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Gryphe Griffin
Aliastra
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Posted - 2009.04.12 10:31:00 -
[1]
Well, I wrote a GlovePIE script for controlling Eve Online with a joystick. It's coming along quite nicely thus far, and I shall release it to the community once I consider it finished.
Impossible? Not at all.
Useful? Debatable.
Fun? Oh, yes. That's for sure.
See for yourself at the Eve Online Joystick Test clip on YouTube. Let me know what you think of it...but please, do try to be nice about it. |

Blink00
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Posted - 2009.04.13 11:39:00 -
[2]
you could just use a xbox controller and set it up to mimic the mouse there is a program for this too found it a while back i havent got it anymore so cant help you on that part
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Gryphe Griffin
Aliastra
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Posted - 2009.04.14 12:18:00 -
[3]
I've released a new version. No notable changes in the flight dynamics, but some badly needed additions.
== NEW FEATURES IN 0.5 ==
EveJoy.ini can be used to change the button assignments, along with the scrolling speed (default value is 5) of the cursor and the time of which a button needs to be held to activate its secondary function (default value is 60).
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Gryphe Griffin
Aliastra
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Posted - 2009.04.16 20:09:00 -
[4]
I've released a new version of EveJoy. I'm slowly reaching a point where I'm going to need feedback to continue development.
You can download it on this page, along with the instructions and requirements. I will be adding an instruction video on the website soon, so stay tuned!
== NEW FEATURES IN 0.55 ==
A few code optimizations, along with a rather silly bug; the reload button wasn't working! A minor, yet very important change in the way the buttons work. Holding Button 1 (or whatever you change it to in EveJoy.ini) will target the item beneath your reticle, instead of firing on it. You can engage or disengage your weapon by holding Button 2, instead. Yes, it means losing the Drone Attack functionality but I have different plans for that.
== FUTURE PLANS ==
Adding a proper drone control system. It'll require more buttons, although I might consider using combinations. Holding a button and pressing a direction on the POV hat, for example. And whatever you folks can think of, of course!
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jaloob
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Posted - 2009.06.19 10:56:00 -
[5]
Very interesting, sounds like it would be real fun with a steel battalion controller. |

Desmont McCallock
Phoenix Interstellar Corp
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Posted - 2009.06.19 16:35:00 -
[6]
Very promising! I would like to see it work with a Saitek X52 control. It would be VERY nice if we could use the throttle stick to adjust the speed of the ship and use its programmable buttons. |

jaloob
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Posted - 2009.06.20 05:36:00 -
[7]
Hey I called Steel Battalion Controller first.
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Antraman
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Posted - 2009.09.13 06:23:00 -
[8]
I'm interested in testing this out.
Can you tell me what controllers are available that would work with this. I've been thinking of getting a flight controller set up for some time now...
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McVain089
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Posted - 2009.09.14 22:30:00 -
[9]
I've tested it out. For a test version this is pretty good ^^ maneuvering the ship takes some getting used to, but overall it's pretty easy to use. The only problem i had with this version is that its very sensitive. I think u got the basics right now it needs some fine tuning :p Job well done i say ;)
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Shihibiki
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Posted - 2009.09.15 06:54:00 -
[10]
Originally by: McVain089 I've tested it out. For a test version this is pretty good ^^ maneuvering the ship takes some getting used to, but overall it's pretty easy to use. The only problem i had with this version is that its very sensitive. I think u got the basics right now it needs some fine tuning :p Job well done i say ;)
One option to consider for this is to make a option to adjust the "response curve" of an axis on the controller and the "Null" zone of the axis as well.
This is because some controllers don't always return perfectly to 0,0 and it makes it easier to do minor course corrections.
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kangwo
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Posted - 2009.09.26 19:05:00 -
[11]
omg an use for my saitek x52!!!!!!!!!!
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Kivak Wolf
Caldari Mars Industrial
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Posted - 2009.09.28 02:52:00 -
[12]
Really amazing and excellent tool! I love it already! Can you make some keys that can be used for warping to the target, docking, and using a gate as well? I'd love to replace my mouse with this in the end! :D
Wonderful job! Can't say enough good about it!
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |

Nuvix
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Posted - 2009.09.28 17:57:00 -
[13]
Isn't it against the TOS to write/run software that controls your character in-game, even if it's through a peripheral? If not, where is the line drawn between a macro and a legitimate aid?
(genuinely curious, no bash intended)
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Anndy's Wife
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Posted - 2009.09.28 23:03:00 -
[14]
Originally by: Nuvix Isn't it against the TOS to write/run software that controls your character in-game, even if it's through a peripheral? If not, where is the line drawn between a macro and a legitimate aid?
(genuinely curious, no bash intended)
Assuming your serious, and not trolling, a macro does the function even if YOUR not at the computer.
Using a joystick to control your ship is nowhere even close to a macro.
Normally at this point I'd insult you, but your post has a certain sincerity to it, so I'll leave it, but seriously, you should look up what the macro's do, then you'd know why they aren't really "Fair".
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Nuvix
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Posted - 2009.09.29 14:32:00 -
[15]
Edited by: Nuvix on 29/09/2009 14:33:29
Originally by: Anndy's Wife
Assuming your serious, and not trolling, a macro does the function even if YOUR not at the computer.
Using a joystick to control your ship is nowhere even close to a macro.
Normally at this point I'd insult you, but your post has a certain sincerity to it, so I'll leave it, but seriously, you should look up what the macro's do, then you'd know why they aren't really "Fair".
Anything that performs a series of actions for you is a macro, and they're not fair because they often provide a tactical or economic advantage depending on their nature.
For example, in the video he posted, he didn't seem to have to fumble around with the mouse at all to select targets. His cursor was seemingly on rails, and it jumped to predefined locations, etc, which would certainly provide a significant tactical advantage once he works out any sensitivity issues. If I have to move my mouse across the screen and hit a 2 dimensional target, while he only has to move across one axis and gets to the target screen in an instant, he has a notable advantage. (i.e. requiring less manual dexterity and time to perform the same actions in a combat situation) This is the main reason I'm asking.
But I haven't used it, so I don't know if any of the buttons he's mapped perform more than 1 action at a time, such as moving the cursor and clicking, etc. If they do then they are, by definition, macros, and without clarification from CCP on the issue, I wouldn't risk my account developing or using such an app.
Keeping with the "lenient" tone of your response, I humbly suggest that you yourself look up exactly what a macro is, why apps such as this are unfair, etc, before you instruct others to do the same. That being said, please leave unnecessarily abrasive or arrogant posts out of this thread. They have no place here.
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Nuvix
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Posted - 2009.09.29 14:52:00 -
[16]
Edited by: Nuvix on 29/09/2009 14:53:22
Quote: TOS
21. You will not attempt to decipher, hack into or interfere with any transmissions to or from the EVE Online servers, nor will you try to create or use any third party add-ons, extras or tools for the game.
EULA
7.2 You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played. 7.3 You may not use macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.
Here, these are the passages I'm worried about.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.09.29 15:22:00 -
[17]
This is very, very borderline against the rules. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Daenosa
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Posted - 2009.10.02 15:57:00 -
[18]
i suppose your feedback would be go check with ccp that your allowed to do this 
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Darriele
Minmatar Zenith Affinity
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Posted - 2009.10.03 12:25:00 -
[19]
Originally by: Nuvix Edited by: Nuvix on 29/09/2009 14:53:22
Quote: TOS
21. You will not attempt to decipher, hack into or interfere with any transmissions to or from the EVE Online servers, nor will you try to create or use any third party add-ons, extras or tools for the game.
EULA
7.2 You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played. 7.3 You may not use macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.
Here, these are the passages I'm worried about.
I do not see any "mice" mentioned there :))
Suggestions for the author of this program (cosmetic ones): save the last known position of mouse cursor before doing the "double click thing" corresponding to desired direction and then restore it's position when the joystick returns to it's resting position. hide the mouse cursor when you detect joystick axial movement then show it when the joystick returns to it's resting position.
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Penelope Pelopidas
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Posted - 2009.10.23 13:58:00 -
[20]
Hey Gryphe!
This program is awesome, I am new to eve and really wanted to fly my ship with a joystick, now I am having a blast flying my rifter all around different objects and even manual targeting and manual orbiting is awesome in battle!
I hope you are still working on improving this!
thanks alot!
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BeanBagKing
The Keepers of JewGold Gypsy Nation
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Posted - 2009.10.23 19:25:00 -
[21]
I'm not a GM/CCP/ISD, but I think this is legal...
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=600416&page=2#33
Originally by: "GM Faolchu" Hello everyone, Although Gamemasters don't usually post on the forums, I felt it necessary to post here and prevent any misunderstandings. We allow the use of a G15 or similar keyboard operated macro, you press a key and all your guns activate at the intervals you set. That usage is fine, macro clients that allow the user to operate a client without being at the keyboard is not (ie a macro that does everything for you, without you doing anything regardless of where you are). Hopefully that is end of the discussion of whether G15s are allowed or not, they are allowed.
At the risk of misquoteing a GM (sorry if I am), but it's on the same topic. It was brought up if the joystick controller was legal for various reasons, yet I don't see it doing anything different than you could do with a G15 and a mouse. Press a button to fire, weapons, press another to lock targets. I'm guessing this is using some form of input remapping, generally macros (the macro miner kind) work on detecting colors and locations on the screen. For example, if someone appears in local for a 0.0 macro miner, that portion of the screen will change color, macro detects this and logs off. To do this the macro needs to read information from the game, in a certain way (you move local, it won't work), and then act on that.
Since his program doesn't appear (haven't used it) to have to have game set at a certain resolution, color depth, or color theme, then it doesn't appear to do this, He's remapped certain buttons to do certain actions without reading anything from the game (similar to the G15 discussed earlier).
Basically because this tool would work exactly the same without the game (again, haven't tried it, don't own a joystick anymore, but the game doesn't have to be loaded, and it takes no information from the game), it's not considered an "extra or tool -for the game-". It'd be similar to plugging in a different mouse or keyboard. I can confirm that this does work without the game loaded (not even on this laptop) or a joystick installed, it causes some very weird responses from my touchpad, unintended, but again, it proves that the game isn't required.
Yea, I could ramble on for a while trying to show my point, it is a thin line though, so if you don't get it by now you probably won't. In the end it seems CCP is ok with things that don't a) read info from the game/change the game files and b) don't allow you to go AFK and perform actions.
But I'm not CCP, I look forward to their response on this, Eve has needed joystick controls for a while, even if they are just for the fun of it.
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Jorgun Beta
Caldari Wrong Indeed
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Posted - 2009.10.28 20:33:00 -
[22]
The old download page isn't loading. any chance at a different upload for this? I wanted to try this out, it's a very cool concept.
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Gryphe Padar
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Posted - 2009.11.02 12:48:00 -
[23]
Edited by: Gryphe Padar on 02/11/2009 12:52:52
I'll fix the download page tonight. Someone seems to have put up a mirror during my abscence, however. It's over at http://cn20081808.p-client.net/ned-clan/downloads/tools/11-eve-joystick.html
I'm sorry, guys, but it appeared as if no one was interested in the program.
EDIT: Darn alt.
EDIT2: To the CCP folks reading this, I don't read -anything- from the game. I'll put up the source code tonight, as well. I don't have the time to work on this anymore.
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Archon Willl
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Posted - 2009.11.03 02:22:00 -
[24]
Quote: EDIT2: To the CCP folks reading this, I don't read -anything- from the game. I'll put up the source code tonight, as well. I don't have the time to work on this anymore.
Oh that is too bad, if you ever get time to improve or work on it that would be awesome, thanks for what you did though, I am so grateful that you shared this with everyone!
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Jorgun Beta
Caldari Wrong Indeed
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Posted - 2009.11.03 02:41:00 -
[25]
Damn. I was really looking forward to the 1.0 release. No problem though, thanks for the download, I appreciate the work you did on it :) __________________________
Landari Omega > Set up a PoS in a Class 4 Wormhole? No Problem! Build Capital Ships? No Problem! Killing Tech 2 Cruisers? PROBLEM |

Vaerah Vahrokha
Minmatar Dark-Rising IT Alliance
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Posted - 2009.11.03 14:56:00 -
[26]
Edited by: Vaerah Vahrokha on 03/11/2009 14:56:08 I checked the source and it looks like a smart usage of a joystick to screen coordinates mapping. It does not intercept TCP/IP packets and does not inject or subclass game windows.
If there's a reason to see it banned, it's not because it violates the EULA but because it can potentially generate lots of simulated mouse events without effort, and if used by a fleet it could clog the server bandwidth. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Darriele
Minmatar
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Posted - 2009.11.04 16:23:00 -
[27]
Originally by: Gryphe Padar Edited by: Gryphe Padar on 02/11/2009 12:59:32
I'll fix the download page tonight. Someone seems to have put up a mirror during my abscence, however. It's over at http://cn20081808.p-client.net/ned-clan/downloads/tools/11-eve-joystick.html
I'm sorry, guys, but it appeared as if no one was interested in the program.
EDIT: Darn alt.
EDIT2: To the CCP folks reading this, I don't read -anything- from the game. I'll put up the source code tonight, as well. I don't have the time to work on this anymore.
EDIT3: Complete package can be found here. Have fun with it.
You used AHK :) , nicely done, I guess the script can be further improved easily.
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Bowdy
Gallente Battlestars GoonSwarm
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Posted - 2009.11.06 01:03:00 -
[28]
I've been building on and modifying the source code since gryphe abandoned the project, I'm almost done with the new drone control interface and have successfully implemented incremental throttle control, as well as fixed some bugs. I'll reply to this post with my modified version when it's ready :D Thanks gryphe! Yarr. |

Penelope Pelopidas
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Posted - 2009.11.09 16:06:00 -
[29]
Originally by: Bowdy I've been building on and modifying the source code since gryphe abandoned the project, I'm almost done with the new drone control interface and have successfully implemented incremental throttle control, as well as fixed some bugs. I'll reply to this post with my modified version when it's ready :D Thanks gryphe!
Dude, incremental throttle control will be awesome, thanks dude, cant wait for this!
Thanks grypphe nfor starting this and to you for working on it for us all!
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Lashnar
Caldari New Eden Recon Force
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Posted - 2009.11.11 02:21:00 -
[30]
So this doesn't voilate anything? This is awesome! I've got to download it right now! Now if only ccp would bild this into the game...
________________________________________________ If you can see me, no I pose no threat to you. Unless your in an ibis or bantam. |
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