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Commander Toland
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Posted - 2009.05.02 01:06:00 -
[1]
In the Eve world of pvp, the lowly destroyer is almost worse then useless. Their lack of firepower and large ( for their size) sig radius has made them a mockery of what they could and maybe even should be. I know that real life military history doesn't fit the Eve universe however I feel this can apply to the destroyers in eve.
When the destroyer class was first developed it was designed with three things in mind. The first is speed, destroyers are small nimble ships that rely on speed for protection from larger threats, dashing in and out of a line of battle as opportunity arise. This need for speed was invaluable when they were pursued by heavier adversaries mainly cruiser and higher. The larger caliber guns of the cruiser class could not generally hit a target as quickly moving as a destroyer though even a glancing blow could destroy the craft.
The second is firepower, the guns on a destroyer are laughable, their real punch lies in their torpedo tubes. Each would have either forward or broadside mounted tubes. With their high speed they could dash among the heavy ships and fire their charges at close range. Destroyers in Eve could work much the same, they could be modified to carry only a limited number of torpedoes or perhaps cruise missiles. Maybe their missile lock range could be cut to force them to close to range, relying on their speed to save them from the worse of enemy fire. After emptying their magazines they could then retire behind their own battle line having served their purpose of softening up the enemy ahead of the main fleet.
The third is stealth detection, the Destroyer best known task is the location and destruction of enemy subs. Eve already has its own subs Stealth bomber and covert ops, what it lacks is a means to defend against them. I am not even talking about being able to destroy a cloaked player, merely make it a bit more difficult to remain hidden if an enemy wants to find you. Perhaps a probe which can broadcast a field which will de activate a cloaking mod. This doesn't even have to be on a system wide scale I personal would settle for a tactical model to be deployed ahead of advancing fleets or industrial convoys to detect any un welcome eyes.
I think we can all agree that the Destroyers in eve are in need of a boost, or at least a role they can perform which another ship can not do ten times better (beside salvaging). I have laid out my ideas before you, if you have any idea on the direction you would like to see this class go please feel free to post I would like to hear your opinions.
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Sunglasses InSpace
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Posted - 2009.05.02 01:27:00 -
[2]
AFK cloaking whine detected.
Mitnal was here |

Kuritorisu
Caldari Sons of Damnation
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Posted - 2009.05.02 02:00:00 -
[3]
they are fine they work pretty well at their job, taking our frigates.
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Kusum Fawn
Caldari
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Posted - 2009.05.02 02:04:00 -
[4]
no thats pretty much it, destroyers are sad over sized under powered ships, much like their real life counterparts, real life destroyers faced the same issues, too big to be quick, bu too small to carry a reasonable amount of firepower for their adversaries, what your thinking of when you say torpedo tubes your thinking more of PT boats, Destroyers main role was convoy protection, and patrol rather then stand up firefights. Traditionally the destroyers main weapon was sub detection and depth charges rather then torpedoes.
dedicated minelayers and fire control ships dont really exist yet in this game, I would like to see a ship that has a number of targetable ships bonus (like skill +1 per ship skill level) for fleet fire control.
1 Fire control, can handle more then total current targets (un modded) and designate targets like squad commanders
2 dedicated salvager, give it bonuses to tractor range and salvager cycle time
3 Exploration ship, not sure how, but would be nice
4 anti frigate, weapons range boost, speed boost and web bonus
5 Escort, some how in some way negates warp bubbles/infipointers or even just scrams and disrupts, ( think it would make for some interesting new destroyer tactics,) Meh, |

Commander Toland
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Posted - 2009.05.02 02:04:00 -
[5]
I don't believe I mentioned afk cloakers at all, in my post but go ahead and project if you want.
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Dr Silkworth
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Posted - 2009.05.02 02:33:00 -
[6]
My favorite ship.. Level ones are a blast. Things move so fast its like old Atari games. great quick fun. Also great dps for tagging along with a level 4 mission after my main has agro. Nice recue ship, saved my mael once when I ran out of boosters. Had 4 scrams on her and kicked out a couple before I went down. It turned the tide. No tank, so the risk is there. Cheap so I can throw it in risky situations. Its a blast. I run a t1 Catalyst cheap fleet fitting. over 200 dps at 5 km. 2 or 3 million I think.
Not fast enough though. Can only fit ab still and mw may never fit right. Makes it more exciting while you close range. Great exciting balance. :)
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Zarnak Wulf
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Posted - 2009.05.02 02:47:00 -
[7]
My Thrasher has an alpha of 1369, moves 1800ish m/s, and can two shot most interceptors. On rare occasions I've instapopped them. It's one of the few t1 ships that can manhandle its t2 counterpart.
My design was originally intended to track and drive off 14km/s crows. Now it's borderline overpowered. The destroyers were designed to kill frigates and they do it very well.
I keep a handful of arty thrashers on hand. If I hear a frigate heavy force is moving in - I'll jump into one, name it "Salvager I", move to an asteroid belt of my choice and wait. My kill ratio is four or five inties killed to every thrasher I lose. It doesn't work in fleets or small pvp. It's solo and you have to know when to engage and when to run.
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Mawusi
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Posted - 2009.05.02 04:35:00 -
[8]
Last time I used a destoryer in PvE was on lvl 1 / 2 missions. After that I think its best use is as a salvager.
4 tractors, 4 salvagers, 2 cap recharger IIs, 1 small cap battery and a MWD, with expanded cargohold II on the low slot to give extra space for loot.
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Abervest
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Posted - 2009.05.02 05:03:00 -
[9]
Originally by: Zarnak Wulf My Thrasher has an alpha of 1369, moves 1800ish m/s, and can two shot most interceptors. On rare occasions I've instapopped them. It's one of the few t1 ships that can manhandle its t2 counterpart.
Id love to see that fitting, but i understand if you dont want to share
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Quantar Raalsken
Gallente
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Posted - 2009.05.02 05:07:00 -
[10]
i feel destined to make something of the retri and coercer with their one mid slots... ======= Homeworld Hamachi Network
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Coriander Rinne
Federal Navy Academy
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Posted - 2009.05.02 06:07:00 -
[11]
Edited by: Coriander Rinne on 02/05/2009 06:09:20 Destroyers are okay. I think people's opinions of them as newbie ships is what hurts them. They're not vary friendly to low-SP characters and I think a lot of people come away from it feeling like the ship is underpowered, especially in PvE.
That said, by the time a player has the skillpoints necessary to fly a solid destroyer, there's usually better disposable options.
I think changing them somehow to make them a viable option for entry-level PvPers would be best. I propose the following (mind you, to T1 destroyers only):
All destroyers: -20% sig radius (thrasher becomes 60, cormorant becomes 72) -1 high slot Removal of 25% RoF penalty
Catalyst: +1 midslot -2 turret hardpoints
Result: 7/3/3, 6 turrets, 5m3 dronebay
Coercer: +1 midslot -2 turret hardpoints +1 launcher hardpoint
Result: 7/2/4, 6 turrets, 1 launcher
Cormorant: +1 lowslot -1 turret hardpoint
Result: 7/4/2, 6 turrets, 1 launcher
Thrasher: +1 lowslot -1 turret hardpoint
Result: 7/3/3, 6 turrets, 1 launcher
What this does is eases the fitting reqs on these things, while providing the opportunity for a utility highslot on all four boats. In addition, the coercer gets that second midslot it so desperately needed, as well as the other ships getting additional slots to work with.
The sig radius reduction should make them less horrifyingly vulnerable without giving them more survivability than their role requies. ---
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General Oni
Amarr 24th Imperial Crusade
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Posted - 2009.05.02 06:11:00 -
[12]
Originally by: Quantar Raalsken i feel destined to make something of the retri and coercer with their one mid slots...
Back when I did missions I used my Coercer a lot for cleaning up. The one mid-slot and extra low-slots come in handy if you stick a MWD/AB and a bunch of cargo extenders with 4xTractors & 4xSalvagers in the highs. It's actually a really good ship for salvaging but I don't think it has much of another role.
00001010 01010111 00110000 00110000 01110100 00100001 00100000 01000010 01101001 01101110 01100001 01110010 01111001 00100001 |

Ruban Spangler
Caldari Bene Gesserit ChapterHouse Quantum Star Alliance
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Posted - 2009.05.02 06:32:00 -
[13]
Edited by: Ruban Spangler on 02/05/2009 06:35:48 oh no this post takes my FAIL level to a new low 
http://killboard.benegesseritcorp.com/?a=kill_detail&kll_id=470
destroyers with friends are mildly irritating
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Shereza
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Posted - 2009.05.02 06:53:00 -
[14]
Originally by: Mawusi Last time I used a destoryer in PvE was on lvl 1 / 2 missions. After that I think its best use is as a salvager.
4 tractors, 4 salvagers, 2 cap recharger IIs, 1 small cap battery and a MWD, with expanded cargohold II on the low slot to give extra space for loot.
Destroyers, sadly, work great as salvagers. Of course they suck for serious, and fast, looting, and if you're salvaging Generic wrecks you'll have more problems with scrap metal than other ships would, but it's no real biggy. Just sad. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |

Rakrist
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Posted - 2009.05.02 08:29:00 -
[15]
Edited by: Rakrist on 02/05/2009 08:34:46
Originally by: Abervest
Originally by: Zarnak Wulf My Thrasher has an alpha of 1369, moves 1800ish m/s, and can two shot most interceptors. On rare occasions I've instapopped them. It's one of the few t1 ships that can manhandle its t2 counterpart.
Id love to see that fitting, but i understand if you dont want to share
Got this in a few minutes:
[Thrasher, New Setup 1] Gyrostabilizer II Reactor Control Unit II
Tracking Computer II, Tracking Speed Catalyzed Cold-Gas I Arcjet Thrusters X5 Prototype I Engine Enervator
280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Alpha 1395, speed 1873 w/ maxed skills but without implants.
Of course, that's with a lot of Tech II, which you wouldn't necessarily fit on such a cheap ship. You could probably get similar results with crappy name guns and free up CPU for a disruptor.
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TraininVain
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Posted - 2009.05.02 09:20:00 -
[16]
You can also slap autocannon and a MSEII on one.
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Misina Arlath
Amarr
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Posted - 2009.05.02 09:47:00 -
[17]
Originally by: Rakrist [Of course, that's with a lot of Tech II, which you wouldn't necessarily fit on such a cheap ship.
T2 tends to be cheaper than Meta 4 anyways, so going for T2 isn't necessarily more expensive. --------------------------------------------------
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Buchatar
Caldari
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Posted - 2009.05.02 10:12:00 -
[18]
As I've seen the Destroyer being portrayed on the forums as a salveging *****, I keep noticing recuring points being made in all Destroyer threads.
Damage per second.
Immediatly people look at the ROF "bonus" and are appauled by what they see. Thinking that it's a horrible thing to do to a ship, dropping its DPS and generally making it worse. What I see that isn't taken into cosideration often is the god-almighty ALPHA strike Destroyers can pull off. Remember that on such a ship, 7 turrets firing at the same time, is a horrible thing to face. That is where the Destroyer shines, with it's alpha. ---- Nuclear Launch Detected. |

Psiri
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Posted - 2009.05.02 10:24:00 -
[19]
The Thrasher is one of the best ships around, whilst the others could use a bit more loving.
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Buchatar
Caldari
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Posted - 2009.05.02 10:29:00 -
[20]
Originally by: Psiri The Thrasher is one of the best ships around, whilst the others could use a bit more loving.
WIth its 5% damage per level it's fantastic, with each Destroyer it has it's perks that can be utilized. Caldari having the optimal range bonus gives a nice extra for railgun setups. I agree some ships are more brutal than others, but finding the exact niche you can fit them in is a lot of fun. Slots and fitting come into it a lot also. ---- Nuclear Launch Detected. |
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Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.05.02 10:31:00 -
[21]
The idea of the destroyers is actually a good one, to give new players a role in fleets taking out hostile tacklers. The problem is that to fly a destroyer effectively you need more sp then a newby usually can have.
Of course there are then also these things like a one med coercer.. -
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Wideen
Warped Mining Strip Mining Club
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Posted - 2009.05.02 11:14:00 -
[22]
Originally by: Abervest
Originally by: Zarnak Wulf My Thrasher has an alpha of 1369, moves 1800ish m/s, and can two shot most interceptors. On rare occasions I've instapopped them. It's one of the few t1 ships that can manhandle its t2 counterpart.
Id love to see that fitting, but i understand if you dont want to share
I'm gonna go ahead and guess on the following:
[Thrasher, pvp] Gyrostabilizer II Reactor Control Unit II
1MN MicroWarpdrive II Warp Disruptor II Sensor Booster II
280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
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Mephesto Nizal
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Posted - 2009.05.02 12:51:00 -
[23]
the catalyst is such a friggen hard thing to get a beautifull fit for.
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Zarnak Wulf
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Posted - 2009.05.02 12:52:00 -
[24]
Originally by: Wideen
I'm gonna go ahead and guess on the following:
[Thrasher, pvp] Gyrostabilizer II Reactor Control Unit II
1MN MicroWarpdrive II Warp Disruptor II Sensor Booster II
280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
I've died enough in one to have my fit posted on KB and battleclinic. The above is pretty close. I use a micro auxiliary power core I and not a RCU II. My mids are: MWD I Tracking Computer II w/ tracking script Named target painter.
When you kill stuff in two salvoes you don't need a point. 
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Commander Vic
Minmatar Ioncross
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Posted - 2009.05.02 15:08:00 -
[25]
Edited by: Commander Vic on 02/05/2009 15:08:43 Thrashers with 2x Gyros, 250mm Arty II with Depleted Uranium (hits in optimal for more damage than EMP in falloff), MWD, 24k Disruptor and a SB II (Scan Res Script) if you can cram it in there are loads of fun for popping low-sec Frig/AF ratters, especially in this day and age of AB + Scram fit frigates. Hold at 22k, keep the point on them, they can't catch you. Can push the optimal out to 32k+ with Tremmor for small gang fun when somebody else is tackle. Anyway, if your gunnery skills are decent you'll pop them before the disruptor runs you dry, you won't need to perma-run the MWD so you should have enough cap for 8-10 minutes which is more than enough time for frigate popping.
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Gavin DeVries
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Posted - 2009.05.02 15:41:00 -
[26]
Unfortunately, the historical destroyer (DD) and the EvE destroyer cannot be compared. The DDs were developed as fast scouting and screening ships for fleets of larger vessels. As such, they used superior speed to avoid being hit by larger ships. And all the way through the second World War, DDs were equipped with torpedoes used to attack surface ships. I'm not sure when they stopped using torps for anti-ship duties, honestly.
However, in EvE, the scouting/screening role played by DDs in history is filled by the frigate. Regular frigates, interceptors, and AFs perform the duties of darting in and out of formation, tackling the bigger ships and relying on speed/size to avoid serious harm. So in EvE, they give us a specialized platform for dealing with swarms of frigates: the destroyer. It's not the same purpose, and as such the design is different than the naval vessel that shares the name. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Pater Peccavi
Minmatar Tribal Liberation Force
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Posted - 2009.05.02 16:10:00 -
[27]
As I've posted in other destroyer threads, I love my thrasher. The majority of my kills come from it, and they tend to survive a lot longer than they should (when shooting at frigs, 20+ km makes a hell of a tank). I'll have to try Zarnak's fit sometime, I tend to use the 250mm/2xGyro fit (doesn't need a MAPC, which means I can fit the extra gyro).
This is a post. It says stuff. |

Mystafyre
Caldari Malevolent Intentions Dark Solar Empire
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Posted - 2009.05.02 16:50:00 -
[28]
Trasher is pretty much the only destroyer capable to be effective in pvp.
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Quantar Raalsken
Gallente
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Posted - 2009.05.02 17:12:00 -
[29]
Originally by: General Oni
Originally by: Quantar Raalsken i feel destined to make something of the retri and coercer with their one mid slots...
Back when I did missions I used my Coercer a lot for cleaning up. The one mid-slot and extra low-slots come in handy if you stick a MWD/AB and a bunch of cargo extenders with 4xTractors & 4xSalvagers in the highs. It's actually a really good ship for salvaging but I don't think it has much of another role.
exactly, i want to be the one that makes that WTF fit pwns ur ass that u didnt see coming lol ======= Homeworld Hamachi Network
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Lazarann
Caldari Balls Deep Inc.
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Posted - 2009.05.02 17:16:00 -
[30]
They're great salvaging ships. Seriously though, while you really shouldn't ever compare Eve to RL, having another tech 2 destroyer designed to be an anti-cloaker would be badass. That's a great idea, go post it in the Features and Ideas forum.
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