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Trevedian
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Posted - 2004.08.30 03:27:00 -
[1]
Edited by: Trevedian on 30/08/2004 03:29:07 I was so excited when I jumped into my AnathemaÖ and tried to equip the covert ops frig with the Cloaking Device IIÖ. I have a few issues I would like to raise concerning Covert Ops Frigs...
1.After buying and Anathema, a Covert Ops Cloaking Device II, and having all the prerequisite skills, I was astonished that with the Covert Ops skill at level 1 I could not even fit the cloak because of the cpu fitting requirements despite having 3 CPU IIÆs in all my low slots.
2.Why does a covert ops ship need to ôflashö when it jumps into a new system and is already cloaked then recloaks? This kinda defeats the purpose of a covert ops frig and tips off ppl as to where the ship is.
3.Why canÆt a covert ops frig cloak while it is being targeted but not yet locked? I can understand not being able to cloak once it has been locked, but what is the justification for disabling the cloak while people are attempting to lock it?
4.Even if you are 100 km away from a frigate that cannot shoot ya because you are out of range, if you were previously targeted and locked by them, so long as they do not activate any modules (like guns) you cannot cloakà ThatÆs Stupid!
5.With the Covert Ops skill at level 2 I could not fit any weapons in my high slots after I equipped a MWD and scrambler, despite trying every conceivable configuration (all the relevant skills are at level 5 trolls). What a waste of high slots.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Trevedian
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Posted - 2004.08.30 03:27:00 -
[2]
Edited by: Trevedian on 30/08/2004 03:29:07 I was so excited when I jumped into my AnathemaÖ and tried to equip the covert ops frig with the Cloaking Device IIÖ. I have a few issues I would like to raise concerning Covert Ops Frigs...
1.After buying and Anathema, a Covert Ops Cloaking Device II, and having all the prerequisite skills, I was astonished that with the Covert Ops skill at level 1 I could not even fit the cloak because of the cpu fitting requirements despite having 3 CPU IIÆs in all my low slots.
2.Why does a covert ops ship need to ôflashö when it jumps into a new system and is already cloaked then recloaks? This kinda defeats the purpose of a covert ops frig and tips off ppl as to where the ship is.
3.Why canÆt a covert ops frig cloak while it is being targeted but not yet locked? I can understand not being able to cloak once it has been locked, but what is the justification for disabling the cloak while people are attempting to lock it?
4.Even if you are 100 km away from a frigate that cannot shoot ya because you are out of range, if you were previously targeted and locked by them, so long as they do not activate any modules (like guns) you cannot cloakà ThatÆs Stupid!
5.With the Covert Ops skill at level 2 I could not fit any weapons in my high slots after I equipped a MWD and scrambler, despite trying every conceivable configuration (all the relevant skills are at level 5 trolls). What a waste of high slots.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Naal Morno
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Posted - 2004.08.30 04:30:00 -
[3]
All very good points except for complaining about fitting. Just train the skill up, lol. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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Naal Morno
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Posted - 2004.08.30 04:30:00 -
[4]
All very good points except for complaining about fitting. Just train the skill up, lol. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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Liu Kaskakka
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Posted - 2004.08.30 04:39:00 -
[5]
Teh covert ops ship are f00ked .. f00ked, i say ..
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Liu Kaskakka
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Posted - 2004.08.30 04:39:00 -
[6]
Teh covert ops ship are f00ked .. f00ked, i say ..
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Dash Ripcock
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Posted - 2004.08.30 06:04:00 -
[7]
Edited by: Dash Ripcock on 30/08/2004 06:05:48 I tried this on a Buzzard:
High
2 * Standard Launchers w/Bloodclaw 1 * COCD II
Medium
2 * Sensor Dampners 1 * Sensor Booster 1 * ECM Burst 1 * 1Mn AB II
Lows
Can't quite remember, think it was cap relays or PDUs
Basically, the setup in the med-slots is designed to stop them locking you, regardless of range/size. The Booster, coupled with the Dampners, means that even if a BS locks you from miles off, you can break the lock. The ECM Burst is designed to give you a split-second to get away should an Interceptor/Frigate get in close and try to stick you down.
I was a little surprised when Covert Ops I still left the COCD II pretty un-fit-able. Train it to 3/4 though, and you have loads of CPU to spare (just not powergrid, but then Covert Ops aren't fighting platforms )
Battle Angels Inc - The Movie
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Dash Ripcock
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Posted - 2004.08.30 06:04:00 -
[8]
Edited by: Dash Ripcock on 30/08/2004 06:05:48 I tried this on a Buzzard:
High
2 * Standard Launchers w/Bloodclaw 1 * COCD II
Medium
2 * Sensor Dampners 1 * Sensor Booster 1 * ECM Burst 1 * 1Mn AB II
Lows
Can't quite remember, think it was cap relays or PDUs
Basically, the setup in the med-slots is designed to stop them locking you, regardless of range/size. The Booster, coupled with the Dampners, means that even if a BS locks you from miles off, you can break the lock. The ECM Burst is designed to give you a split-second to get away should an Interceptor/Frigate get in close and try to stick you down.
I was a little surprised when Covert Ops I still left the COCD II pretty un-fit-able. Train it to 3/4 though, and you have loads of CPU to spare (just not powergrid, but then Covert Ops aren't fighting platforms )
Battle Angels Inc - The Movie
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Thanit
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Posted - 2004.08.30 09:07:00 -
[9]
As posted above, a lock will only drop off after you dampen the enemy doing the locking when that enemy either leaves the grid or activatesa targeted module.
This means that:
- you get decloaked -> someone locks you from 50km -> you dampen the guy doing the locking by activating sensor booster and dampeners on him so he should theoretically not be able to keep lock -> he loses lock.
Does NOT work
The enemy retains lock if he is smart enough to know he got damped. I admit, that wont happen often, but it's still a bug that needs looking at.
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Thanit
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Posted - 2004.08.30 09:07:00 -
[10]
As posted above, a lock will only drop off after you dampen the enemy doing the locking when that enemy either leaves the grid or activatesa targeted module.
This means that:
- you get decloaked -> someone locks you from 50km -> you dampen the guy doing the locking by activating sensor booster and dampeners on him so he should theoretically not be able to keep lock -> he loses lock.
Does NOT work
The enemy retains lock if he is smart enough to know he got damped. I admit, that wont happen often, but it's still a bug that needs looking at.
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Beldaws
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Posted - 2004.08.30 11:06:00 -
[11]
What's really bad is when a npc locks you at a gate before you get a chance to cloak. I've even flown out of the grid which causes ME to loose my lock on the npc ship, but the npc ship still has me locked.
The only solution was to kill the NPC or to warp away and warp back.
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Beldaws
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Posted - 2004.08.30 11:06:00 -
[12]
What's really bad is when a npc locks you at a gate before you get a chance to cloak. I've even flown out of the grid which causes ME to loose my lock on the npc ship, but the npc ship still has me locked.
The only solution was to kill the NPC or to warp away and warp back.
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Arud
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Posted - 2004.08.30 11:16:00 -
[13]
I agree with nearly all points, expecialy the "locking but not locked" point, kinda useless at the moment because of this
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Arud
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Posted - 2004.08.30 11:16:00 -
[14]
I agree with nearly all points, expecialy the "locking but not locked" point, kinda useless at the moment because of this
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Chith
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Posted - 2004.08.30 13:45:00 -
[15]
I've been dorking around with a covert ops ship and the corresponding module, and I have not been able to reproduce the whole "cant cloak while being locked but not locked" thing. The "Locker" gets a "That object no longer exists." message.
I thought that the fly-out-of-range-but-retain-lock thing was going to be fixed with the patch tomorrow, but I could be mistaken. --- The Tarsis Shriners |

Chith
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Posted - 2004.08.30 13:45:00 -
[16]
I've been dorking around with a covert ops ship and the corresponding module, and I have not been able to reproduce the whole "cant cloak while being locked but not locked" thing. The "Locker" gets a "That object no longer exists." message.
I thought that the fly-out-of-range-but-retain-lock thing was going to be fixed with the patch tomorrow, but I could be mistaken. --- The Tarsis Shriners |

Trevedian
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Posted - 2004.08.30 16:30:00 -
[17]
I'd be happy to replicate the "can't cloak while being targeted" for ya anytime...
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Trevedian
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Posted - 2004.08.30 16:30:00 -
[18]
I'd be happy to replicate the "can't cloak while being targeted" for ya anytime...
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Hakera
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Posted - 2004.08.30 16:39:00 -
[19]
be careful with them, when you think your cloaked, your not always. I was sat 70k from a gate waiting for some enemies, they jump in, im cloaked but they can stil see me and shoot me! 
also note GM logs do not record cloaking states so you have no protection if you get bugged. Always have logserver running, its your only backup.
overall - they aint worth it.
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.08.30 16:39:00 -
[20]
be careful with them, when you think your cloaked, your not always. I was sat 70k from a gate waiting for some enemies, they jump in, im cloaked but they can stil see me and shoot me! 
also note GM logs do not record cloaking states so you have no protection if you get bugged. Always have logserver running, its your only backup.
overall - they aint worth it.
Dumbledore - Eve-I.com |

Shaun Ronin
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Posted - 2004.08.30 17:42:00 -
[21]
I second that covert ops claoking device 2 with covert ops frig has some problems. I'm in my buzzard and warping along with my covert ops....the main thing that ****es me off is that you show up for a second if you cloak while cloaked form a gate and the fact that i cannot JUMP or DOCK while cloaked. That is my biggest problem. with covert ops cloaking i should be able to do all that. otherwise its not COVERT. my enemy knows when i jump and they know when i dock. (yet they can see me in station and see the jump work on gate) but i could deal with that!!! at least they'd be guessing alot more. the fact is its not very covert. it only helps you scout systems and gates from far away, but if you try to dock or leave they will see you. Hell i can equip a prototype cloak on my normal frig and do that only i cant warp, which isnt a huge issue cuz i jhust turn it off and warp away before they can get me. CCP PLEEAASSEEE FIX this a little bit. it only needs tweaking. NOT NERFING!!!!
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Shaun Ronin
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Posted - 2004.08.30 17:42:00 -
[22]
I second that covert ops claoking device 2 with covert ops frig has some problems. I'm in my buzzard and warping along with my covert ops....the main thing that ****es me off is that you show up for a second if you cloak while cloaked form a gate and the fact that i cannot JUMP or DOCK while cloaked. That is my biggest problem. with covert ops cloaking i should be able to do all that. otherwise its not COVERT. my enemy knows when i jump and they know when i dock. (yet they can see me in station and see the jump work on gate) but i could deal with that!!! at least they'd be guessing alot more. the fact is its not very covert. it only helps you scout systems and gates from far away, but if you try to dock or leave they will see you. Hell i can equip a prototype cloak on my normal frig and do that only i cant warp, which isnt a huge issue cuz i jhust turn it off and warp away before they can get me. CCP PLEEAASSEEE FIX this a little bit. it only needs tweaking. NOT NERFING!!!!
 |

Counterfeit
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Posted - 2004.08.30 19:03:00 -
[23]
i dont like the sound of all this at all. Im training up for cov ops atm, and im only 10 days away from getting it. I have to say that i will be severly f%^&ked off if the jumping while cloaked bug isnt resloved soon, i agree with what's been said before - - Cov Ops ships should have the ability to remain cloaked while jumping and docking, at the VERY LEAST while jumping. Forking out 20Mil for the ship and 100Mil+ for the damn cloak seems to be the most collosal waste of isk you can spend in EvE atm with these issues.
CCP please act and appease the minions 
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Counterfeit
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Posted - 2004.08.30 19:03:00 -
[24]
i dont like the sound of all this at all. Im training up for cov ops atm, and im only 10 days away from getting it. I have to say that i will be severly f%^&ked off if the jumping while cloaked bug isnt resloved soon, i agree with what's been said before - - Cov Ops ships should have the ability to remain cloaked while jumping and docking, at the VERY LEAST while jumping. Forking out 20Mil for the ship and 100Mil+ for the damn cloak seems to be the most collosal waste of isk you can spend in EvE atm with these issues.
CCP please act and appease the minions 
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jukriamrr
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Posted - 2004.08.30 21:16:00 -
[25]
I second all this
Those ships are kind of dissapointing ...
a few ideas that would make them better:
- ability to use passive targeters and use them while cloaked. frankly, when you see the fitting requirements of passive targeters and the very weak potential firepower of those ships, such an ability would only be used for scanning ships and/or cargo. hence making for real useful recon ships...
- fixing all those nasty cloaking bugs. the word 'elite' ought to mean something there, by jove! 
- the ability to escape a lock by cloaking, but only for covert ops frigates equipped with covert ops modules. make it take 10 seconds or whatever, but make it possible...
- have using the pair covert ops frigate/covert ops module actually WORTH IT versus the pair interceptor/improved or proto device. right now, id'd rather go in my dual MWD claw + improved device than in my cheetah/buzzard + covert ops device. Easier to run away, far cheaper... since when intys were supposed to be better recon frigates than covert ops frigates? 
anyway, my two 2 isk ...
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jukriamrr
|
Posted - 2004.08.30 21:16:00 -
[26]
I second all this
Those ships are kind of dissapointing ...
a few ideas that would make them better:
- ability to use passive targeters and use them while cloaked. frankly, when you see the fitting requirements of passive targeters and the very weak potential firepower of those ships, such an ability would only be used for scanning ships and/or cargo. hence making for real useful recon ships...
- fixing all those nasty cloaking bugs. the word 'elite' ought to mean something there, by jove! 
- the ability to escape a lock by cloaking, but only for covert ops frigates equipped with covert ops modules. make it take 10 seconds or whatever, but make it possible...
- have using the pair covert ops frigate/covert ops module actually WORTH IT versus the pair interceptor/improved or proto device. right now, id'd rather go in my dual MWD claw + improved device than in my cheetah/buzzard + covert ops device. Easier to run away, far cheaper... since when intys were supposed to be better recon frigates than covert ops frigates? 
anyway, my two 2 isk ...
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Grim Vandal
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Posted - 2004.08.30 22:54:00 -
[27]
Originally by: jukriamrr
- ability to use passive targeters and use them while cloaked. frankly, when you see the fitting requirements of passive targeters and the very weak potential firepower of those ships, such an ability would only be used for scanning ships and/or cargo. hence making for real useful recon ships...
- fixing all those nasty cloaking bugs. the word 'elite' ought to mean something there, by jove! 
- the ability to escape a lock by cloaking, but only for covert ops frigates equipped with covert ops modules. make it take 10 seconds or whatever, but make it possible...
- have using the pair covert ops frigate/covert ops module actually WORTH IT versus the pair interceptor/improved or proto device. right now, id'd rather go in my dual MWD claw + improved device than in my cheetah/buzzard + covert ops device. Easier to run away, far cheaper... since when intys were supposed to be better recon frigates than covert ops frigates?
1337 ideas !!!11oneoneleven
always had in mind that at least the covert ops ship with the covert ops cloak should be able to use the following modules while cloaked:
- passive targeter - ship scanning module - cargo scanning module
NOW THIS WOULD MAKE THEM USEFULL! I do really hope the devs would read that. 
Greetings Grim |

Grim Vandal
|
Posted - 2004.08.30 22:54:00 -
[28]
Originally by: jukriamrr
- ability to use passive targeters and use them while cloaked. frankly, when you see the fitting requirements of passive targeters and the very weak potential firepower of those ships, such an ability would only be used for scanning ships and/or cargo. hence making for real useful recon ships...
- fixing all those nasty cloaking bugs. the word 'elite' ought to mean something there, by jove! 
- the ability to escape a lock by cloaking, but only for covert ops frigates equipped with covert ops modules. make it take 10 seconds or whatever, but make it possible...
- have using the pair covert ops frigate/covert ops module actually WORTH IT versus the pair interceptor/improved or proto device. right now, id'd rather go in my dual MWD claw + improved device than in my cheetah/buzzard + covert ops device. Easier to run away, far cheaper... since when intys were supposed to be better recon frigates than covert ops frigates?
1337 ideas !!!11oneoneleven
always had in mind that at least the covert ops ship with the covert ops cloak should be able to use the following modules while cloaked:
- passive targeter - ship scanning module - cargo scanning module
NOW THIS WOULD MAKE THEM USEFULL! I do really hope the devs would read that. 
Greetings Grim |

Trevedian
|
Posted - 2004.08.31 00:00:00 -
[29]
Originally by: Grim Vandal
Originally by: jukriamrr
- ability to use passive targeters and use them while cloaked. frankly, when you see the fitting requirements of passive targeters and the very weak potential firepower of those ships, such an ability would only be used for scanning ships and/or cargo. hence making for real useful recon ships...
- fixing all those nasty cloaking bugs. the word 'elite' ought to mean something there, by jove! 
- the ability to escape a lock by cloaking, but only for covert ops frigates equipped with covert ops modules. make it take 10 seconds or whatever, but make it possible...
- have using the pair covert ops frigate/covert ops module actually WORTH IT versus the pair interceptor/improved or proto device. right now, id'd rather go in my dual MWD claw + improved device than in my cheetah/buzzard + covert ops device. Easier to run away, far cheaper... since when intys were supposed to be better recon frigates than covert ops frigates?
1337 ideas !!!11oneoneleven
always had in mind that at least the covert ops ship with the covert ops cloak should be able to use the following modules while cloaked:
- passive targeter - ship scanning module - cargo scanning module
NOW THIS WOULD MAKE THEM USEFULL! I do really hope the devs would read that. 
All in favor say Aye...
AYE!
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
|

Trevedian
|
Posted - 2004.08.31 00:00:00 -
[30]
Originally by: Grim Vandal
Originally by: jukriamrr
- ability to use passive targeters and use them while cloaked. frankly, when you see the fitting requirements of passive targeters and the very weak potential firepower of those ships, such an ability would only be used for scanning ships and/or cargo. hence making for real useful recon ships...
- fixing all those nasty cloaking bugs. the word 'elite' ought to mean something there, by jove! 
- the ability to escape a lock by cloaking, but only for covert ops frigates equipped with covert ops modules. make it take 10 seconds or whatever, but make it possible...
- have using the pair covert ops frigate/covert ops module actually WORTH IT versus the pair interceptor/improved or proto device. right now, id'd rather go in my dual MWD claw + improved device than in my cheetah/buzzard + covert ops device. Easier to run away, far cheaper... since when intys were supposed to be better recon frigates than covert ops frigates?
1337 ideas !!!11oneoneleven
always had in mind that at least the covert ops ship with the covert ops cloak should be able to use the following modules while cloaked:
- passive targeter - ship scanning module - cargo scanning module
NOW THIS WOULD MAKE THEM USEFULL! I do really hope the devs would read that. 
All in favor say Aye...
AYE!
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
|

Lorth
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Posted - 2004.08.31 00:27:00 -
[31]
AYE!!
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Lorth
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Posted - 2004.08.31 00:27:00 -
[32]
AYE!!
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fredolic
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Posted - 2004.08.31 00:36:00 -
[33]
Has anyone else had the problem with the cloak turning off for no reason over a period off time ....
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fredolic
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Posted - 2004.08.31 00:36:00 -
[34]
Has anyone else had the problem with the cloak turning off for no reason over a period off time ....
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Asha Kai
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Posted - 2004.09.01 00:26:00 -
[35]
What of the poor Helios? If you equip a COCD you have one hi slot for a gun. At least the other coverts have 3 hislots. Am I wrong in thinking when the cloaks were first released they were med slot items? Would be nice if only close proximity to scanners or strong energy fields brought down your cloak rather than inanimate objects.
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Asha Kai
|
Posted - 2004.09.01 00:26:00 -
[36]
What of the poor Helios? If you equip a COCD you have one hi slot for a gun. At least the other coverts have 3 hislots. Am I wrong in thinking when the cloaks were first released they were med slot items? Would be nice if only close proximity to scanners or strong energy fields brought down your cloak rather than inanimate objects.
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Odet
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Posted - 2004.09.01 06:52:00 -
[37]
Originally by: Grim Vandal
always had in mind that at least the covert ops ship with the covert ops cloak should be able to use the following modules while cloaked:
- passive targeter - ship scanning module - cargo scanning module
NOW THIS WOULD MAKE THEM USEFULL! I do really hope the devs would read that. 
agreed... do it now..
=This podding has been brought to you by Odet, the only way to fry.= |

Odet
|
Posted - 2004.09.01 06:52:00 -
[38]
Originally by: Grim Vandal
always had in mind that at least the covert ops ship with the covert ops cloak should be able to use the following modules while cloaked:
- passive targeter - ship scanning module - cargo scanning module
NOW THIS WOULD MAKE THEM USEFULL! I do really hope the devs would read that. 
agreed... do it now..
=This podding has been brought to you by Odet, the only way to fry.= |

Boonaki
|
Posted - 2004.09.01 07:05:00 -
[39]
I know they're given an offensive ability, but who would actually get close enough for light missiles or small guns to hit something? 100 mil cloak and a 20 mil frigate that will die to 2 cruise missiles or a couple of (really)lucky shots from a battleship gun. Best to use it in the role it's supposed to play. A warp in point for a fleet and a scout.
Fear the Ibis of doom. |

Boonaki
|
Posted - 2004.09.01 07:05:00 -
[40]
I know they're given an offensive ability, but who would actually get close enough for light missiles or small guns to hit something? 100 mil cloak and a 20 mil frigate that will die to 2 cruise missiles or a couple of (really)lucky shots from a battleship gun. Best to use it in the role it's supposed to play. A warp in point for a fleet and a scout.
Fear the Ibis of doom. |
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