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masternerdguy
Gallente Point of No Return Blade.
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Posted - 2009.04.18 22:06:00 -
[1]
Ok, this idea is like this.
This ship is able to fit 8 missile launchers, but only fit up to heavy assault missiles. It gets a 300% bonus to missile damage per level and a 100% reduction in signature radius and velocity factors right off the bat. In addition, it can easily target frigates *under 5 seconds* and it has a drone bay of 25m. It gets a 300% bonus to the damage of light scout drones per level.
Role: Anti-Support
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Alexander Vallen
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Posted - 2009.04.18 22:15:00 -
[2]
Edited by: Alexander Vallen on 18/04/2009 22:16:38
Ok, I have an idea.
This ship is able to fit 8 missile launchers, but only up to heavy missiles. It gets a 30% bonus to missile velocity per level and a 100% reduction in cap cost OF MWD's right off the bat. In addition, it can target ships at 200km and it has a drone bay of 250m3. It gets a 30% bonus to the damage, range and speed of Medium scout drones per level.
Role: Rapid assault
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masternerdguy
Gallente Point of No Return Blade.
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Posted - 2009.04.18 22:18:00 -
[3]
Originally by: Alexander Vallen Edited by: Alexander Vallen on 18/04/2009 22:16:38
Ok, I have an idea.
This ship is able to fit 8 missile launchers, but only up to heavy missiles. It gets a 30% bonus to missile velocity per level and a 100% reduction in cap cost OF MWD's right off the bat. In addition, it can target ships at 200km and it has a drone bay of 250m3. It gets a 30% bonus to the damage, range and speed of Medium scout drones per level.
Role: Rapid assault
no comment
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Alexander Vallen
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Posted - 2009.04.18 22:23:00 -
[4]
Originally by: masternerdguy
no comment
Okay, back to the real topic then: why would we need a capital ship to fill this role? Why cant a T2 Cruiser do the same thing?
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masternerdguy
Gallente Point of No Return Blade.
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Posted - 2009.04.18 22:43:00 -
[5]
Originally by: Alexander Vallen
Originally by: masternerdguy
no comment
Okay, back to the real topic then: why would we need a capital ship to fill this role? Why cant a T2 Cruiser do the same thing?
name a t2 cruiser that has over a million effective hp. name a t2 cruiser that can skip lightyears of travel time via a jump drive. name a t2 cruiser that takes 200 days to skillfor the ship alone. name a t2 cruiser that has the capacitor of, well, a capital ship.
This role is largely unexplored in the capital world. It would be a fan favorite in no time in capital ship fleets.
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Georgina Eldridge
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Posted - 2009.04.18 22:49:00 -
[6]
Originally by: masternerdguy
Originally by: Alexander Vallen
Originally by: masternerdguy
no comment
Okay, back to the real topic then: why would we need a capital ship to fill this role? Why cant a T2 Cruiser do the same thing?
name a t2 cruiser that has over a million effective hp. name a t2 cruiser that can skip lightyears of travel time via a jump drive. name a t2 cruiser that takes 200 days to skillfor the ship alone. name a t2 cruiser that has the capacitor of, well, a capital ship.
This role is largely unexplored in the capital world. It would be a fan favorite in no time in capital ship fleets.
I WANT A SOLOPWNMOBILE TOO.
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.04.19 00:05:00 -
[7]
I wonder when this sub forum will be renamed to "Stupid Ideas and Discussion" forum. It's about time.
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.04.19 01:38:00 -
[8]
I have an idea too.
This ship is able to fit 8 doomsdays, but can only fire them one at a time (cooldown, 1 sec). It gets a 300% bonus to Doomsday Damage per level and a 100% reduction in mass and doomsday cap requirements right off the bat. In additon, it can easily target frigates *under 5 seconds* and has a drone bay of 2000m. It gets a 300% bonus to the damage of fighters per level.
Role: Anti-God
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Abrazzar
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Posted - 2009.04.19 01:54:00 -
[9]
Another idea: A destroyer hull with 8 turrets and a 5000% damage bonus per level against capital ships and a 250% bonus per level in optimal range. Also it is immune to doomsday devices and smartbombs.
Role: Anti-Capital Support
Sounds reasonable, no? -------- Ideas for: Mining
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xSnowwhitex
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Posted - 2009.04.19 04:21:00 -
[10]
Originally by: masternerdguy Ok, this idea is like this.
This ship is able to fit 8 missile launchers, but only fit up to heavy assault missiles. It gets a 300% bonus to missile damage per level and a 100% reduction in signature radius and velocity factors right off the bat. In addition, it can easily target frigates *under 5 seconds* and it has a drone bay of 25m. It gets a 300% bonus to the damage of light scout drones per level.
Role: Anti-Support
why not add the ability to use doomsday weapons without any fuel consumption complete immunity from damage if your less than 100 au from a moon and kill rights against everyone when you start moving?
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masternerdguy
Gallente Point of No Return Blade.
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Posted - 2009.04.19 04:24:00 -
[11]
Originally by: xSnowwhitex
Originally by: masternerdguy Ok, this idea is like this.
This ship is able to fit 8 missile launchers, but only fit up to heavy assault missiles. It gets a 300% bonus to missile damage per level and a 100% reduction in signature radius and velocity factors right off the bat. In addition, it can easily target frigates *under 5 seconds* and it has a drone bay of 25m. It gets a 300% bonus to the damage of light scout drones per level.
Role: Anti-Support
why not add the ability to use doomsday weapons without any fuel consumption complete immunity from damage if your less than 100 au from a moon and kill rights against everyone when you start moving?
because that would break the game :)
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xSnowwhitex
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Posted - 2009.04.19 06:09:00 -
[12]
Originally by: masternerdguy
Originally by: xSnowwhitex
Originally by: masternerdguy Ok, this idea is like this.
This ship is able to fit 8 missile launchers, but only fit up to heavy assault missiles. It gets a 300% bonus to missile damage per level and a 100% reduction in signature radius and velocity factors right off the bat. In addition, it can easily target frigates *under 5 seconds* and it has a drone bay of 25m. It gets a 300% bonus to the damage of light scout drones per level.
Role: Anti-Support
why not add the ability to use doomsday weapons without any fuel consumption complete immunity from damage if your less than 100 au from a moon and kill rights against everyone when you start moving?
because that would break the game :)
not if it was implemented for a few days only like next Christmas
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masternerdguy
Gallente Point of No Return Blade.
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Posted - 2009.04.20 02:43:00 -
[13]
Originally by: xSnowwhitex
Originally by: masternerdguy
Originally by: xSnowwhitex
Originally by: masternerdguy Ok, this idea is like this.
This ship is able to fit 8 missile launchers, but only fit up to heavy assault missiles. It gets a 300% bonus to missile damage per level and a 100% reduction in signature radius and velocity factors right off the bat. In addition, it can easily target frigates *under 5 seconds* and it has a drone bay of 25m. It gets a 300% bonus to the damage of light scout drones per level.
Role: Anti-Support
why not add the ability to use doomsday weapons without any fuel consumption complete immunity from damage if your less than 100 au from a moon and kill rights against everyone when you start moving?
because that would break the game :)
not if it was implemented for a few days only like next Christmas
hmmm, well ur rite.
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NightF0x
Gallente Intergalactic League of Terrorists
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Posted - 2009.04.20 03:03:00 -
[14]
Originally by: Kuranta I wonder when this sub forum will be renamed to "Stupid Ideas and Discussion" forum. It's about time.
someone has been reading my mind :P ------------------------------------
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laurence katra
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Posted - 2009.04.20 03:32:00 -
[15]
Originally by: masternerdguy Ok, this idea is like this.
This ship is able to fit 8 missile launchers, but only fit up to heavy assault missiles. It gets a 300% bonus to missile damage per level and a 100% reduction in signature radius and velocity factors right off the bat. In addition, it can easily target frigates *under 5 seconds* and it has a drone bay of 25m. It gets a 300% bonus to the damage of light scout drones per level.
Role: Anti-Support
lets run some numbers :)
base dmg of a torrent missle = 100 skills (lv 5) just in missle dmg = 138 skills (lv 5) with yours ship = 2070 now with 8 launchers = 16560
im not even going to look at drones.
now im just amarr and these numbers are from out of the air but really??? and i am pretty sure this could pop any frig out there with one volly.
i also sure this would make fleet fights into cap fights.
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Lame Sauce
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Posted - 2009.04.20 05:37:00 -
[16]
i also have an idea, its a ship 10x the size of a moon that generates 1000 dysprosium a seconds into its cargo hold and has a weapon kinda like a doomsday but it kills everything in the system no matter what it is or where it is (even if its a titan inside a friendly pos it still dies) but to make this balanced you could only fire this doomsday like weapon 1 every 3 seconds and would cost you 3-5 mil each time you fire it, also it wouldnt be able to move very fast or jump very far (like 10m/s and 1au jump drive) and would cost around 1-2 trillion to build and take about 300-400 frieghter loads of stuff to build and have a worse tank than most carriers
please implement this naow!!!
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ShadowGod56
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Posted - 2009.04.20 05:44:00 -
[17]
Originally by: Johli I have an idea too.
This ship is able to fit 8 doomsdays, but can only fire them one at a time (cooldown, 1 sec). It gets a 300% bonus to Doomsday Damage per level and a 100% reduction in mass and doomsday cap requirements right off the bat. In additon, it can easily target frigates *under 5 seconds* and has a drone bay of 2000m. It gets a 300% bonus to the damage of fighters per level.
Role: Anti-God
good thinking i want one
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Lear Hepburn
Caldari Ascendant Strategies Inc. The Transcendent
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Posted - 2009.04.20 05:45:00 -
[18]
Originally by: Johli I have an idea too.
This ship is able to fit 8 doomsdays, but can only fire them one at a time (cooldown, 1 sec). It gets a 300% bonus to Doomsday Damage per level and a 100% reduction in mass and doomsday cap requirements right off the bat. In additon, it can easily target frigates *under 5 seconds* and has a drone bay of 2000m. It gets a 300% bonus to the damage of fighters per level.
Role: Anti-God
Pointless - target described in role does not exist.
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.04.20 06:02:00 -
[19]
Originally by: Lear Hepburn
Originally by: Johli I have an idea too.
This ship is able to fit 8 doomsdays, but can only fire them one at a time (cooldown, 1 sec). It gets a 300% bonus to Doomsday Damage per level and a 100% reduction in mass and doomsday cap requirements right off the bat. In additon, it can easily target frigates *under 5 seconds* and has a drone bay of 2000m. It gets a 300% bonus to the damage of fighters per level.
Role: Anti-God
Pointless - target described in role does not exist.
+rep
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