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Thread Statistics | Show CCP posts - 4 post(s) |

HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2009.04.18 04:56:00 -
[1]
Edited by: HankMurphy on 18/04/2009 04:58:03 Much has already been stated already and many others are better at detailing drawbacks/specifics than I. Anywho, thanks for the consideration i hope i make a fair argument:
A) artillery (all weap sys review) 2) buffer vs active tank iii) AF 4th bonus
------------------------- A) Artillery (all weap sys review) -------------------------
You said 3, i had to say artillery but would assume (or like to think) that a review of artillery goes hand in hand with blasters and the rest of the weapon systems.
Artillery stands out the most and should have vastly better range and alpha at the cost of dps and tracking (we already have the disadvantages, how about some love for the advantages?
Blasters should receive much better tracking and dps but should pay for it with even less falloff. rails and autocannons seem ok (please don't throw trash at me) and lasers perform very well.
I'm not suggesting lasers need to be nerfed, only that they be reviewed with the rest keeping pros/cons in mind (they have very decent tracking and great optimal, tachyons are a higher tier weapon option no other race gets. is the current energy use enough of a drawback for those advantages in the world of buffer tanks?
------------------------- 2) Buffer tank vs Active tank -------------------------
Currently there is few/little reasons to use an active tank over a buffer in pvp. This has a lot to do with the blanket HP buff and sways balance in regards to ship to ship slot layouts and weapon systems.
Active tanks are cap dependent and when actually used give more purpose to combat options focusing around speed (mwd), cap warfare (nos/neut) and serves as a balance vs high cap use weapons.
Buffer should always be a valid option, but at the moment there is little reason to even consider an active tank unless your ship has a bonus to it.
------------------------- iii) AF 4th bonus -------------------------
not a huge deal but it made my list. It may just be a disagreement between player base and CCP and if so fair enough.
I don't think I've seen anyone from CCP state that AFs (even now) would be in any danger of being overpowered receiving the same bonuses as their tech I counterparts.
The cost of the ships seems to warrant it and (not that it matters) but it only seems logical.
disclaimer: I'm cross trained equally across all ships and weapon systems
i try not to hold a bias against any one race/weapon system (unless intentionally trolling Ships&Modules ) as i really do like all of them and don't want any to fall into or remain in obscurity/irrelevance/unbalance ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy motherf***er. |

HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2009.05.30 11:26:00 -
[2]
So are we still doing this? Is there some kind of lunch or something i missed? Nozh on vacation in the Bahamas for a couple months? ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother*****r |

HankMurphy
Minmatar XERCORE Cult of War
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Posted - 2009.06.08 02:50:00 -
[3]
Originally by: CCP Chronotis Typically sets of changes will come in waves as we move between sprints so you could expect weeks of silence then an explosion of sticky threads again :)
Well CCP Chronotis, we all look forward to your next sticky explosion.
*snicker*
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HankMurphy
Minmatar XERCORE Cult of War
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Posted - 2009.06.24 14:31:00 -
[4]
Originally by: Kenpachi Viktor are CCP still reading this thread?
yes. they usually do while have a good laugh at us on their lunch break |
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