| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
7
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Posted - 2012.05.07 22:17:00 -
[1] - Quote
What i don't get is the new inventory system in combination with a pos. I build a pos on the test server and tried it out. I was happy to see all stuff that is in a pos in the new inventory a soon as the pos is on the grid. You can see all divisions from all sma's, corp hangars, labs, reactors and so on. Thats awesome.
But at the same time i ask myself why don't finally get rid of the whole "you have to be within 3000meters to do stuff" thing. Why can't i just move around things between pos modules now you have that right inventory system? Its annoying. You sit in your ship, can see stuff in your laboratory 10 km away. But you cant move it to the corp hangar right next to you. Why is that?
You can't also see inside SMA's when you are not within 3000 meters. Why is that? You should see the ships in it from anywhere in the pos ff. But if you want to board a ship, you have within range like it is now, thats fine. i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
7
|
Posted - 2012.05.15 20:26:00 -
[2] - Quote
Profile Bourne wrote:I find an easy-to-grasp analogy can be helpful at times like these.
The new inventory system is a powerful improvement. It will be very useful in station, as soon as folks have a chance to find out what it can do for them.
However, trying to use in in place of the cargo hold view while undocked is like trying to use a chain saw when all you really need is a penknife. You can make it work, after a fashion, but you may not be full satisfied with the results.
Please leave our undocked functionality as it is now. A full-blown inventory control system is not a useful replacement for a simple open window.
He makes sense. Undocked and in a POS the new UI is just bad. But its not bad because of the UI itself, its bad in combination with the POS and its modules. On the left you have the wonderfull menu with all you structures that can have stuff inside. Problem is, you cant look inside some of them, because you are not within range. And you cant really look where you are, because the whole window is just too big. So you have to close it or click on the structure and approach. Then wait. But now you cant look inside other structures because you are out of range here. And the whole inventory system invites me to move stuff around by simply click it. Just put the gas from the corp hangar into the reactor. Fail, dont work, not in range.
TL;NR Bring the new inventory along with a whole pos overhaul where you dont have to be in range or can manage the pos more central instead of move things around all the time i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
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Posted - 2012.05.25 10:40:00 -
[3] - Quote
Tried Sisi today and the fact that you can rename all POS Modules helps a lot now. Now its just need own filters for pos modules or group them, so that i don't have to see all weapons. i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
|
Posted - 2012.05.25 11:26:00 -
[4] - Quote
I want to rename pos modules and pretty much everyone else who lives at a pos?
Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that. It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.
Doesn't mean that there isn't much to do for CCP with the new ui anyway. i say we take off and nuke the whole site from orbit. it's the only way to be sure |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
12
|
Posted - 2012.05.25 13:58:00 -
[5] - Quote
Renaming 150 POS structures? Dude, seriously? Nobody wants to rename the hardeners, guns, ewar modules or whatever. You don't care about them when you use the UI. And forget about the guns in the ui, soundwave already wrote in the devblog, that they are go away in the ui, either through an extra folder, group or whatever. So after that you only sitting there with the modules you use every day. Now you can rename all of them, and its obvious through the ui now where the stuff is you are looking for. Only problem left now is the 3000m rule... that sucks big time, with or without new ui i say we take off and nuke the whole site from orbit. it's the only way to be sure |
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