
Xenvin
FISKL GUARDS Nulli Secunda
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Posted - 2012.05.21 10:48:00 -
[1] - Quote
I am replying only to the thread and consequentially some of the peers I run incursions with. I am an incursion FC and have done it all. SO, when it comes to experience there's really not much else to be had. Now, with my credibility out of the way (?) I have to suggest the the nerf to incursions has been on the agenda for a while now and it has caused lot's of different player to rage, ****, and whine in the ugliest of manners. 0.0 folks, the majority of them anyway, were angry because they thought thet isk making encroached on the market and reward/risk factors. This also applies to a vast majority of the Worm hole community.
What I don't understand is that.. a lot of 0.0 guys are making tons of money and are controlling the market. Incursion runners are a minutely small community in comparison to the vast legions in null space. It can be argued that previous to the patch we were making too much money in the time it was being made. Yes, I can agree with that to a degree, but to be fair there was a lot of risk associated with this gain. Yes, people choose to bring their shiny ships out and risk them, but.... but they also sacrificed countless hours and time experimenting to get those ships, the knowledge required to run the sites efficiently, and the ISK per hour level we reached. It's not as if it were handed to us. We simply improved on the initial formula. Also, it was inevitable that once we had a solid formula people were going to start grinding the high sec incursions and make a lot of isk, but nothing in comparison to what the large 0.0 sov holding alliances have. They (0.0 folks) have claimed that we as incursion runners were ruining the market. Guess what... we were always too small of a community to have a significant impact on the market. Yes, we make good money, but we are hardly a moving fraction when it comes to EVE's economy.
While the nerfs stood to rectify the outrageous blitzing that was happening, the incursion bar timer was definitely the straw that broke the camels back. We could have all dealt with the VG nerf and randomization seen throughout the sites, but to do so when the incursion bar is lingering in the most haunting of manners is... insanity. WE MAKE LESS MONEY THAN MISSION RUNNERS WITH the high influence. If a site takes 40 people an hour or more to finish and make 30 million isk... this is simply terribly under-balanced. CCP you brought incursions here to bring people together and get us working together whether we be in high-sec, low, or null. Well, with all the nerfs combined.. we are surely dwindling and many folks have quit because of the disgusting amount of time it takes to get the incursion bar down to sane levels in order to mitigate the losses in the already dangerous sites we frequent. CCP if you want this community to thrive and bring the players together, make it so it's viable to run these sites. A lot of us like doing incursion, but not when it's... like ... work. Translation - They have become a tedious, stressful task, and fun has almost been thrown out the window. My suggestion? Consider that it takes a fair amount of effort to run these sites - So, reward us by making it so we can run them efficiently since our blitzing abilities have already been torn asunder. We can't make the crazy is we used to, just give us the ability to run them efficiently (like anyone else who runs PVE sites in general has the ability to) and I'm sure there will be far less complaining to be logged.
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