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Delta Gutter
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Posted - 2009.04.25 06:37:00 -
[1]
Well like every game Eve needs more players to make more profit. More profit more time to make it a better game.
But if you like more people to join you must make rules people can understand.
Don't shoot people down during missions by concord if they made a mistake If you don't want players to do actions you don't want just block it. Or you must have a strange mind to have fun to blow them to pieces with your concord fleet.
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Sinistra Diablos
Gallente ORECORE 0REC0RE
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Posted - 2009.04.25 06:43:00 -
[2]
Unless you have disabled the warning messages... Concord tells you if you do a no-no. If you choose to disable warning messages, then you chose to ignore Concords attempts to warn you that your action is something they take exception to.
~S
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Delta Gutter
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Posted - 2009.04.25 06:47:00 -
[3]
Sent - 4/24/2009 8:01:00 AM -------------------------------------------------------------------------------- Hi Delta Gutter,
Thank you for contacting customer support. I checked the logs and it seems your loss was due to Combat assistance towards Minmatar Republic. Whether this was intentional or not I cannot say, it unfortunately falls under normal game play as far as we can see. Thus we cannot reimburse in this case but we wish you better luck in the future as well as a speedy recovery.
Best Regards, GM Vitas EVE Online Customer Support
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Neo Omni
Gallente
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Posted - 2009.04.25 06:49:00 -
[4]
CCP wants more players? Make a more consistent game.
Too many inconsistencies in this game that are utter bull.
Granted, you will always have the EVE addict that will always finance Eve regardless of how crappy it gets. That eventually will be EVE's only player base.
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Naim Stargazer
Unity Thru Aggression Unity Thru Aggression.
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Posted - 2009.04.25 06:56:00 -
[5]
Originally by: Neo Omni Granted, you will always have the EVE addict that will always finance Eve regardless of how crappy it gets. That eventually will be EVE's only player base.
I think you have it the wrong way around. EVE started off fairly broken, and only the addicts financed the game. Since then its subscriber base has steadily grown. While not WoW levels, it has remained a fairly steady growth which is a lot more than can be said for other MMO's which have burnt out during this time.
If the trends continue, then 'eventually' it will be a fairly sizable playerbase.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 06:57:00 -
[6]
No. The devs should not try to prevent you from being stupid. Let you touch the light socket and shock yourself. Maybe you'll wise up and not do it again. Maybe you won't.
But if your still sitting here wondering why fire is hot, you probably won't.
On the other topic, where does this myth that 'more customers' means 'better game' come from? CCP already produces more content updates and massive overhauls of EvE than Blizzard does WoW. One has half a million customers, the other 11+ million.
You can't simply hire more developers and make more content. At a certain point, you start having devs working over one another, and quality significantly decreases. Think of it as a 'stacking penalty'.
Blizzard is pocketing all that extra money. And it doesn't even really make the company bigger, just the wallet of the corporate bosses. More customers doesn't make WoW a better game, but it does give an exec a new car. See the difference?
More profit makes for a happier CCP, but as companies have proved again and again over the ages, it often equals a significant decrease in the product offered. You don't want the company you support to be driven by greed. You want them to be driven by a love for the product they produce. You don't want the mindset of 'more customers is better', but the mindset of 'if we produce a product that is as good as we think it is, players will come'.
THAT, however, means that the devs have to stick with their original vision ... a cold, harsh universe of bitter realities, and a simulation of space on a truly epic scale.
You can't keep that dream, and appeal to the wishy-washy weak-minded masses at the same time.
Posts by Ruze Ahkor'Murkon and Ruze |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 07:07:00 -
[7]
Originally by: Naim Stargazer
Originally by: Neo Omni Granted, you will always have the EVE addict that will always finance Eve regardless of how crappy it gets. That eventually will be EVE's only player base.
I think you have it the wrong way around. EVE started off fairly broken, and only the addicts financed the game. Since then its subscriber base has steadily grown. While not WoW levels, it has remained a fairly steady growth which is a lot more than can be said for other MMO's which have burnt out during this time.
If the trends continue, then 'eventually' it will be a fairly sizable playerbase.
The bitter truth is that many gamers DONT want EvE to be successful. They want to see it fail. Because it completely contradicts what they have been taught and trained to believe ... that PvE gamers are the only beings in the universe worth appealing to.
EvE proves that a game based almost exclusively on the premise of player versus player can be successful. EvE is the vivid reality of what UO could have done, had it not changed. What many other games could have raised, had they not been so quick to settle for a larger, but more self-centered and hopelessly lazy playerbase.
It's like a muslim mosque in a southern baptist town. It shakes the core belief of an entire gaming audience to the very quick.
And CCP's had the balls to keep at it for six years now. 
Posts by Ruze Ahkor'Murkon and Ruze |

Furb Killer
Gallente
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Posted - 2009.04.25 07:09:00 -
[8]
Originally by: Delta Gutter Sent - 4/24/2009 8:01:00 AM -------------------------------------------------------------------------------- Again one not reading the rules and posting GM stuff
So you decided to remote rep the rats in a mission. Did you ever consider that there is a reason you first get a warning message? (99% sure you get one). ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Naim Stargazer
Unity Thru Aggression Unity Thru Aggression.
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Posted - 2009.04.25 07:19:00 -
[9]
Originally by: Ruze Ahkor'Murkon
The bitter truth is that many gamers DONT want EvE to be successful. They want to see it fail. Because it completely contradicts what they have been taught and trained to believe ... that PvE gamers are the only beings in the universe worth appealing to.
Well this is side-tracking the thread a little, but its true. People get upset because of mechanics, or because they thought the game would be something else and its different to what they expected. Net result is that they post on the forums crying doom and gloom.
Its hard to tell from any forums what the state of the game is. Every patch Blizzard have released is followed by cries that everyone is going to cancel their accounts, or a particular class is going to have nobody playing it. So far as I can tell, WoW now has 11mil subscribers. And the forums are _still_ full of tears.
However, sometimes the crying is legit. Everyone predicted the downfall of SWG only one or two combat revamps in, and it did end up epicfailing. I dont see EVE befalling the same fate, however.
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Glock Harkonnen
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Posted - 2009.04.25 07:29:00 -
[10]
sounds more like an ID 10 T error to me.
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Bonny Lee
Caldari The Guardian Agency Guardian Federation
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Posted - 2009.04.25 07:49:00 -
[11]
Originally by: Neo Omni CCP wants more players? Make a more consistent game.
Too many inconsistencies in this game that are utter bull.
Granted, you will always have the EVE addict that will always finance Eve regardless of how crappy it gets. That eventually will be EVE's only player base.
EvE is dying?
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Ringleader
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Posted - 2009.04.25 08:05:00 -
[12]
Edited by: Ringleader on 25/04/2009 08:05:45 1. You did something wrong and ignored a warning from concord, maybe now or maybe earlier in the game you possibly turn off the warning. I suggest you turn it on. 2. Quote: Don't shoot people down during missions by concord if they made a mistake
So if you make a mistake you probably will learn. This game is alot of teaching if you make stupid mistakes and repeat it. Im sorry to burst your bubble but the rl world isnt nice either. The guy finishing last in a race isnt "the last winner", he is the biggest looser 3. If you would have read the rules you would know its not allowed to post gm answers on the forum.. so in before lock!
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Bee Free
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Posted - 2009.04.25 08:24:00 -
[13]
So y think rl is hard, well it is. But this is still a game, isn't.
So make playble rules.
And if you don't wan't something to happen, just block the option in game.
That will safe players a lot off frustration. And CCP a lot off time to.
Have fun fly safe, thats y motto
DG alt
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.04.25 08:32:00 -
[14]
Edited by: Maria Kalista on 25/04/2009 08:32:53 I love this. I did it once, with a fuzzy head I placed a remote rep module on my mission ship and used it on a rat. Pop-up windows appears: 'are you sure yadayadaya'. Annoyed I quickly click it away and fire at the rat. *Poof* my uninsured just bought from my last iskies BS went. 
At least I learned from my own stupidity. Hope the OP does as well. If not, dear OP contract me your belongings, please.
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Kazang
Gallente Wrecking Shots
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Posted - 2009.04.25 09:31:00 -
[15]
No this isn't wow, the game wont pat you on the back for being an idiot and failing.
So maybe take the time to read the warning message next time hmm?
Kazang
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Bo Bojangles
Interstellar eXodus
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Posted - 2009.04.25 09:33:00 -
[16]
This is why you leave hi sec space as soon as possible. Much too dangerous with those bloodthirsty Concord buckaroos hanging around just waiting for you to do one little thing wrong!
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Crash Burn
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Posted - 2009.04.25 09:47:00 -
[17]
For me one of the best bits of Eve is that it punishes people for either doing something stupid or just being stupid If you change this to much you destroy a major part of Eve
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2009.04.25 09:52:00 -
[18]
Any particular reason why you thought repping an NPC was a good idea?
Oh and your GM conversation is about to get nerfed.
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Niccolado Starwalker
Shadow Templars
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Posted - 2009.04.25 10:11:00 -
[19]
Edited by: Niccolado Starwalker on 25/04/2009 10:11:30
Originally by: Delta Gutter Well like every game Eve needs more players to make more profit. More profit more time to make it a better game.
But if you like more people to join you must make rules people can understand.
Don't shoot people down during missions by concord if they made a mistake If you don't want players to do actions you don't want just block it. Or you must have a strange mind to have fun to blow them to pieces with your concord fleet.
Actually, CCP makes more money on having people shoot each other unconditionally than conditionally! This because EVEs setting is unique in the realms of online gaming! I wonder: How many online games have come and gone really since EVE got its launch in 2003?? I dont know. But I do know many have withered and died. WoW is still growing I guess, but so is EVE! And EVE online is far older than WoW!
So I think the safest way for EVE to ensure growth in playerbase is to keep to the way they have done for the six years since launch!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Vaal Erit
Science and Trade Institute
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Posted - 2009.04.25 10:45:00 -
[20]
I could write a lengthy response about how invisible barriers stopping you from performing an action ruins the RP aspect and free-form nature of EVE, but instead I'll use the tried and true:
Go back to WoW, you stupid noob.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Uzume Ame
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Posted - 2009.04.25 11:02:00 -
[21]
OP: No.
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Joe
Umbra Legion Shadow Empire.
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Posted - 2009.04.25 11:17:00 -
[22]
Originally by: Ruze Ahkor'Murkon No. The devs should not try to prevent you from being stupid. Let you touch the light socket and shock yourself. Maybe you'll wise up and not do it again...
If life were like eve, before you died you'd have someone call out a warning, and you'd have to ignore them and say 'I dont want to hear that again'.
Recruiting Amarr PVE Enthusiasts |

Sibane
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Posted - 2009.04.25 11:48:00 -
[23]
Once again, Darwin at work you decided to ignore the warning, "stuff" happened to you. What is the problem?
And, as somebody else said, try 0.0. No warnings whatsoever there ! 
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 15:35:00 -
[24]
Originally by: Joe
Originally by: Ruze Ahkor'Murkon No. The devs should not try to prevent you from being stupid. Let you touch the light socket and shock yourself. Maybe you'll wise up and not do it again...
If life were like eve, before you died you'd have someone call out a warning, and you'd have to ignore them and say 'I dont want to hear that again'.
Well, that someone is probably supposed to be your mom, at least in the early years 
Posts by Ruze Ahkor'Murkon and Ruze |

Neo Omni
Gallente
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Posted - 2009.04.25 15:46:00 -
[25]
Originally by: Ruze Ahkor'Murkon
Originally by: Joe
Originally by: Ruze Ahkor'Murkon No. The devs should not try to prevent you from being stupid. Let you touch the light socket and shock yourself. Maybe you'll wise up and not do it again...
If life were like eve, before you died you'd have someone call out a warning, and you'd have to ignore them and say 'I dont want to hear that again'.
Well, that someone is probably supposed to be your mom, at least in the early years 
One thing I liked about Freelancer is that you started out in a small patch of space made just for noobs. No PVP was allowed. It gave you a chance to get your bearings before venturing out to the wild.
Maybe EVE should have the same.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 15:54:00 -
[26]
Originally by: Neo Omni
Originally by: Ruze Ahkor'Murkon
Originally by: Joe
Originally by: Ruze Ahkor'Murkon No. The devs should not try to prevent you from being stupid. Let you touch the light socket and shock yourself. Maybe you'll wise up and not do it again...
If life were like eve, before you died you'd have someone call out a warning, and you'd have to ignore them and say 'I dont want to hear that again'.
Well, that someone is probably supposed to be your mom, at least in the early years 
One thing I liked about Freelancer is that you started out in a small patch of space made just for noobs. No PVP was allowed. It gave you a chance to get your bearings before venturing out to the wild.
Maybe EVE should have the same.
It does. They just need to start kicking out the old players.
In EvE, we used to call that 'noob patch' HISEC.
Posts by Ruze Ahkor'Murkon and Ruze |

Dracoknight
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Posted - 2009.04.25 16:12:00 -
[27]
New players are pussies... Learn to play anything without cheats... Rawr! |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 16:14:00 -
[28]
Originally by: Dracoknight New players are pussies... Learn to play anything without cheats...
Hahahahah ...
Posts by Ruze Ahkor'Murkon and Ruze |

Eskalin
Minmatar Evolution KenZoku
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Posted - 2009.04.25 16:17:00 -
[29]
are you serious? like super serious? maybe even serial? if you are too dumb to watch out for manbearpig then you are probably too stupid to be playing this game. old timers are still mad that ccp has stupidafied the game so players like you can even grasp it. man up or quit. i don't want your stuff mine is better. 
If babies weren't to be eaten they wouldn't be hibachi sized
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Zydrine Zidane
Amarr
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Posted - 2009.04.25 17:17:00 -
[30]
Edited by: Zydrine Zidane on 25/04/2009 17:20:20 Edited by: Zydrine Zidane on 25/04/2009 17:19:27 What will bring EVE to more players and more players in EVE.
ANOTHER SHARD!!
Yes it requires balls of steel for CCP but many people want to break away from that static Universe. There is no meat for the little guy and CCP doesn't have to **** the portion of customer base that has grown to be afraid off, the old alliances/players, who don't even pay a subscription because they buy it with isk. Just make a NEW shard for NEW people.
Hint: New People=People mostly paying with real cash.
THAT WOULD BE FAIR!
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 17:22:00 -
[31]
Originally by: Zydrine Zidane What will bring EVE to more players and more players in EVE.
ANOTHER SHARD!!
Yes it requires balls of steel for CCP but many people want to break away from that static Universe. There is no meat for the little guy and CCP doesn't have to **** the portion of customer base that has grown to be afraid off, the old alliances/players, just make a NEW shard for NEW people.
THAT WOULD BE FAIR!
Have you thought that through? Let me ask you this, then: what use is the old shard, when the new one is made?
Do you think new players will EVER decide to join the old shard?
Without an influx of new players, how quickly do you think the old shard will stagnate?
Introducing a new shard not only destroys the idea of a single, unified universe (which is pretty important to most of EvE's playerbase), but it means that the old shard cannot and will not ever grow.
You'd do better to simply close EvE down, because I have a feeling you would lose a whole lot of very loyal, very dependable customers, in the hope of gaining some who didn't like the game to begin with.
Posts by Ruze Ahkor'Murkon and Ruze |

Zydrine Zidane
Amarr
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Posted - 2009.04.25 17:24:00 -
[32]
Edited by: Zydrine Zidane on 25/04/2009 17:27:18 Edited by: Zydrine Zidane on 25/04/2009 17:26:33 There has to be a solution though. I don't want to think we reached the end of the line and that would mean it's WoW way (for EVE) or balls of steel decission-ing time and how it play's out. When they first launched EVE they were not sure if it would play out, but it did and played out very well.
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Mors Magne
M. Corp Mostly Harmless
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Posted - 2009.04.25 17:31:00 -
[33]
In the next expansion we will have Walking in Stations and EVE's version of Facebook.
These will boost EVE amazingly.
More ladies will want to play  The NEW M.Corp Data Hub - Check it out! |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 17:36:00 -
[34]
Originally by: Zydrine Zidane Edited by: Zydrine Zidane on 25/04/2009 17:27:18 Edited by: Zydrine Zidane on 25/04/2009 17:26:33 There has to be a solution though. I don't want to think we reached the end of the line and that would mean it's WoW way (for EVE) or balls of steel decission-ing time and how it play's out. When they first launched EVE they were not sure if it would play out, but it did and played out very well.
We haven't. Why do so many players feel that there has to be fundamental game changes in order for new players to join, when new players join every single day, and every six months they've expanded our ranks so much we're pushing the limit of our server's technology, and CCP has to work their butt off to improve them again.
I don't understand the mentality. EvE isn't dying! It's growing day by day, year by year. There's no need to change, unless you want it to grow faster than it currently is. At which point, I have to ask, why?
And anybody more than a few months old should have realized that there is a very real skill cap on ships, and that 60mil SP player really doesn't have that much of an advantage over you. Yes, he can fly a lot of different ships, but in six months you can be just as good as he is in an assault frigate or cruiser.
Still, WHY does EvE need a massive wave of new players? What advantage would such an increase bring?
Posts by Ruze Ahkor'Murkon and Ruze |

Mors Magne
M. Corp Mostly Harmless
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Posted - 2009.04.25 17:50:00 -
[35]
Originally by: Ruze Ahkor'Murkon Still, WHY does EvE need a massive wave of new players? What advantage would such an increase bring?
EVE is like a religion to some people - they want to spread the word. The NEW M.Corp Data Hub - Check it out! |

Zydrine Zidane
Amarr
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Posted - 2009.04.25 17:55:00 -
[36]
Edited by: Zydrine Zidane on 25/04/2009 17:56:44 Unarguably CCP made some very clever management at ore distribution at least for low level minerals abundance and had to fight out of game ingame currency trading and they did it successfully, those issues would brake any other current MMO game apart but CCP managed to keep it together somehow, which is amazing by itself, but there are a ton of things that can be done to at least help the low level players become more successful and be immersed better in every aspect of the EVE Universe. I do not thing that servers are being stressed IMO, because I believe CCP has now more capacity serverwise but it should be an alarming fact that this capacity is not being reached with the latest Apocrypha addition. I am a returning player and I vowed to myself to keep everything old school, I don't even do missions, I am re-exploring the old ways of making things in EVE to eb able to fully grasp at what extend anything has changed or at which capacity anything else works like it did or not, but I suspect there has to be a "softening" factor being introduced to EVE in order for new players to be more accommodated and that IMO is the wrong way of planning ahead, still CCP has been buying time with WiS (Walking in Stations) but how long will this last? I believe that another test server should be implemented featuring groundbreaking corp. management and skill usage ideas to see what can work. I have an idea of featuring a skill interlink which would allow lower level players under the wings of an older (more sp) player with the proper skill management, for them to be able to do tasks by contract and those tasks would be in effect only when in contract with that corp. leader, like drive ships above their level but for specific goals and all that would be supported by a new philosophy of corporation/player management, it shouldn't even involve a corporation to start with. Something like a semi corporation where people for instance are still in their newbie corps while doing stuff with that said Task leader. That would postpone the WoWness monster that is lurking around the corner.
My 5 cents.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 18:06:00 -
[37]
First, if you've been around for more than six months, actually in-game, you know of the pressure the eve playerbase always ends up putting on it's servers. Right NOW we're good and golden, after a massive update in code and structure. But half a year from now you'll see players complaining about the miserable lag and how fleet battles are barely playable, etc, etc.
It's EvE's own little circle of life, and it can't be helped. We, the playerbase, continually grow and expand, and continually push CCP's ability with server infrastructure, as well as their pocketbooks. We've got the best servers in the MMO industry right now, and we always have had. We just constantly upgrade and expand. It's really amazing how much money and time CCP's putting back into this game, when other dev groups just pocket it.
You can't help new players adjust to EvE by softening it. It doesn't work that way. If you soften and make it easier on them, they won't be better adjusted to EvE, but actually less. They'll be less likely to enjoy the game, less likely to experience the depth that EvE offers, more likely to be upset and feel lied to.
It's not what most players assume. Sure, cleaning up the UI, using some more logical rules, exploring new content ... that's all well and good. But the more you protect a new player from the harsh experience of pod loss and ship destruction, from player attacks and scams ... the weaker you make that player.
Human beings don't grow in perfect conditions. We grow in spite of horrible conditions. The biggest advancements in the human race have been in times of torture and war and famine. EvE's just a little microcosm of this. The new player who never loses a ship or pod, who is never scammed and never loses a fight, is not going to survive in EvE. He ends up like Neo Domi ... bitter, repulsive, posting EvE hate in post after post.
Posts by Ruze Ahkor'Murkon and Ruze |

Neo Omni
Gallente
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Posted - 2009.04.25 18:11:00 -
[38]
Originally by: Zydrine Zidane Edited by: Zydrine Zidane on 25/04/2009 17:20:20 Edited by: Zydrine Zidane on 25/04/2009 17:19:27 What will bring EVE to more players and more players in EVE.
ANOTHER SHARD!!
Yes it requires balls of steel for CCP but many people want to break away from that static Universe. There is no meat for the little guy and CCP doesn't have to **** the portion of customer base that has grown to be afraid off, the old alliances/players, who don't even pay a subscription because they buy it with isk. Just make a NEW shard for NEW people.
Hint: New People=People mostly paying with real cash.
THAT WOULD BE FAIR!
Maybe so. Perhaps after a player has reached a certain level of competence, he then can be eligible to play in the veteran shard. But of course, all the veteran players would cry because they wont have easy targets any more.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.25 18:13:00 -
[39]
Originally by: Zydrine Zidane the old alliances/players, who don't even pay a subscription because they buy it with isk. Just make a NEW shard for NEW people.
Hint: New People=People mostly paying with real cash.
You realise that those susbscription that the "old players" use are also paid for using real cash, right? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Zydrine Zidane
Amarr
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Posted - 2009.04.25 18:15:00 -
[40]
Quote: Human beings don't grow in perfect conditions. We grow in spite of horrible conditions. The biggest advancements in the human race have been in times of torture and war and famine. EvE's just a little microcosm of this. The new player who never loses a ship or pod, who is never scammed and never loses a fight, is not going to survive in EvE. He ends up like Neo Domi ... bitter, repulsive, posting EvE hate in post after post.
Of course there is always the argument that if you plan to mimic life, then you have to mimic life, I see no natural catastrophes threatening alliance economies, like in real life happens and these were and are times of torture and war and famine. That would **** a lot of "loyal" players wouldn't it? There is no danger to overwhelmingly grown alliances zerging to push out any newcomers at their gates, not even nature itself and that is wrong IMO. They have outpowered nature itself in a way, even God himself in a way Whose role in a matter of speak is played out by CCP.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.25 18:27:00 -
[41]
Originally by: Zydrine Zidane Edited by: Zydrine Zidane on 25/04/2009 18:17:47
Quote: Human beings don't grow in perfect conditions. We grow in spite of horrible conditions. The biggest advancements in the human race have been in times of torture and war and famine. EvE's just a little microcosm of this. The new player who never loses a ship or pod, who is never scammed and never loses a fight, is not going to survive in EvE. He ends up like Neo Domi ... bitter, repulsive, posting EvE hate in post after post.
Of course there is always the argument that if you plan to mimic life, then you have to mimic life, I see no natural catastrophes threatening alliance economies, like in real life happens and these were and are the real times of torture and war and famine. That would **** a lot of "loyal" players wouldn't it? There is no danger to overwhelmingly grown alliances zerging to push out any newcomers at their gates, not even nature itself and that is wrong IMO. They have outpowered nature itself in a way, even God himself in a way Whose role in a matter of speak is played out by CCP.
Hahahah ... there's plenty of player generated catastrophe's, though. Like disagreements between players, corporate politics, theft, etc.
I know that the faction warfare actually upset a lot of players. Pirates, for one. Now all of a sudden their targets were moving in mass with plenty of ammo. That was a catastrophe of sorts.
By the way, you talk about the alliances .. you do realize that they are made by players, right? We're not talking NPC's, but players. Players who team up, work together, and build MASSIVE groups to protect and hold space.
Teamwork is valued in EvE. It's just that anti-social players who couldn't make a friend if their life depended on it are finding that EvE is a bit too realistic for their taste. These alliances, as large as they are, are no small feat. If you want to compete with them, you have to learn to make friends, build connections, and you can't expect it to happen overnight.
BoB didn't become BoB in one day, as the old saying goes. It took them years. They fell in a couple weeks, though. Goes to show just how harsh EvE can be.
Just think of real life. Look at America, look at Russia, look at China. There are great nations and small nations, but there's no room for a new nation unless you take it from someone else. Don't hate the great nations because they have loyal citizens and work together to protect themselves. Just do what you can.
Vietnam gave the US a pretty bloody nose. So the fights not always on the bigger man's team.
Posts by Ruze Ahkor'Murkon and Ruze |

Zydrine Zidane
Amarr
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Posted - 2009.04.25 18:40:00 -
[42]
Very valid points, but things can go that far, still in this simulation of reality not everything can be simulated to an extend, you for instance can't have a religion, for if you follow History 2000 years ago a new way of doing things was adopted by the masses, the mere acts of giving things for free and fighting for anything else than self fulfillment and also striving for another human being's well being were initially unheard off, at least as concepts, they did brought down Corporation Rome before this "movement" (religious in its nature) spread fear among the ranks of the "stockholders" and members of that ancient power. We need something new. Something that can make people give more, there isn't a better way of forging friendships and cooperations than this one, but we as humans have been always with a limited sight, sometimes loosing some could yield plenty of earnings as a return in a myriad ways. A Universe that has forgotten how to give, will have to earn considerably less in the future.
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