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Thread Statistics | Show CCP posts - 0 post(s) |
Solo Player
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Posted - 2009.05.06 22:39:00 -
[61]
I'm a carebear. I avoid PvP. I detest local.
If it's fun or useful is not relevant. It simply does not fit the game world so it needs to go.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.05.07 02:59:00 -
[62]
Sigh... ...
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Gaia Devir
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Posted - 2009.05.07 10:55:00 -
[63]
Edited by: Gaia Devir on 07/05/2009 10:57:34 Number of users in Local Chat ruins the game. At least in 0.0. Ruins all strategy. All pvp in EvE is based on local chat. Its the main source of information for a fleet commander.
I dont have the right words to say it... but its very meta-game intel.
When I play eve... I like to feel inmersed in a space ship universe and Local ruins it. It dosnt have a meaning. Where does this information comes to your character... jedi powers?
Scanner and Probbing should do the work. You just need to add on the scanner if a ships has an user inside or not. Thats it. Dosnt have to say, who is the character or if he is friendly or not.
For me, a player fully dedicated to pvp, Local chat intel is the worst thing in EvE.
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Caldron Forge
Eve University Ivy League
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Posted - 2009.05.11 16:14:00 -
[64]
I think this is a good Idea. Would make combat more interesting. Using ship scanners, Probes, or corps having system scanners at POS's would be a good substitute. only if you chat in local would you show up. Or if you are an outlaw.
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Marzaris Onbarny
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Posted - 2009.05.11 19:38:00 -
[65]
I dont support this, no change. WH space is fine with no local (fits into story and was planned that way) changing empire to that I disagree. Leave Known space alone.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.05.11 19:52:00 -
[66]
Originally by: Solo Player I'm a carebear. I avoid PvP. I detest local.
This!
Originally by: Gaia Devir For me, a player fully dedicated to pvp, Local chat intel is the worst thing in EvE.
And This!
~ Santiago Fahahrri Galactic Geographic |
Keitoshi Yamada
Mjolnir Inc.
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Posted - 2009.05.11 22:08:00 -
[67]
Fully supported.
Delayed Local like W-Space would be AWESOME.
It's safer in a lot of ways for both players and pirates... /aswell/ as more dangerous for both.
Sure, we'd get less local chatter, but it wouldn't change highsec much, and it'd make lowsec easier for carebears to mine without having to worry about pirates as much.
Sure, pirates could find them, but they'd have to probe them out.
This would raise lowsec incentive to an almost high enough level to be worth it.
Do this, and remove meta 0 loot from missions, and lowsec will be totally worth it.
Giving us delayed local in all space makes military reconnaissance more of a job and less of something that's easily available. You'll actually need good pilots to recon, and the team with better recon will be able to sneak up on fleets that would normally outnumber them.
Local chat should be used for occasional general chit-chat in highsec, for advertising contracts, or for showboating... Not as a spy tool. Delayed chat fixes this.
Look at W-space.
Sure, there are lots of pirates, but your odds of getting ganked are still lower.
It changes the tactics on both sides.
The only people who really lose with delayed local are the large fleet griefers that depend on local to blob everyone they see in local. |
Hexor V
I.M.M
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Posted - 2009.05.12 09:47:00 -
[68]
Originally by: Zurin Arctus Edited by: Zurin Arctus on 05/05/2009 20:15:29 Not supported. Crawl back under your bridge, troll.
If you can't catch people now, it's not local's fault- you are just bad. Having no local, or 'recent speakers' local (which is functionally the same as no local) would make everything in the game more arduous and time-consuming than it is already, and chain people to their directional scanners.
Happily, idiots have been arguing that we should get rid of local for ages, and for just as long the community has reviled and ignored them.
edit: added more vitriol
Your a damn moron. You obviously have no experience with MacroRatters or people who are most likely using "bacon" if that crap is still around OR are in the category yourself. When you jump into a system and within 2 seconds the raven poofs off the scanner and cloaks that is total bull****. At that point it's impossible to kill and I am not bad.
To the carebears crying about not being able to tell when pirates are coming after you, start supporting better intel tools. But realize the same pirates also won't be able to see you in your precious local.
At least when your rats MWD'd off of belts you could still kill them.
OP supported, get local out of here. ____
YHBT
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Blake Zacary
Volatile Nature Systematic-Chaos
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Posted - 2009.05.12 11:09:00 -
[69]
Not supported.Just the thought of having to click every few seconds to check out local is mind numbing and boring.Lets make changes that make the game more fun and stop trying to do things that turns it more into a job !
Not to mention things like hunting down wartargets in empire would become virtually impossible.
Undocking would give anyone outside the station too much of an advantage(especially if they were a cloaked gang).
Plus it would probably result in a lot less systems being used in 0.0 as most would start ratting/mining in the dead end constellations with a scout giving them plenty of warning.
Also if you use a system that is well traveled even by you're own corp/alliance you would have to repeatedly get safe everytime you pick a ship up on scan,since there is no way to tell wether it's a friend or foe.Same when you're traveling or scouting how could you properly hunt targets down ,there would be no more big roams you would get bored continually scanning and hunting down every scan hit within about 3 jumps (probably take a few hours to travel that as well,checking out every hit,especially if you had to get the ship on grid just to see if it's friendly or not)
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Erika Bronz
The Wyld Hunt Saints Amongst Sinners
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Posted - 2009.05.12 12:49:00 -
[70]
Edited by: Erika Bronz on 12/05/2009 12:49:38
Originally by: ITTigerClawIK i wouldnt mind anyone in a cov ops ship to be hidden untill they speak in local at least then i can actully scout covertly
but yea this owuld be welcome to
what he said
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Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.05.12 15:13:00 -
[71]
Not supported.
If people think that removing local will help increase the incidence of PvP they need their heads examined.
The majority of people playing EVE are risk averse, removing local will simply ensure that those risk averse players will do more to limit their exposure to risk.
In other words they will stay docked or in POSes unless they really need to travel and when they do travel they will blob up even more than they do now to provide mutual protection...
In busy systems the scanner is pretty useless for detecting potential inbound hostiles and the result will not be that more people will be caught in belts - but that less people will be in belts to start with...
In my view the removal or local will actually damage PvP by reducing opportunities not enhance it... ----- Alliance Creation/Corp Expansion Services
http://internetspacewars.blogspot.com/ |
Keitoshi Yamada
Caldari Mjolnir Inc.
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Posted - 2009.05.12 20:48:00 -
[72]
Originally by: Hardin Not supported.
If people think that removing local will help increase the incidence of PvP they need their heads examined.
The majority of people playing EVE are risk averse, removing local will simply ensure that those risk averse players will do more to limit their exposure to risk.
In other words they will stay docked or in POSes unless they really need to travel and when they do travel they will blob up even more than they do now to provide mutual protection...
In busy systems the scanner is pretty useless for detecting potential inbound hostiles and the result will not be that more people will be caught in belts - but that less people will be in belts to start with...
In my view the removal or local will actually damage PvP by reducing opportunities not enhance it...
This would damage it in some areas and enhance it in others, you are either blind to the truth behind how awesome it would be, or have all of your fun hunting these 'at-risk' people because it's super easy for you.
Having it this way makes it more challenging for pirates, but also make it more safe for both.
It won't lower PvP because most pirate gangs I run into have at least one member with combat probes, it would just raise necessity for mining gangs to have one aswell.
Technically, this all makes life harder for the miners, not the pirates, because they have to counter probe to be safe. Pirates are already probing to find out /where/ people are, anyway.
It's easier to probe for offense than it is defence.
I'm also not saying we /remove/ local. I like delayed local.
All of this also brings back more of "the unknown" to space. Sure, it'll /feel/ safer, but you won't be able to do a thing without be mad paranoid.... Instead of how it is now, where most don't even bother /trying/ to do anything, because it's too easy for one side. It needs to be balanced for both sides, without stupid security rules or anything. The best way to help this is by, instead of adding some lame mechanic that nerfs piracy in lowsec or some****, nerf local to be delayed, this puts both pirates and miners on an even playing surface.
The current way local is... imho, it's cheating, and I'm not even saying this because I get ganked a lot. I use local as my hunting tool. There is something seriously wrong there.
Originally by: Blake Zacary Not supported.Just the thought of having to click every few seconds to check out local is mind numbing and boring.Lets make changes that make the game more fun and stop trying to do things that turns it more into a job !
Not to mention things like hunting down wartargets in empire would become virtually impossible.
Undocking would give anyone outside the station too much of an advantage(especially if they were a cloaked gang).
Plus it would probably result in a lot less systems being used in 0.0 as most would start ratting/mining in the dead end constellations with a scout giving them plenty of warning.
Also if you use a system that is well traveled even by you're own corp/alliance you would have to repeatedly get safe everytime you pick a ship up on scan,since there is no way to tell wether it's a friend or foe.Same when you're traveling or scouting how could you properly hunt targets down ,there would be no more big roams you would get bored continually scanning and hunting down every scan hit within about 3 jumps (probably take a few hours to travel that as well,checking out every hit,especially if you had to get the ship on grid just to see if it's friendly or not)
And I heavily disagree here, sure, some systems will /feel/ more empty, but overall system traffic will go up because less people will be scared to go out, and highsec traffic will probably lower slightly, spreading the EVE population out a bit.
IMHO, if this were to happen, we'd see a lot of highsec corps move to lowsec because it won't be a useless, low-reward, suicide trip. |
SpaceSquirrels
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Posted - 2009.05.12 21:05:00 -
[73]
I support this. What other pvp game tells you the number of people and who is around? Death spam in local is one thing. However it takes away from the game having this. _________________________
I disagree... |
Keitoshi Yamada
Caldari Mjolnir Inc.
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Posted - 2009.05.12 21:12:00 -
[74]
Originally by: SpaceSquirrels I support this. What other pvp game tells you the number of people and who is around? Death spam in local is one thing. However it takes away from the game having this.
IT'S TRUE
How awesome was it in UO getting snuck up on by a player-assassin in the woods?! You had NO idea he was in 'local'.
I can't think of a single MMO that made it anywhere with openworld PvP and a list of everyone near you...
Not saying that EVE isn't makin' it, it most definitely is, but instant local doesn't make sense, especially when you start getting out into lowsec and further...
Maybe keep highsec instant to keep highsec wars good?
This will also add a different form of risk, because no one's hidden in highsec, so suicide gankers wouldn't start ruling the world again, and wars could be fought the way they've always been fought... until you have to chase your targets into lowsec for a real fun game of can and mouse... |
Hexor V
I.M.M
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Posted - 2009.05.13 03:29:00 -
[75]
Originally by: Hardin Not supported.
If people think that removing local will help increase the incidence of PvP they need their heads examined.
The majority of people playing EVE are risk averse, removing local will simply ensure that those risk averse players will do more to limit their exposure to risk.
In other words they will stay docked or in POSes unless they really need to travel and when they do travel they will blob up even more than they do now to provide mutual protection...
In busy systems the scanner is pretty useless for detecting potential inbound hostiles and the result will not be that more people will be caught in belts - but that less people will be in belts to start with...
In my view the removal or local will actually damage PvP by reducing opportunities not enhance it...
CVA carebear.
"In busy systems the scanner is pretty useless for detecting potential inbound hostiles and the result will not be that more people will be caught in belts - but that less people will be in belts to start with..."
You obviously do not know how to work your scanner well my friend.
"In other words they will stay docked or in POSes unless they really need to travel and when they do travel they will blob up even more than they do now to provide mutual protection..."
I'd rather this than every raven havign an 'I win' cloak.. Isn't caravans more what this game should have???
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