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Tallfellar
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Posted - 2009.04.11 17:02:00 -
[1]
I am a pirate... yeh loads of you guys hate me and my fellow pirates... BUT without us the cearbears would have no isk as very lilttle would be killed. CCP is permantly nerfing and making things harder and harder for piracy. Yet we strive to over come. CCP donĘt you get it one day you will make it so hard to be a pirate we will give it up for good... then what happens to your economy? Every1 has to move to 0.0? low sec becomes nothing more than an extension of high sec? Safe form all but with better minerals.
We are hunted by anti pirates... we live with the fact that CCP has nerfed locking so much on gates that HICs with 1200 scan res cant even get a cruiser! BS class even get through some times. This has been tested on several accounts and its an issue!
STOP messing up the game because you cant manage us! You created piracy now allow a limited level or anarchy to run... thatĘs why you made low sec. 0.0 is all huge fights and alliances, peeps who just want some fun without all the politics and bull (in my opinion) that come with 0.0 need low sec.
Plz 4 years you been taking my money and slowly killing the game... give it a break and get over the fact that we gank even the CEO of CCP... it happens and shows that the game truly is evolving. Invention is the child of necessary now leave us some tools to be the devils and hated in eve... We are part of the game mechanics!
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Myz Toyou
Ministry of Destruction
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Posted - 2009.04.11 17:08:00 -
[2]
Your stuff, can I...ohwai*cough* -------------------------------------------------------------------------------- [gold]Your signature image exceeds the maximum allo |

copal
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Posted - 2009.04.11 17:09:00 -
[3]
it's so true, for those of us who have found a niche here, who also have been paying for thier subscription, if not two, will be leaving if this continues...
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Graelyn
Amarr Order of Catharsis
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Posted - 2009.04.11 17:10:00 -
[4]
Edited by: Graelyn on 11/04/2009 17:12:33
Adapt or die! L2P LOL!
No, seriously, I totally agree with your pleas, and that's coming from a guy who has been an anti-pirate for 5 years. Upcoming agility rebalances might be a sign of help on the way; The things that affect you pirates affect us normal pewpew PvPers too, but I can imagine what is annoying to us would be downright infuriating for you pie-rat types.
Grandmaster, [OCATH] War Monastery and Brewery |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.11 17:12:00 -
[5]
The real issue is that piracy and other criminal behavior has always been possible with an abuse of mechanics, not with intended-designed mechanics for it. What does that mean? You scam someone by misusing a system that's not intended for it. You steal from someone by using a mechanic that was generally built for straight-up combat. Mechanics used for system defense and battle, like gate camps and bubbles, are turned against their grain.
You don't have a choice, really, because the developers have not designed any mechanics specifically for criminals. But what you end up with is when something that's a legitimate mechanic, has to be adjusted because of a legitimate issue (lock times, bubbles, gate sizes, warp to 0, contracts, etc, etc), piracy is SEVERELY effected, and must then adapt to new systems.
It's not always to thwart pirates, I don't believe. I honestly think that they make the changes for legitimate reasons, for the overall betterment of the game. But as long as your entire profession has to borrow from the mechanics specifically designed for other professions, you're going to be at ends when those mechanics are changed.
The solution? Time to legitimize crime. To give it it's own skills, it's own modules, it's own structure and mechanics. Ways to steal, ways to scam, ways to rip off, ways to get away, etc, etc. That way, when it's time to fix something related to piracy, they address specifically that cause.
It won't stop gate camps or contract scams, not in the least. But those who perform those things will still be at the mercy of taking penalties when legitimate changes need made.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Cat o'Ninetails
Rancer Defence League
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Posted - 2009.04.11 17:12:00 -
[6]
keep up the good werk ccp lol
visit my blog for my adventures
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baltec1
Antares Shipyards Hoodlums Associates
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Posted - 2009.04.11 17:13:00 -
[7]
So long as people fly billions around in un tanked AFK haulers you will have a job.
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Regi Rain
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Posted - 2009.04.11 17:14:00 -
[8]
Im 100% carebear - I trade and trade som more. And I totaly agree, its getting too safe for us, and it hurts our market too.
/signed
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Agent Known
Apotheosis of Virtue
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Posted - 2009.04.11 17:14:00 -
[9]
They've already reversed some of the agility buffs on SiSi; from a dev post I read someplace they said that the agility buff was to help slower ships align slightly quicker, although it had unforeseen side-effects as a result. The buff was needed, but it was buffed too much. Obviously what I say isn't always what my alliance thinks. I hate to break it to you, but this is in fact my signature.
Proud ally of CVA |

copal
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Posted - 2009.04.11 17:20:00 -
[10]
i understand ccp, you want to pull some of the wow and WAR groupies over with a lure of a new style and type of game, but we don't want little 11 yr wow screamers to come play, we want the mature thinking type of players here, i agree 1100000% with the idea of legitamizing crime, and i think that you should put more resources into working that into a patch!
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.04.11 17:28:00 -
[11]
Crime doesn't need to be "legitimised"; we just need the same rules for everyone. Not "you get increasingly omnipotent NPC buddies because you've chosen to make yourself an easy target and then whine about the consequences."
Luckily CCP seem a bit less carebear-inclined than they were last year.
Smart industrialists and traders realise that a genuine element of risk increases their relative advantage. It is the AFKers and macroers who are the true beneficiaries of PvP nerfs.
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Mikamir
Gallente
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Posted - 2009.04.11 17:31:00 -
[12]
I guess that if crime no longer pays it is time to go legit. Seriously. In real life, people don't walk the streets if they feel they are going to get mugged. Same is true in this game. People aren't going to go where they feel they are not safe. If there is a problem here it is because the pirates are too successful for their own good.
The more you know...the more you know you don't know! |

Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.04.11 17:34:00 -
[13]
Originally by: Mikamir I guess that if crime no longer pays it is time to go legit. Seriously. In real life, people don't walk the streets if they feel they are going to get mugged. Same is true in this game. People aren't going to go where they feel they are not safe. If there is a problem here it is because the pirates are too successful for their own good.
Perhaps people wouldn't want so much safety in hi-sec if they had to pay for it...
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Tallfellar
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Posted - 2009.04.11 17:36:00 -
[14]
The way I see eve
0.0 Empire building Low Sec New world building, High risk High returns (Mad dogs and englishmen :P)OK Corral Empire just for fun, low risk low returne.
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.04.11 17:37:00 -
[15]
Agility changes are coming to help with one of your concerns.
As you can read here
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Darwin's Market
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Posted - 2009.04.11 17:41:00 -
[16]
I want highslot warp disrupors for all ships TODAY!
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.11 17:47:00 -
[17]
Originally by: Tallfellar The way I see eve
0.0 Empire building Low Sec New world building, High risk High returns (Mad dogs and englishmen :P)OK Corral Empire just for fun, low risk low returne.
It doesn't work that way, regretfully. Empire is almost nil risk, and the returns are NOT low. Especially when you take a direct comparison of mission running rewards, versus rat rewards or complexes in nulsec.
There's far higher potential for profit in nulsec, no doubt. You could bank billions off a module, or if your extremely lucky, your corp could own a worthwhile system with a good moon. But what most players don't understand is that the vast majority of 0.0 is actually not very profitable. Rat bounties generally suck, that kind of thing.
Don't understand? It's about the amount of time, effort and isk you have to spend to live in those areas. Time and efforts getting equipment staged, buying new gear, securing your system, etc. Isk involved in ship losses, module losses, and all the other money sinks inherent with living in dangerous space.
If your lucky (or skillful), you keep a good net of profit with low effort/time/isk. If your unlucky? You can bankrupt quick.
Losec is even worse. Fewer systems than any other type of space. Most are located on straight trade routes. And about the only ship you can find with the new scanning system in a reasonable amount of time is ... guess what? A ship running missions.
So in losec, the effort/time/isk is ALMOST as high as nulsec, but the rewards are FAR lower. Less profit per loss equals less net gain.
Hisec, though, almost completely nullifies all three of the detractors. There's very little effort involved (most players work within a couple jumps of trade hubs), there's very little time involved (money making is as easy as selecting a new mission, usually at the station you live in), and there's very little isk involved (ammo, drones, but almost never ship or module losses).
So while I agree that your concept is how it SHOULD be, it most definitely isn't.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Rordan D'Kherr
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Posted - 2009.04.11 17:48:00 -
[18]
Originally by: Tallfellar The way I see eve 0.0 Empire building Low Sec New world building, High risk High returns (Mad dogs and englishmen :P)OK Corral Empire just for fun, low risk low returne.
/signed.
I really hate you piwate guys, but you make the game exciting. There is too much carebear whine (whaawhaa wardec, salvage theft etc.), too little pirate whine. Let it roll!
My suggestion: No more NPC BS bounties in empire missions. Move it without exception to lowsec / 0.0.
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Agent Known
Apotheosis of Virtue
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Posted - 2009.04.11 17:52:00 -
[19]
I say leave Empire the way it is. Some people like the risk of living in 0.0, but others would just like to relax and enjoy the game.
If it wasn't for the carebears, who would make all the shiny T2 equipment?  Obviously what I say isn't always what my alliance thinks. I hate to break it to you, but this is in fact my signature.
Proud ally of CVA |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.11 18:03:00 -
[20]
Originally by: Agent Known I say leave Empire the way it is. Some people like the risk of living in 0.0, but others would just like to relax and enjoy the game.
If it wasn't for the carebears, who would make all the shiny T2 equipment? 
An industrialist isn't necessarily a carebear. Of course it's all about your definition, but a carebear is generally someone who abjectly refuses to put themselves in a risky situation. They also refuse to learn ways to protect themselves, and use every NPC means possible to guarantee that war decs and evil players never harm them.
Most carebears aren't industrialists. They are mission runners. They believe (falsely) that because they only do missions that they have no effect on the world, etc.
Industrialists exist in all security statuses, and are a HUGE part of nulsec operations. They used to be the primary reason players left hisec in the first place. Industrialists would make corps and go into losec to mine for ores that fetched a good price in hisec, but couldn't be gotten elsewhere. When an indy corp went into losec, they also tended to ally themselves with, or hire, a combat corp to defend the area they worked. When you have industrialists and pvpers in a system, it wasn't uncommon for mission runners to follow.
But with the changes to reprocessing, which allowed more high-end minerals to be gained from junk loot, mission runners ended up completely unbalancing this process. No longer was it more profitable for industrialists to go into losec, because the manufacturers could get those minerals that they used to mine, by simply placing massive buy orders for junk loot and refining the product. Mission runners do their missions, loot everything, and sell to what many seem to assume are NPC's, but in short they are completely cutting out the mining middleman.
Back to the point: if it wasn't for industrialists, we wouldn't have shiny t2 equipment. But these industry types can and will go where the profit is, including into the heart of 0.0. It's the way it was, and it can very easily be the way it is again.
Every carebear could quit tomorrow, and give it six months, the economy would stabalize and though things might cost more, there would still be plenty of producers.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Tallfellar
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Posted - 2009.04.11 18:13:00 -
[21]
Shiny ships are not worth anything if there is no demand... to create u must destroy.
Its not any1 type of player... its all about the body not the appendage!
We all make eve kill 1 part and everything suffers. We nerd piracy like we need the mission *****s with their billions and the industrialists,
Originally by: Ruze Ahkor'Murkon
Originally by: Agent Known I say leave Empire the way it is. Some people like the risk of living in 0.0, but others would just like to relax and enjoy the game.
If it wasn't for the carebears, who would make all the shiny T2 equipment? 
An industrialist isn't necessarily a carebear. Of course it's all about your definition, but a carebear is generally someone who abjectly refuses to put themselves in a risky situation. They also refuse to learn ways to protect themselves, and use every NPC means possible to guarantee that war decs and evil players never harm them.
Most carebears aren't industrialists. They are mission runners. They believe (falsely) that because they only do missions that they have no effect on the world, etc.
Industrialists exist in all security statuses, and are a HUGE part of nulsec operations. They used to be the primary reason players left hisec in the first place. Industrialists would make corps and go into losec to mine for ores that fetched a good price in hisec, but couldn't be gotten elsewhere. When an indy corp went into losec, they also tended to ally themselves with, or hire, a combat corp to defend the area they worked. When you have industrialists and pvpers in a system, it wasn't uncommon for mission runners to follow.
But with the changes to reprocessing, which allowed more high-end minerals to be gained from junk loot, mission runners ended up completely unbalancing this process. No longer was it more profitable for industrialists to go into losec, because the manufacturers could get those minerals that they used to mine, by simply placing massive buy orders for junk loot and refining the product. Mission runners do their missions, loot everything, and sell to what many seem to assume are NPC's, but in short they are completely cutting out the mining middleman.
Back to the point: if it wasn't for industrialists, we wouldn't have shiny t2 equipment. But these industry types can and will go where the profit is, including into the heart of 0.0. It's the way it was, and it can very easily be the way it is again.
Every carebear could quit tomorrow, and give it six months, the economy would stabalize and though things might cost more, there would still be plenty of producers.
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Furb Killer
Gallente
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Posted - 2009.04.11 18:14:00 -
[22]
If you kill all the fish, they will leave. Make it easier to catch those carebears, less will come to low sec. It won't help you at all.
Today i have for the first time witnessed s****alliance pirates in low sec (they took over a system which used to be alot of solo pvp in t1 cruisers often). I undock in a destroyer -> They undock with battleship, battlecruiser and hac. I undock with battlecruiser/hac -> they get a thanatos. And no they didnt kill me (not planning to die on a gallente station with enormous docking radius), but you can change agility what you want, such things will make sure carebears just stay where it is safe. And then you can go running to ccp to make that also less safe, then they will stop logging in. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2009.04.11 18:18:00 -
[23]
Have a look in the game development forum, they are reducing agility so its easier to catch cruisers on gate again. ---
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Another Forum'Alt
Gallente Center for Advanced Studies
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Posted - 2009.04.11 18:26:00 -
[24]
Your stuff. Can I has? Guide to forum posting |

Agent Known
Apotheosis of Virtue
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Posted - 2009.04.11 18:43:00 -
[25]
Originally by: Another Forum'Alt Your stuff. Can I has?
Obviously what I say isn't always what my alliance thinks. I hate to break it to you, but this is in fact my signature.
Proud ally of CVA |

James Malice
Gallente Legion Of Mad Cats
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Posted - 2009.04.11 18:53:00 -
[26]
you know what pirates say to carebears... what was it again?
ADAPT OR DIE
:D
Originally by: MooKids I like them, I have an elite rating in HULL TANKING! That is like saying I can block punches with my face.
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AkRoYeR
Amarr
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Posted - 2009.04.11 20:18:00 -
[27]
@ OP, your post makes me believe in Darwins Theory.
Your idiocy will not survive but rather CCP will.
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Tallfellar
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Posted - 2009.04.11 23:20:00 -
[28]
Edited by: Tallfellar on 11/04/2009 23:22:14 Hmmmm... Now does than mean when you donĘt adapt and move to 0.0 you too will be culled by CCP or will go belly up like some many MOG have before CCP?
When quoting natural selection its good to understand the principals of it. Darwin is only relevant to this case when all is left alone to find its own cores and not to have the "gods" interfere!
A good argument is based on an informed position and not something u read on a drinks coaster in a bar!
Sorry but that is natural selection
Originally by: AkRoYeR @ OP, your post makes me believe in Darwins Theory.
Your idiocy will not survive but rather CCP will.
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Jernau Riggs
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Posted - 2009.04.12 00:05:00 -
[29]
Edited by: Jernau Riggs on 12/04/2009 00:07:09 all we get these days is moaning from pirates, not an hour ago on a new char i'm starting up i got blown up in a 0.4 system.
I was in a starter ship on a char less that 1 day old, i went to pickup a skill in a 0.4 system but got targeted as soon as i jumped in and got blown up.
I mean comon it cost you more on ammo, i lost nothing and got a new starter ship for free.
Stop killing everything that crosses your path and perhaps you may get juicer kills later
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Louis deGuerre
Gallente Azure Horizon Federate Militia
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Posted - 2009.04.12 00:13:00 -
[30]
What this game needs is a ransoming+reputation mechanic. Then people like me would even consider paying and pirates could make a living. I dare you to Fight My Brute ! |
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