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Istvaan Shogaatsu
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Posted - 2004.08.30 02:38:00 -
[1]
Edited by: Istvaan Shogaatsu on 30/08/2004 02:42:53 There are a few skills in Eve whose bonuses actually act to the detriment of the items related to them, if not merely lacking to provide a bonus whatsoever. It'd be really nice to have these looked at.
PROPULSION JAMMING: 5% bonus to scrambler and stasis web duration. As any PVPer will attest, the most frustrating thing in the world is soloing someone's ship to death, and being unable to scramble the pod because your goddamn scrambler is still going through its cycle. More duration means less effective scrambler. Would be far better changed to 5% energy use redux or something.
ELECTRONIC WARFARE: Same thing with ECM bursts, how about 5% less energy drain?
CONTROLLED BURSTS: Okay, it's a turret skill that reduces the cap use of turrets. What's it do for projectiles? Zilch, exactly. An interesting bonus would be 5% better tracking for projectiles, 5% less energy use for lasers and hybrids as usual - god knows projectiles need tracking help right now, and anyone who's ever fired a large machine gun knows that controlled bursts are the best way to keep the thing accurate.
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Istvaan Shogaatsu
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Posted - 2004.08.30 02:38:00 -
[2]
Edited by: Istvaan Shogaatsu on 30/08/2004 02:42:53 There are a few skills in Eve whose bonuses actually act to the detriment of the items related to them, if not merely lacking to provide a bonus whatsoever. It'd be really nice to have these looked at.
PROPULSION JAMMING: 5% bonus to scrambler and stasis web duration. As any PVPer will attest, the most frustrating thing in the world is soloing someone's ship to death, and being unable to scramble the pod because your goddamn scrambler is still going through its cycle. More duration means less effective scrambler. Would be far better changed to 5% energy use redux or something.
ELECTRONIC WARFARE: Same thing with ECM bursts, how about 5% less energy drain?
CONTROLLED BURSTS: Okay, it's a turret skill that reduces the cap use of turrets. What's it do for projectiles? Zilch, exactly. An interesting bonus would be 5% better tracking for projectiles, 5% less energy use for lasers and hybrids as usual - god knows projectiles need tracking help right now, and anyone who's ever fired a large machine gun knows that controlled bursts are the best way to keep the thing accurate.
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Carmen Priano
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Posted - 2004.08.30 04:15:00 -
[3]
Hm. Y'know, that controlled burst idea isn't half bad! Support it, without a doubt. And the others, of course.
Can Istvaan get some more cheers in support?
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Carmen Priano
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Posted - 2004.08.30 04:15:00 -
[4]
Hm. Y'know, that controlled burst idea isn't half bad! Support it, without a doubt. And the others, of course.
Can Istvaan get some more cheers in support?
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Piccilo
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Posted - 2004.08.30 05:22:00 -
[5]
definatley to the warp scramble issue- i spend most of my time solo'ing in a maled and the amount of pod i miss out on.....
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Piccilo
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Posted - 2004.08.30 05:22:00 -
[6]
definatley to the warp scramble issue- i spend most of my time solo'ing in a maled and the amount of pod i miss out on.....
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Fritz Ionar
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Posted - 2004.08.30 06:03:00 -
[7]
I agrea on the 2 first.
Controled bursts I see no need to change. It does what it says it does and it's a bonus not a deterent. Sure, it doesn't do much good for projectiles, but nither does the hybrid and laser weapon skills. Just don't train it if you don't plan to use lasers or hybrids.
------------------------------------------ The services YOU need, WE provide! |
Fritz Ionar
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Posted - 2004.08.30 06:03:00 -
[8]
I agrea on the 2 first.
Controled bursts I see no need to change. It does what it says it does and it's a bonus not a deterent. Sure, it doesn't do much good for projectiles, but nither does the hybrid and laser weapon skills. Just don't train it if you don't plan to use lasers or hybrids.
------------------------------------------ The services YOU need, WE provide! |
Seleene
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Posted - 2004.08.30 07:26:00 -
[9]
All good suggestions, Istvaan.
*SIGNED* -
T2 Weapons Testing in progress! Volunteer today! |
Seleene
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Posted - 2004.08.30 07:26:00 -
[10]
All good suggestions, Istvaan.
*SIGNED* -
T2 Weapons Testing in progress! Volunteer today! |
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Kalast Raven
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Posted - 2004.08.30 07:40:00 -
[11]
Controlled Bursts shouldnt do anything special for projectiles.
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K. Raven
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Kalast Raven
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Posted - 2004.08.30 07:40:00 -
[12]
Controlled Bursts shouldnt do anything special for projectiles.
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K. Raven
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Omber Zombie
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Posted - 2004.08.30 09:54:00 -
[13]
agreed with the frist 2 - there is a skill to up tracking already (motion prediction) ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Omber Zombie
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Posted - 2004.08.30 09:54:00 -
[14]
agreed with the frist 2 - there is a skill to up tracking already (motion prediction) ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Celt Eireson
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Posted - 2004.08.30 21:23:00 -
[15]
Or bring in a skill that's useful for projectiles but pretty much useless for lasers and hybrids :-)
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Celt Eireson
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Posted - 2004.08.30 21:23:00 -
[16]
Or bring in a skill that's useful for projectiles but pretty much useless for lasers and hybrids :-)
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Celt Eireson
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Posted - 2004.08.30 21:25:00 -
[17]
Hmmm a skill for ammo capacity for projectiles would be quite nice.
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Celt Eireson
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Posted - 2004.08.30 21:25:00 -
[18]
Hmmm a skill for ammo capacity for projectiles would be quite nice.
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Konoko Kusanagi
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Posted - 2004.08.30 21:55:00 -
[19]
Making controlled bursts improved projectile tracking isn't a half bad idea, actually. I agree with all 3 points.
"Remember. Short, controlled, bursts." - Cpl. Hicks, Aliens.
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Konoko Kusanagi
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Posted - 2004.08.30 21:55:00 -
[20]
Making controlled bursts improved projectile tracking isn't a half bad idea, actually. I agree with all 3 points.
"Remember. Short, controlled, bursts." - Cpl. Hicks, Aliens.
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Kyroki Tirpellan
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Posted - 2004.08.30 22:47:00 -
[21]
*signed*
Peace through love, understanding and superior firepower. Real men structure tank! |
Kyroki Tirpellan
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Posted - 2004.08.30 22:47:00 -
[22]
*signed*
Peace through love, understanding and superior firepower. Real men structure tank! |
Tisti
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Posted - 2004.08.30 22:50:00 -
[23]
Very nice points...
*signed*
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Tisti
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Posted - 2004.08.30 22:50:00 -
[24]
Very nice points...
*signed*
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ProphetGuru
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Posted - 2004.08.31 05:44:00 -
[25]
Agree on most.
On controlled burst... interesting proposal. I am not sure if, combined with motion prediction, this wouldn't make proj a little too powerful. (This is coming from someone who feels adamantly that proj need an improvement of some sort.)
Maybe someone can crunch those numbers and compare them to other turrets.
Be nice if the skill had some effect on em tho....
Evolution..... Just when you thought you were winning.
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ProphetGuru
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Posted - 2004.08.31 05:44:00 -
[26]
Agree on most.
On controlled burst... interesting proposal. I am not sure if, combined with motion prediction, this wouldn't make proj a little too powerful. (This is coming from someone who feels adamantly that proj need an improvement of some sort.)
Maybe someone can crunch those numbers and compare them to other turrets.
Be nice if the skill had some effect on em tho....
Evolution..... Just when you thought you were winning.
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Istvaan Shogaatsu
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Posted - 2004.08.31 05:47:00 -
[27]
How about instead of 5% more tracking, the bonus is reduced to 2.5%? Not nearly as significant as motion prediction, but still a helping hand to the beleaguered projectiles who receive nothing from this skill.
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Istvaan Shogaatsu
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Posted - 2004.08.31 05:47:00 -
[28]
How about instead of 5% more tracking, the bonus is reduced to 2.5%? Not nearly as significant as motion prediction, but still a helping hand to the beleaguered projectiles who receive nothing from this skill.
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Wren
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Posted - 2004.08.31 06:21:00 -
[29]
Controlled bursts should just be used for the autocannons/gatlings/rails that use 'bursting' shots.
An across the board % less ammo (be it charges or cap) with the same damage as a normal shot.
Of course, you fire an autocannon and you see one projectile go off, why do we hear "datdatdatdatdat" but only one bullet used?
Should be you click it and say, 4 or 5 rounds tick off while the autocannon is activated. That would make more sense. --------------------------------------------------
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Wren
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Posted - 2004.08.31 06:21:00 -
[30]
Controlled bursts should just be used for the autocannons/gatlings/rails that use 'bursting' shots.
An across the board % less ammo (be it charges or cap) with the same damage as a normal shot.
Of course, you fire an autocannon and you see one projectile go off, why do we hear "datdatdatdatdat" but only one bullet used?
Should be you click it and say, 4 or 5 rounds tick off while the autocannon is activated. That would make more sense. --------------------------------------------------
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