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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.09 17:48:00 -
[61]
....And a bump!  ---
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.05.09 18:15:00 -
[62]
What the Deimos really needs:
+1 Turret
The main for reason this is that it's supposed to be the highest DPS HAC. Currently it can only do that in theory, and even then, a Brutix is a better option. Having a sixth blaster properly allows it to overcome the Brutix when it comes to damage. It also ensures the Deimos will really hurt when up close, as it's meant to.
+1 Midslot
Cap Booster would make a world of difference. A single neut can completely kill a Deimos, its MWD bonus won't help much.
+250 Powergrid (+450 if sixth turret is granted)
Give the ship the proper amount of Powergrid so it can fit Ions/Neutrons and still have a decent sized plate on it. Currently the Glass in Glass Cannon is all that really applies for the Deimos. Let it have some of buffer tank, and maybe do some repping with the above Cap Booster.
Additional considerations:
Increased base speed or mass reduction, as the Deimos needs to get in close, it can't afford to be slow, especially with that shiny MWD bonus.
Swap MWD bonus for another fall-off bonus, increasing the effective range to outside 3-4km with Antimatter. Currentely at point-blank range, tracking is horribly broken, gimping the DPS of the Deimos even further.
Things to keep in mind:
It should have a clear and proper use over the Thorax as a gank ship. Brutix should be able to out-tank it and remain insurable, but DPS should remain the Deimos' territory. It's a blaster boat, pure and simple, it should bloody well hurt if it gets to you, period. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.10 06:55:00 -
[63]
Well that would certainly fix it Thenoran, tho the upping of damage would do the same as the 6th turret... ---
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.05.10 09:27:00 -
[64]
Originally by: Raimo Well that would certainly fix it Thenoran, tho the upping of damage would do the same as the 6th turret...
6th Turret would be more balanced (consumes Cap, Ammo, PG and High-slot) and would avoid having to break the standard of 5% damage bonuses like most other ships. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Roemy Schneider
BINFORD
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Posted - 2009.05.10 12:41:00 -
[65]
railmos > eagle btw - putting the gist back into logistics |

Terra Mikael
SRIUS BISNIS
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Posted - 2009.05.10 14:49:00 -
[66]
Originally by: DigitalCommunist And as for the Zealot, its overpowered with 5 turrets. Of course, not a lot of people are gonna say it so bluntly but that was one of the stupider changes :V
Yeah, but packs a **** tank. great in gangs, but gets primaried a lot. I think its a fair trade off. ________________________________
Originally by: Lone Gunman Yes overpowered would be giving a ship with the Covert ops cloak the ability to fire say..Torpedos, now that would be overpowered. But CCP would
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honey bunchetta
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Posted - 2009.05.10 15:50:00 -
[67]
Originally by: Terra Mikael
Originally by: DigitalCommunist And as for the Zealot, its overpowered with 5 turrets. Of course, not a lot of people are gonna say it so bluntly but that was one of the stupider changes :V
Yeah, but packs a **** tank. great in gangs, but gets primaried a lot. I think its a fair trade off.
I have seen quite a few zealot gang fits and their tank is not what i would consider thin when you factor in that it can do 450+ dps out to 34+km. In gang combat it can easily fit a shield extender or two and along with its range buffer.
The reason it gets primaried so much is because it is so OP.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.10 16:46:00 -
[68]
Originally by: Roemy Schneider railmos > eagle btw
Not rangewise if you're talking sniping... ---
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