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ArcDragon
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Posted - 2009.04.28 23:19:00 -
[1]
I've been living in a Class 5 Wspace for weeks now doing nothing but dreaming of C320. Here is what I have learned about exploration sites in Wspace: (a * in front of it indicates abnormal behavior or a bug)
ALL SITES IN Wspace:
Normal despawn rate for an UNTOUCHED site is about 3 or 4 days. Untouched means you found it, but never arrived at it, just bookmarked it from afar.
*Sites can despawn before 3 days and appear again only to despawn for good at the end of there "natural" lifetime of 3 to 4 days.
Magnetic and Radar sites are more rare than Ladar. Gravimetric sites breed like horny bunnies in the spring time.
Wspaces can up to 4 (confirmed) wormholes active at one time.
When a wormhole is either critical or nearing end of life another wormhole can appear before they decay.
Use a program call Wormhole Thingie to know what class any given Wspace is (1 through 6) and to tell how much mass a wormhole can handle.
GRAVIMETRIC SITES:
Gravimetric sites seem to have a set number per wormhole. They despawn and spawn at a normal rate but there numbers stay very constant.
Gravimetric sites worst to best Common, Average Unexceptional
LADAR SITES:
Order from worst to best for Ladar sites: Token, Minor, Ordinary, Sizeable, Vast and then Instrumental.
Types of gas and quantities: Token has 3000 C60 and 1500 C70 Minor has 3000 C70 and 1500 C72 Ordinary has 3000 C72 and 1500 C84 Sizeable has 3000 C84 and ?1000? C50 Vast has 1000 C28 and 5000 C32 Instrumental has 500 C540 and 5000+ C320 (suspect 7000)
MAGNETIC SITES:
Using Carriers (Dreadnoughts?) WILL spawn 6 additional Battleships if you use them on Magnetic sites.
There tougher to clear out than other sites.
If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.28 23:20:00 -
[2]
Reserved If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.28 23:21:00 -
[3]
reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.28 23:22:00 -
[4]
Reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.28 23:24:00 -
[5]
Please do not post anything yet, reserving takes a minute. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.28 23:24:00 -
[6]
Reserved. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.28 23:25:00 -
[7]
One last one, just in case. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.28 23:58:00 -
[8]
Hopefully it wont take this many, please post any questions, comments or concerns.
If you have additional information, please decide where it should go.
I have no problems giving credit where it is due. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.29 00:08:00 -
[9]
I added the evewiki link.
My intentions are to gather all the information I can and then add to the evewiki entry.
Evewiki tends to not contain "game play" based information like there can be 4 active wormholes in a Wspace, so I made this thread to catch as much of that as posible. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.29 05:49:00 -
[10]
Thanks Xessej, I've made the corrections. I think it is correct with percentages as CCP likes to keep numbers tidy and your information matches the math very nicely.
I need that message just before it closes if anyone can get it. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.30 05:01:00 -
[11]
corrected mass to 300,000,000 kg.
added no moon mining.
added immediate wormhole respawn
added blurb about rare known bug causing no wormhole until next downtime
Added emf's blurbs, tyvm!
Cleared up #2, the language was confusing from its intention.
increased max numbers of WH per space from 4 to 7
Added Wspace classification explanation, ty Xessej
Just POOF!, got it Some Advisor, ty. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.04.30 18:05:00 -
[12]
Added your information Canute and Mashie, ty.
Added that not all effects apply, ty Qui
Added warp scram warning starting at class 3 and above, 1-2 mins not 5-10, ty some advisor (again :).
Added that npc's do have SOME effects applied, ty gents!
If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.01 03:50:00 -
[13]
Found the blurb wormholes give just before they are completely done...I just happen to catch one in my WH by chance. YAY! If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.01 17:18:00 -
[14]
Thanks Fennicus, made the changes. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.01 17:55:00 -
[15]
Looking to confirm that a wormhole can last 36 hours. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.01 18:55:00 -
[16]
Thanks Liteshow, added it as number 33.
I'll continue to collect data and sometime this week I will parse the thread to offer better organization. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.02 21:56:00 -
[17]
Added your information Qual, tyvm. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.03 13:29:00 -
[18]
Updated with more accurate allowable mass messages.
Wormhole thingie may not be exact but so far it is the MOST accurate source of wormhole data I have found, in one case it beats out a dev evewiki post!! If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.04 02:46:00 -
[19]
No worries on the BS problem, you should be able to defeat a single advanced BS with 4v1. Make sure you guys spider tank. No, they will not call in reinforcements.
Do me a favor, jot down the ore types and approximate quantites, just the max quantities if you don't want to write it all down, post them so I can put them up in the gravimetric post.
Good luck! If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.06 12:23:00 -
[20]
ty Rubico, added it in, I regularly have wh M267 in my class 5 and did the same thing and got the same percentage (well, very close anyways).
FRAPS: My class 5 behaves the same way as yours, I have a M267 wormhole that always leads into a class 3 or 2 wormhole. Others that are NOT the M267 wormhole open up into highsec(VERY RARELY), lowsec(1 or 2 times a week) and nullsec(almost every day).
And I have noticed my Wspace has bottomed out. From other mates living in a Wspace it really does seem that inhabiting it (POS or not) changes the spawn rates. This may not be true as some Wspaces are so rarely entered they might be "building up" spawn sites over a long period of time. So, if that is true, then the spawn rate is very low and steady, but players tend to work the sites faster than they respawn. I am very concerned about this and I wonder why I only have 2 sites in my class 5 Wspace when some Wspaces have 39!!
CLARIFICATION ON SHIPS JUMPING THROUGH WORMHOLES: Lots of debate, here is how it works. Only the Class 1 wormhole cares about what CLASS of ship it is, ie Battleship or frigate. Class 1 wormholes have a SHIP restriction of Battlecruiser size or less. No Marauder or Battleship can even attempt to jump though. Think of it as the same restriction as level 2 mission gates.
All wormholes have two mass attributes, the first is the maximum mass of a jumping ship that is allowed through. Most class 2 and 3 wormholes only allow up to 300M kg of ship through at one time. Battleships are around 100M kg. The second attribute is the one that means the TOTAL AMOUNT of mass allowed to pass through the wormhole and it is cumulative. 5 Battleships at 100M kg each counts as 500M kg against the maximum allowable mass.
When you start to eat up the max allowable mass the wormhole will physically SHRINK when it hits the 45% and the 5% of maximum allowable mass amounts (whatever that is). So, if it allows a total of 100M kg of ships to pass through then at 450,000kg it will shrink and say "has had its stability reduced, not critical yet", when it hits 50,000kg it will say its "on the verge of collapse". If you know what you are doing and can get a wormhole down to say 1kg of allowable mass left then you can STILL JUMP a Battleship through it. It will be GONE when it is on the other side, but you can still jump a ship larger than that 1kg of mass.
Hope that clears it up.
If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.06 20:36:00 -
[21]
Edited by: ArcDragon on 06/05/2009 20:39:26 TY Marcus for the salvage rigs information, that's really good do know!
Added the most disappointing #40. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.07 08:54:00 -
[22]
Special thanks to Ashley Kovacs for popping into my wspace and having a nice chat about all his corp knows about wormholes.
I'll be adding more information after I get some sleep. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.27 08:25:00 -
[23]
Between getting a new job and working a Class 5 Wspace corp I've been embarraslingly neglecting this important thread.
I have revamped the whole thing and wish to thank ALL previous posters for what is now a very conglomerated set of informational points.
In other words, THANK YOU ALL FOR YOUR HELP!
I still plan on keeping this thread updated. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.05.28 03:06:00 -
[24]
Put in a theory blurb about having 4 outbound wormholes with 3 K162 wormholes inbound. The maximum amount of inbound wormholes has not been confirmed, but is suspected to be 4. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.03 20:49:00 -
[25]
Thenoran: There really does seem to be some variance on exact allowable mass. I can't figure it out and here is why. Our static WH is M267. We close that sucker or make it critial on purpose a LOT. If I can get the exact same ships to jump in and out WITH THE SAME EQUIPMENT I can rinse and repeat a successful closure 100% of the time.
If, say, a ship puts on a 1600mm plate then it throws off the showing of the critical message, this is because the equipment ADDS to the overall mass of the passing ship. You must also have full knowledge of ALL ships that went through, otherwise it's a crapshoot. Your hulk should have closed it, I don't know why it did not. Perhaps the 5% estimate is closer to 7 or 8%, perhaps even as high as 12.5%. I am sure someone out there knows this number better than what is posted.
Reguiator: Double check the signature radius "bonus". I have not had anyone confirm the effects on POSs yet. As they are not ships, I would and have assumed that they are not affected. Akiba: Yes, there are, in fact our static Wspace only ever connects to another class 3 Wspace. We do, however get RANDOM connections to all other types of space.
Fzhal: The class of the system appears to affect what has a higher chance of spawning in them. Our class 5 regularly spawns Core stuff, but IĈve not seen a Perimeter anything yet. So, yes, if your class 3 system spawned a Core Garrison, then youĈd best hold on to your hat because there MEAN. It does appear, however, that the capital ship spawning 6 sleeper BS does not happen in a class site, but I am awaiting confirmation on this.
A poorly skilled BS pilot was able to clear out gas and gravity sites in our class 5 by himself. He used a Megathron.
If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.08 18:47:00 -
[26]
There being WH entrances like that would certainly be something CCP would add in. You still have to find the right system and you still have to scan it down so them having such a thing would not inbalance the game at all.
Added 1500 C50 to sizeable, TYVM.
As for the difficulty of a site being related to the class of WH I have conflicting reports (confilting things about EVE, NO WAY). I am unable to resolve this, but what I need to resolve it is more people that have seen the difference. Count the ships, not the damage as that is the best objective way to know for sure. THE NAMES MUST BE EXACTLY THE SAME or it does not count. I thank you in advance for the work and time that will involve.
If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.08 20:54:00 -
[27]
Edited by: ArcDragon on 08/06/2009 20:53:59 Did both, TY Deuling! If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.09 13:06:00 -
[28]
Added the site and information for the mag sites.
I decided to leave out the the CONCORD point because if CONCORD is after you then you should know you can not evade in anyway. It is a good point to know though. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.09 16:17:00 -
[29]
It is a long post, no worries.
It is still under debate as to which bonuses the sleepers get and which ones they do not. Some we can prove they do not, like shield bonuses (they have none) while others are more subtle. Ultimatley it would take CCP releasing that data to be certain, and I'm certain they never will.
So, we like 90% sure they get SOME bonuses, but who knows? |

ArcDragon
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Posted - 2009.06.10 21:29:00 -
[30]
I'm feeling frisky...let's beat the Missions and Exploration Resources Thread hit count!!! |

ArcDragon
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Posted - 2009.06.11 16:05:00 -
[31]
Well striker, I can tell you some things, but not all that you ask. First would be no, you do not need triage mode, but it would be nice if you have it.
Second, if you bring in 3 carriers to spider tank with you will have 6+6+6 Sleeper battleships spawn. That is enough to alpha a well tanked player battleship.
Do that, and you will die. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.12 13:33:00 -
[32]
It would appear they have done exactly that. As far as I'm concerned that one minute despawn is a point of pain in the you know what.
Your not the first to loose a mag site like that, and until they change that variable, you wont be the last either.
Sorry mate.
PS: There is a long thread on it somewhere, I can't remember where though. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.12 19:27:00 -
[33]
Added some additional sleeper data. |

ArcDragon
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Posted - 2009.06.15 18:32:00 -
[34]
We encountered one HELL of a mag site last night. It had 15 cans with 4 sleeper BS as the initial spawn. Longer story short, my carrier is into hull and I am glad I trained thermodynamics.
I don't know why this site was harder than the last 3 we did, but it certainly must be one of the tougher ones, I think it was a forgotton core something or other.
HOLY cow that was heart pounding! If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.16 13:32:00 -
[35]
Our numbers are not sufficient to handle that spawn without a capital ship. I'd love to not spawn those MONSTER battleships but that's the way it is for now.
We got into trouble because opening a can caused a rather large spawn, 6 BS, 5 crusiers and 5 frigates. It was larger than the initial spawn!
We broke even with the loot we did manage to get out. The salavage from the 6+ is worth around 50-100M. If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.16 15:59:00 -
[36]
Added sensor strength estimate to sleeper data section tyvm Petyr Baelich
If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.17 13:25:00 -
[37]
Added the Ladar info, ty Comac!
Merlinde I'd love to know if a dread can do that or not. Keep in mind you WILL spawn 6 of the hardest class of sleeper battleships on arrival in addition to the normal spawn. Seeing as the worst of the lot is BS based, I would imagine a dread could be of some use. Fit for tank and longevity would be the advice coming from someone that currently does not fly a dread. Please let me know if you try it out!
JitaPriceChecker2: If your static wormhole is always pointing into non-Wspaces then you are depending on a RANDOM connection to get into one. Most Wspace residence like to have a reliable connection to known space while others hate it.
The exact way wormholes work is not 100% known, only the programmers can tell you what it is, but the consensus is that the origin in another system exists first, is then scanned and upon arrival or activation it "pokes" through to the destination system and becomes label K162 on the destination side.
Added your info Ashmire, ty! |

ArcDragon
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Posted - 2009.06.17 18:22:00 -
[38]
Edited by: ArcDragon on 17/06/2009 18:27:14 Correct me if I am wrong, but do you not need soveriegnty at level 1 in order to anchor a capital ship array?
Added the blurb about 6+ BS being true only in class 4,5, and 6 wormholes.
Added that CONCORD will stop you from jumping through a wormhole (can not evade). TY! |

ArcDragon
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Posted - 2009.06.23 14:13:00 -
[39]
Your right, I think I am going to combine this thread with the tactics thread and the keeping the wormhole thread all into one PDF...maybe my wife will make it look all nice and pretty too.
GOD I love that woman! |

ArcDragon
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Posted - 2009.06.25 19:12:00 -
[40]
I'll bet he was scrammed in that mag site, and it was probalby one of the harder ones like the above poster suggests. I'll make the correction in the guide i've been working on for days now. It will include everything we know about wormholes and how to set up in one.
I'll be illustrating it tonight. |

ArcDragon
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Posted - 2009.06.28 16:56:00 -
[41]
The named sites are new, i wonder if they "forgot" to put that code for the 6 BS in it...defintaly need confirmation on it.
SO MANY VARIABLES. |

ArcDragon
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Posted - 2009.06.29 19:26:00 -
[42]
I have gone back through the thread myself and indeed I can not find one case of C4 escalating an encounter due to capital ship involvment. If you guys ran that many without getting those 6 additional battleships in your C4 then that is good enough for me.
I'll make the changes in the guide today, I'm going to wait a little bit longer for additional data from the radar drops before publishing again.
TYVM! If it has a SAVE button...I'm not interested. |

ArcDragon
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Posted - 2009.06.29 23:07:00 -
[43]
Fear not oh dear...
Thou shalt not have died in vain!
You are, so far, the only confirmed case of tanking a C6 spawn in a dread. Seems like you had to use a tanking setup to do it, and knowing you can two volley a sleeper BS makes it very worth the effort to get them in (to me at least).
I have updated the guide.
There is one delima, the guy that I asked to write the dreadnought fact sheet did not complete it, care to pick up where he left off? If it has a SAVE button...I'm not interested. |
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