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Thread Statistics | Show CCP posts - 7 post(s) |

MackemInSpace
Harm Co.
16
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Posted - 2012.05.05 21:02:00 -
[1] - Quote
I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.05 23:16:00 -
[2] - Quote
Jiji Hamin wrote:MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience.
I don't think you've quite understood what I'm getting at. I don't think I explained it very well.
The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected.
Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo. |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.06 01:41:00 -
[3] - Quote
Jiji Hamin wrote:MackemInSpace wrote:Jiji Hamin wrote:MackemInSpace wrote:I like the new system for the most part.
The negative I have (that I came on here looking for the "new inventory" thread to mention) is the lack of multi-select on the filters. I can only assume they've programmed it as an "AND" statement rather than an "OR" statement, so that when you click BOTH "Ammunition" AND "Modules" it filters EVERYTHING out and shows NOTHING, as oppose to what I would've expected... the ability to see my Ammo and Modules while hiding everything else. tbh i expected that as an "and" and tbh i think that is the way most filters work in my experience. I don't think you've quite understood what I'm getting at. I don't think I explained it very well. The problem with doing it the way they've done it is that there isn't a single item in the entire game that is both a module AND ammunition, so multiselecting the filters will never yield any results at all. There will always be nothing there when 2 filters are selected. Unless they plan to bring in the facility to throw our turrets at the enemy when we're out of ammo. there are custom filters. you can do it by metalevel, cost, etc. so there are definitely filter combos that are more complex.
Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time. |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.06 09:33:00 -
[4] - Quote
Zagdul wrote:MackemInSpace wrote:[quote=Jiji Hamin] Yes, and that's all great, but even with the custom filters you can't filter your inventory to only show BOTH modules AND ammo at the same time. I put that on the OP as a potential bug. Please be sure to put that in a bug report as well. Hopefully the UI team sees this thread and not just follow the 50page dev blog.
Cool! |

MackemInSpace
Harm Co.
16
|
Posted - 2012.05.08 01:35:00 -
[5] - Quote
Noriko Mai wrote:There are two important sorting/filtering features missing.
Activate more than one filter at once with an OR condition. e.g. Show Guns and Ammo without the need to create a new filter that does it. (Activate Guns filter and activate Ammo filter)
Reverse filtering. This way you can search for the crap in your hangar or just for stuff you have no filter for.
I suggested both of these in a bug report I sent in.
Got a reply already, saying that they're aware of the problem and my report has been added to the existing issue in the defect tracking system.
Thumbs up from me. |

MackemInSpace
Harm Co.
17
|
Posted - 2012.05.23 11:11:00 -
[6] - Quote
Mourning Souls wrote:I'm a little late to be talking in the SiSi thread, but there's too many threads to wade through to find the best one for my question.
Can we have a little check box in the settings window that says "Disable Inferno UI, Use Previous More Efficient UI Style" ??
Please?
this ^ +1
In addition to the many "cons" people have put forward on this thread, for some reason every time ONE of my characters jumps through a wormhole, the inventory opens up. Not all of my characters, just the one.
/me shrugs and looks bemused |
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