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Kalast Raven
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Posted - 2004.08.26 17:26:00 -
[1]
# 1. Does it matter which ships you have at the agent station as far as what missions you get? For Example, does having a battleship around mean the agent gives harder kill missions? Or having an indy mean larger courier missions?
# 2. Does the agent's security status of the system matter? I've heard for at least one mission this is true, but what about anything else? # 3. Does it matter how popular the agent you pick is? Does the number of other people doing missions for him dictate anything about what he does for me?
# 4. What is the average frequency of important missions to implant missions? Maybe each important mission has a 10% chance to be an implant mission? Anyone have any experience with this?
I'm finding my agent to be a slacker and I want to learn why...are courier agents more lucrative than kill agents?
How do you get hardwiring?
-------
K. Raven
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Kalast Raven
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Posted - 2004.08.26 17:26:00 -
[2]
# 1. Does it matter which ships you have at the agent station as far as what missions you get? For Example, does having a battleship around mean the agent gives harder kill missions? Or having an indy mean larger courier missions?
# 2. Does the agent's security status of the system matter? I've heard for at least one mission this is true, but what about anything else? # 3. Does it matter how popular the agent you pick is? Does the number of other people doing missions for him dictate anything about what he does for me?
# 4. What is the average frequency of important missions to implant missions? Maybe each important mission has a 10% chance to be an implant mission? Anyone have any experience with this?
I'm finding my agent to be a slacker and I want to learn why...are courier agents more lucrative than kill agents?
How do you get hardwiring?
-------
K. Raven
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Vigilant
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Posted - 2004.08.26 17:33:00 -
[3]
1.) Never seen a diffrence in Level 3 Kill mission for whatever I am flying
2.) Quality Does matter...bonus's and rewards
3.) Don't know for sure...but its been asked around here a lot
4.) I get Important Missions A lot...but not always a implant
Kill agents seem to give more ISK for bonus vice stuff...just my expierence...
Hardwiring is a Implant drop like any other...the mission is very vague, and mine was in .3 space...No BM to get the item the agent asks for...u just fly around the system till you get your scanner to pick up the item and start narrowing it down with directional scanning....till you find it...
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Vigilant
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Posted - 2004.08.26 17:33:00 -
[4]
1.) Never seen a diffrence in Level 3 Kill mission for whatever I am flying
2.) Quality Does matter...bonus's and rewards
3.) Don't know for sure...but its been asked around here a lot
4.) I get Important Missions A lot...but not always a implant
Kill agents seem to give more ISK for bonus vice stuff...just my expierence...
Hardwiring is a Implant drop like any other...the mission is very vague, and mine was in .3 space...No BM to get the item the agent asks for...u just fly around the system till you get your scanner to pick up the item and start narrowing it down with directional scanning....till you find it...
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Lutien
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Posted - 2004.08.26 22:39:00 -
[5]
#4. the higer your corp, faction and personal stading is the higher the chance for a upgrade mission, so a higer chance for a implant
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Lutien
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Posted - 2004.08.26 22:39:00 -
[6]
#4. the higer your corp, faction and personal stading is the higher the chance for a upgrade mission, so a higer chance for a implant
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Tikl3r
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Posted - 2004.08.26 23:07:00 -
[7]
1). if you are in a hauler you are more likely to get a courier, if your in a combat ship you are more likely to get a kill mission.
2). no.
3). no.
i got my hardwiring from faction ship drops
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Tikl3r
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Posted - 2004.08.26 23:07:00 -
[8]
1). if you are in a hauler you are more likely to get a courier, if your in a combat ship you are more likely to get a kill mission.
2). no.
3). no.
i got my hardwiring from faction ship drops
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Tikl3r
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Posted - 2004.08.26 23:08:00 -
[9]
1). if you are in a hauler you are more likely to get a courier, if your in a combat ship you are more likely to get a kill mission.
3). no.
4). Faction rating is related to the amount of implant mission you get i believe
i got my hardwiring from faction ship drops
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Tikl3r
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Posted - 2004.08.26 23:08:00 -
[10]
1). if you are in a hauler you are more likely to get a courier, if your in a combat ship you are more likely to get a kill mission.
3). no.
4). Faction rating is related to the amount of implant mission you get i believe
i got my hardwiring from faction ship drops
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JP Beauregard
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Posted - 2004.08.27 07:14:00 -
[11]
1. There is a ship bias for mission selection but in my experience, it isn't rigid or even reliable. When it was first introduced it didn't work or was disabled for a while and then put back in, tweaked, nerfed, modified, whatever. You know how things go around here... The bias certainly doesn't prevent my agents from giving out 1000m¦ courier missions when I arrive in a Maller.
2. System security rating only determines the range of target destinations:
Originally by: Patch Notes 1424
Agents will no longer send players into areas of space with sec ratings above (1+(player sec rating/20)) or his own system's rating, whichever is higher.
3. No.
4. The last numbers I have seen in a dev post on this suggest that most agents have a selcetion of 5 important missions with one of those being an implpant mission. So there should be at best a 1 in 5 chance to be given an implant mission. I have seen agents with two implant missions and would suspect that they have a higher number of important missions at their disposal because implant drop frequency doesn't seem to be higher.
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
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Posted - 2004.08.27 07:14:00 -
[12]
1. There is a ship bias for mission selection but in my experience, it isn't rigid or even reliable. When it was first introduced it didn't work or was disabled for a while and then put back in, tweaked, nerfed, modified, whatever. You know how things go around here... The bias certainly doesn't prevent my agents from giving out 1000m¦ courier missions when I arrive in a Maller.
2. System security rating only determines the range of target destinations:
Originally by: Patch Notes 1424
Agents will no longer send players into areas of space with sec ratings above (1+(player sec rating/20)) or his own system's rating, whichever is higher.
3. No.
4. The last numbers I have seen in a dev post on this suggest that most agents have a selcetion of 5 important missions with one of those being an implpant mission. So there should be at best a 1 in 5 chance to be given an implant mission. I have seen agents with two implant missions and would suspect that they have a higher number of important missions at their disposal because implant drop frequency doesn't seem to be higher.
JP Beauregard
=== The Pilkington Guides to EVE === |

Kalast Raven
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Posted - 2004.08.27 10:55:00 -
[13]
thanks for your replies folks, appreciate the input. -------
K. Raven
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Kalast Raven
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Posted - 2004.08.27 10:55:00 -
[14]
thanks for your replies folks, appreciate the input. -------
K. Raven
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