
Haffrage
Sharks With Frickin' Laser Beams
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Posted - 2009.04.19 04:20:00 -
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Edited by: Haffrage on 19/04/2009 04:25:26 1. Large artillery. It has NO niche besides capless weapons. Its "alpha" advantage is entirely on paper and very much lost when fighting other ships of the same class. Effectively in any engagement the most cost effective minmatar sniper battleship, the tempest, has the least HP of any sniper BS, the least range, and best of all the least dps, but it sure can run its guns a long time! (until it reloads I mean) A few resolutions to the large artillery situation I might suggest include: 5% optimal AND falloff bonus on the tempest, forcing a T1 ship towards only artillery or autocannons is a bad move IMO so the double bonus is necessary. More range means less range mods, means more options for buffers or reaching the extremes of other weapon platforms. If this results in a DPS loss combining it other suggestions to keep its DPS as it is would be ideal but really the 2 utility highs on the tempest are very very useful. 7th turret with grid to compensate on the tempest Artillery damage increase (Net DPS & volley damage increase) Artillery clip size doubling (More time between reloads and small increase in dps) Artillery damage & rof increase (Ideally resulting in higher DPS and greatly increased alpha strike, as well as more time between reloads)
I specifically mention the tempest due to its price, but more specifically because the maelstrom without its rof bonus (Which I believe should be a damage bonus) leaves much to be desired. I tried to keep this issue focused, but frankly the tempest and large artillery issues go hand in hand and one can't be mentioned without the other.
2. Damp ships. My god you people gave the falcon 30% bonus per level with a cap reduction bonus while it could already sustain its ecm, it overflows with jam chance against half the ships in the game, and you left damp ships as they were? Cap use on damps and disruptors, combined with rails, is enough on any setup that it requires me to fit cap mods. People tried to justify not nerfing the falcon with its lack of a tank, those people never actually used arazus.
3. The hound could really use more CPU. I thought it was just balanced so it couldn't fit all its slots and fit a bomb launcher too, then I bought a manticore 2 hours ago and hey wow it can do all that and keep everything as tech 2. Not even remotely balanced.
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