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Thread Statistics | Show CCP posts - 14 post(s) |
muxacb07
Eye of God Intrepid Crossing
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Posted - 2009.04.30 11:22:00 -
[1]
Please CCP I beg you make the naglfar a projectile boat that's all I ask, not this split group pretty please. |
muxacb07
Eye of God Intrepid Crossing
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Posted - 2009.04.30 13:02:00 -
[2]
Originally by: Rahjadan Shardur OK did anyone realise that the NAG still has one less slot in the Mid+Low Summ? If the tank is that much weaker than that of the other dreads and it is that much harder to fit damage mods because you'll have to fit two kinds it should be rewarded by massively more damage if you do fit this ship for damage, however the NAG does not outperform the other dreads in any way.
Also i think the Devs should stop to try to microbalance everything into uniformity. this ships are supposed to be disigned by differnt engenieres of differnt empires, they should not perform the exact same task with the same performence. one might be designed with a straiget focus on starbase siege, another might ecceel in fighting other dreads and the moros for instance is in theory capable of fighting smaller ships in addition to the normal dread roles due to its drone bonus.
As i see it the NAG should be disigned with an overwelming firepower but a bit lacking tank, making it a supreme damage dealer to POS and other capitals but also making it more likely (or faster because everything goes down) to go down in an encounter if it is beeing shot at by the enemy fleet. so while it shouldn't take as much firepower to bring down a NAG it sould also take fewer NAGs to take down a POS in an hour than any other kind of dread.
Beeing on top of the Killmail and among the first to fall is the way you fight in a Rebellion and it's the minmatar way.
Agreed couldn't have been put any better way then that...
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muxacb07
Eye of God Intrepid Crossing
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Posted - 2009.05.05 19:04:00 -
[3]
For the love of God don't make it a shield tank that just means more skill training on an already long intensive skill train.
Secondly just get rid of the split weapons the bonus's would be great if it wasn't split weapons.
In all the idea should be projectiles only add a low slot and vol-la its on par with the revelation and moros almost.
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muxacb07
Eye of God Intrepid Crossing
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Posted - 2009.05.12 20:31:00 -
[4]
Edited by: muxacb07 on 12/05/2009 20:40:32 Well if ccp want to make this a shield tank as apposed to a armor tank i propose that we should be able to choose if we want the split group as in....
4 gun hard points and 4 missile hard points
that way the whole entire ship is a split option come on ccp if your doing it with the tank why not the weapons as well????
After reading what i posted i believe next the idea of how much it would cost to build would come into play instead of making it cost more then the other dreads or vise versa just reduce the amount of gun and missile parts that would be needed to build it so that the full ship can fit a role that i believe you want to be an overall do whatever ship. Which should suggest that in a 5/6/6 setup you now have should have the ability to A) shield tank Or B) Armor tank C) have a split weapon system which can be a little more fair to the skill training if you allow us to pick out what we want for fire power guns or missiles
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muxacb07
Eye of God Intrepid Crossing
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Posted - 2009.05.12 20:44:00 -
[5]
and since this is a naglfar/citadel thread
just make citadels so they are on the lines of being able to hit as well as the other dreads from shuttles to titans....let's just make it fair
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