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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.12 06:06:00 -
[1]
Thinking it would be a cakewalk, I warped a pvp fitted moros into a class 5 anomaly and didn't manage to kill a single sleeper. I had to log off to save the ship but proceeded to have to self destruct it anyway because the WH closed while my probe alt was in a different system.
Anyone doing these sleeper sites with capitals? I'm thinking of trying it again with some jamming or sniping support, maybe assigned fighters. Also, does the 6 sleeper BS spawn again if the capital warps out then back in? Would be much easier if I could warp out then warp back in at 0 to the sleepers. Do they spawn an extra 6 sleeper battleships for each wave?
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.12 11:40:00 -
[2]
Edited by: emf on 12/04/2009 11:43:39 To make myself feel better, it's only a half a bil loss after insurance. Not much more than an expensive command ship. :) Having to self destruct it is harsh though.
Godpool have you tried this method? It would seem that 12 sleepers would be too much to tank. My tank could barely hold in siege mode against 10 slepers BS. Then again it only had 2 EANMs and DCU as resistance. How exactly does having 2 ships screw up the sleeper AI? They don't seem to do less damage at range so how does being 50km apart help? Would 2 moros do the trick? Ain't got no carriers.
Oh, and it really isn't dangerous or anything. There really isn't anyone in the class 5-6 WHs and I would just log off the moment I saw combat probes on scan.
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.12 22:19:00 -
[3]
Edited by: emf on 12/04/2009 22:23:15
Quote: 1) 500 mill could be MUCH better spent on something else.
Like what, a pimped out PVP ship which would die in 20 seconds to a blob?
Quote: 2) If you can't figure out how to use 2 ships to mess with the sleepers, you're stupid.
Humour me, how DO you use 2 ships to mess with sleepers. If you're just thinking of the sleepers switching aggro between the two ships I don't think that's what he had in mind.
Quote: 3) Get a carrier.
Have you killed sleepers with a carrier?
Quote: 4) It is obviously dangerous. You lost a Moros remember?
Yes I lost it to a big mistake on my part which won't happen again.
Quote: 5) There ARE people in them, just not many.
That's what I said.
Quote: 6) Combat probes aren't the only way to find you
Core probes would be much tougher and give me even longer to ctrl-Q.
Now seriously guys, please be constructive. Surely someone out there has experience with this. Also will warping out and warping back in spawn another wave?
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.13 02:04:00 -
[4]
Originally by: Tippia
Originally by: emf Now seriously guys, please be constructive. Surely someone out there has experience with this. Also will warping out and warping back in spawn another wave?
Constructive? Ok.
Don't use a siege weapon designed to take out immobile space stations to shoot at something as mobile and agile as battleships.
A high skilled moros does more DPS than any carrier's fighters. That and I figure it has the ability to tank much more in siege mode and still be able to do dps unlike triage.
NPCs do not give aggro. Hell, I don't even need to bother checking my directional scanner, could even ctrl Q when something appears on overview.
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.13 23:11:00 -
[5]
See, the thing is that more people = drastically less isk. It is the reason why people are complaining that level 4 missions still give more isk even though a class 5 radar site has the potential to make a billion or more . The moros does close to 2000 DPS with guns thrown in (if it doesn't have to enter siege). This is more than 3 very well fitted and skilled long ranged battleships. If not for the sleepers cheating with ridiculous damage against large sig radius (thanks CCP!), it would be able to tank a dozen advanced sleeper BS without needing to enter siege.
What I'm thinking of right now is to warp the moros in, trigger the 6 battleships, warp back out or log off if tackled. get a warp in point at point blank, warp back in and have an alt support by jamming at 200km. I heard from another thread that ECM makes the sleepers go crazy so I'm thinking i'd fit 2 ECM modules on the dread to draw aggro away from the drones... Of course all this wont work if warping out and back in triggers another spawn of 6 battleships.
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