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Tchulen
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Posted - 2012.05.09 11:54:00 -
[1] - Quote
Andy Landen wrote: Too bad no nearby ships can enter the same wormhole at the same instant. Why not? Maybe because there is no wormhole. Cyno jammers do not prevent wormholes in the system. The duration of a wormhole is not dependent on the distance between systems. CCP has been quite clear that they do not intend to allow ships to generate wormholes. And the wormhole wiki page mentions nothing of jump drives.
How do jump drives work then?
Stating that no nearby ships can enter the same wormhole is incorrect. The WH that a titan creates is large enough and stable enough to accomodate other ships.
You're assuming that jump drives don't create wormholes because you're assuming that it would be the same as a wormhole in the wild (ie a naturally occuring wormhole). This isn't the case. The wormhole created by a jump drive is controlled, contained and uses a massive amount of energy to stabalize for a very short period of time (and requires fuel as well as cap energy). Therefore the wormhole created by a standard jump drive is only designed (probably due to engineering and power limits) to service the ship creating it. With a Titan, it's so much bigger, has so much more power and is large enough for all the infrastructure to create a wormhole that is both stable enough and large enough for other ships to go throught it before it does itself.
Whilst CCP might well have stated they're not going to have ships creating wormholes they mean the wormholes that persist, not the ones which are used by jump drives to shift ships around.
You've been rather vocal about trolls ruining your thread. Has it occurred to you that perhaps not all the people you perceive as being trolls are actually trolls? Some of them just think your idea isn't very good. |

Tchulen
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Posted - 2012.05.09 12:02:00 -
[2] - Quote
Andy Landen wrote: I am looking to change the way jump drives work
Why? It works fine at the moment.
Andy Landen wrote: If a capital pilot were to drop out of jump between systems, this would illustrate the immense distances and impress all Eve pilots of the vastness of Eve.
And be a giant ballache for all concerned. It would also reintroduce deep (very deep) safes which CCP has stated will not be returning to the game.
Andy Landen wrote: Travel can and should be fun and enjoyable, and include tactical and counter-tactical elements as well, which is to say allow battle and safety as well.
I'm not sure travel without incident is ever fun. There is already tactical and counter-tactical elements to travel in eve. Other than causing people extreme ballache, akin to being repeatedly shot in the groin with an automatic tennis ball server, I'm not sure what real benefit this would bring to the game. |

Tchulen
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Posted - 2012.05.11 06:21:00 -
[3] - Quote
Andy Landen wrote: Does a wh appear on the overview? No.
You obviously didn't read or understand what I wrote. A jump drive opens a localised WH around the ship in question. It isn't a naturally occurring WH as the ones that appear on the overview but that doesn't stop it being a rip in the fabric of spacetime. It is a WH.
Andy Landen wrote: CCP has already stated that whs are by nature random in their destination AND that they are by nature incapable of being controlled in their connection to a specific destination. WHs are unknown forces of nature leading oftentimes to unknown places.
Yes, naturally occuring WH's do this. Artificially created WHs used by jump drives don't. This is because artificially created WHs are not the same thing as naturally occuring wormholes.
Andy Landen wrote: It seems clear that whs are not used by jump drives despite the written lore.
So you're admitting that the lore states that jump drives use wormholes. That, my friend, is because jump drives use wormholes.
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