
Namelessness
Amarr KINGS OF EDEN Sev3rance
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Posted - 2009.05.03 18:49:00 -
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Various posters identified with elements of success which vary from one entity to another, please forgive my possible wall of text, but just a genuine attempt at replying your questions is due here.
"Eve is fun" the golden phrase.
Every person out there has something they log on that is worth logging on for, otherwise they will end up playing something else.
So let's take a look at what affects "Success".. come closer :P
You have 3 main elements that contribute to success tremendously those are mostly and not limited to:
1. Timing 2. External Factors 3. Internal Factors
1.Timing: When to make a move. Hence planning and foreseeing the future with logic and experience pays off in most cases. Learning from the past to avoid repeat failures. Counting your blessings in the present while following through with a plan, a plan can be anything you desire, a plan depends on timing always if you want to call it successful in the end, except the lucky strikes :P that's another story.
2.External Factors: If you look at what are the "outside elements that affect your EVE experience within EVE itself, they boil down to and not limited to the following list:
Friends Enemies Neutrals Reputation Resources Taking advantage of a distant profitable market RL interfering with leadership or the mass of your manpower or maybe Nibiru crashing into earth oops lol no more humankind.
Without going into details with each point. There maybe other external factors depending on who each entity is and where they are located on earth.
3.Internal Factors: This is the strongest and most vulnerable of all 3 components to success, it's a garden that requires never-ending care, it employs experienced yet very flexible mentalities in all levels, some are dictatorial, some are democratic or whatever other forms of governing philosophies you deem fit.
Let's zoom in on 1 toon by him/herself, the first unit that forms a corporation, a toon must be successful in order to bring something to the table of the corporation, and so forth into an alliance, or rather learn and develop into a successful toon aswell. So if we seperate the toon "1 person" out of the picture what do we get?
"Self Sustaining Individual" which is the easiest of EVE rudiments, now each of you measures success in EVE by endless gauges: some pilots love to laugh and have fun, some play for the social aspect, some are fixed on killboards etc etc etc etc and the ISK addiction, whatever is your thirst in EVE, your sucess is tied so closely to your thirst.
Let's zoom out a bit into the corporation level:
A Successful corporation is a corporation that sustains its existance with or without an alliance, because it can satisfy its pilots thirst and develop it's own brews of thirst as a combined effort, just like any beer company out there :P
A corporation needs tremendous communication levels, willing and capable pilots, skillful mentality, flexibility and adaptability and beyond all, something common that everyone banks on and taps into to BELONG, once such elements are established, you get loyalty or disloyalty, which brings security to our views and tightness and vulnerability avoidance ideologies. OF course i might have skipped or missed a few things here and there, blame the vodka :P
So in all you need a corporation made out of pilots who enjoy each other, accept each other and can have fun regardless, or famine or destruction, they are WILLED to continue, they are prepared for the worse and the better regardless, each person out there is different, some people lose their identity and become unified with their corp tag, some are a bit more detached, if **** hits the fan they go bye bye... balance is key.
Now even zooming out further to look at this awesome creature, formed of smaller cells... ALLIANCES.
Apply the same methodology of individual pilots but switch the word pilot for corporation this time, you'll get a closer to something deemed "success" in an alliance.
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