
Sigras
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Posted - 2009.04.19 07:59:00 -
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1. Active/Passive Armor Tanking
1600 Rolled tungsten plates give you 4200 armor, and a large armor rep T2 with perfect skills gives you 800 armor every 11.25 seconds making your break even time 59.0625 seconds. (trimark armor pumps vs auxillary nano pumps make it 79.5710 . . . even worse)
This is fine assuming that you're in armor/structure more than 59.0625 seconds however with the 58k armor/structure EHP (more or less) that your average active tanked armageddon has, youre looking at a break even point of 1000 incoming DPS or less!
This isnt taking into count the damage drop required to free up the grid so you can even fit the modules, or the cap that the tank uses.
2. Spider Tanking
ok, i can get past the fact that remote armor repairers are better per second than armor repairers, but what justification on God's great earth is there for them to be 28.7% of the fitting cost?
So, from the data at hand, i can gather that its easier to transport whatever it is that repairs the armor on a ship 8.4 km to another ship than it is to equip a module that does 37.5% less on my own ship . . . wow 
3. Level IV Missions
I know there may be a lot of whining about this one, but i propose a compromise as a mission runner that i think will be fair and balanced.
*****Changes***** 1. Agents only have so many missions I'm thinking each downtime each agent gets randomly assigned between 7-12 missions per person that they can hand out. (seriously, how many times can the damsel get kidnapped?)
2. Missions generate half the "trash loot" they do now. Considering CSM reports show that 40% of all minerals come from refined trash loot . . . i think its understandable.
3. Missions give twice the LP that they used to. This may supplement the loss in minerals that the mission runners would suffer.
4. Add to the LP store I'm thinking two variants of each faction module: Amarr Navy Lieutenant Armor Repairer, Amarr Navy Captain Armor Repairer. (The Lieutenant variant would be only slightly better than T2) This would give more modules to spend LP on to prevent LP inflation, also i would like to see faction battlecruisers, like faction Tier 2 BCs
*****
I would really like some feedback on my ideas, what do you all think?
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