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Rath Marr
Rule of Five The Junta
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Posted - 2009.04.24 17:02:00 -
[1]
I've heard that in addition to the 5% chance increase to loot/per level that say a level 5 salvaging will pull more loot off a wreck than lower levels. True? Is there a source? Thanks.
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.04.24 17:06:00 -
[2]
No, what you get from salvaging any specific wreck is fixed (though it is determined in a random way). The salvage skill (or anything else for that matter) does not affect how much you get from a wreck, only how easily you can get it.
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Killshandra
Tides of Silence
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Posted - 2009.04.24 17:57:00 -
[3]
Edited by: Killshandra on 24/04/2009 18:02:27 I saw this was changed in a patch somewhere. Am I wrong?
So assuming I am right and they made it more salvage per level instead of chance per cycle.
Is it worth it to go to level V salvaging and get T2 salvagers?
Access bonus now means amount of salvage instead of time.
So if you figure currently I have salvaging IV with tech 1's and 3 salvage tackles on my cormorant...
Thats 20% + 5% = 25% + 10% per rig = 55%, but since I don't have armor rigging up to 5 (I have it at 2) then I lose 3% per rig so = 46% atm, but going up to 5 and switching to T2 will give me 5% for the skill and another 2% for the salvager so that is 53%.
If I get my armor rigging up to IV and then I will get another 6% so that is 59%.
If i got salvage tackle II's then I would get an extra 13.5% = 72%.
So here if you followed that then you will see with salvage tackle I's and salvaging V with T2 salvagers give you 59% whereas with salvage tackle I's with salvaging IV with T1 salvagers give you 52%. Salvaging V takes 12 more days to train...
Opinions?
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Marine HK4861
Caldari Radical Technologies
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Posted - 2009.04.24 18:03:00 -
[4]
Originally by: Killshandra I saw this was changed in a patch somewhere. Am I wrong?
I've checked the patch notes from Apocrypha onwards and the only reference I can find, is to changing salvaging chances is on sleeper wrecks (they made it harder).
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Killshandra
Tides of Silence
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Posted - 2009.04.24 18:09:00 -
[5]
So you are telling me the only reason to level salvaging past III is to get salvager II's in order to get the extra 1k range? I have a hard time believing that...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.04.24 18:28:00 -
[6]
Originally by: Killshandra So you are telling me the only reason to level salvaging past III is to get salvager II's in order to get the extra 1k range? I have a hard time believing that...
Each wreck has a certain difficulty, so if you don't have at least as much "plus" to chance of salvage (from skills or gear) as the "minus" from the wreck, you won't be able to salvage it at all... and if you barely have the necessary level, you will salvage excruciatingly slow. So there IS a point to training Salvaging up, even to L5. It's just not extremely effective to do so, but it has its uses.
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Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2009.04.24 18:30:00 -
[7]
higher salvaging skill gives you more chance to salvage, which effectively increases your salvaging speed. so, it more than pays off to take it to L5 if it's something you do often.
Armor Rigging skill does not affect you salvaging chance. it only reduces drawback of rigs (in this case, speed decrease).
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Amond Starsmoke
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Posted - 2009.04.25 04:52:00 -
[8]
Originally by: Akita T
Originally by: Killshandra So you are telling me the only reason to level salvaging past III is to get salvager II's in order to get the extra 1k range? I have a hard time believing that...
Each wreck has a certain difficulty, so if you don't have at least as much "plus" to chance of salvage (from skills or gear) as the "minus" from the wreck, you won't be able to salvage it at all... and if you barely have the necessary level, you will salvage excruciatingly slow. So there IS a point to training Salvaging up, even to L5. It's just not extremely effective to do so, but it has its uses.
A semantical point, but I think you mean its not extremely efficient to do so. It is actually most effective.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.04.25 05:00:00 -
[9]
Well, technically, adding salvage tackle rigs would be much more effective  The only thing skilling up is, is "cheaper" long term (but even that is arguable, depending on how much you value your skill training time vs how often do you expect to lose the salvage tackle-rigged ship, if at all)... so, technically, skilling up might actually be more efficient for some pilots.
EVE issues|Mining revamp|Build stuff|Make ISK |

Marine HK4861
Caldari Radical Technologies
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Posted - 2009.04.25 08:02:00 -
[10]
Originally by: Killshandra So you are telling me the only reason to level salvaging past III is to get salvager II's in order to get the extra 1k range? I have a hard time believing that...
As others have said, the only improvement is an increase to salvaging chances and hence average time efficiency.
Your numbers are slightly wrong too - as Jagga said, the drawback of salvage tackle rigs is a reduction in ship speed, not salvaging chance.
Salvaging 4 and 3 T1 salvage tackle rigs give you an access chance of 50%, not 55% (at least that's what it does on my hurricane ingame).
Salvaging 5, 3 T2 salvage tackle rigs and T2 salvagers give you an access chance of 72% following the above logic, so your average efficiency is increased by 44%.
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2009.04.25 09:19:00 -
[11]
If you keep salvaging at level 3 you can't salvage all wrecks.
Level 4 for faction spawn wrecks/T2 ship wrecks. Level 5 for advanced sleeper wrecks.
My salvaging Cormorant with 3 x T1 rigs and T2 salvagers get 65% chance per salvager and I have yet to come across any wreck that I have not done in a single cycle when engaging all six salvagers.
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.04.25 10:41:00 -
[12]
Originally by: Mashie Saldana My salvaging Cormorant with 3 x T1 rigs and T2 salvagers get 65% chance per salvager and I have yet to come across any wreck that I have not done in a single cycle when engaging all six salvagers.
That's not very surprising, is it?
Chances of using X salvagers failing one cycle at the same time: 1 - 35% 2 - 12% 3 - 4,3% 4 - 1,5% 5 - 0,53% 6 - 0,18%
As you can see for you to use more than 3 or 4 salvagers on one wreck is an absolute waste.
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2009.04.25 11:00:00 -
[13]
Well I only use all 6 if I plan to steal someones juicy T2 wreck when lots of other people try to grab it as well.
The ship is set up to use the salvagers in groups of 3 on advanced sleeper wrecks.
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.04.25 11:23:00 -
[14]
Indeed that would make more sense 
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