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throbbinnoggin
throbbinnoggin

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Posted - 2004.08.31 21:34:00 - [1]

Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.
Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 21:34:00 - [2]

Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.
Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin
Gallente
Eminent Domain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.08.31 21:34:00 - [3]

Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:26:26
Besides being usefull to keep the powergrid usage down, the small repairers also have another unique advantage - Two techII small armor repairers repair 1660 armor/minute, versus 1400 for a single Medium tech II (Base stats, not taking skills into account) - yet both at an identical 800 cap/minute!


From my understanding the base specs of a T2 small armor repairer is 80 armor repaired every 6 seconds. 2 of which gives you 160 every 6 secs = 320 every 12 seconds which is the same as a T2 med armor rep. The grid savings are viable and cap use identical but you do have to sacrifice a low slot for this arrangement.
----------------------------------------------------------------------------------------------
No, the Curse was a noob ship. Now it might take some actual skill to fly. "James Grand"
throbbinnoggin
throbbinnoggin

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.01 05:47:00 - [4]

Originally by: Scerenity
My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



Interesting setup. Is there an way to grid a medium nosferatu instead of the small using maybe a T2 rcu? I'm too lazy to do the mathWink. It would do almost as much damage as a small neut and at a longer range. Another plus would be the extra cap you receive instead of expending.

Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.01 05:47:00 - [5]

Originally by: Scerenity
My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



Interesting setup. Is there an way to grid a medium nosferatu instead of the small using maybe a T2 rcu? I'm too lazy to do the mathWink. It would do almost as much damage as a small neut and at a longer range. Another plus would be the extra cap you receive instead of expending.

Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin
Gallente
Eminent Domain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.01 05:47:00 - [6]

Originally by: Scerenity
My current maller setup (although for a bit of fun pvp'ing) is:

High:
2x Heavy Pulse Lasers
3x Medium Beam Lasers
1x Small Neutralizer (exchage for nos\sb if not doing pvp)

Medium:
1x Web
1x Scrambler (exhchange for cap recharger if not doing pvp)
1x Cap Recharger

Low:
1x Medium Accomodation Armour Rep
1x Explosive, Thermal and Kinetic Hardners
1x 1600mm Plate
1x RCU

Can tank and shoot pretty much forever vs any frig\cruiser, and it can tank 3/4 120k rats. Having 3700 armour on a cruiser with more than 60% resistance to everything also feels good :p



Interesting setup. Is there an way to grid a medium nosferatu instead of the small using maybe a T2 rcu? I'm too lazy to do the mathWink. It would do almost as much damage as a small neut and at a longer range. Another plus would be the extra cap you receive instead of expending.

----------------------------------------------------------------------------------------------
No, the Curse was a noob ship. Now it might take some actual skill to fly. "James Grand"
throbbinnoggin
throbbinnoggin

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.18 14:52:00 - [7]

Edited by: throbbinnoggin on 18/12/2004 14:56:40
Originally by: Spada
Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada


high: 5 med pulse, small smartbomb or nos

mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide)

low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr

you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges.

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr

as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around.
Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.18 14:52:00 - [8]

Edited by: throbbinnoggin on 18/12/2004 14:56:40
Originally by: Spada
Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada


high: 5 med pulse, small smartbomb or nos

mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide)

low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr

you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges.

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr

as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around.
Tis better to be silent and be thought a fool, than to speak and remove all doubt.
'Abraham Lincoln'
throbbinnoggin
throbbinnoggin
Gallente
Eminent Domain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.12.18 14:52:00 - [9]

Edited by: throbbinnoggin on 18/12/2004 14:56:40
Originally by: Spada
Edited by: Spada on 18/12/2004 13:57:11
Edited by: Spada on 18/12/2004 13:56:53
After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate

- does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid?

A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions.

And I agree with Madog Bran - obscuroditus for sensei.

Rakk/Spada


high: 5 med pulse, small smartbomb or nos

mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide)

low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr

you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges.

i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around:

high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option)

mid: same as above

low: med armor rep, 3 hardeners, 2 cpr

as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around.
----------------------------------------------------------------------------------------------
No, the Curse was a noob ship. Now it might take some actual skill to fly. "James Grand"
   
 
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