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Thread Statistics | Show CCP posts - 2 post(s) |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.13 23:58:00 -
[1]
Edited by: Razin on 14/04/2009 00:01:24
Originally by: Wet Ferret
Originally by: Verlokiraptor If it's made passive it will be significantly more powerful once you consider it will gain from all 8 resist module compensation skills.
It doesn't benefit from them now as it's not considered a hardener. Doubt that much would change.
You're wrong. This is actually the reason why CCP decided to make it an active module. Well, at least that was the devs' explanation at the time [just read Tux's reply]. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.14 03:04:00 -
[2]
Originally by: Wet Ferret
Originally by: Razin Edited by: Razin on 14/04/2009 00:01:24
Originally by: Wet Ferret
Originally by: Verlokiraptor If it's made passive it will be significantly more powerful once you consider it will gain from all 8 resist module compensation skills.
It doesn't benefit from them now as it's not considered a hardener. Doubt that much would change.
You're wrong. This is actually the reason why CCP decided to make it an active module. Well, at least that was the devs' explanation at the time [just read Tux's reply].
Making it active wouldn't stop it from benefiting from the compensation skills. Try reading the skill description!
Well, you're definitely wrong here. The active hardeners provide a resistance benefit even when inactive. This inactive benefit is affected by the compensation skills. The DC module provides zero benefit when inactive. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.14 23:04:00 -
[3]
Originally by: Wet Ferret Edited by: Wet Ferret on 14/04/2009 04:07:16
Originally by: Razin
The active hardeners provide a resistance benefit even when inactive. This inactive benefit is affected by the compensation skills. The DC module provides zero benefit when inactive.
The 1% inactive resistance is not affected by the compensation skill. If it was it would either be 16% at maximum, or 1.15% depending on if it were additive or multiplicative. Instead, it is just replaced.
What the hell are you talking about??
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.15 01:33:00 -
[4]
Originally by: Wet Ferret Edited by: Wet Ferret on 14/04/2009 23:50:30
Originally by: Razin
What the hell are you talking about??
Why don't you read it a few more times until you get it.
You need to read what you wrote a few times. Here's the relevant quote:
Originally by: Wet Ferret The 1% inactive resistance is not affected by the compensation skill.
It clearly is. The rest is your attempt at sophistry. ...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.15 20:06:00 -
[5]
Originally by: Bronson Hughes I think I see where you're coming from now, but it's just mincing words. Yes, the bonuses on inactive hardeners get replaced by the bonuses granted by the compensation skills. Yes the math is different (15% total @ level V) because this is pretty much the only place in EvE where percents add instead of multiply.
Whether or not that qualifies as 'affecting' the resist is up to the reader, but the end result is that the resist changes as the appropriate skill changes.
That's funny, it looks to me like a clear and documented case of cause and effect: train the comp. skill -> get increase in passive hardener resist.
I mean, you preface and conclude with something reasonable, yet you also include the "up to the reader" qualifier that makes absolutely no sense whatsoever in the context.
Must be a cultural thing. ...
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