it, and if the ships came out cloaked, and stayed that way (Makes sense since you need to be a cloaky any way to jump through) you shouldn't appear in system until you uncloak the first time.
The Black Ops would finally have that one last thing that made it really "The last word in Clandestine Maneuvers."
/sign thread is signed
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.04.15 19:25:00 -
[29]
Originally by: Mavrk OMG! BLACK OPS WOULD HAVE A ROLE!
Honestly, trafic control constantly runs long range scans of the system, so if you jump bridged anything non cloaky, you would be seen and added. But a Covert Op jump protal means that no one sees it, and if the ships came out cloaked, and stayed that way (Makes sense since you need to be a cloaky any way to jump through) you shouldn't appear in system until you uncloak the first time.
The Black Ops would finally have that one last thing that made it really "The last word in Clandestine Maneuvers."
/sign thread is signed
While you're at it why don't you also explain why "traffic control" doesn't display the ship type and how they manage to always find out the name of the pilot. ...
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |