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        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Major Reach
 Gallente
 Death of Virtue
 
 
       | Posted - 2009.04.24 14:15:00 -
          [31] 
 
  Originally by: Ausser Such an mwd-neutralizer script would be overpowered if equipped with alle the effects from the Focused Warp Disruptor script. Instead, all penalties should be active, like it is without the FWD script.
 
 
 
 I don't think it would be overpowered to be honest. End of the day if it were implemented and only reached 14km it would just be a warp scrambler that negates stabs. Warp scramblers can already be overheated to hit 14km, is it really that big a deal to have it negate stabs aswell? As far as I can see it would be a simple enough solution to bring hictors to low sec.
 
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        |  CJ 1
 
 
 
       | Posted - 2009.04.24 14:16:00 -
          [32] 
 
  Originally by: Ausser Such an mwd-neutralizer script would be overpowered if equipped with alle the effects from the Focused Warp Disruptor script. Instead, all penalties should be active, like it is without the FWD script.
 
 That would give you some choices:
 A) Use that shiny 16km mwd-neutralizer script, but loose your speed, range and sig radius advantage.
 B) Use a traditional warp scrambler, keep your speed but sacrifice a mid slot for that. This is what you can do already - go and buy a warp scrambler.
 C) Just use the FWD script alone and keep your speed and the mid slot, and let someone else deal with the MWD of your victim. That's already implemented too.
 
 An imperfect virtual world is what causes fun. Make the world too perfect and everybody gets bored. So, if ccp gives us that anti-mwd-script someday, then it should have enough drawbacks which hurt whenever it is used.
 
 
 I see your point, I think that simply decreasing the range down from 28km would be penalty enough? Much like how the range is decreased for the wider area effect. In sense you could have a script for FWD (equivalent to a mid slot warp disruptor with increased range) and you could have a focused warp scrambler (FWS) script that would reduce the range further to 14km as suggested but adds the benefit of deactivating a MWD. This is just equivalent to a mid slot warp scram with a small bonus to range, much how the FWD works.
 
 This could be introduced in a new script relatively easy I would imagine and the pilot would have a choice of which script to use when flying the ship. More range but not MWD deactivation bonus, or shorter range and MWD deactivation bonus.
 
 CJ
 
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        |  Ausser
 Cybertech Industrials Agency
 
 
       | Posted - 2009.04.24 14:23:00 -
          [33] 
 
  Originally by: OldTymeHockey AGREED!!!!!!
 even an industrialist carebear like me can see the sense in that posting
 but, can we carebears get a fitting that makes our haulers go faster, like an inverted webber :p
 
 
 We allready have Afterburners, Microwarps and Nanos. They do the job well. On small T2 indy's you can also use cov ops cloak to slip through. The point is, we have to sacrify the cargo capacity do get a safe travel. Its an imperfect world, but that's what is funy
  
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        |  Ausser
 Cybertech Industrials Agency
 
 
       | Posted - 2009.04.24 14:29:00 -
          [34] 
 Edited by: Ausser on 24/04/2009 14:36:44
 Hmmm... why not use the warp scrambler in mid slot instead?
 
 The point is, that anti-mwd script would have no penalty. But it needs some penalty to be interesting to play with. The user needs to be forced into the choice what to boost and what to sacrify for that boost.
 
 EDIT:
 
 I'm PRO anti-mwd script, one more toy to increase the richness of choices. But i also want to see it to become 'itchy'. CCP, give us that script, but design it in a way that causes lots of whining on both sides, the hunters and the victims
   
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        |  Aarin Wrath
 Caldari
 Perkone
 
 
       | Posted - 2009.04.24 18:55:00 -
          [35] 
 
  Originally by: CJ 1 I agree with Major,
 HICs are designed to be the ultimate tackling ship.
 CJ
 
 
 False. HICs were brought in to stop the invincible low-sec mothership problem. The fact that they can put up roaming bubbles in 0.0 is an added bonus.
 
 Sorry to derail, but people keep mistaking the HIC as an uber taclker, its not, its a very specific tackler. Hench why it is a T2 ship (specialised) and not a T1 ship (generic all rounder).
 
 
 
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        |  Couldbe Acrackhead
 
 
 
       | Posted - 2009.04.25 08:19:00 -
          [36] 
 
  Originally by: Major Reach Hi,
 
 Thought I'd drop a post into Hictor mechanics in low sec. I like to consider myself as a rather experienced Phobos pilot and being -10, spend most of my time in said ship flying around low sec. The issue I'd like to bring up is that of the warp disruption field generator. As I'm sure all of you are well aware, bubbles can not be deployed in low sec and the use of a focused warp disruption script is necessary. This offers a 28km infinite point.
 
 The issue that I'm attempting to bring up is that of it's lack of versatility and general need. Yes the infinipoint is extremely valuable for catching those stabbed ships but that alone isn't worth the price tag and doesn't warrant using them purely incase that rare stabbed ship comes in.
 
 As far as it stands overheated warp disrupters can reach the 28km range effectively making the disrupt range on the hictor nothing out of the ordinary. The only thing going for the Hictor as far as low sec stands is it's ability to negate stabs, which in my opinion is not enough.
 
 I suggest to really bring the fear out of seeing a hictor on the other side of that low sec gate you just jumped into an idea. The hictor pilot, when using the focused warp disruption should have the targets microwarp drive knocked out.
 
 If a warp scrambler knocks out an mwd a focused disrupt should do the same thing, If it has the ability to negate stabs completely it should have that power within it to disable the mwd. I suggest either implementing a new script under the name of 'focused warp scrambler.' A 14km infinipoint which completely disables an mwd. That or just the flat out bonus to a focused warp disrupt of mwd negation. I also strongly believe these points should be over-heatable when in focused form so they truly stand out from ordinary disrupt/scramblers.
 
 Would appreciate your guys views on the topic. Cheers.
 
 
 1) Make some friends
 2) Ask friends to fit scrams and webs on their ships
 3) Tackle Target
 4) ???
 5) Profit.
 
 Its an MMO for a reason...learn to make friends.
 
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        |  Major Reach
 Gallente
 Death of Virtue
 
 
       | Posted - 2009.04.25 13:31:00 -
          [37] 
 
  Originally by: Couldbe Acrackhead 
 
 1) Make some friends
 2) Ask friends to fit scrams and webs on their ships
 3) Tackle Target
 4) ???
 5) Profit.
 
 Its an MMO for a reason...learn to make friends.
 
 
 Thanks you've successfully managed to completely change the way I play the game with that post. I cant thank you enough.
 
 If you could actually post some feedback on the idea next time instead of telling the OP to make some friends.
  
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        |  Pellit1
 Caldari
 Bushwhackers
 Rough Necks
 
 
       | Posted - 2009.04.25 14:01:00 -
          [38] 
 Edited by: Pellit1 on 25/04/2009 14:02:59
 Edited by: Pellit1 on 25/04/2009 14:02:50
 Edited by: Pellit1 on 25/04/2009 14:02:36
 Edited by: Pellit1 on 25/04/2009 14:01:41
 
  Originally by: Major Reach 
 I suggest to really bring the fear out of seeing a hictor on the other side of that low sec gate you just jumped into an idea. The hictor pilot, when using the focused warp disruption should have the targets microwarp drive knocked out.
 
 If a warp scrambler knocks out an mwd a focused disrupt should do the same thing, If it has the ability to negate stabs completely it should have that power within it to disable the mwd. I suggest either implementing a new script under the name of 'focused warp scrambler.' A 14km infinipoint which completely disables an mwd. That or just the flat out bonus to a focused warp disrupt of mwd negation. I also strongly believe these points should be over-heatable when in focused form so they truly stand out from ordinary disrupt/scramblers.
 
 Would appreciate your guys views on the topic. Cheers.
 
 
 So a bit similar to my idea then?
 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1058073
 
 
  Originally by: Pellit1 Just an idea I'd like to throw out as I haven't seen this phrase anywhere as of yet.
 Pretty self explanitory - As we have a significant difference between Warp Scramblers and Warp Disruptors now, giving the Scrambler a use (that is, the disengaging of Microwarpdrives), I think it would be a nice addition for the HiC.
 
 Obviously the amount of scrambling points doesn't matter as the current Disruption Field Generator has an infinite point, and can stretch up to 30km with Heavy Interdictors skill V - what if we were to have a Scrambling Field Generator which can go up to... I don't know, I'm no good at the balancing part, but lets just say 20km and turns off MWDs?
 
 Just an idea, flame it, love it or ignore it
  
 
 Also, I agree with the motion of allowing them to be overheated. Maybe up to 35-40km (ok maybe 40's a little excessive but...
  ) 
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        |  Verys
 The Black Ops
 Black Core Alliance
 
 
       | Posted - 2009.04.25 15:29:00 -
          [39] 
 I am in doubt about this idea since it has many positive sides yet it has a bunch of negative sides. I fly the broadsword myself and I must say it has a hell of a tank and that couple with the ability to pin several targets down in a bubble that can move or use it as an infinite scram module makes the price worth it.
 
 Now let's look from it at the positive side:
 - Gives HIC's another role
 - Makes HIC's even deadlier in gatecamps and engagements
 - Promotes the use of afterburners even more in low-sec
 
 And from the negative side:
 - Makes the HIC no longer vulnerable to small tacklers such as interceptors and assault frigates (especially in 0.0)
 - Makes the HIC no longer dependant on gang members and too much of a solo ship
 - Ships such as transport ships stand 0 chance against a solo HIC since it can't use a mwd to escape while this ship is build for low-sec
 
 My final view is that it might be a nice addition to the game but I think it might be better introduced as a separate script in the likes of "Focused Warp Scrambling" which has a shorter range than the warp disruption script but say an extra 4 km it would receive on top of a t2 warp scrambler making it 13 kilometres instead of 9.
 
 
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        |  SkyWARN
 
 
 
       | Posted - 2009.04.26 08:59:00 -
          [40] 
 I see a lot of crafty word smithing in hopes of getting a solo uber tackler with a mega tank. The price has nothing to do with 'how much ship you should get for your isk,' but had everything to dowith being T2 and the manufacturing behind that.
 
 For you isk tho you do get:
 -uber tanks (broad being probably the best)
 -Highslot WCS disabling mod which...
 Requires no launching of a charge and is not killed off by smartbombs/dd's
 Moves with you (bubble)
 Can be cycled at will
 Made into a bubble or not via a script, (two roles in one mod!)
 
 The HIC has it's role, and fulfills it very well. IMO the WDFG script is for pointing things without trapping blues in 0.0, and not a message from CCP that is was 'meant for lowsec', so to each their own on that matter Major.
 
 I would suggest getting into a gang and bring aruza/lach for longer range scramblers while you provide the infini point, or a huginn/rapier.
 
 I would be open to your idea a bit more IF the HIC had it's mwd/ab penalized when using the script (as with bubble), but that is not the case. You can solo pretty nice in lowsec with a phobos if you really want to do it in a hic by using the benefit of a highslot WDFG, scram/webs/standard pvp mids, and a tank in the lows.
 
 
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        |  TuRtLe HeAd
 KrayZ Inc
 Arcane Alliance
 
 
       | Posted - 2009.04.26 11:17:00 -
          [41] 
 
  Originally by: OldTymeHockey AGREED!!!!!!
 even an industrialist carebear like me can see the sense in that posting
 but, can we carebears get a fitting that makes our haulers go faster, like an inverted webber :p
 
 
 its called an AB/MWD
 
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        |  TuRtLe HeAd
 KrayZ Inc
 Arcane Alliance
 
 
       | Posted - 2009.04.26 11:20:00 -
          [42] 
 
  Originally by: Major Reach Hi,
 
 Thought I'd drop a post into Hictor mechanics in low sec. I like to consider myself as a rather experienced Phobos pilot and being -10, spend most of my time in said ship flying around low sec. The issue I'd like to bring up is that of the warp disruption field generator. As I'm sure all of you are well aware, bubbles can not be deployed in low sec and the use of a focused warp disruption script is necessary. This offers a 28km infinite point.
 
 The issue that I'm attempting to bring up is that of it's lack of versatility and general need. Yes the infinipoint is extremely valuable for catching those stabbed ships but that alone isn't worth the price tag and doesn't warrant using them purely incase that rare stabbed ship comes in.
 
 As far as it stands overheated warp disrupters can reach the 28km range effectively making the disrupt range on the hictor nothing out of the ordinary. The only thing going for the Hictor as far as low sec stands is it's ability to negate stabs, which in my opinion is not enough.
 
 I suggest to really bring the fear out of seeing a hictor on the other side of that low sec gate you just jumped into an idea. The hictor pilot, when using the focused warp disruption should have the targets microwarp drive knocked out.
 
 If a warp scrambler knocks out an mwd a focused disrupt should do the same thing, If it has the ability to negate stabs completely it should have that power within it to disable the mwd. I suggest either implementing a new script under the name of 'focused warp scrambler.' A 14km infinipoint which completely disables an mwd. That or just the flat out bonus to a focused warp disrupt of mwd negation. I also strongly believe these points should be over-heatable when in focused form so they truly stand out from ordinary disrupt/scramblers.
 
 Would appreciate your guys views on the topic. Cheers.
 
 
 I've had to read it 3 times to grasp the concept.
 
 but signed.
 
 The only time ive used the focus script is in 0.0 and ive not noticed that it didnt effect mwd's
 If it doesnt it should.
 
 /signed
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        |  Jake Maverick
 
 
 
       | Posted - 2009.04.26 17:22:00 -
          [43] 
 It's a cool idea from the pirate point of view.. but what happens when people just stop goin into low sec. If you want to catch that faction fit navy raven jumping into low sec to run a mission you can't have "The fear " in him. He has to feel some relative saftey to actually jump in so you can get him. He can just as easily make isk in dodixie as in uphallant. And if you arent getting any ransoms/loot from factio fit carebears anymore ..how are you going to afford new phobos'?
 
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        |  halibuthunter
 
 
 
       | Posted - 2009.04.26 17:28:00 -
          [44] 
 As a blockade runner I hate giving anything extra to those campers that like to shoot holes in my pretty ships. With that said I do support the idea of a new script that would knock out the mwd as well. This should make lo sec runs more interesting and bring more realism to an already dreaded ship.
 
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        |  Pellit1
 Caldari
 Bushwhackers
 Rough Necks
 
 
       | Posted - 2009.04.27 00:00:00 -
          [45] 
 It just seems to me that if we have Warp DISRUPTORS which have a longer range, but weaker point strength and inability to turn off mwds unlike Warp SCRAMBLERS, it would seem logical that the mother-of-all tacklers should have similar scripts or modules that do a similar/same job - not only this, but it makes the HiC, an already very good ship I hasten to add, a little more versatility and a possible ship for solo PvP as well as being great in gangs.
 
 Also, the FWDS is NEEDED for HiC pilots in lowsec, as bubbles can only be activated in 0.0.
 
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