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Thread Statistics | Show CCP posts - 14 post(s) |

VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.04.30 00:28:00 -
[1]
As several on the first page said (didn't read farther), citadel torps need the explosion velocity increased to make the Nag and Phoenix truly viable. Until then, they are sill only useful against targets moving 10m/s or less.
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.01 21:15:00 -
[2]
What part of "we're not going to rework the ship model for a third turret" are people in this thread having so much trouble with?
If people want pure projectile, propose a role bonus giving them the EQUIVALENT of three guns. Three turrets isn't happening and CCP has said that multiple times, a few times in this thread even.
ffs
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.01 22:35:00 -
[3]
Originally by: Blane Xero
Originally by: VoiceInTheDesert What part of "we're not going to rework the ship model for a third turret" are people in this thread having so much trouble with?
If people want pure projectile, propose a role bonus giving them the EQUIVALENT of three guns. Three turrets isn't happening and CCP has said that multiple times, a few times in this thread even.
ffs
We have.
I have seen several since CCP's post continue to suggest it (three turrets). I'm not yelling at everyone in this thread, just the stupid ones.
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.04 03:00:00 -
[4]
I actually like the Nag as a shield tanker...mostly cause the niddy tanks better with shield than armor. As does the Hel...
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.04 21:25:00 -
[5]
Edited by: VoiceInTheDesert on 04/05/2009 21:24:57 Can we please get a dev response regarding citadel torps? Do you guys actually think that the current explosion velocity is ok? I disagree completely, but I'm curious why you haven't even at least mentioned it yet....
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.05 07:19:00 -
[6]
Originally by: Gloria Lewis Nice update, the suggested Naglfar seems like it's there with the other dreads. Now the only thing bugging me are the skill requirements; Minmatar capital pilots have to train both shield and armor tank and capital torpedos and capital turrets. To train for a Naglfar from a Nidhoggur takes almost as long as crosstraining into a Revelation; the difference is about 14 days.
You don't "have" to train cap armor for a niddy. It shield tanks just fine. You can armor tank it if you want, but it works just as well shield tanked (higher personal tank, but weaker cap).
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.08 08:00:00 -
[7]
I'm just gonna keep pointing out that the Niddy tanks better with shields (meaning all minny caps use shields) and see if anyone notices.
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.13 18:15:00 -
[8]
Originally by: Tom Hanks I just wanted to remind CCP that the Citadel explosion velocity needs to be increased significantly. A mothership can currently speed tank phoenixes no problem, which is absurd.
THIS
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.05.13 20:47:00 -
[9]
Originally by: CCP Chronotis
Originally by: VoiceInTheDesert
Originally by: Tom Hanks I just wanted to remind CCP that the Citadel explosion velocity needs to be increased significantly. A mothership can currently speed tank phoenixes no problem, which is absurd.
THIS
the explosion velocity and capital shield operation skill pre-reqs we brought up in the earlier post are being looked at and potential changes made in the following patch after apocrypha 1.2. It is not forgotten about by any means.
Thank you :)
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