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Neo Omni
Gallente
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Posted - 2009.04.28 02:32:00 -
[1]
With more people joining, shouldn't the EVE universe get bigger?
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Thorliaron
Brutor tribe
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Posted - 2009.04.28 02:34:00 -
[2]
it has.. 'wormholes'.
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Neo Omni
Gallente
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Posted - 2009.04.28 02:35:00 -
[3]
Edited by: Neo Omni on 28/04/2009 02:35:07
Originally by: Thorliaron it has.. 'wormholes'.
Not exactly what i meant.
I mean normal space...new systems..new jump gates...new moons/roids/resources.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.04.28 02:36:00 -
[4]
no! the choke points need to go!
there needs to be more ways in and out of 00 systems..
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Neo Omni
Gallente
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Posted - 2009.04.28 02:38:00 -
[5]
Originally by: OffBeaT no! the choke points need to go!
there needs to be more ways in and out of 00 systems..
I like the idea of player owned jump gates. Set up your own routes.
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Taean
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Posted - 2009.04.28 02:44:00 -
[6]
Originally by: Neo Omni
Originally by: OffBeaT no! the choke points need to go!
there needs to be more ways in and out of 00 systems..
I like the idea of player owned jump gates. Set up your own routes.
they are called jump bridges
and for the OP
yes theyshould ad way more lowsec and null sec space
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.28 02:45:00 -
[7]
They shouldn't need to add new systems, but it would be great if they added more to the individual systems. Make each system larger, with more planets, more moons, more belts, more locations, more environments.
Then, just slow down warp speeds, so it takes longer to cross the distances. If you put more in the individual systems, and give them more of a sense of size and scope, you can dramatically increase the size EvE.
That said, introducing stuff like this would help with that.
Posts by Ruze Ahkor'Murkon and Ruze |
Jinx Barker
Caldari GFB Scientific
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Posted - 2009.04.28 02:47:00 -
[8]
Originally by: OffBeaT no! the choke points need to go!
there needs to be more ways in and out of 00 systems..
There are pros and cons to this mate. Choke points allow control of the territory, on the other hand they stifle any meaningful combat and promote blobbing. Of course, removing the points will result in even more blobbing, since you will need more manpower, and then the other guy will bring more blobs, and so on, and so forth... vicious cycle.
There are no simple answers to this, unfortunately. Yes, EVE has gotten smaller, especially in Empire. On the other hand 0.0 is virtually un-inhabitable because people in their nature are averse to risk, whether in real life - I do not go into bad neighborhoods; or, in EVE, people do not want to go where they are liable to get shot at... like Low Sec, and 0.0.
Although, I must point out, 0.0 is many respects is a lot safer than Low Sec.
Personally, I would wipe out Low Sec off the map, make it all .5, and restore all negative security status people to 0.0. More instant space, and piracy would take the form of Corp Wars, on the other hand... I feel bad for the guys who are proud of their neg status, and all the woosies will go into NPC corps, so here we are again, with no real solution.
::::Click The Signature For the Blog::::
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Scarlet Crimson
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Posted - 2009.04.28 03:05:00 -
[9]
Nah I am for a seperate and new server. Fresh start and all that. no trasfers with more than say 20 mill sp, or hell none at all.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.28 03:06:00 -
[10]
Originally by: Scarlet Crimson Nah I am for a seperate and new server. Fresh start and all that. no trasfers with more than say 20 mill sp, or hell none at all.
At which point, you might as well close down the old server, because what new player in their right mind would make a character there?
You don't just throw a new server in a game where the dependent factor of character development is time. It makes no sense.
Posts by Ruze Ahkor'Murkon and Ruze |
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.04.28 03:13:00 -
[11]
Edited by: OffBeaT on 28/04/2009 03:15:12 i see your point but on the other hand if i had to walk down only one ally to get to my neighborhood bad or not i would never make it home.. if i had a lot more Allys to pick from to move around i would know they would be more spread out thinning there ability to be as effective blobbing me in my odds of evading would be better balanced with more routes better to chance.. yes i can sneak into a bubbled up choke point but even with 3 or 4 ways out two of the 4 ways most times lead to a dead end route. a small group or solo hunter can get chased down to easy as the system works now.
i don't buy that you need choke points to defend your turf as if your a alliance then you have the numbers to spread out and defend easy enough! if not open up more routes then drop local in 00 systems so players can at lest move around without the hole alliance or pirates seeing you as soon as you drop in.
delay is not good enough! we have scanners don't we.. its about time we use them as i have to to move from planet to planet to see what gates have the bubbles and what don't so i can pass..
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.28 03:22:00 -
[12]
Build up an alliance, or volunteer for one, and head out to 0.0. Defend your home turf without guarding your gates. You come to a real hard and fast realization:
Once your enemy is in your system, there's very little you can do about it.
Posts by Ruze Ahkor'Murkon and Ruze |
Scarlet Crimson
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Posted - 2009.04.28 03:29:00 -
[13]
Originally by: Ruze Ahkor'Murkon
Originally by: Scarlet Crimson Nah I am for a seperate and new server. Fresh start and all that. no trasfers with more than say 20 mill sp, or hell none at all.
At which point, you might as well close down the old server, because what new player in their right mind would make a character there?
You don't just throw a new server in a game where the dependent factor of character development is time. It makes no sense.
I disagree. Way to much effort and investment in Tranquility to shut it down, and many new players would want to try to get into an old and well established corp or alliance. For the first few months Traq may be low on pop, leaving many opportunities in Tranq, that will bring people back.
Meanwhile the New Server would prevent Eve from getting over crowded, as well as off an opportunity for New and Old pilots alike to carve out an Empire from a fresh mold.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.28 03:36:00 -
[14]
Originally by: Scarlet Crimson
Originally by: Ruze Ahkor'Murkon
Originally by: Scarlet Crimson Nah I am for a seperate and new server. Fresh start and all that. no trasfers with more than say 20 mill sp, or hell none at all.
At which point, you might as well close down the old server, because what new player in their right mind would make a character there?
You don't just throw a new server in a game where the dependent factor of character development is time. It makes no sense.
I disagree. Way to much effort and investment in Tranquility to shut it down, and many new players would want to try to get into an old and well established corp or alliance. For the first few months Traq may be low on pop, leaving many opportunities in Tranq, that will bring people back.
Meanwhile the New Server would prevent Eve from getting over crowded, as well as off an opportunity for New and Old pilots alike to carve out an Empire from a fresh mold.
I can't see the logic here. New players get a choice: a game world where most every character has YEARS of skills and isk collections above you, or a game world where at most your a month or two behind.
Yeah ... LOTS of new players will just jump at the chance to come to TQ. Hahaha ...
And as far as the major corps are concerned, do you honestly feel that the older players wouldn't be well aware of this, and wouldn't move their and carry their alliances? You'd have BoB and Goon on the new server, holding MASSIVE areas of space with nothing but T1 frigs in a matter of hours. These alliances and corporations get that large because they are dedicated and organized. Start them fresh, and they'll be ahead of the game.
Not to mention the six months or a year where CCP will have to seed everything on the market, because very few players will feel a need to do industry. Why? Because the old players already know where the best missions, the best roids, the best everything is. Years of calculated experience to put into play.
An experienced player can do more with a new character in a T1 frig than any new player. You won't be equal. You'll just be behind the curve.
What WILL happen, however, is the players who feel BETRAYED, because of the years of effort they put into the game, being thrown out the window just because CCP thinks they can gain a few fresh faces.
I have watched a company completely betray its audience before in the hopes of new customers. Hahah ... today, they use it as an example of what NOT to do in video game design classrooms.
It's not the devs that would shut tranq down, it's the players. Between those who would quit out of abject disgust that CCP could be so cowardly, and those who would simply adapt and make new toons on the new server.
Posts by Ruze Ahkor'Murkon and Ruze |
OffBeaT
Caldari Caldari Provisions
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Posted - 2009.04.28 04:06:00 -
[15]
Originally by: Ruze Ahkor'Murkon Build up an alliance, or volunteer for one, and head out to 0.0. Defend your home turf without guarding your gates. You come to a real hard and fast realization:
Once your enemy is in your system, there's very little you can do about it.
i don't get your point here, they cant take the system of a alliance unless you take the station/posts right. the only ones who need to gate guard to hold turf are pirates and thats to make a safe haven or to out post/Ransom for passage through.. right! like we have real pirates in the game to do what pirates should do make isk.. kill board pirates is what we got today!
you cant miss moving gangs of ships in eve today the map & local tell all! there is no sneaking around.
so the one reason alliances camp gates is to stop raiding i would think. fine but like i said i can inter the US many discrete ways but they still can repel me right same with any other nation you have to take the capital or major city's to win. if i was to make a major city lets say in my alliance empire i would not set it up in the main traffic routes but rather the outer systems of my country as to only have two gates in or out right, back to the wall kind of thing right. your enemy can only come at you head on.. why should ccp make it so that a hand full of pvpers easily bubble up and clam one way in or out. you run a large country you make stats/regions allied to the country by corps who prove and risk the most for the alliance. its there job to cover there own turf not just everyone hang at these two gates in or out of 00, thats a stupit system.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.28 04:17:00 -
[16]
Originally by: OffBeaT
Originally by: Ruze Ahkor'Murkon Build up an alliance, or volunteer for one, and head out to 0.0. Defend your home turf without guarding your gates. You come to a real hard and fast realization:
Once your enemy is in your system, there's very little you can do about it.
i don't get your point here, they cant take the system of a alliance unless you take the station/posts right. the only ones who need to gate guard to hold turf are pirates and thats to make a safe haven or to out post/Ransom for passage through.. right! like we have real pirates in the game to do what pirates should do make isk.. kill board pirates is what we got today!
you cant miss moving gangs of ships in eve today the map & local tell all! there is no sneaking around.
so the one reason alliances camp gates is to stop raiding i would think. fine but like i said i can inter the US many discrete ways but they still can repel me right same with any other nation you have to take the capital or major city's to win. if i was to make a major city lets say in my alliance empire i would not set it up in the main traffic routes but rather the outer systems of my country as to only have two gates in or out right, back to the wall kind of thing right. your enemy can only come at you head on.. why should ccp make it so that a hand full of pvpers easily bubble up and clam one way in or out. you run a large country you make stats/regions allied to the country by corps who prove and risk the most for the alliance. its there job to cover there own turf not just everyone hang at these two gates in or out of 00, thats a stupit system.
First ... you usually have that system for a reason. Moon mining, asteroid mining, manufacture, ratting. Profit opportunities. Without the ability to secure your system from any player simply waltzing in and killing your inhabitants, you can't carry out these things safely. You can't carry them out safely, players will simply revert to using hisec missions ... something many corps already have to do.
So, what we end up with is a bunch of empty space with POS's. Why be in the space at all, if your ship is just going to get blown up? Let your POS's run, get your moon minerals, and just jump freighters full of ships when you need to.
Alright ... empty space, and POS's. The only reason you need to go there, now, is to fight off players when they bring in POS's. To take down a POS, your enemy needs a blob. Your guys jump clone back, blob up,a nd either fight at the station with station games, or blob up at the POS itself.
You HAVE to have a way to secure your system. CCP doesn't want you to have TOO much security, though, so they introduced bubbles. Bubbles mean that only a few of your players really need to be on the gates all the time. The rest can go about their lives, without being forced to play in hisec. The great thing about a bubble, is that it can be broken.
I'm not saying introducing ways to fight within a system wouldn't be awesome. I love the idea of new locations and places to draw attacks to. Get off the stations and gates. But you don't just add a hundred gates to each system and think that it'll work. Players WILL adapt, but I assure you it won't be in a way that makes your small roving corp any better. You haven't changed the fundamental structure of EvE.
With safe spots alone, not even including cloaks, your enemies will come in your system and hound you until you either leave, or quit. I know for a fact that with just a few SS, which most players can make on the fly, you can be untouchable (unless you make a stupid mistake).
There'd need to be alot of changes, and I've yet to see an idea that encompased those. Gate camping isn't just for pirates, friend. You use it to live.
Posts by Ruze Ahkor'Murkon and Ruze |
cnuchavez
Caldari Clearspace Operations Libertas Fidelitas
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Posted - 2009.04.28 04:59:00 -
[17]
Originally by: Scarlet Crimson Nah I am for a seperate and new server. Fresh start and all that. no trasfers with more than say 20 mill sp, or hell none at all.
please no.
Im a new player and one of my favorite things about eve is that its all on one server.
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ollobrains
Caldari State Inc. People for Organised Peace
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Posted - 2009.04.28 05:07:00 -
[18]
scanning 19 out of 20 wh were hihg sec to w space 1 was to lwo sec
CCP have nerfed high sec - 00 and in gneerally known to known space links this needs reversing.
High sec needs some more expansions in the 0.5 - 0.6 area. Claderi space still continues to be mission clogged
More short lived wormholes 2-6 hours perhaps with standard mass make more spawns more often this will encourage more movement by small gangs they cold esp be high sec - low sec and low sec - 00 but include some hs-00 and 00-00 links
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inVictu5
Caldari Black Rise Insurgents
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Posted - 2009.04.28 07:47:00 -
[19]
WH are static, not real land. The universe needs to be doubled, including 25% more lowsec, and a ****load of null added. Empire is big enough if not too big. Also the universe needs to be changing constantly... These ******ed eve chronicles have no real effect. For example, sometimes the low-sec high-sec systems should be non-persistant in there sec status.
If a alliance such as CVA has a certain number of public POS's, then why don't they recieve assistance from Amarr navy at gates. Null systems need more NPC stations.
Capitol ships need to be allowed in high-sec with mod's disabled... And a ****load more.. CCP needs to hire chris roberts, play freelancer, learn, and profit
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Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.04.28 07:54:00 -
[20]
Originally by: Scarlet Crimson Nah I am for a seperate and new server. Fresh start and all that. no trasfers with more than say 20 mill sp, or hell none at all.
You're not just suggesting CCP throw the baby out with the bath water, but also to take all the baby cloths outside and burn them. After that, they should bulldoze the house and dump it all at a toxic waste disposal plant.
Now, think again over what you said, and what effects the suggestion would have.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.28 08:04:00 -
[21]
Originally by: Neo Omni With more people joining, shouldn't the EVE universe get bigger?
Yes. More 0.0 please. 4 new NPC regions with lots of empire access points and stations so small corps and alliances have somewhere to start, and 4-8 new player sov regions on the far side of current space.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.28 08:05:00 -
[22]
Originally by: Scarlet Crimson Nah I am for a seperate and new server. Fresh start and all that. no trasfers with more than say 20 mill sp, or hell none at all.
Then you could be the veteran with the starting advantage lording it over the newbies, amirite?
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Jeanine Brown
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Posted - 2009.04.28 08:48:00 -
[23]
I for myself would add more stargates between different parts of New Eden. I'd make gates from Delve to Branch, from Outer Ring to Cobalt Edge, from Tenal to Paragon Soul, etc. Choke points or not, but they would add more diversity and opportunities for small roaming gangs.
More space right now would be overkill. More diversity in existing systems is needed. Moonmining should be adjusted, randomized. It's logical you can't mine same resource all the time, eventually materials will be depleted. Asteroid belts should disappear and spawn at different places/quantities, containing different ore each time.
I've always thought, would it be interesting if some systems would change their sec status every now and then? For example, if there's a lot of crime and pirating in a 0.4 system, Concord council would decide to send their forces there to restore order, thus making the system 0.5.
And I definitely say NO to another server. NO.
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.04.28 08:51:00 -
[24]
Originally by: Neo Omni shouldn't the EVE universe get bigger?
No. CCP needs to find ways to use the existing space more effectively. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
Lonzo Kincaid
Black Nova Corp KenZoku
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Posted - 2009.04.28 08:53:00 -
[25]
empire is over crouded because they're trying to get people to leave it. ----------------------
Quote: The rule of thumb is you have to outnumber them 2:1 before you even think about engaging them
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.28 08:55:00 -
[26]
Originally by: Lonzo Kincaid empire is over crowded because they're trying to get people to leave it.
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Haakelen
Gallente REUNI0N Against ALL Authorities
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Posted - 2009.04.28 08:58:00 -
[27]
Originally by: Malcanis
Originally by: Neo Omni With more people joining, shouldn't the EVE universe get bigger?
Yes. More 0.0 please. 4 new NPC regions with lots of empire access points and stations so small corps and alliances have somewhere to start, and 4-8 new player sov regions on the far side of current space.
More NPC space would be excellent. If they added 3 or 4 NPC regions (not Hybrid regions like Fountain or Delve, preferably), and then added the player sov regions behind it, I think that'd be awesome. With the entire cluster out of cynogen range of any existing player sov 0.0 region, and only a very small number of systems close enough to cyno from empire, preferably being far away jump-wise from an empire/0.0 chokepoint, making it inconvenient.
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ollobrains
Caldari State Inc. People for Organised Peace
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Posted - 2009.04.28 09:03:00 -
[28]
according to CCP dev blogs the next space expansions will incorparate the other 3 ancient races ( talocan, yon gong and whatever the other one is) and they will get about 2500 solar systems each so 4 ancient races with 10k wspace systems all up. gives ccp plenty of room for additional systems and content
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.04.28 09:09:00 -
[29]
The EVE universe is big enough. The only problem is that 90% of it is pure crap.
EVE issues|Mining revamp|Build stuff|Make ISK |
ollobrains
Caldari State Inc. People for Organised Peace
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Posted - 2009.04.28 09:14:00 -
[30]
from 4 years ingame i see every 10k new player record they generally add another 1000-2000 systems
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