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whiskey101
Gallente L8L8L8 Rough Necks
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Posted - 2009.05.03 20:35:00 -
[1]
before i go out on my journey to find a wormhole wat do i need? im planning on bringing my raven with torps and 1 probe launcher with some extra probes.. but what else?? also im planning on going by myself... wat do i need to know before i start my expedition? what i have already
x1 raven w/ 1 probe launcher and back up combat probes and core probes..
im not sure if ill be able to find 1 yet since i barley started to learn how to scan.. so what else do i need? thanks in advance!
thanks, whiskey
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Tyrehl
Amarr
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Posted - 2009.05.03 20:44:00 -
[2]
moah people? Or your raven will get toasted really fast. At least if it is a serious WH pew-pew |

FreddyMac
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Posted - 2009.05.03 20:56:00 -
[3]
yes seriously, I wouldnt go soloing sleepers in wormhole.
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whiskey101
Gallente L8L8L8 Rough Necks
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Posted - 2009.05.03 21:01:00 -
[4]
how do i know how deadly the wormhole is? do i right click it and "show info"? and how do u know? my raven tank is INSANE! how much are the sleepers worth when i kill them? millions? billions?? i need to know more information!
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Chraiz
Gallente University of Caille
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Posted - 2009.05.03 23:11:00 -
[5]
Speaking as someone new to exploration and wormholes you need two things. 1) Be absolutely insane. 2) B****s of steel.
Or maybe I just suck. First time got killed almost instantly by sleepers which was a newb mistake thinking I could take on anything like that in a T1 frigate. Second got ganked after reaching the other side while probing the area by someone in a cloaked ship.
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whiskey101
Gallente L8L8L8 Rough Necks
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Posted - 2009.05.03 23:51:00 -
[6]
Originally by: Chraiz Speaking as someone new to exploration and wormholes you need two things. 1) Be absolutely insane. 2) B****s of steel.
Or maybe I just suck. First time got killed almost instantly by sleepers which was a newb mistake thinking I could take on anything like that in a T1 frigate. Second got ganked after reaching the other side while probing the area by someone in a cloaked ship.
i qualify then! how did u find a wormhole?
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Mike Seary
Minmatar Minmatar Industrial Limited
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Posted - 2009.05.04 01:28:00 -
[7]
Originally by: whiskey101 before i go out on my journey to find a wormhole wat do i need? im planning on bringing my raven with torps and 1 probe launcher with some extra probes.. but what else?? also im planning on going by myself... wat do i need to know before i start my expedition? what i have already
x1 raven w/ 1 probe launcher and back up combat probes and core probes..
im not sure if ill be able to find 1 yet since i barley started to learn how to scan.. so what else do i need? thanks in advance!
thanks, whiskey
Things you need for proper WH exploration
1.) probes... in fact, have plenty 2.) decent skill probing under pressure (if it takes you two hours to zero in a sig, thats not a good thing) 3.) friends... with some serious DPS (sleepers are tough man) 4.) a general acceptance that you very possibly are going to get greased (it is 0.0, after all) 5.) a couple non-linear safepoints set up in the WH
sleepers are really only a minor concern in WHs. Plenty of pirates looking for an easy ransom/kill.
WHs = srs bzns
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whiskey101
Gallente L8L8L8 Rough Necks
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Posted - 2009.05.04 01:58:00 -
[8]
Originally by: Mike Seary
Originally by: whiskey101 before i go out on my journey to find a wormhole wat do i need? im planning on bringing my raven with torps and 1 probe launcher with some extra probes.. but what else?? also im planning on going by myself... wat do i need to know before i start my expedition? what i have already
x1 raven w/ 1 probe launcher and back up combat probes and core probes..
im not sure if ill be able to find 1 yet since i barley started to learn how to scan.. so what else do i need? thanks in advance!
thanks, whiskey
Things you need for proper WH exploration
1.) probes... in fact, have plenty 2.) decent skill probing under pressure (if it takes you two hours to zero in a sig, thats not a good thing) 3.) friends... with some serious DPS (sleepers are tough man) 4.) a general acceptance that you very possibly are going to get greased (it is 0.0, after all) 5.) a couple non-linear safepoints set up in the WH
sleepers are really only a minor concern in WHs. Plenty of pirates looking for an easy ransom/kill.
WHs = srs bzns
wait so.. once i go into a wormhole.. im automatically in 0.0? all of wormholes are 0.0? also once i get out will i be where i entered the wormhole? or would i be in 0.0?
Quote: WHs = srs bzns
and this means?
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Marguerite Antiki
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Posted - 2009.05.04 02:17:00 -
[9]
Quote: WHs = srs bzns
and this means?
All WH are 0.0 when in there fighting the sleepers etc
bzns - say it fast - Serious Business :P
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Albert Markovski
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Posted - 2009.05.04 02:49:00 -
[10]
Originally by: whiskey101
Originally by: Mike Seary
Originally by: whiskey101 before i go out on my journey to find a wormhole wat do i need? im planning on bringing my raven with torps and 1 probe launcher with some extra probes.. but what else?? also im planning on going by myself... wat do i need to know before i start my expedition? what i have already
x1 raven w/ 1 probe launcher and back up combat probes and core probes..
im not sure if ill be able to find 1 yet since i barley started to learn how to scan.. so what else do i need? thanks in advance!
thanks, whiskey
Things you need for proper WH exploration
1.) probes... in fact, have plenty 2.) decent skill probing under pressure (if it takes you two hours to zero in a sig, thats not a good thing) 3.) friends... with some serious DPS (sleepers are tough man) 4.) a general acceptance that you very possibly are going to get greased (it is 0.0, after all) 5.) a couple non-linear safepoints set up in the WH
sleepers are really only a minor concern in WHs. Plenty of pirates looking for an easy ransom/kill.
WHs = srs bzns
wait so.. once i go into a wormhole.. im automatically in 0.0? all of wormholes are 0.0? also once i get out will i be where i entered the wormhole? or would i be in 0.0?
Quote: WHs = srs bzns
and this means?
"serious business"
but yeah, as soon as you enter a WH, it's 0.0. And there is no guarantee that when you come out, you will be back in the same system (or security rating) that you departed from.
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WW412
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Posted - 2009.05.04 02:51:00 -
[11]
I entered a wormhole once. I warped to a station-type deal. As I read the info on it, I got to the point where it said "...this structure is very accurate and and very powerful..." and I got one shotted. Yea, that won't be happening again.
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Mike Seary
Minmatar Minmatar Industrial Limited
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Posted - 2009.05.04 03:07:00 -
[12]
Also, another tip.
DONT TALK IN WH LOCAL.
It's on delay (ie no one can see you in the chat window unless you say something)
Poking in and saying "ZOMGZ WHAT UP WH PEEPZ LOLZ!" is a sure fire way to have pirates on you in seconds.
They can still scan the system down for ships... but why hand them an easy target?
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Expendable Pilot
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Posted - 2009.05.04 04:27:00 -
[13]
Edited by: Expendable Pilot on 04/05/2009 04:28:11
Originally by: whiskey101 before i go out on my journey to find a wormhole wat do i need? im planning on bringing my raven with torps and 1 probe launcher with some extra probes.. but what else?? also im planning on going by myself... wat do i need to know before i start my expedition? what i have already
x1 raven w/ 1 probe launcher and back up combat probes and core probes..
im not sure if ill be able to find 1 yet since i barley started to learn how to scan.. so what else do i need? thanks in advance!
thanks, whiskey
Here's what you'll need (in no particular order):
1. A new clone with replacement implants (Your clone is up to date, right?). 2. A new ship/fittings once your old one goes pop (You were insured, right?). 3. A bunch of friends for your next attempt (You do have friends, right?).
In all seriousness, you're set up for failure. Anything worth doing will eat you alive. Your torps won't do much damage against the frigates, which will web/scram (And neut/nos) you (with 30k+ range on both) in class 3 and above. They also have a habit of repairing each other. You'll probably do ok against cruisers, but it won't matter. The battleships will rip you apart at 100k+ while you are webbed and scrammed. Since you're solo, the sleepers will also chew your drones up and spit them out.
Without a salvager/analyzer/codebreaker you won't be able to salvage/hack any sites (not that you'd be able to get through the first wave anyways).
Without a gas harvester you won't be able to get any of the valuable gases even if you did manage to pop the rats (which you can't salvage, pity that).
Without a hauler you wouldn't be able to get the loot/gas/whatever out.
So... Are you noticing a pattern yet?
If you're dead set on soloing, you're better off in a command ship. But that's for class 3 and below.
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Serpents smile
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Posted - 2009.05.04 08:27:00 -
[14]
Originally by: Expendable Pilot If you're dead set on soloing, you're better off in a command ship. But that's for class 3 and below.
How about a soloing BattleShip, sniping from 120 KM away?
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Karox Lominax
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Posted - 2009.05.04 11:10:00 -
[15]
How do you propose to deal with the frigates when you don't have any drones left after theyve all been popped?
Truthfully, a command ship is the best choice for a soloist - they arent too bulky (a battleship is 3 times the size, which could collapse the hole) and their medium sized guns has a chance of damaging the frigates, and will damage the cruisers.
I wouldnt reccomend attempting any battleships in any solo capacity at all.
One thing to say is that the sleepers have fairly pitiful tracking, so you need to get in close and orbit, so you can avoid their damage, trying to just tank it wont last you too long.
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Chiana Moro
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Posted - 2009.05.04 12:11:00 -
[16]
Originally by: whiskey101 wait so.. once i go into a wormhole.. im automatically in 0.0? all of wormholes are 0.0? also once i get out will i be where i entered the wormhole? or would i be in 0.0?
Serious tip: bookmark the exit point the first thing you do. Check that you see your wormhole from where you are. Then go exploring. As long as you return to your bookmarked wh you will exit the wormhole into the same system you entered it from. Unless of course it has collapsed while you are in :)
But yes, wh-space is null sec :D And if the worst happens to you, i.e. you lose your ship, there is an rapid way back to empire - blow up your pod :D
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Serpents smile
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Posted - 2009.05.04 13:39:00 -
[17]
Originally by: Karox Lominax How do you propose to deal with the frigates when you don't have any drones left after theyve all been popped?
Truthfully, a command ship is the best choice for a soloist - they arent too bulky (a battleship is 3 times the size, which could collapse the hole) and their medium sized guns has a chance of damaging the frigates, and will damage the cruisers.
I wouldnt reccomend attempting any battleships in any solo capacity at all.
One thing to say is that the sleepers have fairly pitiful tracking, so you need to get in close and orbit, so you can avoid their damage, trying to just tank it wont last you too long.
Great.... WTS spare BS.... 
Thank you for the tips & hints, command ship it then is, see you around in, oh, 200 days orso?
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Shanija
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Posted - 2009.05.04 13:51:00 -
[18]
Originally by: Chraiz Speaking as someone new to exploration and wormholes you need two things. 1) Be absolutely insane. 2) B****s of steel.
Confirming you don't need #2, as I and other female players are able to navigate wormholes without too much difficulty.
Anyway, it has been mentioned but you probably don't want to bring a battleship - it's just too big for the basic sites, which will only throw frigates and cruisers at you, and it's more expensive to lose. Battlecruisers seem to be ideal.
The usual rules of 0.0 survival apply. People can do most of the 0.0 stuff, including use warp bubbles and heavy interdictors, so you need to use caution. You may want to fit a cloak. Remember to lean on your scanning button to tell if anyone else is in the system with you; in particular, watch out for Combat Scanner Probe or Deep Space Scanner Probe. All probes are named "Scanner Probe" in the scan list, so if you sort by name you know where they'll be on it.
Wormholes have different rules to stargates. You usually come out of a WH within its jump range, so after your session timer is up you can jump back through without having to move, or at least move far. Additionally, wormholes don't prevent you from jumping if you've fired at someone recently, so it's always easy to jump out of a wormhole.
Find yourself a nice, easy WH to do - you can certainly solo some of them in a tough battlecruiser. It mostly won't hurt to try, anyway. You want to start off attempting sites with "Perimeter" in the name, as those are the easier ones. They shouldn't warp scramble you, though some sleepers do warp scramble.
Remember that griefing people in wormholes is somewhat popular. Keep your eyes open and lean on your scan key. Also keep in mind that people can find regular combat sites without launching probes, so someone with a scanner can potentially find you without launching any.
People say not to talk in local because omg opsec, but honestly I've never found it to hurt, and some people are quite friendly.
The other thing to watch out for is unusual phenomena. Different w-space systems can have different odd effects on your ship, and if you're in one then it'll let you know with a little message across the centre of your screen when you jump in. They can do things like raise shield capacity/resists, lower armour resists, raise cap, increase signature radius, increase speed, and so on. That means some systems will completely wreck your ship's tank, and that can be good to watch out for and be aware of.
Another thing most people do is scout the system out first in either a covops or an astrometrics frigate. A lot of systems linked to by hisec don't have very much interesting in them, because people have done it already, and you probably want to avoid systems people are in already. Remember to scan from a midsafe or whatever, don't just sit on the WH like a lemon unless you're ready to jump if anyone jumps through.
Either way, I think that's most of what you need to know to go to w-space. Good luck!
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Tau Cabalander
Caldari
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Posted - 2009.05.04 23:06:00 -
[19]
You can easily solo class 1, 2, and 3 wormholes in a battlecruiser fitted for exploration.
Be careful with approaching moons; if someone has setup a POS base you may get pasted.
You should be able to Google for the table of wormhole classes based on their ID. Example: K162 means someone has already passed through the WH from the other side, so you don't know what the class is until you go through.
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Intense Thinker
Minmatar
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Posted - 2009.05.04 23:21:00 -
[20]
You need a pair of brass balls, I hang my pair on the rearview mirror
Pomp FTW!!! |

Agent Known
Apotheosis of Virtue
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Posted - 2009.05.04 23:26:00 -
[21]
Originally by: WW412 I entered a wormhole once. I warped to a station-type deal. As I read the info on it, I got to the point where it said "...this structure is very accurate and and very powerful..." and I got one shotted. Yea, that won't be happening again.
Guess you didn't need that info eh? Sounds like a sentry gun from the sleepers. They hit EXTREMELY hard even in lower difficulty WHs...I believe they can do between 800-1200 damage in a decent omnitank (~60% resists across the board). The BSs really have the miniature version of those, and those ALSO hit for ~1k damage apiece, and they also fire missiles which can do 100-300 depending.
Yes, sleepers are nasty. 
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laurence katra
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Posted - 2009.05.05 04:40:00 -
[22]
well the posts in this forum are silly. a class 2 WH is something you want. its small and decently easy to tank (about 400-600 tank will make it so you never die) you want a method to take down frigs that does not involve drones. bring a salvager so you can get some profit and if you are able, a codebreaker for the radar sites. also yes it is 0.0 but without the huge amounts of ppl.
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Wilja Anrick
Caldari XIII Interstellar Legion
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Posted - 2009.05.05 12:19:00 -
[23]
Originally by: Mike Seary Also, another tip.
DONT TALK IN WH LOCAL.
It's on delay (ie no one can see you in the chat window unless you say something)
Poking in and saying "ZOMGZ WHAT UP WH PEEPZ LOLZ!" is a sure fire way to have pirates on you in seconds.
They can still scan the system down for ships... but why hand them an easy target?
Lol, that's the first thing I do when I jump into WH space. Shout something along the lines of 'HELLO BOYZ, WHAT TEH F*CK IS UP???' in Local and then run away and hide in my Cov-Ops.
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Gibbetto
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Posted - 2009.05.05 18:26:00 -
[24]
What I always forget: Bookmark the Exit!!
Also, use directional to scan for probes - not ships. Sure I keep one overview tab set for ships only, but scanning for probes will let you know if a cov ops is out there. They can hide the ship, but not the probes.
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Durzel
The Xenodus Initiative.
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Posted - 2009.05.05 21:03:00 -
[25]
Another tip:
Unlike in regular space when you arrive in the WH system you'll be in jump range of the wormhole on the other side. If you do land in a camp with or without a bubble don't panic and just wait until your arrival cloak drops and then simply jump back out again (not even sure if you have to wait for your cloak to drop).
Also, I tend to hug the wormhole when scanning too simply because it's easier to GTFO if someone warps in on you. I've been in a couple of wormholes where I've noticed someone else come in and warp straight to a planet to start scanning and trust me, it's very easy to work out where they are using just the directional scanner.
Finally despite what some people have said Sleepers are no joke. The Sirius turrets you get in a lot of sites hit for some serious damage, and Sleepers of all sizes have a nasty habit of NOS'ing. You won't get scrammed in the lower level ones (Class 1 and 2 only I think?) but you might find yourself overwhelmed very quickly. Don't be fooled by the size of the ships you're facing, they're nothing like the equivalent size rats you find in missions.
Above all else bookmark the entrance WH and keep an eye on it periodically to make sure it isn't on the verge of collapse (although if it changes whilst you're in there you should be wary anyway).
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