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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.22 05:49:00 -
[1]
Originally by: Ashley Sky CCP, after every patch you nerf something into oblivion that I have invested a fair amount of skill points into training.
What do you suggest I do with all those useless skill points? I propose you let us re-order skill points after you ruin our profession in every patch, so that we can put our SP to better use.
Your logic is that if you created a junk character you can correct the attributes, but what if you created a junk character because you trained up falcons?
You have 5M more then me in command and I'm finding plenty of good ships to fly.
Pro-TipÖ: get in a Rook, you moop. They're awesome now. |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.22 05:50:00 -
[2]
Originally by: Bellum Eternus Spaceship Command - skills: 31, points: 18,317,303. Nub 
Well thank god you never cry about the ships you can fly! |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.22 05:58:00 -
[3]
Originally by: Clair Bear I'll laugh my buns off if the inevitable Amarr nerf winds up wiping out a whole class of ships (let's say cruisers & BCs, both t1 and t2 varieties) and battleships become FoTM. Let's see how nerfproof people in this thread feel if that happens.
It's more likely to affect battleships tbh... |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.22 06:07:00 -
[4]
Originally by: Ashley Sky CCP, after every patch you nerf something into oblivion that I have invested a fair amount of skill points into training.
What do you suggest I do with all those useless skill points? I propose you let us re-order skill points after you ruin our profession in every patch, so that we can put our SP to better use.
Your logic is that if you created a junk character you can correct the attributes, but what if you created a junk character because you trained up falcons?
Seriously, with 14.4M SP in command, of which a maximum of 3.3M can possibly relate to flying a Falcon, you have no excuse whatsoever for being unable to find something good to fly. You have at least 11.1M SP of adaptive capability.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.24 08:18:00 -
[5]
Originally by: BhallSpawn For once I'd like to see a company buff things to balance the game. Instead of picking out certain things that are thought to be strong, when in fact its just certain things are weak to it.
This would take some logic and proper programming. But finding that in CCP is like looking for a needle in a haystack.
Er, you mean like the Stealthbombers? Or the Rook? Or when the Apoc got a 25% cap boost? Or when Caldari ships finally got their agility stats fixed? Or when Carriers got their hitpoints massively increased?
People take the buffs they get for granted within 48 hours, but they whine about the nerfs forever.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.05.10 12:36:00 -
[6]
Originally by: Terianna Eri 13.6 mil in spaceship command, 41 mil total, and i'm just NOW getting to the point where I could actually start chasing the FOTM. 
I regret training Command Ships and Gallente Cruiser V + Medium T2 blasters. I dunno why I trained for a Deimos in the first place :-/
Ahem, Ishtar...
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